Difference between revisions of "Enemy spawn charts"
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'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying. | '''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying. | ||
− | == | + | == Maps progress chart == |
− | + | Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as link to the chart itself. They are easily editable. Please update these as significant progress is made. | |
− | |||
− | == | + | {| class="wikitable" style="text-align:center" |
− | + | ! Color Legend | |
+ | |- | ||
+ | | {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts. | ||
+ | |- | ||
+ | | {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts. | ||
+ | |- | ||
+ | | {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts. | ||
+ | |- | ||
+ | | {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts. | ||
+ | |- | ||
+ | | {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts. | ||
+ | |} | ||
− | == | + | {| class="wikitable" style="text-align:center; font-size:90%" |
− | + | | {{GC bgcolor}} | GUARDIANS Colony | |
+ | |- | ||
+ | | {{Color-C}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[True Darkness#Enemy spawn chart|True Darkness]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Black Nest#Enemy spawn chart|The Black Nest]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Dark God#Enemy spawn chart|The Dark God]] | ||
+ | |} | ||
− | == | + | {| class="wikitable" style="text-align:center; font-size:90%" |
− | + | | {{Parum bgcolor}} | Parum | |
+ | |- | ||
+ | | {{Color-C}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Train Rescue#Enemy spawn chart|Train Rescue]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[SEED Express#Enemy spawn chart|(SEED Express)]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Military Subway#Enemy spawn chart|Military Subway]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]] | ||
+ | |} | ||
− | == | + | {| class="wikitable" style="text-align:center; font-size:90%" |
− | + | | {{Neudaiz bgcolor}} | Neudaiz | |
+ | |- | ||
+ | | {{Color-C}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Forested Islands#Enemy spawn chart|Forested Islands]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Demons Above#Enemy spawn chart|Demons Above]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Cost of Research#Enemy spawn chart|Cost of Research]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Sakura Warpath#Enemy spawn chart|(Sakura Warpath)]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[White Beast#Enemy spawn chart|White Beast]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]] | ||
+ | |- | ||
+ | | {{Color-C}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]] | ||
+ | |} | ||
− | == | + | {| class="wikitable" style="text-align:center; font-size:90%" |
− | + | | {{Moatoob bgcolor}} | Moatoob | |
− | + | |- | |
− | + | | {{Color-C}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Mine Defense#Enemy spawn chart|Mine Defense]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[System Defense#Enemy spawn chart|System Defense]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Desert Terror#Enemy spawn chart|Desert Terror]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]] | |
− | + | |- | |
− | + | | {{Color-C}} | [[Remaining Blades#Enemy spawn chart|(Remaining Blades)]] | |
− | + | |} | |
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== External Links == | == External Links == |
Revision as of 08:30, 17 June 2008
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
READ FIRST: In a recent patch, the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, Register or log-in and contribute your findings! Thanks, and enjoy the PSUpedia!
Contents
NO DISCUSSION HERE
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy. |
Rappy Noel | A special Rappy that appears during the Christmas event. |
Rappy Amure | A special Rappy that appears during the Valentine's Day event. |
Rappy Paska | A special Rappy that appears during the Easter event. |
Rappy Latan | A special Rappy that appears during the Halloween event. |
Jaggo | A rare enemy that appears on Moatoob and Parum. |
Jaggo Acte | A special Jaggo that appears during the fireworks event. |
Jaggo Amure | A special Jaggo that appears during the White Day event. |
Jaggo Sonichi | A special Jaggo that appears during the Sonic birthday event. |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants. |
Grinna Bete S | Rare boss in the mission Endrum Remnants. |
Orgdus | Rare boss in the mission Sleeping Warriors. |
Lutus Jigga | Rare boss in the mission The Holy Ground. |
Darbelan | Rare enemy in the missions Tunnel Recapture, Dark Satellite, SEED Awakened, and True Darkness. |
Jigo Booma | Rare enemy in the mission Sakura Blast. |
Rare appearance useful info
- All free missions have 3 map patterns, typically each with one rare variation.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Maps progress chart
Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as link to the chart itself. They are easily editable. Please update these as significant progress is made.
Color Legend |
---|
{{Color-C}} for nonexistent charts.
|
{{Color-B}} for just started charts.
|
{{Color-A}} for half done charts.
|
{{Color-S}} for almost complete charts.
|
{{Color-S2}} for standardized charts.
|
GUARDIANS Colony |
Unsafe Passage |
Fight for Food |
Dark Satellite |
SEED Awakened |
True Darkness |
The Black Nest |
The Dark God |
Moatoob |
Valley of Carnage |
Mine Defense |
System Defense |
Desert Terror |
Rogues' Shortcut |
Tunnel Recapture |
Caves of Ice |
Awoken Serpent |
Desert Goliath |
Stolen Weapon |
Lonely Laboratory |
(Remaining Blades) |
External Links
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |