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<center>''Also see: [[:Category:Rare Monsters]]''</center>
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When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
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== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
 +
== How to determine a rare map ==
 +
Use the following steps to help identify a rare map from common maps.
 +
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
 +
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
 +
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
 +
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
  
 
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== How to read spawn charts ==
<font size = 5><font color = red>READ FIRST:</font></font> In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, Eastern Peril, Forest Infiltration, System Defense and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!
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Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
 
 
 
 
== Extra info ==
 
 
 
=== Known rare enemies ===
 
 
 
{| class="wikitable"
 
! Rare enemy name !! Comments
 
|-
 
! [[Rappy]]
 
| The basic rare enemy.
 
|-
 
! [[Rappy Latan]]
 
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Noel]]
 
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Amure]]
 
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.
 
|-
 
! [[Rappy Paska]]
 
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.
 
|-
 
! [[Jaggo]]
 
| Moatoob's rare monster.
 
|-
 
! [[Jaggo Acte]]
 
| Special Jaggo, used for the Fireworks event.
 
|-
 
! [[Jaggo Amure]]
 
| Special Jaggo, used for the White Day event.
 
|-
 
! [[Jaggo Sonichi]]
 
| Special Jaggo, used for the Sonic Birthday event.
 
|-
 
! [[YG-01U BUGGES]]
 
| Rare enemy in the mission [[Endrum Remnants]].
 
|-
 
! [[Grinna Bete S]]
 
| Rare boss in the mission [[Endrum Remnants]].
 
|-
 
! [[Orgdus]]
 
| Rare boss in the mission [[Sleeping Warriors]].
 
|-
 
! [[Lutus Jigga]]
 
| Rare boss in the mission [[The Holy Ground]].
 
|-
 
! [[Darbelan]]
 
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].
 
|-
 
|}
 
 
 
== Rare appearance useful info ==
 
 
 
* All free missions have 3 map patterns, typically each with one rare variation.
 
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
 
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
 
* Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
 
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
 
* A (<span style="color: red">*</span>) means the enemy has the sword icon. A (<span style="color: blue">*</span>) means enemy has a shield icon.
 
 
 
== Mission map patterns ==
 
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
 
 
== Notation ==
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Example || What it means
+
! Example !! Meaning
 
|-
 
|-
| Koltova x4 Vahra x2 || The Koltova and Vahra will spawn all at once.
+
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
 
|-
 
|-
| Koltova x4 + Vahra x2 || The Koltova will spawn, and Vahra will spawn when some of the Koltova are killed.
+
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
 
|-
 
|-
| Koltova x4 → Vahra x2 || The Koltova will spawn, then Vahra will spawn after all of the Koltova are killed.
+
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
 
|-
 
|-
| Koltova x4+4 || The Koltova will spawn, and more will spawn when some are killed.
+
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
 
|-
 
|-
| <font color="red">'''!'''</font> || If you get to this point and see the stated spawn, the map variation is certainly rare.
+
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
 +
|- {{Color-A}}
 +
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 
|}
 
|}
  
In most cases, the difference is trivial.
+
== Maps progress chart ==
  
== Guardians Colony ==
+
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed.  If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
 
 
=== [[Unsafe Passage]] ===
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Map Route
+
! Color Legend
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Block 3 Features
 
! Rare Enemy Details
 
|-
 
| rowspan="4"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]
 
| A-1
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x4
 
| '''Initial spawn:'''<br>Delsaban x2 Sendillan x2
 
|
 
|
 
|-
 
| A-2
 
| '''Initial spawn:'''<br>Delsaban x5
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x2
 
|
 
|
 
|-
 
| A-3
 
| '''Initial spawn:'''<br>Pannon x2 Sendillan x3
 
| '''Initial spawn:'''<br>Pannon x3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaben x3
 
|
 
|- style="background:#cfc"
 
| A-X
 
| '''Initial spawn:'''<br>Pannon x2 Sendillan x3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x2 <font color="red">'''!'''</font>
 
| '''Train Tracks:'''<br>Pannon x10
 
| '''Final Room:'''<br>Delsaban x3 Rappy x2
 
|-
 
| rowspan="4"| [[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]
 
| B-1
 
| '''Before Door:'''<br>Pannon x3+3+3, then Pannon x5
 
| '''T's Right side:'''<br>Pannon x5 + Delsaban x5
 
| '''Initial spawn:'''<br>Delsaban x2 Pannon x3
 
|
 
|-
 
| B-2
 
| '''Before Door:'''<br>Delsaban x3+3+3, then Delsaban x5
 
| '''T's Right side:'''<br>Pannon x3
 
| '''Initial spawn:'''<br>Pannon x1 Sendillan x3
 
|
 
|-
 
| B-3
 
| '''Before Door:'''<br>Pannon x3+3+3, then Delsaban x5
 
| '''T's Right side:'''<br>Delsaban x4
 
| '''Initial spawn:'''<br>Delsaban x3 Pannon x2
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Before Door:'''<br>Pannon x3+3+3, then Pannon x5
 
| '''T's Right side:'''<br>Pannon x5 + Delsaban x5
 
| '''Initial spawn:'''<br>Delsaban x3 Pannon x2 <font color="red">'''!'''</font>
 
| '''Final Room:'''<br>Delsaban x3 Rappy x2
 
|-
 
| rowspan="5" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| C-1
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x4
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x2
 
|
 
|
 
|-
 
| C-2
 
| '''Initial spawn:'''<br>Pannon x5<br>'''Train Track Room''':<br>Delsaban x5 + Pannon x4
 
| '''Initial spawn:'''<br>Pannon x4+2 Sendillan x2
 
|
 
|
 
|-
 
| C-3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x2
 
|
 
|
 
|-
 
| C-4
 
| '''Initial spawn:'''<br>Pannon x3<br>'''Train Track Room:'''<br>Pannon x6 (Train Tracks) +<br>Delsaban x3 + Sendillian x2
 
| '''Initial spawn:'''<br>Delsaban x2 + Pannon x1+2+2
 
| '''T's Right Side''':<br>Pannon x5 + Delsaban x5
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial spawn:'''<br>Pannon x5<br>'''Train Track Room:'''<br>Delsaban x5 + Pannon x4
 
| '''Initial spawn:'''<br>Pannon x4 + Delsaban x4 <font color="red">'''!'''</font>
 
|
 
| '''Block 2 Start:'''<br>Delsaban x1 Rappy x2
 
|}
 
 
 
=== [[Fight For Food]] ===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map Route
 
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Block 3 Features
 
! Rare Enemy Details
 
|-
 
| rowspan="4" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]
 
[[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]
 
| A-1
 
| '''Initial spawn:'''<br>Sendillan x4
 
|
 
|
 
|
 
|-
 
| A-2
 
| '''Initial spawn:'''<br>Delsaban x5+3
 
| '''Initial spawn:'''<br>Pannon x4+x2 + Sendillan x2<br>'''Key Room:'''<br>Delsaban x5+3
 
| '''Initial spawn:'''<br>Desaban x7
 
|
 
|-
 
| A-3
 
| '''Initial spawn:'''<br>Delsaban x3
 
|
 
|
 
|
 
|- style="background:#cfc"
 
| A-X
 
| '''Initial spawn:'''<br>Delsaban x5+3
 
| '''Key Room:'''<br>Delsaban x5 <font color="red">'''!'''</font>
 
| '''Initial spawn:'''<br>Delsaban x10 '''TOTAL'''
 
| '''Block 3:'''<br>Rappy x4
 
|-
 
| rowspan="5" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]
 
[[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]
 
| B-1
 
| '''Initial spawn:'''<br>Sendillan x4
 
|
 
|
 
|
 
|-
 
| B-2
 
| '''Initial spawn:'''<br>Delsaban x5+3
 
| '''Initial spawn:'''<br>Delsaban x4+3
 
| '''Initial spawn:'''<br>Pannon x4+2 + Sedillan x2
 
|
 
|-
 
| B-3
 
| '''Initial spawn:'''<br>Delsaban x3
 
|
 
|
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Initial spawn:'''<br>Delsaban x5+3
 
| '''Initial spawn:'''<br>Delsaban x12 '''TOTAL''' <font color="red">'''!'''</font>
 
|
 
| '''Block 3:'''<br>Rappy x2
 
|- style="background:#cfc"
 
| B-X2
 
| '''Initial spawn:'''<br>Delsaban x5+3
 
| '''Initial spawn:'''<br>Pannon x12 '''TOTAL''' <font color="red">'''!'''</font>
 
|
 
| '''Block 3:'''<br>Rappy x2
 
|-
 
| rowspan="5" align="center"| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]
 
| C-1
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x4
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x2<br>'''Key Room:'''<br>Pannon x5
 
| '''Initial spawn:'''<br>Sendillan x5
 
|
 
|-
 
| C-2
 
| '''Initial spawn:'''<br>Pannon x5 Sendillan x3
 
| '''Initial spawn:'''<br>Pannon x4+2 + Sendillan x2
 
| '''Initial spawn:'''<br>Delsaban x4+3
 
|
 
|-
 
| C-3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x3
 
| '''Initial spawn:'''<br>Pannon x2 Delsaban x2
 
|
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x4
 
| '''Initial spawn:'''<br>Pannon x4 <font color="red">'''!'''<br></font>'''Key Room:'''<br>Delsaban x1
 
|
 
| '''Block 2:'''<br>Rappy x2 Delsaban x4
 
|- style="background:#cfc"
 
| C-X2
 
| '''Initial spawn:'''<br>Pannon x1 Delsaban x4
 
| '''Initial spawn:'''<br>Pannon x4 + Delsaban x4 <font color="red">'''!'''</font><br>'''Key Room:'''<br>Delsaban x5
 
|
 
| '''Block 2:'''<br>Rappy x2 Delsaban x1
 
|}
 
 
 
=== [[Dark Satellite]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]
 
| Delsaban x3 + Delsaban x2 (large: Jusnagun)
 
| Pannon x3 (large: Dilnazen)
 
| Pannon x4 (large: Gaozoran, SEED vance)
 
|-
 
| A-2
 
| Pannon x4 (large: SEED Vance)
 
| Delsaban x4 (large: Jusnagun)
 
| Delsaban x4 Sendillan x4 (large: Dilnazen)
 
| -
 
|-
 
| A-3
 
| Delsaban x3 + delsaban x2 (large: dilnazen)
 
| Pannon x5 (large: SEED vance)
 
| Panon x4 Delsaban x4 (large: jusnagun)
 
| -
 
|-
 
| style="background:#cfc" | A-X
 
| style="background:#cfc" | Delsaban x3 + Delsaban x2 (large: dilnazen)
 
| style="background:#cfc" | Pannon x3 (large: dilnazen)
 
| style="background:#cfc" | Delsaban x4 sendillan x4
 
| style="background:#cfc" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]
 
| Pannon x2 Sendillan x2 (large: dilnazen)
 
| Delsaben x4 (large: jusnagun)
 
| Panon x4 (large: Gaozoran, SEED vance)
 
| -
 
|-
 
| B-2
 
| Delsaban x4 (large: jusnagun)
 
| Pannon x4 (large: SEED vance)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
|-
 
| B-3
 
| Pannon x2 Delsaban x2 (large: SEED vance)
 
| Delsaban x3 (large: dilnazen)
 
| Pannon x4 Delsaban x4 (large: jusnagun)
 
|
 
|-
 
| style="background:#cfc" | B-X
 
| style="background:#cfc" | Pannon x2 Delsaban x2 (large: SEED vance)
 
| style="background:#cfc" | Delsaban x3 (large: jusnagun)
 
| style="background:#cfc" | Delsaban x4 Sendillan x4
 
| style="background:#cfc" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]
 
| Pannon x4 (large: dilnazen)
 
| Delsaban x3 (large: jusnagun)
 
| Pannon x4 (large: Gaozoran, SEED vance)
 
| -
 
|-
 
| C-2
 
| Delsaban x3 + Delsaban x2 (large: jusnagun)
 
| Pannon x3 (large: SEED vance)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
|-
 
| C-3
 
| Pannon x3 + Pannon x1 (large: SEED vance)
 
| Delsaban x3 (large: dilnazen)
 
| Pannon x4 + Delsaban x4 (large: jusnagun)
 
| -
 
|-
 
| style="background:#cfc" | C-X
 
| style="background:#cfc" | Pannon x3 + Pannon x1 (large: SEED vance)
 
| style="background:#cfc" | Pannon x3 (large: Gaozoran, SEED vance)
 
| style="background:#cfc" | Delsaban x4 Sendillan x4
 
| style="background:#cfc" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|}
 
* on the second block the large enemy is usually the important one
 
** the (x)-2 maps start at a different section of the map
 
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon
 
 
 
=== [[Seed Awakened]] ===
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]
 
| Goazoran x3 + Sendillan x4 <br>[large]<br>Dilnazen
 
| Delsaban x3 + Delsaban x1 <br>[large]<br>Jusnagun
 
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3
 
| -
 
|-
 
| A-2
 
| Delsaban x3 + Delsaban x4<br>[large]<br>Seed Vance
 
| Sendillan x3 + Sendillan x1<br>[large]<br>Dilnazen
 
| Pannon x5 + Jusnagun x2 + Delsaban x4
 
| -
 
|-
 
| A-3
 
| Delsaban x3 + Delsaban x4 <br>[large]<br>Jusnagun
 
| Delsaban x4 <br>[large]<br>Seed Vance
 
| Delsaban x5 + Dilnazen x2 + Sendillan x4
 
| -
 
|-
 
| style="background:#cfc" | A-X
 
| style="background:#cfc" |
 
| style="background:#cfc" |
 
| style="background:#cfc" |
 
| style="background:#cfc" |
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]
 
| Delsaban x3 + Delsaban x2 + Gaozoran x4<br>[large]<br>Jusnagan
 
| Sendillian x4<br>[large]<br>Dilnazen
 
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3
 
| -
 
|-
 
| B-2
 
| Sendillian x3 + Sendillian x4<br>[large]<br>Dilnazen
 
| Delsaban x4<br>[large]<br>Seed Vance
 
| Pannon x5 + Jusnagun x2 + Delsaban x4
 
| -
 
|-
 
| B-3
 
| Sendillan x4 + Gaozoran x4<br>[large]<br>Seed Vance
 
| Delsaban x4<br>[large]<br>Jusnagan
 
| Delsaban x5 + Dilnazen x2 + Sendillan x4
 
| -
 
 
|-
 
|-
| style="background:#cfc" | B-X
+
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
| style="background:#cfc" | Sendillan x3 (Large: Dilnazen)
 
| style="background:#cfc" | Sendillan x4 (Large: Dilzazen)
 
| style="background:#cfc" | Delsaban x5 (Sword, Shield, Cane, Shoes)
 
| style="background:#cfc" | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3
 
 
|-
 
|-
| C-1
+
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
| rowspan="4" align="center"| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]
 
| Sendillan x4<br>[large]<br>Dilnazen
 
| Delsaban x3 + Delsaban<br>[large]<br>Jusnagan
 
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
| Delsaban x4<br>[large]<br>Seed Vance
 
| Sendillan x3 + Sendillan<br>[large]<br>Dilnazen
 
| Pannon x5 + Jusnagun x2 + Delsaban x4
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
| Delsaban x4<br>[large]<br>Jusnagan
 
| Delsaban x3<br>[large]<br>Seed Vance
 
| Delsaban x5 + Dilnazen x2 + Sendillan X4
 
| -
 
 
|-
 
|-
| style="background:#cfc" | C-X
+
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
| style="background:#cfc" | Sendillan x3 + Sendillan x4** (Large: Dilnazen)
 
| style="background:#cfc" | Sendillan x4 (Large: Dilnazen)
 
| style="background:#cfc" | Delsaban x5 (Sword, Shield, Cane, Shoes)
 
| style="background:#cfc" | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3
 
 
|}
 
|}
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]
 
 
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~
 
 
==Parum==
 
 
=== [[Mad Creatures]] ===
 
  
{| class="wikitable"
+
{| style="text-align:center"
! Pattern !! Map Route !! Block 1<br>First Spawn !! Block 2<br>First Spawn !! Block 3<br>First Spawn !! Rare Enemies
 
|-
 
| A-1 || rowspan="4" align="center"| [[Image:big_open_area.jpg|thumb|center|Open Area]] || Polty x3 || Vahra x3 || Koltova x3 (Inside Cave) || --
 
|-
 
| A-2 || Distova x3 || Koltova x3 || Vahra x3 (Inside Cave) || --
 
|-
 
| A-3 || Koltova x3 || Polty x3 || Polty x3 (Inside Cave) || --
 
|- style="background:#cfc"
 
| A-X || Polty x3 || Vahra x3 || Distova x3 <font color=red>'''!'''</font> || Block 3: Rappy x2
 
|-
 
| B-1 || rowspan=4 align="center"|[[Image:thin_road.jpg|thumb|center|Thin Path]] || Polty x3 || Koltova x2 || Polty x3 || --
 
|-
 
| B-2 || Koltova x3 || ? || ? || --
 
|-
 
| B-3 || Vahra x3 || Distova x2 || Koltova x3 || --
 
|- style="background:#cfc"
 
| B-X || Polty x3 || Polty x2 <font color="red">'''!'''</font> || ? || Block 2: Rappy x2
 
|-
 
| C-1 || rowspan=4 align="center"|[[Image:hill_road.jpg|thumb|center|Hill Path]] || Polty x2 || Polty x3<br>Vahra x4 (Upon exiting cave) || Koltova x3 || --
 
|-
 
| C-2 || Koltova x2 || Vahra x3 || Vahra x3 || --
 
|-
 
| C-3 || Distova x2 || Koltova x3 || Polty x3 || --
 
|- style="background:#cfc"
 
| C-X || Polty x2 || Polty x3<br>No Vahra upon exiting cave <font color=red>'''!'''</font> || ? || Block 2: Rappy x4<br>(Upon exiting cave)
 
|}
 
 
 
*[[Distova]] are a leaner breed of [[Koltova]].
 
 
 
=== [[Plains Overlord]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]<br> [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]
 
| Distova x5
 
| Vahra x3
 
| Vahra x4
 
| -
 
|-
 
| A-2
 
| Vahra x5
 
| Polty x3
 
| Distova x4
 
| -
 
|-
 
| A-3
 
| Koltova x3+x2
 
| Vahra x3
 
| Koltova x4
 
| -
 
|-
 
| style="background:#cfc" | A-X
 
| style="background:#cfc" | Distova x5
 
| style="background:#cfc" | Vahra x3
 
| style="background:#cfc" | Koltova x4+x3
 
| style="background:#cfc" | Block 3: During last wave<br> Rappy x4
 
|-
 
| B-1
 
| rowspan="5" align="center"| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]<br> [[Image:POnocave.JPG|thumb|Block 2: No cave]]
 
| Distova x5
 
| Vahra x2<br> Distova x3
 
| Vahra x4
 
| -
 
|-
 
| B-2
 
| Vahra x5
 
| Polty x2<br> Shagreece x3
 
| Distova x4
 
| -
 
|-
 
| B-3
 
| Koltova x3+x2
 
| Koltova x2<br> Polty x3
 
| Koltova x4
 
| -
 
|-
 
| style="background:#cfc" | B-X
 
| style="background:#cfc" | Koltova x3+x2
 
| style="background:#cfc" | Koltova x2<br> Polty x3
 
| style="background:#cfc" | -
 
| style="background:#cfc" | Block 3: During last wave:<br> Rappy x4
 
|-
 
| style="background:#cfc" | B-X2
 
| style="background:#cfc" | Vahra x5
 
| style="background:#cfc" | Koltova x2<br> Polty x3
 
| style="background:#cfc" | -
 
| style="background:#cfc" | Block 2: Polty x3<br> <b>Next door:</b><br> Rappy x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:POnocave.JPG|thumb|Block 1: No cave at start]]
 
| Vahra x2<br> Distova x3
 
| Vahra x3<br> <b>Left at junction in cave:</b><br> Distova x5
 
| Vahra x4
 
| -
 
|-
 
| C-2
 
| Polty x2<br> Shagreece x3
 
| Polty x3
 
| Distova x 5
 
| -
 
|-
 
| C-3
 
| Koltova x2<br> Polty x3
 
| Vahra x3<br> <b>Left at junction in cave:</b><br> Polty x5<br> Vahra x3
 
| Koltova x4
 
| -
 
|-
 
| style="background:#cfc" | C-X
 
| style="background:#cfc" | Koltova x2<br> Polty x3
 
| style="background:#cfc" | Vahra x3 <br> <b>Left at junction in cave:</b><br> Distova x5 + Vahra x3
 
| style="background:#cfc" | Koltova x4+x3
 
| style="background:#cfc" | Block 3:<br> During last wave:<br> Rappy x4
 
|}
 
 
 
=== [[Sleeping Warriors]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]
 
| Badira x5 ''down stairs'' Badira x6
 
| Golmoro x5
 
| Golmoro x4
 
| -
 
|-
 
| A-2
 
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| Badira x5 + Badira x2
 
| -
 
|-
 
| A-3
 
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x5
 
| Golmoro x3 Badira x2
 
| -
 
|-
 
| style="background:#cfc" | A-X
 
| style="background:#cfc" | Golmoro x5 ''down stairs'' Polavohra x1
 
| style="background:#cfc" | Badira x5
 
| style="background:#cfc" | Badira x2, Golmoro x3
 
| style="background:#cfc" | Block 3: Rappy x4
 
|-
 
| B-1
 
| rowspan="4" align="center"|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]
 
| Badira x6 ''past gate'' Badira x5
 
| Badira x5
 
| Golmoro x4
 
| -
 
|-
 
| B-2
 
| Golmoro x4
 
| Golmoro x5
 
| Badira x5 + Badira x2
 
| -
 
|-
 
| B-3
 
| Badira x6 ''past gate'' Golmoro x5
 
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x3 Badira x2
 
| -
 
|-
 
| style="background:#cfc" | B-X
 
| style="background:#cfc" | Badira x6 ''past gate'' Golmoro x5
 
| style="background:#cfc" | Golmoro x5 ''down stairs'' Badira x3
 
| style="background:#cfc" | -
 
| style="background:#cfc" | Block 2: Rappy x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]
 
| Golmoro x4
 
| Badira x5
 
| Golmoro x5
 
| -
 
|-
 
| C-2
 
| Badira x5 + Badira x2
 
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| -
 
|-
 
| C-3
 
| Golmoro x3 Badira x2
 
| Golmoro x5
 
| Golmoro x5
 
| -
 
|-
 
| style="background:#cfc" | C-X
 
| style="background:#cfc" | Badira x5 + Badira x2
 
| style="background:#cfc" | Golmoro x5 ''down stairs'' Badira x3
 
| style="background:#cfc" | -
 
| style="background:#cfc" | Block 2: Rappy x3
 
|}
 
* X sets will have the rare enemy Orgdus as the boss as well.
 
* I have confirmed that the B-X map is correct, please do not edit this map's spawns [[User:12|12]] 16:06, 17 May 2007 (BST)
 
* C-X is correct, please do not change it. [[User:Mewn|Mewn]] 11:44, 19 July 2007 (BST)
 
* I have had a run-in with the Orgdus with what appears to be C-X map, except the 5 badiras in the beginning were Golmoros.--[[User:NyTeMaRe|NyTeMaRe]] 08:17, 26 July 2007 (BST)
 
 
 
===[[Train Rescue]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|two locked doors ahead.]]
 
|jasse x5
 
|ogg x3 + dilla x3 + dilla x3
 
|ogg x3 + methna x2 + methna x3 + methna x2
 
|dilla x5
 
|-
 
|A-2
 
|ogg x3 + dilla x2
 
|jasse x4 + methna x2 + methna x4
 
|jasse x2, dilla x2 + dilla x2 + dilla x4
 
|methna x4
 
|-
 
|A-3
 
|ogg x5
 
|jasse x4 + methna x3 + methna x2 + methna x1
 
|jasse x4 + dilla x2 + dilla x2 + dilla x2
 
|methna x4
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|floor 2-two locked doors ahead.]]
 
|Jasse x3 + methna x2 + methna x2
 
|ogg x3 + dilla x2
 
|jasse x4 + methna x2 + methna x4
 
|methna x4
 
|-
 
|B-2
 
|ogg x3 + dilla x3 + dilla x1
 
|jasse x5
 
|jasse x5
 
|dilla x4
 
|-
 
|B-3
 
|jasse x4 + methna x3
 
|ogg x5
 
|ogg x5
 
|methna x4
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]
 
|Jasse x3 + methna x2 + methna x2
 
|ogg x3 + methna x3
 
|ogg x3 + dilla x2
 
|methna x4
 
|-
 
|C-2
 
|ogg x3 + dilla x3 + dilla x1
 
|jasse x5
 
|jasse x5
 
|dilla x4
 
|-
 
|C-3
 
|jasse x4 + methna x3
 
|ogg x5
 
|ogg x5
 
|methna x4
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|}
 
 
 
===[[Mad Beasts]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:MBdoortoright.JPG|thumb|Door to the right]]
 
| Badira x3 (right) Distova x3
 
| Koltova x4 +1
 
| Badira x5
 
| (No Mizura)
 
|-
 
|A-2
 
| Polty x3 (right) Volfu x3 +1
 
| Badira x2 Mizura x3
 
 
|
 
|
| -
+
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{GC bgcolor}} | GUARDIANS Colony
 
|-
 
|-
|A-3
+
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
| Badira x3 (right) Mizura x3 +1
 
| Distova x4 +1
 
| Badira x5
 
| -
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
| style="background:#cfc"| Polty x3; (to the left) Polty x3 + Volfu x2
 
| style="background:#cfc"| Distova x4 + Distova +1
 
| style="background:#cfc"| Koltova x3
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
| rowspan="4" align="center"| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]
 
| Badira x2 and Mizura x3
 
|(to the right of T split) Badira x3
 
| -
 
| -
 
 
|-
 
|-
|B-2
+
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
| Koltova x4
 
|
 
| -
 
| -
 
|- (vahras in block 2)
 
|B-3
 
| Distova x4 + Distova x1
 
| (to the right of T split) Polty x3; Distova
 
| -
 
| -
 
 
|-
 
|-
| style="background:#cfc"|B-X
+
| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
| style="background:#cfc"| Distova x4 + Distova x1
 
| style="background:#cfc"| (to the right of T split) Polty x2; Vahra
 
| style="background:#cfc"| -
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
 
|-
 
|-
|C-1
+
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
| rowspan="4" align="center"| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]
 
| (to the right of T split) Badira x3; Koltova
 
|
 
|
 
| -
 
 
|-
 
|-
|C-2
+
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
| (to the right of T split) Polty x3; Distova
 
|
 
|
 
| -
 
|-
 
|C-3
 
| (to the right of T split) Polty x2; Vahra
 
| Badira x3
 
| Badira x5
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"| (to the right of T split) Polty x2; Vahra
 
| style="background:#cfc"| Badira x3
 
| style="background:#cfc"| Koltova x3
 
| style="background:#cfc"| Rappies inside portal area in Block 3
 
 
|}
 
|}
 
+
||
Note: Inside portal
+
{| class="wikitable" style="text-align:center; font-size:90%"
<br>C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area
+
| {{Parum bgcolor}} | Parum
<br>A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1
 
<br>S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8
 
 
 
=== [[Lab Recovery]] ===
 
 
 
{| class="wikitable"
 
! Pattern !! Map route !! Block 1<br>first spawn !! Block 2<br>first spawn !! Block 3<br>first spawn !! Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1 || rowspan="4"| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || [[Volfu]] x4 +6 || [[Badira]] x4 ||  || -
+
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
 
|-
 
|-
| A-2 || [[Badira]] x4 +6, (left) [[Badira]] x3 || [[Badira]] x4 +1, [[Mizura]] x4 ||  || -
+
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
 
|-
 
|-
| A-3 || [[Badira]] x4 +6, (left) [[Volfu]] x3 || [[Badira]] x3 +1, [[Mizura]] x3 ||  || -
+
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
|-style="background:#cfc"
 
| A-X || [[Badira]] x4 +6, (left) [[Volfu]] x3 || [[Badira]] x4 +2, [[Volfu]] x4 ||  || B2: [[Jaggo]] x2
 
 
|-
 
|-
| B-1 || rowspan="4"| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || [[Volfu]] x3, (left) [[Badira]] x3 || [[Volfu]] x4 +6, (left) [[Volfu]] x3 ||  || -
+
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
 
|-
 
|-
| B-2 || [[Badira]] x3, (left) [[Badira]] x2 || [[Badira]] x4 +6, (left) [[Volfu]] x3 || || -
+
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
 
|-
 
|-
| B-3 || [[Badira]] x3, (left) [[Volfu]] x4 || [[Badira]] x4 +6, (left) [[Badira]] x3 || || -
+
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
|-style="background:#cfc"
 
| B-X ||  ||  ||  ||
 
 
|-
 
|-
| C-1 || rowspan="4"| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || [[Badira]] x4 +2, [[Volfu]] x3 || [[Volfu]] x4, [[Badira]] x3 ||  || -
+
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
 
|-
 
|-
| C-2 || [[Badira]] x3 +1, [[Mizura]] x3 || [[Badira]] x3, [[Mizura]] x4 ||  || -
+
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
 
|-
 
|-
| C-3 || [[Badira]] x4 +1, [[Mizura]] x4 || [[Badira]] x3, [[Mizura]] x3 ||  || -
+
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
|-style="background:#cfc"
 
| C-X || [[Badira]] x4 +1, [[Mizura]] x4 || [[Volfu]] x4, [[Badira]] x3 ||  || B2: [[Jaggo]] x2
 
|}
 
Notes:
 
* All spawns have been updated.
 
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.
 
 
 
===[[Endrum Remnants]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="75"|Rare enemy:<br>where and #
 
 
|-
 
|-
|A-1
+
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
| rowspan="4" align="center"|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUG x2<br>YG-01Z BUG x1
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x4
 
| -
 
 
|-
 
|-
|A-2
+
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
| -
 
 
|-
 
|-
|A-3
+
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|Special Ops (Kanohne) x5
 
| -
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
| style="background:#cfc"|YG-01Z BUG x4<br>''further in''<br>YG-01K BUG x2<br>YG-01Z BUG x1
 
| style="background:#cfc"|Special Ops (Kanohne) x3<br>''further in''<br>GSM-05 Seeker x4
 
| style="background:#cfc"|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x4
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x2<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
| rowspan="4" align="center"| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|YG-01Z BUG x4
 
|GSM-05 Seeker x4
 
| -
 
 
|-
 
|-
|B-2
+
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
|Special Ops (Kanohne) x3
 
|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4
 
| -
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|GSM-05 Seeker x3<br>''further in''<br>GSM-05B Bomalta x3
 
|Special Ops (Kanohne) x5
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
| style="background:#cfc"|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
| style="background:#cfc"|GSM-05B Bomalta x5
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x3<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
|-
 
|C-1
 
| rowspan="4" align="center"|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]
 
 
 
|GSM-05B Bomalta x5
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUGGE x2
 
|GSM-05 Seeker x4
 
| -
 
|-
 
|C-2
 
|YG-01K BUGGE x3<br>YG-01Z BUG x1<br>''further in''<br>YG-01Z BUG x2
 
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|GSM-05B Bomalta x4
 
| -
 
|-
 
|C-3
 
|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|Special Ops (Kanohne) x5
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
| style="background:#cfc"|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
| style="background:#cfc"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x5
 
| style="background:#cfc"|Block 2: YG-01U BUGGES x2<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
 
|}
 
|}
 
+
||
=== [[The Dual Sentinel]] ===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Neudaiz bgcolor}} | Neudaiz
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="120"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
| rowspan="4" align="center"| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]
 
| Golmoro x2+1
 
| Badira x4+2
 
| -
 
| (Mizura map.)
 
 
|-
 
|-
| A-2
+
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
| Badira x4+2
 
| Golmoro x4
 
| Badira x6
 
| (Svaltus x10 on B1)<br>(Mizura/Polavohra on B2/B3)
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
| Badira x4+2
 
| Badira x4+2
 
| Volfu x6
 
| B1: Polavohra x6
 
 
|-
 
|-
| style="background:#cfc" | A-X
+
| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
| style="background:#cfc" |
 
| style="background:#cfc" |
 
| style="background:#cfc" |
 
| style="background:#cfc" | ''Block ?'':
 
 
|-
 
|-
| B-1
+
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
| rowspan="4" align="center"|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]
 
| Volfu x4
 
| Badira x4
 
| Badira x3+3
 
| (Svaltus x3 on B2)
 
 
|-
 
|-
| B-2
+
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
| Badira x5
 
| Badira x4
 
| Volfu x6
 
| (Jarba & Mizura map.)
 
 
|-
 
|-
| B-3
+
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
| Badira x4
 
| Mizura x4
 
| Badira x6
 
| (Jarba map.)
 
 
|-
 
|-
| style="background:#cfc"| B-X
+
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
| style="background:#cfc"|Badira x5
 
| style="background:#cfc"|Badira x4
 
| style="background:#cfc"|Badira x3+3
 
| style="background:#cfc"|''Block 3: Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
| rowspan="4" align="center"|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]
 
| Badira x5
 
| Volfu x2+2
 
| Badira x6
 
| (Jarba & Mizura Map)
 
 
|-
 
|-
| C-2
+
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
| Badira x3+1
 
| Badira x4+2
 
| Volfu x6
 
| B2: Svaltus x6
 
 
|-
 
|-
| C-3
+
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
| Volfu x4
 
| Badira x4+2
 
| Badira x3+3
 
|  
 
 
|-
 
|-
| style="background:#cfc"| C-X
+
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
| style="background:#cfc"|Volfu x4
 
| style="background:#cfc"|Badira x3? (Large monster: Polahvora)
 
| style="background:#cfc"|Badira x3
 
| style="background:#cfc"|''Block 3: Rappy x2
 
|}
 
*A-X has Svaltus on the first block
 
 
 
=== [[Crimson Beast]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
| rowspan="4" align="center"| [[Image:CBstairway.JPG|thumb]]B1: Immediate Stairway
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Gol Dolva & Jarba)
 
| Golmoro x4 + Golmoro x2 (Polavohra)
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
| Badira x5 (Polavohra & Shagreece)
 
| Badira x5 (Polavohra)
 
| Golmoro x5 (Jarba)
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
| Badira x5 (Distova & Jarba)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x4
 
| -
 
 
|-
 
|-
| style="background:#cfc"| A-X
+
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
| style="background:#cfc"| Badira x5 (Distova & Jarba)
 
| style="background:#cfc"| Badira x5 (Vahra & Jarba)
 
| style="background:#cfc"| Golmoro x5
 
| style="background:#cfc"| B3 Jaggo x3
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:CBdooronright.JPG|thumb]]B1: Door on the right
 
| Badira x5 (Distova & Jarba)
 
| Badira x5 (Distova & Polavohra)
 
| Golmoro x4 (Polavohra)
 
| -
 
|-
 
| B-2
 
| Badira x5 (Polavohra & Shagreece)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x5 (Jarba)
 
| -
 
|-
 
| B-3
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Polavohra & Shagreece)
 
| Golmoro x4
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"| Badira x5 (Vahra & Jarba)
 
| style="background:#cfc"| Badira x5 (Polavohra & Shagreece)
 
| style="background:#cfc"| Golmoro x5
 
| style="background:#cfc"| B3 Jaggo x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:CBdoorbothsides.JPG|thumb]]B1: Door on the left and right
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Shagreece & Polavohra)
 
| Golmoro x5 (Jarba)
 
| -
 
|-
 
| C-2
 
| Badira x5 (Distova & Polavohra)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x4 (Polavohra)
 
| -
 
|-
 
| C-3
 
| Badira x5 (Polavohra & Shagreece)
 
| Badira x5 (Distova & Jarba)
 
| Golmoro x4
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"| Badira x5 (Polavohra & Shagreece)
 
| style="background:#cfc"| Badira x5 (Distova & Jarba)
 
| style="background:#cfc"| Golmoro x5
 
| style="background:#cfc"| B3 Jaggo x3
 
 
|}
 
|}
* The parenthesis indicate other monsters that spawn in the same block.
+
||
* It is also possible to get c-x for a-x, I got it. So if you have been abandoning the mission when you see the c-x patternon on A missions, you might be abandoning jaggos.
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Moatoob bgcolor}} | Moatoob
==Neudaiz==
 
===[[Mizuraki Defense]]===
 
{| class="wikitable" style="text-align:center"
 
! Map route
 
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Block 3 Features
 
! Rare Enemy Details
 
 
|-
 
|-
| rowspan="4"| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]
+
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
| A-1
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
 
|-
 
|-
| A-2
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
 
|-
 
|-
| A-3
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
|
 
|- style="background:#cfc"
 
| A-X
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Block 3:'''<br>[[Rappy]] x3
 
 
|-
 
|-
| rowspan="4"| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
| B-1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
 
|-
 
|-
| B-2
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2
 
| '''Block 3:'''<br>[[Rappy]] x3
 
 
|-
 
|-
| rowspan="4"| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
| C-1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
 
|-
 
|-
| C-2
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Goshin]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x4
 
|
 
 
|-
 
|-
| C-3
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Gohmon]] x3
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2
 
| '''Initial spawn:'''<br>[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1
 
| '''Initial spawn:'''<br>[[Ageeta]] x3
 
| '''Block 2:'''<br>[[Rappy]] x3
 
|}
 
 
 
===[[Forested Islands]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
|A-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]
 
| Ollaka x3, <i>(past gate)</i> Goshin x3
 
| Ollaka x4 + Ollaka x2
 
| Ollaka x4
 
|
 
|-
 
|A-2
 
| Gohmon x2 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Ageeta x4
 
|
 
|-
 
|A-3
 
| Ollaka x3, <i>(past gate)</i> Ageeta x3
 
| Ageeta x4
 
| Ageeta x4
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]
 
| Ollaka x4
 
| Ageeta x4
 
| Ageeta x3
 
|
 
|-
 
|B-2
 
| Gohmon x4
 
| Ollaka x4
 
| Ageeta x3
 
|
 
|-
 
|B-3
 
| Goshin x4
 
| Ageeta x4
 
| Gohmon x3
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|Goshin x4
 
| style="background:#cfc"|Ollaka x4
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|Block 2 Rappy x2<br>Block 3 Rappy x2
 
|-
 
|C-1
 
| rowspan="5" align="center"| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]
 
| teleporter: Goshin x3, door: Gohmon x4
 
| Ollaka x4
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
|
 
|-
 
|C-2
 
| <i>Teleporter</i>: Kamatoze, <i>Door</i>: Ollaka x4
 
| Gohmon x4
 
| Ollaka x4 + Ollaka x3 (respawn)
 
|
 
|-
 
|C-3
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Ollaka x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3 (respawn)
 
|
 
|-
 
|C-4
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Goshin x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|}
 
 
 
===[[Demons Above]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:Demonsabovec.JPG|thumb|Facing west]]
 
| Ollaka x3 + Ageeta x2
 
| Ollaka x3
 
| Ageeta x3
 
| -
 
|-
 
|A-2
 
| Gohmon x3 + Gohmon x2
 
| Ageeta x3
 
| Ageeta x3
 
| -
 
|-
 
|A-3
 
| Ageeta x3 + Ageeta x2
 
| Ollaka x3
 
| Ageeta x3
 
| -
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"| (second spawn was 3 Ollakas, one being a King)
 
| style="background:#cfc"| Ollaka x3
 
| style="background:#cfc"| -
 
| style="background:#cfc"| B2: Rappy x2, Rappy x2<br>B3: Rappy x2, Rappy x2
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:Demonsaboveb.jpg|thumb|Facing east]]
 
| Goshin x3
 
| Gohmon x3
 
| Ageeta x3
 
| -
 
|-
 
|B-2
 
| Ageeta x3
 
| Ageeta x4
 
| Ageeta x3
 
| -
 
|-
 
|B-3
 
| Ollaka x3
 
| Ageeta x3
 
| Ageeta x3
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|Ollaka x3
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|B2: Rappy x1, Rappy x2<br>B3: Rappy x2, Rappy X2
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:Demonsabovea.jpg|thumb|Facing north]]
 
| Ageeta x3
 
| Ollaka x3
 
| Ageeta x3
 
| -
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
| Ollaka x3
 
| Ageeta x3
 
| Ageeta x3
 
| -
 
 
|-
 
|-
|C-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
|Ollaka x3
 
|Goshin x3
 
|Ageeta x3
 
| -
 
 
|-
 
|-
| style="background:#cfc"|C-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| style="background:#cfc"|Ollaka x3
 
| style="background:#cfc"|Ollaka x3
 
| style="background:#cfc"|Ageeta x3
 
| style="background:#cfc"|B2: Rappy x4<br>B3: Rappy x4
 
 
|}
 
|}
 
*AX's b1 spawn will be changed to the first spawn later, I need to see which it is. - Eyce
 
*On CX, I ran into Rappy's at B3 if all 3 blocks first spawn Ageeta's. - Double
 
 
===[[Rainbow Beast]]===
 
{| class="wikitable" style="text-align:center"
 
! Map Route
 
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Block 3 Features
 
! Rare Enemy Details
 
|-
 
| rowspan="4"|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]
 
| A-1
 
| '''Initial Spawn:'''<br>Goshin x3+2
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Gohmon x3 + Goshin x3+2
 
| -
 
|-
 
| A-2
 
| '''Initial Spawn:'''<br>Goshin x3+2
 
| '''Initial Spawn:'''<br>Gohmon x3
 
| '''Initial Spawn:'''<br>Gohmon x3+3+2
 
| -
 
|-
 
| A-3
 
| '''Initial Spawn:'''<br>Gohmon x3
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Ollaka x3
 
|
 
|- style="background:#cfc"
 
|  A-X
 
| '''Initial Spawn:'''<br>Goshin x3+2
 
| '''Initial Spawn:'''<br>Gohmon x3
 
| '''Initial Spawn:'''<br>''Gohmon x3+2 <font color="red">'''!'''</font>''
 
| '''Block 2:'''<br>Rappy x2
 
|-
 
| rowspan="4" align="center"| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]
 
| B-1
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Goshin x3+2
 
| '''Initial Spawn:'''<br>Gohmon x3 + Goshin x3+2
 
|
 
|-
 
| B-2
 
| '''Initial Spawn:'''<br>Ageeta x2 Ollaka x1
 
| '''Initial Spawn:'''<br>Gohmon x3
 
| '''Initial Spawn:'''<br>Ollaka x3
 
|
 
|-
 
| B-3
 
| '''Initial Spawn:'''<br>Gohmon x3
 
| '''Initial Spawn:'''<br>Goshin x3+2
 
| '''Initial Spawn:'''<br>Gohmon x3+3+2
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Initial Spawn:'''<br>Ageeta x2 Ollaka x1
 
| '''Initial Spawn:'''<br>Goshin x3 <font color="red">'''!'''</font>
 
| '''Initial Spawn:'''<br>Gohmon x3+3+2
 
| '''Block 3:'''<br>Rappy x5
 
|-
 
| rowspan="4" align="center"| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]
 
| C-1
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Gohmon x3+3+2
 
|
 
|-
 
| C-2
 
| '''Initial Spawn:'''<br>Goshin x3
 
| '''Initial Spawn:'''<br>Ollaka x3
 
| '''Initial Spawn:'''<br>Gohmon x3
 
|
 
|-
 
| C-3
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Ageeta x3
 
| '''Initial Spawn:'''<br>Ollaka x3
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial Spawn:'''<br>Goshin x3
 
| '''Initial Spawn:'''<br>Ageeta x3 <font color="red">'''!'''</font>
 
| '''Initial Spawn:'''<br>Gohmon x3→3+2
 
| '''Block 3:'''<br>Gohmon x3 Rappy x2, Rappy x3.
 
 
|}
 
|}
  
===[[Grove of Fanatics]]===
+
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
{| border="1" cellpadding="5"
+
Missions marked with a (**) need pictures!
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|crystal then door straight ahead.]]
 
|turn right to find: otsu 32 x6
 
|otsu 32 x3, koh 21 x2
 
|otsu 32 x3
 
|
 
|-
 
|A-2
 
|turn right to find: otsu 32 x3
 
|otsu 32 x2, taguba x1
 
|koh 21 x1, taguba x3
 
|
 
|-
 
|A-3
 
|turn right to find: ozuna x4
 
|koh 21 x5
 
|otsu 32 x3
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|[[Image:GoFzigzagroom.JPG|thumb|200px|center|door at the back right.]]
 
|taguba x4 + otsu 32 x3
 
|taguba x3
 
|otsu 32 x3
 
|
 
|-
 
|B-2
 
|taguba x4 + koh 21 x3
 
|koh 21 x3
 
|koh 21 x1, taguba x3
 
|
 
|-
 
|B-3
 
|otsu 32 x3
 
|koh 21 x4
 
|otsu 32 x3
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]
 
|turn right at crossroad: otsu 32 x3
 
|otsu 32 x3, koh 21 x2
 
|koh 21 x1, taguba x3
 
|
 
|-
 
|C-2
 
|turn right at crossroad: koh 21 x3
 
|otsu 32 x1, koh 21 x4
 
|otsu 32 x3
 
|
 
|-
 
|C-3
 
|turn right at crossroad: ozuna x3
 
|taguba x5
 
|otsu 32 x3
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|}
 
 
 
===[[The Holy Ground]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.
 
|[[Gohmon]] x2 and<br> [[Ollaka]] x1
 
|
 
|
 
|
 
|-
 
|A-2
 
|[[Ageeta]] x5
 
|
 
|
 
 
 
|
 
|-
 
|A-3
 
|[[Ageeta]] x3 <br> + [[Ageeta]] x2
 
|[[Ollaka]] x2 and [[Gohmon]] x1
 
|
 
|-
 
| style="background:#cfc"|A-X
 
| style="background:#cfc"|[[Ageeta]] x3 <br> + [[Ageeta]] x2
 
| style="background:#cfc"|[[Ageeta]] x3 <br> + Box Spawn: [[Ollaka]] x3
 
| style="background:#cfc"|
 
| style="background:#cfc"|Block 2:<br />[[Rappy]] x2
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.
 
|[[Ageeta]] x3 <br> + [[Tengohg]]
 
|[[Ollaka]] x2 and [[Tengohg]] x1
 
|[[Ageeta]] x2 and [[Ollaka]] x2 <br> + [[Ollaka]] x1
 
|
 
|-
 
|B-2
 
|[[Gohmon]] x2 <br> +[[Ollaka]] x2 <br> +[[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
|-
 
|B-3
 
|[[Ageeta]] x4 <br> +[[Kamatoze]] x1
 
|[[Ageeta]] x2 <br> +[[Tengohg]] x1 <br> +[[Ageeta]] x4
 
|[[Gohmon]] x3 <br> +[[Ollaka]] x2
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|[[Ageeta]] x4 <br> + [[Kamatoze]] x1
 
| style="background:#cfc"|[[Ageeta]] x2 <br> + [[Gohmon]] x1
 
| style="background:#cfc"|
 
| style="background:#cfc"|Block 2:<br />[[Rappy]] x3
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.
 
|[[Ageeta]] x3
 
|
 
|
 
|
 
|-
 
|C-2
 
|[[Ageeta]] x5
 
|
 
|
 
|
 
|-
 
|C-3
 
|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
|[[Ageeta]] x3
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|[[Ageeta]] x2 and [[Gohmon]] x2
 
| style="background:#cfc"|Block 3:<br />[[Rappy]] x4
 
|}
 
<b>Notes</b>:
 
<br>The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.
 
<br>On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).
 
 
 
===[[Moonlight Beast]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:MoBdoor.JPG|thumb]]door in front
 
|[[Ageeta]] x4
 
|[[Ageeta]] x4 +2
 
|[[Ollaka]] x3 +2
 
| -
 
|-
 
|A-2
 
|[[Ollaka]] x4
 
|[[Ollaka]] x3
 
|[[Ageeta]] x3
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:MoBpathright.JPG|thumb]]Path to the right
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|[[Ollaka]] x5
 
| style="background:#cfc"|[[Ageeta]] x3
 
| style="background:#cfc"|Block 3: [[Rappy]] x3
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead
 
| Ollaka x5
 
| Ageeta x4
 
| Ollaka x3
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|}
 
 
 
===[[The Eastern Peril]]===
 
{| class="wikitable"
 
! Pattern !! Map Route !! Block 1<br>First Spawn !! Block 2<br> First Spawn !! Room before<br>Tengohg King !! Rare Enemies
 
|-
 
| A-1 || rowspan=4 align="center"|[[Image:EPteleleft.JPG|thumb|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
 
|-
 
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --
 
|-
 
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --
 
|- style="background:#cfc"
 
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg <font color="red">'''!'''</font> || Block 2: Rappy x2
 
|-
 
| B-1 || rowspan=4 align="center"|[[Image:EPramponleft.JPG|thumb|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
 
|-
 
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --
 
|-
 
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --
 
|- style="background:#cfc"
 
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons <font color="red">'''!'''</font> || No Tengohg || Block 2: Rappy x2
 
|-
 
| C-1 || rowspan=4 align="center"|[[Image:EPlaser.JPG|thumb|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --
 
|-
 
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --
 
|-
 
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --
 
|- style="background:#cfc"
 
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg <font color="red">'''!'''</font> || Block 2: Rappy x2
 
|}
 
 
 
Rappies spawn through the warp behind the two-person door in the "Tengohg Room".
 
 
 
===[[Forest Infiltration]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:FItele.JPG|thumb]]teleporter straight ahead
 
|Ageeta x5 (otsu32)
 
|Otsu32 (koh21)
 
| -
 
| -
 
|-
 
|A-2
 
|Ageeta x4 +2 (gohmon)
 
|Gohmon (otsu32)
 
| -
 
| -
 
|-
 
|A-3
 
|Ageeta x4 +2 (koh21)
 
|Ageeta (koh21)
 
| -
 
| -
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|Ageeta x4 +2 (koh21)
 
| style="background:#cfc"|Gohmons
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door
 
|Ageeta x4 +2 (gohmon and otsu32)
 
|Koh21 (otsu32)
 
| -
 
| -
 
|-
 
|B-2
 
|Ageeta x4 +2 (kamatoze and otsu32)
 
|Ageeta (koh21)
 
| -
 
| -
 
|-
 
|B-3
 
|Ageeta x4 +2 (koh21)
 
|Gohmon x3 +3 +2 (otsu32)
 
| -
 
| -
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|Ageeta x4 +2 (koh21)
 
| style="background:#cfc"|Gohmon x3 +3 +2
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door
 
|Ageeta x4 +2 (kamatoze and otsu32)
 
|Gohmon x3 (otsu32)
 
| -
 
| -
 
|-
 
|C-2
 
|Ageeta x4 +2 (Gohmon and kamatoze)
 
|Ageeta x5 (koh21)
 
| -
 
| -
 
|-
 
|C-3
 
|Ageeta x5 (gohmon and koh21)
 
|
 
| -
 
| -
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|Ageeta x5 (gohmon and koh21)
 
| style="background:#cfc"|Gohmon x3
 
| style="background:#cfc"| -
 
| style="background:#cfc"|Block 2: Jaggo x3
 
|}
 
 
 
==Moatoob==
 
 
 
===[[Valley of Carnage]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map Route
 
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Rare Enemy Details
 
|-
 
| rowspan="4"| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]
 
| A-1
 
| '''Initial spawn:'''<br/>Vanda x3 Jishagara x1+1
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x4+1<br/>''No Vanda show up after the first is killed.''
 
|
 
|-
 
| A-2
 
| '''Initial spawn:'''<br/>Jishagara x3 Lapucha x1
 
| '''Initial spawn:'''<br/>Vanda x3
 
|
 
|-
 
| A-3
 
| '''Initial spawn:'''<br/>Lapucha x2 Vanda x1
 
| '''Initial spawn:'''<br/>Lapucha x3
 
|
 
|- style="background:#cfc"
 
| A-X
 
| '''Initial spawn:'''<br/>Vanda x3 Jishagara x1+1
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x5 <font color="red">'''!'''</font><br/>''When you destroy first Vanda,<br/> more must show immediately.''
 
| '''Final Room:'''<br/>Jaggo x3
 
|-
 
| rowspan="4"| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]
 
| B-1
 
| '''Initial spawn:'''<br/>Lapucha x3
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x4+1<br/>''No Vanda show up after the first is killed.''
 
|
 
|-
 
| B-2
 
| '''Initial spawn:'''<br/>Jishagara x2 Vanda x2
 
| '''Initial spawn:'''<br/>?
 
|
 
|-
 
| B-3
 
| '''Initial spawn:'''<br/>Vanda x4
 
| '''Initial spawn:'''<br/>Vanda x4
 
|
 
|- style="background:#cfc"
 
| B-X
 
| '''Initial spawn:'''<br/>Lapucha x3
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x5 <font color="red">'''!'''</font><br/>''When you destroy first Vanda,<br/> more must show immediately.''
 
| '''Final Room:'''<br/>Jaggo x3
 
|-
 
| rowspan="5" align="center"| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]
 
| C-1
 
| '''Initial spawn:'''<br/>Jishagara x3
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x4+1<br/>''No Vanda show up after the first is killed.''
 
|
 
|-
 
| C-2
 
| '''Initial spawn:'''<br/>Vanda x4
 
| '''Initial spawn:'''<br/>Vanda x3
 
|
 
|-
 
| C-3
 
| '''Initial spawn:'''<br/>Vanda x5
 
| '''Initial spawn:'''<br/>Lapucha x8 + Vanda (A lot) + Kogg Nad x1
 
|
 
|- style="background:#cfc"
 
| C-X
 
| '''Initial spawn:'''<br/>Jishagara x3
 
| '''After gate:'''<br/>Kog Nadd x2, then Vanda x5 <font color="red">'''!'''</font><br/>''When you destroy first Vanda,<br/> more must show immediately.''
 
| '''Final Room:'''<br/>Jaggo x3
 
|}
 
 
 
* Map pattern A first spawn is from going up the hill to the right.
 
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce
 
*** I have confirmed B-X for myself, please do not change it. - BBeh
 
 
 
===[[Mine Defense]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:MineDTbridge.JPG|thumb]]T junction bridge
 
| Lapucha x2 (right)<br> Lapucha x2 (left)
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
|A-2
 
| Vanda x2 (right)<br> Vanda x2 (left)
 
| Vanda x5 +1
 
| -
 
| -
 
|-
 
|A-3
 
| Jishagara x2 (right)<br> Jishagara x2 (left)
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"| Lapucha x2 (right)<br> Lapucha x2 (left)
 
| style="background:#cfc"| Jishagara x5 +1 *
 
| style="background:#cfc"| -
 
| style="background:#cfc"| Block 2: Jaggo x3
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:MineDstraightpath.JPG|thumb]]Path straight ahead, nothing on right
 
| Jishagara x4
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
|B-2
 
| Vanda x4
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
|B-3
 
| Lapucha x4
 
| Vanda x5 +1
 
| -
 
| -
 
|-
 
| style="background:#cfc"| B-X
 
| style="background:#cfc"| Vanda x4
 
| style="background:#cfc"| Jishagara x5 +1 *
 
| style="background:#cfc"| -
 
| style="background:#cfc"| Block 2: Jaggo x3
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:MineDvergetoright.JPG|thumb]]Straight ahead then verges to right
 
| Lapucha x3 (Vanda)
 
| Vanda x5 +1
 
| -
 
| -
 
|-
 
|C-2
 
| Jishagara x3
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
|C-3
 
| Vanda x3 (Jishagara)
 
| Jishagara x5 +1
 
| -
 
| -
 
|-
 
| style="background:#cfc"| C-X
 
| style="background:#cfc"| ??
 
| style="background:#cfc"| ?? x5 +1
 
| style="background:#cfc"| -
 
| style="background:#cfc"| Block 2: Jaggo x3
 
|}
 
 
 
. * = The rare spawn map will have the same spawn as a normal map on b2, but there will be Jishagara x 4 spawn at the healing ring side (spawn before the healing ring) instead of Jishagara x 3. But since it takes longer to check this spawn, you might as well head for the boxes to check for Jaggo --[[User:WOLFY|WOLFY]] 02:30, 14 August 2007 (BST)
 
 
 
===[[System Defense]]===
 
{| class="wikitable" style="text-align:center"
 
!Pattern
 
!Map route
 
!Block 1 Features
 
!Block 2 Features
 
!Block 3 Features
 
!Rare Enemy Details
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]
 
| [[Naval]] x5<br>'''Trench:''' [[Jishagara]] x3+3
 
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4
 
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)
 
|
 
|-
 
|A-2
 
| [[Naval]] x4+1<br>'''Trench:''' [[Vanda]] x4+2 (King in first 4)
 
| [[Jishagara]] x5
 
| [[Naval]] x3 → Vanda x3+1
 
|
 
|-
 
|A-3
 
| [[Vanda]] x5, [[Naval]]
 
| [[Naval]] x5 + 1, [[Vanda]]
 
| [[Jishagara]] x6
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]
 
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2
 
| [[Naval]] x5
 
| [[Vanda]] x5
 
|
 
|-
 
|B-2
 
| [[Vanda]] x3, [[Jishagara]]
 
| [[Naval]] x5
 
| [[Naval]] x4
 
|
 
|-
 
|B-3
 
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2
 
| [[Naval]] x5+1<br>'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2
 
| [[Naval]] x5, [[Jishagara]]
 
|
 
|-
 
| style="background:#cfc"| B-X
 
| style="background:#cfc"| Naval x5, Vanda x4 Naval x2 
 
| style="background:#cfc"| Naval x5+3<br>'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2
 
| style="background:#cfc"| Vanda x5 *in trench* Vanda x3
 
| style="background:#cfc"| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]
 
| [[Vanda]] x3, [[Bul Buna]]
 
| [[Vanda]] x5, [[Jishagara]]
 
| [[Naval]] x5 + 1
 
|
 
|-
 
|C-2
 
| [[Naval]] x6, [[Jishagara]] x4
 
| [[Naval]] x5, After gate: [[Jishagara]] x3
 
| [[Naval]] x5
 
|
 
|-
 
|C-3
 
| [[Naval]] x6, [[Vanda]] x4
 
| [[Naval]] x5, After gate: [[Vanda]] x3
 
| [[Naval]] x5<br>'''Gate right:''' [[Jishagara]] x2 [[Drua Gohra]]
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"| [[Naval]] x6, [[Vanda]] x4
 
| style="background:#cfc"| [[Naval]] x5, After gate: [[Vanda]] x3
 
| style="background:#cfc"| [[Naval]] x5+5(?)<br>'''Gate right:''' [[Jaggo]] x1 + [[Vanda]] x2
 
| style="background:#cfc"| Block 3: [[Jaggo]] x3
 
|}
 
 
 
* These are spawn patterns of the updated System Defense mission.<br>
 
* The C-X Spawn is not always true or not updated
 
 
 
===[[Desert Terror]]===
 
{| class="wikitable"
 
! Pattern !! Map route !! Block 1<br>first spawn !! Block 2 first spawn !! Block 3 first spawn !! Rare enemy: where and #
 
|-
 
| A-1 || rowspan="4" align="center"| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -
 
|-
 
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -
 
|-
 
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -
 
|- style="background:#cfc"
 
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Jishagara x4 <font color=red>'''!'''</font> || ? || Block 3: Jaggo x3
 
|-
 
| B-1 || rowspan="4" align="center"| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -
 
|-
 
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -
 
|-
 
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -
 
|- style="background:#cfc"
 
| B-X || Vanda x4 +2 +1 || Naval x4 <font color=red>'''!'''</font> || ? || Block 2: Jaggo x3
 
|-
 
| C-1 || rowspan="4" align="center"| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -
 
|-
 
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -
 
|-
 
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -
 
|- style="background:#cfc"
 
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 <font color=red>'''!'''</font> || Block 3: Jaggo x3
 
|}
 
 
 
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue
 
 
 
===[[Tunnel Recapture]]===
 
 
 
{| class="wikitable" style="text-align:center"
 
! Map Route
 
! Pattern
 
! Block 1 Features
 
! Block 2 Features
 
! Block 3 Features
 
! Rare Enemy Details
 
|-
 
| rowspan="4"| [[Image:TRbridgeright.JPG|thumb|200px|center|Bridge on right.]]
 
| A-1
 
|
 
|
 
|
 
|
 
|-
 
| A-2
 
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|
 
|
 
|
 
|-
 
| A-3
 
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|- style="background:#cfc"
 
| A-X
 
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|
 
|
 
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|-
 
| rowspan="4"| [[Image:TRbridgestraight.JPG|thumb|200px|center|Bridge in front.]]
 
| B-1
 
| '''Initial spawn:'''<br/>Naval x4+4
 
| '''Initial spawn:'''<br/>Lapucha x4+1 + Jishigara x2
 
| '''Initial spawn:'''<br/>Bul Buna x6, then Bul Buna x4
 
|
 
|-
 
| B-2
 
| '''Initial spawn:'''<br/>Lapucha x3+2
 
| '''Initial spawn:'''<br/>Zoona x2+1 Drua Gohra x1
 
| '''Initial spawn:'''<br/>Lapucha x6, then Lapucha x4
 
|
 
|-
 
| B-3
 
|
 
|
 
|
 
|
 
|- style="background:#cfc"
 
| B-X
 
|
 
|
 
|
 
|
 
|-
 
| rowspan="5" align="center"| [[Image:TRnobridge.JPG|thumb|200px|center|No bridge.]]
 
| C-1
 
| '''Initial spawn:'''<br/>Naval x3 + Bul Buna x2
 
| '''Initial spawn:'''<br/>Lapucha x3+3
 
| '''Initial spawn:'''<br/>Lapucha x6, then Lapucha x4
 
|
 
|-
 
| C-2
 
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|
 
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|-
 
| C-3
 
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|
 
|- style="background:#cfc"
 
| C-X
 
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|
 
|
 
|}
 
 
 
===[[Desert Goliath]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
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|
 
|
 
|-
 
|A-2
 
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|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"| A-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"|B-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#cfc"|C-X
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
| style="background:#cfc"|
 
|}
 
 
 
 
 
== Rare discussion ==
 
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.
 
  
 
== External Links ==
 
== External Links ==
  
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune