Enemy spawn charts
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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
READ FIRST: In a recent patch, the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, Register or log-in and contribute your findings! Thanks, and enjoy the PSUpedia!
Contents
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Extra info
Known rare enemies
Rare enemy name | Comments |
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Rappy | The basic rare enemy. |
Rappy Noel | A special Rappy that appears during the Christmas event. |
Rappy Amure | A special Rappy that appears during the Valentine's Day event. |
Rappy Paska | A special Rappy that appears during the Easter event. |
Rappy Latan | A special Rappy that appears during the Halloween event. |
Jaggo | A rare enemy that appears on Moatoob and Parum. |
Jaggo Acte | A special Jaggo that appears during the fireworks event. |
Jaggo Amure | A special Jaggo that appears during the White Day event. |
Jaggo Sonichi | A special Jaggo that appears during the Sonic birthday event. |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants. |
Grinna Bete S | Rare boss in the mission Endrum Remnants. |
Orgdus | Rare boss in the mission Sleeping Warriors. |
Lutus Jigga | Rare boss in the mission The Holy Ground. |
Darbelan | Rare enemy in the missions Tunnel Recapture, Dark Satellite, SEED Awakened, and True Darkness. |
Jigo Booma | Rare enemy in the mission Sakura Blast. |
Rare appearance useful info
- All free missions have 3 map patterns, typically each with one rare variation.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Maps progress chart
Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
Color Legend |
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{{Color-C}} for nonexistent charts.
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{{Color-B}} for just started charts.
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{{Color-A}} for half done charts.
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{{Color-S}} for almost complete charts.
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{{Color-S2}} for standardized charts.
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External Links
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |