Difference between revisions of "Enemy spawn charts"

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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
+
When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
 +
== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
== Extra info ==
+
== How to determine a rare map ==
 +
Use the following steps to help identify a rare map from common maps.
 +
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
 +
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
 +
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
 +
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
  
=== Known rare enemies ===
+
== How to read spawn charts ==
 +
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers.  If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
 +
{| class="wikitable" style="text-align:center"
 +
! Example !! Meaning
 +
|-
 +
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
 +
|-
 +
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
 +
|-
 +
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
 +
|-
 +
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
 +
|-
 +
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
 +
|- {{Color-A}}
 +
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 +
|}
 +
 
 +
== Maps progress chart ==
 +
 
 +
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed.  If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! Color Legend
 +
|-
 +
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
 +
|-
 +
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
 +
|-
 +
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
 +
|-
 +
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
 +
|-
 +
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
 +
|}
  
{| Border="1"
+
{| style="text-align:center"
! Rare enemy name !! Comments
+
|
 +
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{GC bgcolor}} | GUARDIANS Colony
 +
|-
 +
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
 +
|-
 +
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
 +
|-
 +
| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
 +
|-
 +
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
 +
|-
 +
| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
 +
|-
 +
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
 +
|-
 +
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
 +
|}
 +
||
 +
{| class="wikitable" style="text-align:center; font-size:90%"
 +
| {{Parum bgcolor}} | Parum
 +
|-
 +
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
 +
|-
 +
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
 
|-
 
|-
! [[Rappy]]
+
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
| The basic rare enemy
 
 
|-
 
|-
! [[Rappy Lantern]]
+
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
 
 
|-
 
|-
! [[Rappy Noel]]
+
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
 
 
|-
 
|-
! (Rappy Amure)
+
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
| Special Rappy presumably used for Valentine and/or White Day.
 
 
|-
 
|-
! (Rappy Paska)
+
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
| Special Rappy presumably used for Easter.
 
 
|-
 
|-
! [[Jaggo]]
+
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
| Moatoob's rare monster.
 
 
|-
 
|-
! (Jaggo Acte)
+
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
| ?
 
 
|-
 
|-
! (Jaggo Amure)
+
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
| ?
 
 
|-
 
|-
! (Jaggo Sonichi)
+
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
| ?
 
 
|-
 
|-
! [[YG-01U BUGGES]]
+
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
| Rare enemy in the mission [[Endrum Remnants]]
 
 
|-
 
|-
! [[Grinna Bete S]]
+
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
| Rare boss in the mission [[Endrum Remnants]]
 
 
|-
 
|-
! [[Orgdus]]
+
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
| Rare boss in the mission [[Sleeping Warriors]]
 
 
|-
 
|-
! [[Lutus Jigga]]
+
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
| Rare boss in the mission [[The Holy Ground]]
 
 
|-
 
|-
! [[Da-beran]]
+
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
| Rare enemy in certain missions on Moatoob (Possibly mining area, and other unreleased)
 
 
|}
 
|}
 
+
||
== Rare appearance useful info ==
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Neudaiz bgcolor}} | Neudaiz
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
+
|-
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
+
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
+
|-
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
+
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
* In the charts, a + is used to denote enemies that appear after killing the first set.
+
|-
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
+
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
* A (<span style="color: red">*</span>) means the enemy has the sword icon. A (<span style="color: blue">*</span>) means enemy has a shield icon.
+
|-
 
+
| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
== Mission map patterns ==
 
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
 
 
== Guardians Colony ==
 
 
 
=== Unsafe Passage ===
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
| rowspan="4" align="center"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Delsaban x2 Sendillan x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
| Delsaban x5
 
| Pannon x2 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
| Pannon x2 Sendillan x3
 
| Pannon x3
 
| Pannon x2 Delsaben x3
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
| style="color: white; background-color: green;" | Pannon x2 Sendillan x3
 
| style="color: white; background-color: green;" | Pannon x2 Delsaban x2
 
| style="color: white; background-color: green;" | '''Train Tracks:''' Pannon x10
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Rappy x2
 
 
|-
 
|-
| B-1
+
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
| rowspan="4" align="center"|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]
 
| Pannon x3 ''further in'' Pannon x6 (respawn)
 
| Pannon x5 + Delsaben x5
 
| Pannon x3 Delsaban x2
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
| Delsaban x3
 
| Pannon x3
 
| Pannon x1 Sendillan x3
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
| Pannon x3 ''further in'' Delsaban x5
 
| Delsaban x4
 
| Delsaban x3 Pannon x2
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
| style="color: white; background-color: green;" | Pannon x3
 
| style="color: white; background-color: green;" | '''T's Right side''':<br>Pannon x5
 
| style="color: white; background-color: green;" | Delsaban x3 Pannon x2
 
| style="color: white; background-color: green;" | ''Block 3'': Delsaban x3 Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
| rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Pannon x1 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
| Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| Pannon x4 + Sendillan x4
 
| &nbsp;
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
| Pannon x2 Delsaban x3
 
| Pannon x2 Delsaban x2
 
| &nbsp;
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | C-X
+
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
| style="color: white; background-color: green;" | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Delsaban x1 Pannon x3
 
| style="color: white; background-color: green;" | Pannon x4 Delsaban x4
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | ''Block 2'': Delsaban x1 Rappy x2
 
 
|}
 
|}
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.
+
||
 
+
{| class="wikitable" style="text-align:center; font-size:90%"
==Parum==
+
| {{Moatoob bgcolor}} | Moatoob
 
+
|-
==Neudaiz==
+
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
 
 
==Moatoob==
 
 
 
===Valley of Carnage===
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| rowspan="4" align="center"| Gate to the left
 
| Vanda x3 Jishagara x1
 
| Vanda x3
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| Jishagara x3 Kog Nadd x1
 
| Vanda x3
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
| Zoona x2 Kog Nadd x1
 
| Lapucha x3
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
| style="color: white; background-color: green;" | Vanda x3<br>+<br>Jishagara x2
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
 
|-
 
|-
| B-1
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| rowspan="4" align="center"| Northeast exit
 
| Jishagara x2 Zoona x1
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
| Jishagara x2 Vanda x2
 
| ?
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
| Vanda x3 Zoona x1
 
| ?
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| style="color: white; background-color: green;" | Jishagara x2 Zoona x1
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
 
|-
 
|-
| C-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"| Northwest exit
 
| Jishagara x3
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
| Vanda x4
 
| Vanda x3
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
| Vanda x3
 
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | C-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| style="color: white; background-color: green;" | Jishagara x3
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
 
|}
 
|}
* Map pattern A first spawn is from going up the hill to the right.
+
|}
 +
 
 +
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
 +
Missions marked with a (**) need pictures!
  
 
== External Links ==
 
== External Links ==
  
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
 
{{Gameplay}}
 
{{Gameplay}}
[[Category:Rare Monsters]]
 

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune