Difference between revisions of "Enemy spawn charts"

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(How to determine a rare map)
(How to read spawn charts)
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== How to read spawn charts ==
+
 
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers.  If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
 
{| class="wikitable" style="text-align:center"
 
! Example !! Meaning
 
|-
 
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
 
|-
 
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
 
|-
 
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
 
|-
 
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
 
|-
 
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
 
|- {{Color-A}}
 
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 
 
|}
 
|}
  

Revision as of 04:17, 10 May 2009

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.




|}

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God*
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins*
Scarred Planet*
Lightning Beasts
SEED Express
AMF HQ Recovery
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above*
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream
White Beast*
Hill of Spores
Dancing Birds*
Moatoob
Valley of Carnage*
Mine Defense*
System Defense*
Desert Terror*
Rogues' Shortcut
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath*
Stolen Weapon
Lonely Laboratory
Bladed Legacy
(Desert Stronghold)

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune