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− | As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.
| + | This article catalogs the history of updates that have occurred in ''Phantasy Star Universe'' from launch to present day. The dates given for each update reference the game's server time which follows [http://en.wikipedia.org/wiki/Pacific_Time_Zone Pacific Time]. |
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− | This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.
| + | Every 2-3 weeks, the servers will undergo a maintenance period during which any scheduled updates will be implemented. Maintenance always begins on Thursday at 11:00pm PT and ends on Friday, generally by 4:00am PT, though shorter and longer maintenance periods have occurred. |
| | | |
− | ==Initial State==
| + | If you are interested in taking a glimpse at what to expect in future updates, please see our [[Longterm schedule|longterm schedule]]. The data compiled in this list is based on recent updates on the Japanese PC/PS2 servers which the local servers should receive in the coming months. |
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− | Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.
| + | == Update history == |
− | | + | {{Template:Update calendar}} |
− | '''Date:''' From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).
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− | | |
− | ====Flight Destinations====
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− | | |
− | Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your "My Room"):
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#ddd"
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− | ! Planet || City || Destination
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− | |- style="background:#eee"
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− | | rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table
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− | |- style="background:#eee"
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− | | 2nd Floor: Shopping Mall A
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− | |- style="background:#eee"
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− | | 3rd Floor: Shopping Mall B
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− | |- style="background:#eee"
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− | | 4th Floor: PPT Spaceport
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− | |- style="background:#eee"
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− | | 5th Floor: GUARDIANS HQ
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− | |- style="background:#eee"
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− | | Your Room
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− | |- style="background:#eee"
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− | | rowspan=5|Parum || rowspan=5|Holtes City || Central Square
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− | |- style="background:#eee"
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− | | East District
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− | |- style="background:#eee"
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− | | West District
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− | |- style="background:#eee"
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− | | GRM Shop
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− | |- style="background:#eee"
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− | | GUARDIANS Branch
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− | |- style="background:#eee"
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− | | rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District
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− | |- style="background:#eee"
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− | | Yohmei Shop
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− | |- style="background:#eee"
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− | | GUARDIANS Branch
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− | |}
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− | | |
− | ====Types====
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− | | |
− | The three "basic" types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#eee"
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− | | Hunter || Ranger || Force
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− | |}
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− | | |
− | ====Level Cap====
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− | | |
− | On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.
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− | | |
− | ====Missions====
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− | | |
− | The following missions were available:
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#ddd"
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− | ! Mission || Ranks || Start Area || Mission Counter || Destination
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− | |- style="background:#eee"
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− | | Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal
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− | |- style="background:#eee"
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− | | Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory
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− | |- style="background:#eee"
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− | | Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base
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− | |- style="background:#eee"
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− | | Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park
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− | |- style="background:#eee"
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− | | Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base
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− | |- style="background:#eee"
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− | | Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza
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− | |- style="background:#eee"
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− | | Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago
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− | |- style="background:#eee"
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− | | Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs
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− | |- style="background:#eee"
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− | | Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds
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− | |- style="background:#eee"
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− | | Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago
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− | |}
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− | | |
− | ====Story Missions====
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− | | |
− | Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.
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− | | |
− | ====Available====
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− | | |
− | The following weapons, photon arts, etc. were accessible at the start of the game:
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapons and Armor
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− | | 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapon and Armor Boards
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− | | 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapon Types
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− | | All weapons equippable by Basic [[Types]].
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: Skills
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− | | The "first" (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: Bullets
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− | | All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: TECHNICs
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− | | Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Room Tickets
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− | | Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Traps
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− | | Shops: ("Normal" and G): Damage, Burn and Freeze.<br>Mission Drops: ("Normal" and G): Poison, Confusion and Sleep.
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− | |}
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− | | |
− | ====Events====
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− | | |
− | Network Mode started out "vanilla", without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe.
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− | | |
− | | |
− | ==Update 001== | |
− | | |
− | '''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).
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− | | |
− | ====Flight Destinations====
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− | | |
− | Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving "My Room":
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb" | |
− | |- style="background:#ddd"
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− | ! Planet || City || Destination
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− | |- style="background:#eee"
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− | | rowspan=3|Moatoob || rowspan=3|Dagora City || Central District
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− | |- style="background:#eee"
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− | | TENORA WORKS Shop
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− | |- style="background:#eee"
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− | | GUARDIANS Branch
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− | |}
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− | | |
− | ====Missions====
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− | | |
− | New missions were added to all three planets.
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb" | |
− | |- style="background:#ddd"
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− | ! Mission || Ranks || Start Location || Mission Counter || Destination
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− | |- style="background:#eee"
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− | | The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base
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− | |- style="background:#eee"
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− | | Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park
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− | |- style="background:#eee"
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− | | Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes
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− | |- style="background:#eee"
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− | | The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds
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− | |- style="background:#eee"
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− | | System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base
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− | |- style="background:#eee"
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− | | Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin
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− | |- style="background:#eee"
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− | | Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake
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− | |- style="background:#eee"
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− | | Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake
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− | |}
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− | | |
− | ====Other Changes====
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− | | |
− | * Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.
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− | | |
− | * As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.
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− | | |
− | * Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.
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− | | |
− | | |
− | ==Update 002==
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− | | |
− | '''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).
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− | | |
− | ====Types====
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− | | |
− | Seven "expert" types were added in this update, a selection of three hybrid types, three specialist types, and one "experimental" type.
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#eee"
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− | | Fighgunner || Guntecher || Wartecher
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− | |- style="background:#eee"
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− | | Fortefighter || Fortegunner || Fortetecher
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− | |- style="background:#eee"
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− | | colspan=3|Protranser
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− | |}
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− | | |
− | ====Level Cap====
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− | | |
− | This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.
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− | | |
− | ====Missions====
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− | | |
− | No all-new missions were added, but two missions were given S-Rank difficulty.
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#ddd"
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− | ! Mission || Ranks || Start Area || Mission Counter || Destination
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− | |- style="background:#eee"
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− | | Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal
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− | |- style="background:#eee"
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− | | Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory
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− | |}
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− | | |
− | ====Story Missions====
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− | | |
− | The first of a new series of story missions (obstensibly named "Episode 2" as it is set after the offline Story Mode) was introduced with this update.
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− | | |
− | This mission is titled "The Mask", is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.
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− | | |
− | ====Available====
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− | | |
− | The following were added to become accessible:
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapons and Armor
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− | | 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapon and Armor Boards
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− | | ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Weapon Types
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− | | All weapons equippable by Expert [[Types]].
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: Skills
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− | | The "first" (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].<br>The "second" (12000 meseta) skills for ? melee weapons.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: Bullets
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− | | All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Basic [[Types]].
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|PA: TECHNICs
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− | | Gifoie, Gibarta, Gidiga, Gizonde.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Room Tickets
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− | | Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Traps
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− | | Shops: ("Normal" and G): Poison, Confusion, Sleep, Virus, Shock and Silence.
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− | |- style="background:#eee"
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− | ! style="background:#ddd"|Miscellaneous
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− | | [[Goggles]]
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− | |}
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− | | |
− | ====Events====
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− | This update introduced the [[Events#Christmas|Christmas Event]] to the game, which is expected to last until late December / early January.
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− | | |
− | ====Other Changes====
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− | | |
− | * This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
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− | | |
− | * As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.
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− | | |
− | | |
− | ==Update 003==
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− | | |
− | '''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).
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− | | |
− | ====Missions====
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− | | |
− | No all-new missions were added, but five missions were given S-Rank difficulty.
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#ddd"
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− | ! Mission || Ranks || Start Area || Mission Counter || Destination
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− | |- style="background:#eee"
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− | | Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base
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− | |- style="background:#eee"
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− | | Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza
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− | |- style="background:#eee"
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− | | Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs
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− | |- style="background:#eee"
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− | | Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin
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− | |- style="background:#eee"
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− | | Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake
| |
− | |}
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− | | |
− | ====Other Changes====
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− | | |
− | * This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
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− | | |
− | * As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.
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− | | |
− | | |
− | ==Update 004==
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− | | |
− | '''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to Present.
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− | | |
− | ====Missions====
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− | | |
− | No all-new missions were added, but 3 missions were given S-Rank difficulty.
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− | | |
− | {| cellspacing="1" cellpadding="2" style="text-align:center; background:#bbb"
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− | |- style="background:#ddd"
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− | ! Mission || Ranks || Start Area || Mission Counter || Destination
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− | |- style="background:#eee"
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− | | Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park
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− | |- style="background:#eee"
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− | | Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base
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− | |- style="background:#eee"
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− | | Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park
| |
− | |}
| |
− | | |
− | ====Story Missions====
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− | | |
− | The second of a new series of story missions (obstensibly named "Episode 2" as it is set after the offline Story Mode) was introduced with this update.
| |
− | | |
− | This mission is titled Desert's End, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.
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− | | |
− | ====Other Changes====
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− | | |
− | * This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.
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− | | |
− | * As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.
| |
| | | |
| + | == Site navigation == |
| {{General Info}} | | {{General Info}} |
Every 2-3 weeks, the servers will undergo a maintenance period during which any scheduled updates will be implemented. Maintenance always begins on Thursday at 11:00pm PT and ends on Friday, generally by 4:00am PT, though shorter and longer maintenance periods have occurred.
If you are interested in taking a glimpse at what to expect in future updates, please see our longterm schedule. The data compiled in this list is based on recent updates on the Japanese PC/PS2 servers which the local servers should receive in the coming months.