Difference between revisions of "Enemy spawn charts"
(Mission lists redone. Now only the current progress of each chart has to be noted.) |
m (→Maps progress chart: Minor chart arrangement) |
||
Line 93: | Line 93: | ||
|} | |} | ||
+ | {| style="text-align:center" | ||
+ | | | ||
{| class="wikitable" style="text-align:center; font-size:90%" | {| class="wikitable" style="text-align:center; font-size:90%" | ||
| {{GC bgcolor}} | GUARDIANS Colony | | {{GC bgcolor}} | GUARDIANS Colony | ||
Line 110: | Line 112: | ||
| {{Color-C}} | [[The Dark God#Enemy spawn chart|The Dark God]] | | {{Color-C}} | [[The Dark God#Enemy spawn chart|The Dark God]] | ||
|} | |} | ||
− | + | || | |
{| class="wikitable" style="text-align:center; font-size:90%" | {| class="wikitable" style="text-align:center; font-size:90%" | ||
| {{Parum bgcolor}} | Parum | | {{Parum bgcolor}} | Parum | ||
Line 146: | Line 148: | ||
| {{Color-C}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]] | | {{Color-C}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]] | ||
|} | |} | ||
− | + | || | |
{| class="wikitable" style="text-align:center; font-size:90%" | {| class="wikitable" style="text-align:center; font-size:90%" | ||
| {{Neudaiz bgcolor}} | Neudaiz | | {{Neudaiz bgcolor}} | Neudaiz | ||
Line 182: | Line 184: | ||
| {{Color-C}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]] | | {{Color-C}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]] | ||
|} | |} | ||
− | + | || | |
{| class="wikitable" style="text-align:center; font-size:90%" | {| class="wikitable" style="text-align:center; font-size:90%" | ||
| {{Moatoob bgcolor}} | Moatoob | | {{Moatoob bgcolor}} | Moatoob | ||
Line 209: | Line 211: | ||
|- | |- | ||
| {{Color-C}} | [[Remaining Blades#Enemy spawn chart|(Remaining Blades)]] | | {{Color-C}} | [[Remaining Blades#Enemy spawn chart|(Remaining Blades)]] | ||
+ | |} | ||
|} | |} | ||
Revision as of 09:52, 17 June 2008
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
READ FIRST: In a recent patch, the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, Register or log-in and contribute your findings! Thanks, and enjoy the PSUpedia!
Contents
NO DISCUSSION HERE
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy. |
Rappy Noel | A special Rappy that appears during the Christmas event. |
Rappy Amure | A special Rappy that appears during the Valentine's Day event. |
Rappy Paska | A special Rappy that appears during the Easter event. |
Rappy Latan | A special Rappy that appears during the Halloween event. |
Jaggo | A rare enemy that appears on Moatoob and Parum. |
Jaggo Acte | A special Jaggo that appears during the fireworks event. |
Jaggo Amure | A special Jaggo that appears during the White Day event. |
Jaggo Sonichi | A special Jaggo that appears during the Sonic birthday event. |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants. |
Grinna Bete S | Rare boss in the mission Endrum Remnants. |
Orgdus | Rare boss in the mission Sleeping Warriors. |
Lutus Jigga | Rare boss in the mission The Holy Ground. |
Darbelan | Rare enemy in the missions Tunnel Recapture, Dark Satellite, SEED Awakened, and True Darkness. |
Jigo Booma | Rare enemy in the mission Sakura Blast. |
Rare appearance useful info
- All free missions have 3 map patterns, typically each with one rare variation.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Maps progress chart
Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as link to the chart itself. They are easily editable. Please update these as significant progress is made.
Color Legend |
---|
{{Color-C}} for nonexistent charts.
|
{{Color-B}} for just started charts.
|
{{Color-A}} for half done charts.
|
{{Color-S}} for almost complete charts.
|
{{Color-S2}} for standardized charts.
|
External Links
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |