Difference between revisions of "Enemy spawn charts"

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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
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When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
== Known rare enemies ==
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== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
{| class="wikitable"
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== How to determine a rare map ==
! Rare enemy name !! Comments
+
Use the following steps to help identify a rare map from common maps.
|-
+
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
! [[Rappy]]
+
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
| The basic rare enemy.
+
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
|-
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# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.
! [[Rappy Noel]]
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| A special Rappy that appears during the [[Seasonal_events#Christmas|Christmas event]].
+
== How to read spawn charts ==
|-
+
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
! [[Rappy Amure]]
+
{| class="wikitable" style="text-align:center"
| A special Rappy that appears during the [[Seasonal_events#Valentine's Day|Valentine's Day event]].
+
! Example !! Meaning
|-
 
! [[Rappy Paska]]
 
| A special Rappy that appears during the [[Seasonal_events#Easter|Easter event]].
 
|-
 
! [[Rappy Latan]]
 
| A special Rappy that appears during the [[Seasonal_events#Halloween|Halloween event]].
 
|-
 
! [[Jaggo]]
 
| A rare enemy that appears on Moatoob and Parum.
 
|-
 
! [[Jaggo Acte]]
 
| A special Jaggo that appears during the [[Seasonal_events#Fireworks|Fireworks event]].
 
|-
 
! [[Jaggo Amure]]
 
| A special Jaggo that appears during the [[Seasonal_events#White Day|White Day event]].
 
|-
 
! [[Jaggo Sonichi]]
 
| A special Jaggo that appears during the [[Seasonal_events#Sonic's birthday|Sonic birthday event]].
 
|-
 
! [[YG-01U BUGGES]]
 
| A rare variant of [[YG-01Z BUG]] and [[YG-01K BUGGE]].
 
 
|-
 
|-
! [[Grinna Bete S]]
+
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
| A rare variant of [[Grinna Bete C]].
 
 
|-
 
|-
! [[Orgdus]]
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| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
| A rare variant of [[Svaltus]].
 
 
|-
 
|-
! [[Lutus Jigga]]
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| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
| Another rare variant of [[Svaltus]].
 
 
|-
 
|-
! [[Darbelan]]
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| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
| A rare [[Enemies#SEED-Forms|SEED-Form]] enemy usually found in the [[HIVE]].
 
 
|-
 
|-
! [[Jigo Booma]]
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| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
| A rare variant of [[Booma]].
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|- {{Color-A}}
 +
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 
|}
 
|}
 
== Rare appearance useful info ==
 
 
* All free missions have 3 map patterns, typically each with one rare variation.
 
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
 
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
 
* Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
 
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
 
 
== Mission map patterns ==
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
  
 
== Maps progress chart ==
 
== Maps progress chart ==
Line 97: Line 81:
 
| {{Color-S}} | [[True Darkness#Enemy spawn chart|True Darkness]]
 
| {{Color-S}} | [[True Darkness#Enemy spawn chart|True Darkness]]
 
|-
 
|-
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]
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| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
 
|-
 
|-
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]
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| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]*
 
|}
 
|}
 
||
 
||
Line 105: Line 89:
 
| {{Parum bgcolor}} | Parum
 
| {{Parum bgcolor}} | Parum
 
|-
 
|-
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]
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| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
 
|-
 
|-
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]
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| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
 
|-
 
|-
 
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
 
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
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| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
 
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
 
|-
 
|-
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]
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| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
 
|-
 
|-
| {{Color-S}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]
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| {{Color-S}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
 
|-
 
|-
 
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
 
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
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| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
 
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
 
|-
 
|-
| {{Color-S}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
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| {{Color-S}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]*
 
|-
 
|-
| {{Color-S}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
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| {{Color-S}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]*
 
|-
 
|-
 
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
 
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
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| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
 
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
 
|-
 
|-
| {{Color-S}} | [[Demons Above#Enemy spawn chart|Demons Above]]
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| {{Color-S}} | [[Demons Above#Enemy spawn chart|Demons Above]]*
 
|-
 
|-
 
| {{Color-S}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
 
| {{Color-S}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
 
|-
 
|-
| {{Color-A}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]
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| {{Color-A}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
 
|-
 
|-
 
| {{Color-A}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
 
| {{Color-A}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
 
|-
 
|-
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]
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| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
 
|-
 
|-
| {{Color-A}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]
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| {{Color-A}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
 
|-
 
|-
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]
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| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
 
|-
 
|-
 
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
 
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
Line 167: Line 151:
 
| {{Color-B}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]
 
| {{Color-B}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]
 
|-
 
|-
| {{Color-S}} | [[White Beast#Enemy spawn chart|White Beast]]
+
| {{Color-S}} | [[White Beast#Enemy spawn chart|White Beast]]*
 
|-
 
|-
 
| {{Color-C}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
 
| {{Color-C}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
 
|-
 
|-
| {{Color-S}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
+
| {{Color-S}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]*
 
|}
 
|}
 
||
 
||
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| {{Moatoob bgcolor}} | Moatoob
 
| {{Moatoob bgcolor}} | Moatoob
 
|-
 
|-
| {{Color-S}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
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| {{Color-S}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]*
 
|-
 
|-
| {{Color-S}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
+
| {{Color-S}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]*
 
|-
 
|-
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]
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| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
 
|-
 
|-
| {{Color-S}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
+
| {{Color-S}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]*
 
|-
 
|-
 
| {{Color-C}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]
 
| {{Color-C}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]
 
|-
 
|-
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
 
|-
 
|-
 
| {{Color-S}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
 
| {{Color-S}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
Line 193: Line 177:
 
| {{Color-S}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
 
| {{Color-S}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
 
|-
 
|-
| {{Color-A}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
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| {{Color-A}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]*
 
|-
 
|-
 
| {{Color-C}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
 
| {{Color-C}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
Line 202: Line 186:
 
|}
 
|}
 
|}
 
|}
 +
 +
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
  
 
== External Links ==
 
== External Links ==

Revision as of 11:47, 17 June 2008

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite
SEED Awakened
True Darkness
The Black Nest*
The Dark God*
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins*
Scarred Planet*
Lightning Beasts
(SEED Express)
AMF HQ Recovery
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above*
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
(Sakura Warpath)
Sacred Stream
White Beast*
Hill of Spores
Dancing Birds*
Moatoob
Valley of Carnage*
Mine Defense*
System Defense*
Desert Terror*
Rogues' Shortcut
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath*
Stolen Weapon
Lonely Laboratory
(Remaining Blades)

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune