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<center>''Also see: [[:Category:Rare Monsters]]''</center>
+
When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
+
== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
 +
== How to determine a rare map ==
 +
Use the following steps to help identify a rare map from common maps.
 +
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
 +
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
 +
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
 +
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
  
== Extra info ==
+
== How to read spawn charts ==
 
+
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
=== Known rare enemies ===
+
{| class="wikitable" style="text-align:center"
 
+
! Example !! Meaning
{| border="1"
 
! Rare enemy name !! Comments
 
|-
 
! [[Rappy]]
 
| The basic rare enemy.
 
|-
 
! [[Rappy Latan]]
 
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Noel]]
 
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Amure]]
 
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.
 
|-
 
! [[Rappy Paska]]
 
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.
 
|-
 
! [[Jaggo]]
 
| Moatoob's rare monster.
 
|-
 
! [[Jaggo Acte]]
 
| ?
 
|-
 
! [[Jaggo Amure]]
 
| Special Jaggo, used for the White Day event.
 
|-
 
! [[Jaggo Sonichi]]
 
| ?
 
|-
 
! [[YG-01U BUGGES]]
 
| Rare enemy in the mission [[Endrum Remnants]].
 
|-
 
! [[Grinna Bete S]]
 
| Rare boss in the mission [[Endrum Remnants]].
 
|-
 
! [[Orgdus]]
 
| Rare boss in the mission [[Sleeping Warriors]].
 
|-
 
! [[Lutus Jigga]]
 
| Rare boss in the mission [[The Holy Ground]].
 
|-
 
! [[Darbelan]]
 
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].
 
|-
 
! [[Meow]]
 
| Rare enemy found in mission(s) [[unknown]].
 
|}
 
 
 
== Rare appearance useful info ==
 
 
 
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
 
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
 
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
 
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* In the charts, a + is used to denote enemies that appear after killing the first set.
 
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
 
* A (<span style="color: red">*</span>) means the enemy has the sword icon. A (<span style="color: blue">*</span>) means enemy has a shield icon.
 
 
 
== Mission map patterns ==
 
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
 
 
== Guardians Colony ==
 
 
 
=== [[Unsafe Passage]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Delsaban x2 Sendillan x2
 
| -
 
| -
 
|-
 
| A-2
 
| Delsaban x5
 
| Pannon x2 Delsaban x2
 
| -
 
| -
 
|-
 
| A-3
 
| Pannon x2 Sendillan x3
 
| Pannon x3
 
| Pannon x2 Delsaben x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Pannon x2 Sendillan x3
 
| style="color: white; background-color: green;" | Pannon x2 Delsaban x2
 
| style="color: white; background-color: green;" | '''Train Tracks:''' Pannon x10
 
| style="color: white; background-color: green;" | ''Block 3'':<br />Final Room:<br />Delsaban x3 Rappy x2
 
|-
 
| B-1
 
| rowspan="4" align="center"|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]
 
| Pannon (x3 + x6)<br />''Around corner(before door)''<br />Pannon x5
 
| '''T's Right side''':<br>Pannon x5 + Delsaban x5 
 
| Delsaban x2 Pannon x3
 
| -
 
|-
 
| B-2
 
| Delsaban (x3 + x6)<br />''Around corner(before door)''<br />Delsaban x5
 
| Pannon x3
 
| Pannon x1 Sendillan x3
 
| -
 
|-
 
| B-3
 
| Pannon (x3 + x6)<br />''Around corner(before door)''<br />Delsaban x5
 
| Delsaban x4
 
| Delsaban x3 Pannon x2
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Pannon (x3 + x6)<br />''Around corner(before door)''<br />Pannon x5
 
| style="color: white; background-color: green;" | '''T's Right side''':<br>Pannon x5 + Delsaban x5
 
| style="color: white; background-color: green;" | Delsaban x3 Pannon x2
 
| style="color: white; background-color: green;" | ''Block 3'':<br />Final Room:<br />Delsaban x3 Rappy x2
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Pannon x1 Delsaban x2
 
| -
 
| -
 
|-
 
| C-2
 
| Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| Pannon x4 + x2 and Sendillan x2
 
| -
 
| -
 
|-
 
| C-3
 
| Pannon x2 Delsaban x3
 
| Pannon x2 Delsaban x2
 
| -
 
| -
 
|-
 
| C-4
 
| Pannon x3<br>'''Train Track Room''': Pannon x6 (Train Tracks)<br>+<br>Delsaban x3+Sendillian x2
 
| Delsaban x2 + Pannon x1+2+2
 
| '''T's Right Side''': Pannon x5 + Delsaban x5
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
|
 
| style="color: white; background-color: green;" | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| style="color: white; background-color: green;" | Pannon x4 +<br>Delsaban x4<br>
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | ''Block 2'': Delsaban x1 Rappy x2
 
|}
 
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.
 
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3
 
** The Rare Rappies in block 2 spawn right after the first gate.
 
 
 
=== [[Fight For Food]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]<br> [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]
 
| Sendillan x4
 
|
 
|
 
| -
 
|-
 
| A-2
 
| Delsaban x5+3
 
| Pannon x4+x2 +<br>Sendillan x2<br><b>Key Room:</b><br>Delsaban x5+?
 
| Desaban x6 <B>TOTAL in the block</B>
 
| -
 
|-
 
| A-3
 
| Delsaban x3
 
| -
 
|
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | Delsaban x5 (Key Room)
 
| style="color: white; background-color: green;" | Delsaban x10 <b>TOTAL</b>
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x4
 
|-
 
| B-1
 
| rowspan="5" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]<br> [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]
 
| Sendillan x4
 
| -
 
| -
 
| -
 
|-
 
| B-2
 
| Delsaban x5+3
 
| Delsaban x4+3
 
| Pannon x4+2 + Sedillan x2
 
| -
 
|-
 
| B-3
 
| Delsaban x3
 
| -
 
|
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X1
 
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | Delsaban x12 <b>TOTAL</b>
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x2
 
|-
 
| style="color: white; background-color: green;" | B-X2
 
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | Pannon x12 <b>TOTAL</b>
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x2
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]
 
| Pannon x1<br>Delsaban x4
 
| Pannon x1<br>Delsaban x3<br><b>Key Room:</b><br>Pannon x5
 
|
 
| -
 
|-
 
| C-2
 
| Pannon x5<br>Sendillan x3
 
| Pannon x4+2 + Sendillan x2
 
| Delsaban x4+3
 
| -
 
|-
 
| C-3
 
| Pannon x2<br>Delsaban x3
 
| Pannon x2<br>Delsaban x2
 
|
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Pannon x1<br>Delsaban x4
 
| style="color: white; background-color: green;" | Pannon x4<br><b>Key Room:</b><br>Delsaban x1
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br>Rappy x2<br>Delsaban x4
 
|}
 
 
 
=== [[Dark Satellite]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:psu2214.jpg|thumb|200px|center|]]
 
| Delsaban x3 + Delsaban x2 (large: Jusnagun)
 
| Pannon x3 (large: Dilnazen)
 
| Pannon x4 (large: Gaozoran, SEED vance)
 
|-
 
| A-2
 
| Pannon x4 (large: SEED Vance)
 
| Delsaban x4 (large: Jusnagun)
 
| Delsaban x4 Sendillan x4 (large: Dilnazen)
 
| -
 
|-
 
| A-3
 
| Delsaban x3 + delsaban x2 (large: dilnazen)
 
| Pannon x5 (large: SEED vance)
 
| Panon x4 Delsaban x4 (large: jusnagun)
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Delsaban x3 + Delsaban x2 (large: dilnazen)
 
| style="color: white; background-color: green;" | Pannon x3 (large: dilnazen)
 
| style="color: white; background-color: green;" | Delsaban x4 sendillan x4
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]
 
| Pannon x2 Sendillan x2 (large: dilnazen)
 
| Delsaben x4 (large: jusnagun)
 
| Panon x4 (large: Gaozoran, SEED vance)
 
| -
 
|-
 
| B-2
 
| Delsaban x4 (large: jusnagun)
 
| Pannon x4 (large: SEED vance)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
|-
 
| B-3
 
| Pannon x2 Delsaban x2 (large: SEED vance)
 
| Delsaban x3 (large: dilnazen)
 
| Pannon x4 Delsaban x4 (large: jusnagun)
 
|
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Pannon x2 Delsaban x2 (large: SEED vance)
 
| style="color: white; background-color: green;" | Delsaban x3 (large: jusnagun)
 
| style="color: white; background-color: green;" | Delsaban x4 Sendillan x4
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]
 
| Pannon x4 (large: dilnazen)
 
| Delsaban x3 (large: jusnagun)
 
| Pannon x4 (large: Gaozoran, SEED vance)
 
| -
 
|-
 
| C-2
 
| Delsaban x3 + Delsaban x2 (large: jusnagun)
 
| Pannon x3 (large: SEED vance)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
|-
 
| C-3
 
| Pannon x3 + Pannon x1 (large: SEED vance)
 
| Delsaban x3 (large: dilnazen)
 
| Pannon x4 + Delsaban x4 (large: jusnagun)
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Pannon x3 + Pannon x1 (large: SEED vance)
 
| style="color: white; background-color: green;" | Pannon x3 (large: Gaozoran, SEED vance)
 
| style="color: white; background-color: green;" | Delsaban x4 Sendillan x4
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
|}
 
* on the second block the large enemy is usually the important one
 
** the (x)-2 maps start at a different section of the map
 
 
 
=== [[Seed Awakened]] ===
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]
 
| Delsaben x3 + <br>Delsaben x4
 
| Sendillan x3 + Sendillan x1
 
| Pannon x5 + <br>Jusnagen x2 + Delsaben x4
 
| -
 
|-
 
| A-2
 
| Goazoran x3 + Sendillan x4
 
| Delsaban x1 + Delsaban x1
 
| Pannon x5 + Goazoran x3
 
| -
 
|-
 
| A-3
 
| Delsaben x3 + <br>Delsaben x4
 
| Delsaben x4
 
| Delsaben x5 + Sendillan 4x
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]
 
| Sendillan x4 + Gaozoran x4 (one is leader)
 
| Delsaben x4
 
|
 
| -
 
|-
 
| B-2
 
|
 
|
 
|
 
| -
 
|-
 
| B-3
 
|
 
|
 
|
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |  
 
 
|-
 
|-
| C-1
+
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
| rowspan="4" align="center"| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]
 
| Sendillan x4
 
| Delsaben x3 (on the left)
 
| Pannon x5 + <br>Gaozoran x3 + Delsaben x3
 
| -
 
 
|-
 
|-
| C-2
+
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
|  
 
|  
 
|
 
| -
 
 
|-
 
|-
| C-3
+
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
|  
 
|  
 
|
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | C-X
+
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
| style="color: white; background-color: green;" | Sendillan x3 + Sendillan x4 (Large: Dilnazen)
+
|- {{Color-A}}
| style="color: white; background-color: green;" | Sendillan x4 (Large: Dilnazen)
+
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
| style="color: white; background-color: green;" | Delsaban x5 (Sword, Shield, Cane, Shoes)
 
| style="color: white; background-color: green;" | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3
 
 
|}
 
|}
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~
 
  
==Parum==
+
== Maps progress chart ==
  
=== [[Mad Creatures]] ===
+
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed.  If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
  
{| border="1" cellpadding="5"
+
{| class="wikitable" style="text-align:center"
! Pattern
+
! Color Legend
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
| rowspan="4" align="center"| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area<br> Block 2: Thin Road<br> Block 3: Cave on the left side]]
 
| [[Polty]] x3
 
| [[Vahra]] x3
 
| [[Koltova]] x3<br> (inside cave)
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
| [[Distova]] x3
 
| [[Koltova]] x3
 
| [[Vahra]] x3<br> (inside cave)
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
| [[Koltova]] x3
 
| [[Polty]] x3
 
| [[Polty]] x3<br> (inside cave)
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
| style="color: white; background-color: green;" | [[Polty]] x3
 
| style="color: white; background-color: green;" | [[Vahra]] x3
 
| style="color: white; background-color: green;" | [[Distova]] x3<br> (inside cave)
 
| style="color: white; background-color: green;" | Block 3:<br> [[Rappy]] x2
 
 
|-
 
|-
| B-1
+
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
| rowspan="4" align="center"| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road<br> Block 2: Hill Road<br> Block 3: Cave on the left side]]
 
| [[Polty]] x3
 
| [[Koltova]] x2
 
| [[Polty]] x3<br> (inside cave)
 
| -
 
|-
 
| B-2
 
| [[Koltova]] x3
 
| -
 
| -
 
| -
 
|-
 
| B-3
 
| [[Vahra]] x3
 
| [[Distova]] x2
 
| [[Koltova]] x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | [[Polty]] x3
 
| style="color: white; background-color: green;" | [[Polty]] x2
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br> [[Rappy]] x2
 
|-
 
| C-1
 
| rowspan="5" align="center"| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road<br> Block 2: Long Cave<br> Block 3: No cave]]
 
| [[Polty]] x2
 
| [[Polty]] x3 <br> [[Distova]] x4 <br> (inside cave)
 
| [[Koltova]] x3
 
| -
 
|-
 
| C-2
 
| [[Koltova]] x2
 
| [[Vahra]] x3
 
| [[Vahra]] x3
 
| -
 
|-
 
| C-3
 
| [[Distova]] x2
 
| [[Koltova]] x3
 
| [[Polty]] x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | [[Polty]] x2
 
| style="color: white; background-color: green;" | [[Polty]] x3 <br> [[Koltova]] x4 <br> (inside cave)
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br> [[Rappy]] x4
 
|-
 
| style="color: white; background-color: green;" | C-X2
 
| style="color: white; background-color: green;" | [[Polty]] x2
 
| style="color: white; background-color: green;" | [[Polty]] x3 <br> [[Distova]] x4 <br> (inside cave)
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br> [[Rappy]] x4
 
 
 
 
|}
 
|}
*[[Distova]] are a leaner breed of [[Koltova]].
 
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.
 
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&forum=22&10
 
  
=== [[Plains Overlord]] ===
+
{| style="text-align:center"
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| Block 1: Cave on the left<br> Block 2: Cave in front of you
 
| Distova x5
 
| Vahra x3
 
| Vahra x4
 
| -
 
|-
 
| A-2
 
| Vahra x5
 
| Polty x3
 
| Distova x3
 
| -
 
|-
 
| A-3
 
| Koltova x3+x2
 
| Vahra x4
 
| Koltova x4
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Distova x5
 
| style="color: white; background-color: green;" | Vahra x3
 
| style="color: white; background-color: green;" | Koltova x4+x3
 
| style="color: white; background-color: green;" | Block 3: During last wave<br> Rappy x4
 
|-
 
| B-1
 
| rowspan="5" align="center"| Block 1: Cave on the left<br> Block 2: No cave
 
| Distova x5
 
| Vahra x2<br> Distova x3
 
| Vahra x4
 
| -
 
|-
 
| B-2
 
| Vahra x5
 
| Polty x2<br> Shagreece x3
 
| Distova x4
 
| -
 
|-
 
| B-3
 
| Koltova x3+x2
 
| Koltova x2<br> Polty x3
 
| Koltova x4
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Koltova x3+x2
 
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 3: During last wave:<br> Rappy x4
 
|-
 
| style="color: white; background-color: green;" | B-X2
 
| style="color: white; background-color: green;" | Vahra x5
 
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Polty x3<br> <b>Next door:</b><br> Rappy x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| Block 1: No cave at start
 
| Vahra x2<br> Distova x3
 
| Vahra x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Distova x5
 
| Vahra x4
 
| -
 
|-
 
| C-2
 
| Polty x2<br> Shagreece x3
 
| Vahra x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Polty x5<br> Vahra x3
 
| Distova x 5
 
| -
 
|-
 
| C-3
 
| Koltova x2<br> Polty x3
 
| Vahra x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Polty x5<br> Vahra x3
 
| Koltova x4
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | Vahra x3 <br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Distova x5 + Vahra x3
 
| style="color: white; background-color: green;" | Koltova x4+x3
 
| style="color: white; background-color: green;" | Block 3:<br> During last wave:<br> Rappy x4
 
|}
 
 
 
=== [[Sleeping Warriors]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]
 
| Badira x5 ''down stairs'' Badira x6
 
| Golmoro x5
 
| Golmoro x4
 
| -
 
|-
 
| A-2
 
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| Badira x5 + Badira x2
 
| -
 
|-
 
| A-3
 
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x5
 
| Golmoro x3 Badira x2
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Polavohra x1
 
| style="color: white; background-color: green;" | Badira x5
 
| style="color: white; background-color: green;" | Badira x2, Golmoro x3
 
| style="color: white; background-color: green;" | Block 3: Rappy x4
 
|-
 
| B-1
 
| rowspan="4" align="center"|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]
 
| Badira x6 ''past gate'' Badira x5
 
| Badira x5
 
| Golmoro x4
 
| -
 
|-
 
| B-2
 
| Golmoro x4
 
| Golmoro x5
 
| Badira x5 + Badira x2
 
| -
 
|-
 
| B-3
 
| Badira x6 ''past gate'' Golmoro x5
 
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x3 Badira x2
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Badira x6 ''past gate'' Golmoro x5
 
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Badira x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Rappy x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]
 
| Golmoro x4
 
| Badira x5
 
| Golmoro x5
 
| -
 
|-
 
| C-2
 
| Badira x5 + Badira x2
 
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| -
 
|-
 
| C-3
 
| Golmoro x3 Badira x2
 
| Golmoro x5
 
| Golmoro x5
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Badira x5 + Badira x2
 
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Badira x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | -
 
|}
 
* X sets will have the rare enemy Orgdus as the boss as well.
 
 
 
 
 
===[[Train Rescue]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
 
|
 
|
 +
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{GC bgcolor}} | GUARDIANS Colony
 
|-
 
|-
|A-3
+
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
|
 
|
 
|
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"| A-X
+
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|B-X
+
| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|-
 
|-
|C-1
+
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|}
 
|}
 
+
||
 
+
{| class="wikitable" style="text-align:center; font-size:90%"
===[[Mad Beasts]]===
+
| {{Parum bgcolor}} | Parum
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
|A-1
+
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
| rowspan="4" align="center"| Door to the right
 
| Badira x3 (right) Distova x3
 
| Koltova x4 +1
 
| Badira x5
 
| (No Mizura)
 
 
|-
 
|-
|A-2
+
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
| Polty x3 (right) Volfu x3 +1
 
| Badira x2 Mizura x3
 
|
 
| -
 
 
|-
 
|-
|A-3
+
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
| Badira x3 (right) Mizura x3 +1
 
| Distova x4 +1
 
| Badira x5
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;"| A-X
+
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
| style="color: white; background-color: green;"| Polty x3; (to the left) Polty x3 + Volfu x2
 
| style="color: white; background-color: green;"| Distova x4 + Distova +1
 
| style="color: white; background-color: green;"| Koltova x3
 
| style="color: white; background-color: green;"| Rappies inside portal area in Block 3
 
 
|-
 
|-
|B-1
+
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
| rowspan="4" align="center"| Big Area
 
| Badira x2 and Mizura x3
 
|
 
|
 
| -
 
|-
 
|B-2
 
| Koltova x4
 
|
 
|
 
| -
 
 
|-
 
|-
|B-3
+
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
| Distova x4 + Distova x1
 
| (to the right of T split) Polty x3; Distova
 
|
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;"|B-X
+
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
| style="color: white; background-color: green;"| Distova x4 + Distova x1
 
| style="color: white; background-color: green;"| (to the right of T split) Polty x2; Vahra
 
| style="color: white; background-color: green;"| Koltova x3
 
| style="color: white; background-color: green;"| Rappies inside portal area in Block 3
 
|-
 
|C-1
 
| rowspan="4" align="center"| 2 Haystacks
 
| (to the right of T split) Badira x3; Koltova
 
|
 
|
 
| -
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
| (to the right of T split) Polty x3; Distova
 
|  
 
|
 
| -
 
 
|-
 
|-
|C-3
+
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
| (to the right of T split) Polty x2; Vahra
 
| Badira x3
 
| Badira x5
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;"|C-X
+
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
| style="color: white; background-color: green;"| (to the right of T split) Polty x2; Vahra
 
| style="color: white; background-color: green;"| Badira x3
 
| style="color: white; background-color: green;"| Koltova x3
 
| style="color: white; background-color: green;"| Rappies inside portal area in Block 3
 
|}
 
 
 
Note: Inside portal
 
<br>C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area
 
<br>A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1
 
<br>S2 Rank rare map spawn: ???
 
 
 
=== [[Lab Recovery]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
| rowspan="4" align="center"| Block 1: Bridge room
 
| Badira x3 + x2
 
| Badira x3 + x1
 
| Polavahra x2 + Jarba x4<br> -><br> Polavahra x2 + Jarba x2
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
| Badira x4 + x2
 
| Badira x4 + x1
 
| Polavahra x2 + Jarba x4<br> -><br> Jarba x4
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
| Mizura x3
 
| Badira x4 + x2
 
| Polavahra x2 + Jarba x4<br> -><br> Jarba x4
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
| style="color: white; background-color: green;" | Badira x3 + x2
 
| style="color: white; background-color: green;" | Badira x4 + x2
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Jaggos x2
 
 
|-
 
|-
| B-1
+
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
| rowspan="4" align="center"| Block 1: Drop and Left Turn
 
| Mizura x3 (Left) Badira x3
 
| Mizura x3
 
| Jarba x4 Pola x2<br> -><br> Jarba x4
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
| Badira x3 (Left) Mizura x2
 
| Badira x3
 
| Jarba x4 Pola x2 <br> -><br> Jarba x2 Pola x2 <br> -><br> Jarba x4
 
| -
 
|-
 
| B-3
 
| Badira x3 (Left) Volfu x4
 
| Badira x4 + x2
 
| Jarba x4 Pola x2
 
| (No Mizura)
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
|-
 
| C-1
 
| rowspan="4" align="center"| Block 1: Drop to Big Pit
 
| Badira x3 + x1
 
| Badira x3
 
| Jarba x4 Pola x2 <br> -><br> Jarba x2 Pola x2 <br> -><br> Jarba x4
 
| -
 
|-
 
| C-2
 
| Badira x4 + x1 + Mizura x4
 
| Badira x3 + x1
 
| Jarba x4 Pola x2<br> -><br> Jarba x4 <br> -> <br> Pola x4
 
| -
 
|-
 
| C-3
 
| Badira x4 + x2 + Volfu x3
 
| Volfu x4
 
| Jarba x4 Pola x2 <br> -><br> Jarba x4 <br> -> <br> Pola x4
 
| (No Mizura)
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Badira x4
 
| style="color: white; background-color: green;" | Volfu x?
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" | Block 2:<br />Final Room: <br />Jaggo x2
 
 
|}
 
|}
 
+
||
===[[Endrum Remnants]]===
+
{| class="wikitable" style="text-align:center; font-size:90%"
{| border="1" cellpadding="5"
+
| {{Neudaiz bgcolor}} | Neudaiz
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="75"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUGGE x2
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x4
 
|
 
|-
 
|A-2
 
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|
 
|-
 
|A-3
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|Special Ops (Kanohne) x5
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"| A-X
+
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]
 
|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
|YG-01Z BUG x4
 
|GSM-05 Seeker x4
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
|Special Ops (Kanohne) x3
 
|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
|GSM-05B Bomalta x4
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
|GSM-05 Seeker x4<br>''further in''<br>Special Ops (Kanohne) x2
 
|GSM-05 Seeker x3<br>''further in''<br>GSM-05B Bomalta x3
 
|Special Ops (Kanohne) x5
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|B-X
+
| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
| style="color: white; background-color: green;"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x2
 
| style="color: white; background-color: green;"|GSM-05 Seeker x2<br>Special Ops (Kanohne) x3
 
| style="color: white; background-color: green;"|GSM-05B Bomalta x5
 
| style="color: white; background-color: green;"|Block 2: YG-01U BUGGES x4<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5
 
 
|-
 
|-
|C-1
+
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
| rowspan="4" align="center"|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]
 
 
 
|GSM-05B Bomalta x5
 
|YG-01Z BUG x4<br>''further in''<br>YG-01K BUGGE x2
 
|GSM-05 Seeker x4
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
|YG-01K BUGGE x3<br>YG-01Z BUG x1<br>''further in''<br>YG-01Z BUG x2
 
|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
|GSM-05B Bomalta x4
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
|GSM-05 Seeker x4<br>''further in''<br>GSM-05 Seeker x2
 
|Special Ops (Kanohne) x5
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|C-X
+
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
| style="color: white; background-color: green;"|Special Ops (Kanohne) x3<br>Special Ops (Assault) x1<br>''further in''<br>Special Ops (Assault) x2
 
| style="color: white; background-color: green;"|Special Ops (Kanohne) x4<br>''further in''<br>GSM-05B Bomalta x4
 
| style="color: white; background-color: green;"|GSM-05B Bomalta x4<br>''further in''<br>GSM-05B Bomalta x5
 
| style="color: white; background-color: green;"|Block 2: YG-01U BUGGES x2<br>
 
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3
 
|}
 
 
 
=== [[The Dual Sentinel]] ===
 
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
| rowspan="4" align="center"| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]
 
| Golmoro x2 (reserve: 1)
 
| Badira x4 (reserve: 2)
 
| -
 
| (Mizura map.)
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
| Badira x4 (reserve: 2)
 
| Golmoro x4
 
| Badira x6
 
| (Svaltus x10 on B1)<br>(Mizura/Polavohra on B2/B3)
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
| Badira x4 (reserve: 2)
 
| Badira x4 (reserve: 2)
 
| Volfu x6
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" | ''Block ?'':
 
 
|-
 
|-
| B-1
+
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
| rowspan="4" align="center"|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]
 
| Volfu x4
 
| Badira x4 (reserve: 2)
 
| Badira x3 (reserve: 3)
 
| (Svaltus x3 on B2)
 
 
|-
 
|-
| B-2
+
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
| Badira x5
 
| Badira x4
 
| Volfu x6 (reserve: 6?)
 
| (Jarba & Mizura map.)
 
 
|-
 
|-
| B-3
+
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
| Badira x4
 
| Badira x4
 
| -
 
| (Jarba map.)
 
 
|-
 
|-
|style="color: white; background-color: green;" | B-X
+
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
|style="color: white; background-color: green;" |Badira x5
 
|style="color: white; background-color: green;" |Badira x4
 
|style="color: white; background-color: green;" |Badira x3 (reserve:3)
 
|style="color: white; background-color: green;" |''Block 3: Rappy x2
 
 
|}
 
|}
 
+
||
=== [[Crimson Beast]] ===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Moatoob bgcolor}} | Moatoob
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| B1: Immediate Stairway
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Gol Dolva & Jarba)
 
| Golmoro x4 + Golmoro x2 (Polavohra)
 
| -
 
|-
 
| A-2
 
| Badira x5 (Polavohra)
 
| Badira x5 (Polavohra)
 
| Golmoro x5 (Jarba)
 
| -
 
|-
 
| A-3
 
| Badira x5 (Gol Dolva & Jarba)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x4
 
| -
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"| Badira x5 (Distova & Jarba)
 
| style="color: white; background-color: green;"| Badira x5 (Vahra & Jarba)
 
| style="color: white; background-color: green;"| Golmoro x4
 
| style="color: white; background-color: green;"| B3 Jaggo x3
 
|-
 
| B-1
 
| rowspan="4" align="center"| B1: Door on the right
 
| Badira x5 (Distova & Jarba)
 
| Badira x5 (Distova & Polavohra)
 
| Golmoro x4 (Polavohra)
 
| -
 
|-
 
| B-2
 
| Badira x5 (Polavohra)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x5 (Jarba)
 
| -
 
|-
 
| B-3
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Polavohra)
 
| Golmoro x4
 
| -
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"| Badira x5 (Vahra & Jarba)
 
| style="color: white; background-color: green;"| Badira x5 (Polavohra)
 
| style="color: white; background-color: green;"| Golmoro x5
 
| style="color: white; background-color: green;"| B3 Jaggo x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| B1: Door on the left
 
| Badira x5 (Vahra & Jarba)
 
| Badira x5 (Polavohra)
 
| Golmoro x5 (Jarba)
 
| -
 
|-
 
| C-2
 
| Badira x5 (Distova & Polavohra)
 
| Badira x5 (Vahra & Jarba)
 
| Golmoro x4 (Polavohra)
 
| -
 
|-
 
| C-3
 
| Badira x5 (Polavohra)
 
| Badira x5 (Distova & Polavohra)
 
| Golmoro x4
 
| -
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"| Badira x5 (Polavohra)
 
| style="color: white; background-color: green;"| Badira x5 (Distova & Polavohra)
 
| style="color: white; background-color: green;"| Golmoro x5
 
| style="color: white; background-color: green;"| B3 Jaggo x3
 
|}
 
* The parenthesis indicate other monsters that spawn in the same block.
 
* It is also possible to get c-x for a-x, I got it.
 
 
 
==Neudaiz==
 
===[[Mizuraki Defense]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| Path heading left (no boxes)
 
|Olgohmon x3
 
|Olgohmon x3
 
|Ageeta x3
 
| -
 
|-
 
|A-2
 
|Olgohmon x3
 
|Worm x3
 
|Ageeta x3
 
| -
 
|-
 
|A-3
 
|Ageeta x3
 
|Olgohmon x3
 
|Ageeta x3
 
| -
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"| Ageeta x3
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|Rappies x4
 
|-
 
|B-1
 
| rowspan="4" align="center"|Path heading left (Boxes x3)
 
|Ageeta x3
 
|Ageeta x3
 
|Olgohmon x3
 
| -
 
|-
 
|B-2
 
|
 
|
 
|
 
| -
 
|-
 
|B-3
 
|
 
|
 
|
 
| -
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|Straight up long hill
 
|Ageeta x3
 
|Ageeta x3
 
|Ageeta x3
 
| -
 
|-
 
|C-2
 
|
 
|
 
|
 
| -
 
|-
 
|C-3
 
|Olgohmon x3
 
|Ageeta x3
 
|Olgohmon x3
 
| -
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[Forested Islands]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]
 
| Ollaka x3, <i>(past gate)</i> Goshin x3
 
| Ollaka x4 + Ollaka x2
 
| Ollaka x4
 
|
 
|-
 
|A-2
 
| Gohmon x2 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
| Ageeta x4
 
|
 
|-
 
|A-3
 
| Ollaka x3, <i>(past gate)</i> Ageeta x3
 
| Ageeta x4
 
| Ageeta x4
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]
 
| Ollaka x4
 
| Ageeta x4
 
| Ageeta x3
 
|
 
|-
 
|B-2
 
| Gohmon x4
 
| Ollaka x4
 
| Ageeta x3
 
|
 
|-
 
|B-3
 
| Goshin x4
 
| Ageeta x4
 
| Gohmon x3
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="5" align="center"| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]
 
| teleporter: Goshin x3, door: Gohmon x4
 
| Ollaka x4
 
| Gohmon x4 + Gohmon x3 + Gohmon(<span style="color: red">*</span><span style="color: blue">*</span><span style="color: yellow">*</span><span style="color: white">*</span><span style="color: orange">*</span>)x1
 
|
 
|-
 
|C-2
 
| <i>Teleporter</i>: Kamatoze, <i>Door</i>: Ollaka x4
 
| Gohmon x4
 
| Ollaka x4 + Ollaka x3 (respawn)
 
|
 
|-
 
|C-3
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Ollaka x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3 (respawn)
 
|
 
|-
 
|C-4
 
| <i>Teleporter</i>: Gohmon x3, <i>Door</i>: Goshin x4
 
| Goshin x4
 
| Ageeta x4 + Ageeta x3
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[Demons Above]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"| [[Image:Demonsabovea.jpg|thumb|Facing north]]
 
| Ollaka x3 + Ageeta x2
 
| Ollaka x3
 
| Ageeta x3
 
| -
 
|-
 
|A-2
 
| Gohmon x3 + Gohmon x2
 
| Ageeta x3
 
| Ageeta x3
 
| -
 
|-
 
|A-3
 
| Ageeta x3 + Ageeta x2
 
| Ollaka x3
 
| Ageeta x3
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"| Ageeta x3 + Ageeta x2
 
| style="color: white; background-color: green;"| Ageeta x3
 
| style="color: white; background-color: green;"| Ageeta x3
 
| style="color: white; background-color: green;"| B3: Rappy x4
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:Demonsaboveb.jpg|thumb|Facing east]]
 
| Goshin x3
 
| Gohmon x3
 
| Ageeta x3
 
| -
 
|-
 
|B-2
 
| Ageeta x3
 
| Ageeta x4
 
| Ageeta x3
 
| -
 
|-
 
|B-3
 
| Ollaka x3
 
| Ageeta x3
 
| Ageeta x3
 
| -
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|Ollaka x3
 
| style="color: white; background-color: green;"|Ageeta x3
 
| style="color: white; background-color: green;"|Ageeta x3
 
| style="color: white; background-color: green;"|B2: Rappy x3<br>B3: Rappy x4
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:Demonsabovec.JPG|thumb|Facing west]]
 
| Ageeta x3
 
| Ollaka x3
 
| Ageeta x3
 
| -
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[Rainbow Beast]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]
 
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1
 
| Ageeta x3 + Gohmon x3
 
| Gohmon x3 + Goshin x3+2
 
|
 
|-
 
|A-2
 
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?
 
| Gohmon x3 + Goshin x3
 
| Gohmon x3+3+2
 
|
 
|-
 
|A-3
 
| Gohmon x3
 
| Ageeta x3 + Ollaka x3
 
| Ollaka x3 + Goshin x3+2
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"| Goshin x3+2 '''Key Room:''' ?
 
| style="color: white; background-color: green;"| Gohmon x3 + Goshin x3
 
| style="color: white; background-color: green;"| Gohmon x3+2
 
| style="color: white; background-color: green;"| ''Block 2:''<br>Rappy x2
 
|-
 
|B-1
 
| rowspan="4" align="center"| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]
 
| Ageeta x3
 
| Goshin x3+2
 
| Gohmon x3 + Goshin x3+2
 
|
 
|-
 
|B-2
 
| Ageeta x2 Ollaka x1
 
| Gohmon x3
 
| Ollaka x3 + Goshin x3+2
 
| ("Only Goshin B3")
 
|-
 
|B-3
 
| Gohmon x3
 
| Goshin x3+2
 
| Gohmon x3+3+2
 
| ("Only Goshin B2")
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"| Ageeta x2 Ollaka x1
 
| style="color: white; background-color: green;"| Goshin x3
 
| style="color: white; background-color: green;"| Gohmon x3+3+2
 
| style="color: white; background-color: green;"| ''Block 3:''<br>Rappy x5
 
|-
 
|C-1
 
| rowspan="4" align="center"| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]
 
| Ageeta x3 + Goshin x3
 
| Ageeta x3 + Goshin x4
 
| Gohmon x3+3+2
 
|
 
|-
 
|C-2
 
| Goshin x3 + Gohmon x3
 
| Ollaka x3 + Goshin x4
 
| Gohmon x3 + Goshin x3+2
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
| Ageeta x3 + Gohmon x3
 
| Ageeta x3 + Ollaka x4
 
| Ollaka x3 + Goshin x3+2
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|C-X
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| style="color: white; background-color: green;"| Goshin x3 + Gohmon x3
 
| style="color: white; background-color: green;"| Ageeta x3 + Goshin x4
 
| style="color: white; background-color: green;"| Gohmon x3+3+2
 
| style="color: white; background-color: green;"| ''Block 3:''<br>Rappy x5
 
|}
 
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.
 
 
 
===[[Grove of Fanatics]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
|A-1
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|A-2
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
|
 
|
 
|
 
|
 
 
|-
 
|-
|A-3
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|-
 
|-
|B-1
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|B-2
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
|
 
|
 
|
 
|
 
 
|-
 
|-
|B-3
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
|
 
|
 
|
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|B-X
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|-
 
|-
|C-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
|C-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
|
 
|
 
|
 
|
 
 
|-
 
|-
|C-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
|
 
|
 
|
 
|
 
 
|-
 
|-
| style="color: white; background-color: green;"|C-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
 
|}
 
|}
 
 
===[[The Holy Ground]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|Stairs going down right away, with locked door to right.
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
 
|
 
|-
 
|A-3
 
|[[Ageeta]] x3 <br> + [Ageeta] x2
 
|[[Ollaka]] x1 and [[Gohmon]] x2
 
|
 
|-
 
| style="color: white; background-color: green;"|A-X
 
| style="color: white; background-color: green;"|[[Ageeta]] x3 <br> + [[Ageeta]] x2
 
| style="color: white; background-color: green;"|[[Ageeta]] x3 <br> + Box Spawn: [[Ollaka]] x3
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|Block 2:<br />[[Rappy]] x2
 
|-
 
|B-1
 
| rowspan="4" align="center"| Immediate left turn.
 
|[[Ageeta]] x3 <br> + [[Tengohg]]
 
|[[Ollaka]] x2 and [[Tengohg]] x1
 
|[[Ageeta]] x2 and [[Ollaka]] x2 <br> + [[Ollaka]] x1
 
|
 
|-
 
|B-2
 
|[[Gohmon]] x2 <br> +[[Ollaka]] x2 <br> +[[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x1
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
|-
 
|B-3
 
|[[Ageeta]] x4 <br> +[[Kamatoze]] x1
 
|[[Ageeta]] x2 <br> +[[Tengohg]] x1 <br> +[[Ageeta]] x4
 
|[[Gohmon]] x3 <br> +[[Ollaka]] x2
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|[[Ageeta]] x4 <br> + [[Kamatoze]] x1
 
| style="color: white; background-color: green;"|[[Ageeta]] x2 <br> + [[Gohmon]] x1
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|Block 2:<br />[[Rappy]] x3
 
|-
 
|C-1
 
| rowspan="4" align="center"|Large hallway straight through.
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
|[[Ageeta]] x3
 
|[[Ageeta]] x2 and [[Gohmon]] x2
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|[[Gohmon]] x3 <br> + [[Ollaka]] x3 <br> + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)
 
| style="color: white; background-color: green;"|[[Ageeta]] x3
 
| style="color: white; background-color: green;"|[[Ageeta]] x2 and [[Gohmon]] x2
 
| style="color: white; background-color: green;"|Block 3:<br />[[Rappy]] x4
 
 
|}
 
|}
<b>Notes</b>:
 
<br>The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.
 
<br>On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).
 
 
===[[Moonlight Beast]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
===[[The Eastern Peril]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
===[[Forest Infiltration]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
==Moatoob==
 
 
===[[Valley of Carnage]]===
 
 
{| border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]
 
| Vanda x3 Jishagara x1+1
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3+3+1
 
| -
 
|-
 
| A-2
 
| Jishagara x3 Kog Nadd x1
 
| Vanda x3
 
| -
 
|-
 
| A-3
 
| Zoona x2 Kog Nadd x1
 
| Lapucha x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Vanda x3 Jishagara x1+1
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3+2+2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jaggo x3
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]
 
| Jishagara x2 Zoona x1
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3+3+1
 
| -
 
|-
 
| B-2
 
| Jishagara x2 Vanda x2
 
| ?
 
| -
 
|-
 
| B-3
 
| Vanda x3 Zoona x1
 
| Vanda x 4
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Jishagara x2 Zoona x1
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jaggo x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]
 
| Jishagara x3
 
| Does not use 1st spawn for confirmation.  After gate,
 
Kog Nadd x3, then Vanda x4, Vanda x1.
 
| -
 
|-
 
| C-2
 
| Vanda x4
 
| Vanda x3
 
| -
 
|-
 
| C-3
 
| Vanda x3 Zoona x2
 
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Jishagara x3
 
| style="color: white; background-color: green;" | Does not use 1st spawn for confirmation.  After gate,
 
Kog Nadd x2, then Vanda x5.  When you destroy
 
 
first Vanda, more must show immediately.
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jaggo x3
 
|}
 
* Map pattern A first spawn is from going up the hill to the right.
 
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.
 
 
===[[Mine Defense]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[System Defense]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[Desert Terror]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
 
===[[Tunnel Recapture]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|<i>Block 3:</i><br>Darbelan X 1 (final enemy)
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|<i>Block 3:</i><br>Darbelan X 1 (final enemy)
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|<i>Block 3:</i><br>Darbelan X 1 (final enemy)
 
|}
 
 
===[[Desert Goliath]]===
 
{| border="1" cellpadding="5"
 
!Pattern
 
!Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
|A-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|A-2
 
|
 
|
 
|
 
|
 
|-
 
|A-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"| A-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|B-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|B-2
 
|
 
|
 
|
 
|
 
|-
 
|B-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|B-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|-
 
|C-1
 
| rowspan="4" align="center"|
 
|
 
|
 
|
 
|
 
|-
 
|C-2
 
|
 
|
 
|
 
|
 
|-
 
|C-3
 
|
 
|
 
|
 
|
 
|-
 
| style="color: white; background-color: green;"|C-X
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
| style="color: white; background-color: green;"|
 
|}
 
 
  
== Rare discussion ==
+
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.
+
Missions marked with a (**) need pictures!
  
 
== External Links ==
 
== External Links ==
  
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune