Difference between revisions of "Enemy spawn charts"

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(Sorry for the delay, but to make up for it, I fixed the rest of this! =) I also added the enemy spawn charts for "Scarred Planet, Lightning Beasts, and Electronic Brain." Enjoy!)
m ("Added"? The mission articles' versions are becoming the new standard anyway, no? The links were fine.)
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<center>''Also see: [[:Category:Rare Monsters]]''</center>
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<center>''Also see: [[:Category:Rare monsters]]''</center>
  
 
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
 
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!

Revision as of 00:04, 28 December 2007

Also see: Category:Rare monsters

The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!

READ FIRST: In a recent patch, the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, Register or log-in and contribute your findings! Thanks, and enjoy the PSUpedia!

NO DISCUSSION HERE

It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.

Extra info

Known rare enemies

Rare appearance useful info

  • All free missions have 3 map patterns, typically each with one rare variation.
  • Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
  • Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
  • Sub-bosses (such as the "Orgdus" variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.
  • There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
  • The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
  • A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.

Mission map patterns

Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.

Notation

Rare enemy name Comments
Rappy The basic rare enemy.
Rappy Latan A special Rappy that appears during the Halloween event.
Rappy Noel A special Rappy that appears during the Christmas event.
Rappy Amure A special Rappy that appears during the Valentine's Day event.
Rappy Paska A special Rappy that appears during the Easter event.
Jaggo A rare enemy that appears on Moatoob and Parum.
Jaggo Acte A special Jaggo that appears during the fireworks event.
Jaggo Amure A special Jaggo that appears during the White Day event.
Jaggo Sonichi A special Jaggo that appears during the Sonic birthday event.
YG-01U BUGGES Rare enemy in the mission Endrum Remnants.
Grinna Bete S Rare boss in the mission Endrum Remnants.
Orgdus Rare boss in the mission Sleeping Warriors.
Lutus Jigga Rare boss in the mission The Holy Ground.
Darbelan Rare enemy in the missions Tunnel Recapture, Dark Satellite, SEED Awakened, and True Darkness.
Jigo Booma Rare enemy in the mission Sakura Blast.
Example What it means
Koltova x4 Vahra x2 The Koltova and Vahra will spawn all at once.
Koltova x4 + Vahra x2 The Koltova will spawn, and Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 The Koltova will spawn, then Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 The Koltova will spawn, and more will spawn when some are killed.
! If you get to this point and see the stated spawn, the map variation is certainly rare.

In most cases, the difference is trivial.

GUARDIANS Colony

Unsafe Passage

Map Route Pattern Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
Circle Room Route.
A-1 Initial spawn:
Pannon x1 Delsaban x4
Initial spawn:
Delsaban x2 Sendillan x2
A-2 Initial spawn:
Delsaban x5
Initial spawn:
Pannon x2 Delsaban x2
A-3 Initial spawn:
Pannon x2 Sendillan x3
Initial spawn:
Pannon x3
Initial spawn:
Pannon x2 Delsaben x3
A-X Initial spawn:
Pannon x2 Sendillan x3
Initial spawn:
Pannon x2 Delsaban x2 !
Train Tracks:
Pannon x10
Final Room:
Delsaban x3 Rappy x2
Left Turn Route.
B-1 Before Door:
Pannon x3+3+3, then Pannon x5
T's Right side:
Pannon x5 + Delsaban x5
Initial spawn:
Delsaban x2 Pannon x3
B-2 Before Door:
Delsaban x3+3+3, then Delsaban x5
T's Right side:
Pannon x3
Initial spawn:
Pannon x1 Sendillan x3
B-3 Before Door:
Pannon x3+3+3, then Delsaban x5
T's Right side:
Delsaban x4
Initial spawn:
Delsaban x3 Pannon x2
B-X Before Door:
Pannon x3+3+3, then Pannon x5
T's Right side:
Pannon x5 + Delsaban x5
Initial spawn:
Delsaban x3 Pannon x2 !
Final Room:
Delsaban x3 Rappy x2
Stomach-shaped Room Route.
C-1 Initial spawn:
Pannon x1 Delsaban x4
Initial spawn:
Pannon x1 Delsaban x2
C-2 Initial spawn:
Pannon x5
Train Track Room:
Delsaban x5 + Pannon x4
Initial spawn:
Pannon x4+2 Sendillan x2
C-3 Initial spawn:
Pannon x2 Delsaban x3
Initial spawn:
Pannon x2 Delsaban x2
C-4 Initial spawn:
Pannon x3
Train Track Room:
Pannon x6 (Train Tracks) +
Delsaban x3 + Sendillian x2
Initial spawn:
Delsaban x2 + Pannon x1+2+2
T's Right Side:
Pannon x5 + Delsaban x5
C-X Initial spawn:
Pannon x5
Train Track Room:
Delsaban x5 + Pannon x4
Initial spawn:
Pannon x4 + Delsaban x4 !
Block 2 Start:
Delsaban x1 Rappy x2

Fight For Food

Map Route Pattern Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
Block 1: Four Key Gate
Block 2: Left turn Key room
A-1 Initial spawn:
Sendillan x4
A-2 Initial spawn:
Delsaban x5+3
Initial spawn:
Pannon x4+x2 + Sendillan x2
Key Room:
Delsaban x5+3
Initial spawn:
Desaban x7
A-3 Initial spawn:
Delsaban x3
A-X Initial spawn:
Delsaban x5+3
Key Room:
Delsaban x5 !
Initial spawn:
Delsaban x10 TOTAL
Block 3:
Rappy x4
Block 1: Four Key Gate
Block 2: Right turn Key room
B-1 Initial spawn:
Sendillan x4
B-2 Initial spawn:
Delsaban x5+3
Initial spawn:
Delsaban x4+3
Initial spawn:
Pannon x4+2 + Sedillan x2
B-3 Initial spawn:
Delsaban x3
B-X Initial spawn:
Delsaban x5+3
Initial spawn:
Delsaban x12 TOTAL !
Block 3:
Rappy x2
B-X2 Initial spawn:
Delsaban x5+3
Initial spawn:
Pannon x12 TOTAL !
Block 3:
Rappy x2
Block 1: Stomach Shaped Room Route
C-1 Initial spawn:
Pannon x1 Delsaban x4
Initial spawn:
Pannon x1 Delsaban x2
Key Room:
Pannon x5
Initial spawn:
Sendillan x5
C-2 Initial spawn:
Pannon x5 Sendillan x3
Initial spawn:
Pannon x4+2 + Sendillan x2
Initial spawn:
Delsaban x4+3
C-3 Initial spawn:
Pannon x2 Delsaban x3
Initial spawn:
Pannon x2 Delsaban x2
C-X Initial spawn:
Pannon x1 Delsaban x4
Initial spawn:
Pannon x4 !
Key Room:
Delsaban x1
Block 2:
Rappy x2 Delsaban x4
C-X2 Initial spawn:
Pannon x1 Delsaban x4
Initial spawn:
Pannon x4 + Delsaban x4 !
Key Room:
Delsaban x5
Block 2:
Rappy x2 Delsaban x1

Dark Satellite

Map route Pattern Block 1 features Block 2 features Block 3 features Rare enemy details
Door on Left, Door on Right
A-1 Delsaban x3 + Delsaban x2 (Large: Jusnagun) Pannon x3 (Large: Dilnazen) Pannon x4 (Large: Gaozoran, SEED-Vance)
A-2 Pannon x4 (Large: SEED Vance) Delsaban x4 (Large: Jusnagun) Delsaban x4 Sendillan x4 (Large: Dilnazen) -
A-3 Delsaban x3 + Delsaban x2 (Large: dilnazen) Pannon x5 (Large: SEED-Vance) Pannon x4 Delsaban x4 (Large: Jusnagun) -
A-X Delsaban x3 (Large: Dilnazen) Pannon x3 (Large: Dilnazen) Delsaban x4 Sendillan x4 Block 3:
Darbelan x4 (2 in North room, 2 in South room)
Door at the far end
B-1 Pannon x2 Sendillan x2 (Large: Dilnazen) Delsaben x4 (Large: Jusnagun) Panon x4 (Large: Gaozoran, SEED-Vance) -
B-2 Delsaban x4 (Large: Jusnagun) Pannon x4 (Large: SEED-Vance) Delsaban x4 Sendillan x4 (Large: Dilnazen) -
B-3 Pannon x2 Delsaban x2 (Large: SEED-Vance) Delsaban x3 (Large: Dilnazen) Pannon x4 Delsaban x4 (Large: Jusnagun)
B-X Pannon x2 Delsaban x2 (Large: SEED-Vance) Delsaban x3 (Large: Jusnagun) Delsaban x4 Sendillan x4 Block 3:
Darbelan x4 (2 in North room, 2 in South room)
Right-Turn Map
C-1 Pannon x4 (Large: Dilnazen) Delsaban x3 (Large: Jusnagun) Pannon x4 (Large: Gaozoran, SEED-Vance) -
C-2 Delsaban x3 + Delsaban x2 (Large: Jusnagun) Pannon x3 (Large: SEED-Vance) Delsaban x4 Sendillan x4 (Large: Dilnazen) -
C-3 Pannon x3 + Pannon x1 (Large: SEED-Vance) Delsaban x3 (Large: Dilnazen) Pannon x4 + Delsaban x4 (Large: Jusnagun) -
C-X Pannon x3 + Pannon x1 (Large: SEED-Vance) Pannon x3 (Large: Gaozoran, SEED-Vance) Delsaban x4 Sendillan x4 Block 3:
Darbelan x4 (2 in North room, 2 in South room)
  • on the second block the large enemy is usually the important one
    • the (x)-2 maps start at a different section of the map
  • A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon

The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence

SEED Awakened

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Right-Turn Map
Goazoran x3 + Sendillan x4
[Large]
Dilnazen
Delsaban x3 + Delsaban x1
[Large]
Jusnagun
Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3 -
A-2 Delsaban x3 + Delsaban x4
[Large]
SEED-Vance
Sendillan x3 + Sendillan x1
[Large]
Dilnazen
Pannon x5 + Jusnagun x2 + Delsaban x4 -
A-3 Delsaban x3 + Delsaban x4
[Large]
Jusnagun
Delsaban x4
[Large]
SEED-Vance
Delsaban x5 + Dilnazen x2 + Sendillan x4 -
A-X
B-1
Left-Turn Map
Delsaban x3 + Delsaban x2 + Gaozoran x4
[Large]
Jusnagan
Sendillian x4
[Large]
Dilnazen
Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3 -
B-2 Sendillian x3 + Sendillian x4
[Large]
Dilnazen
Delsaban x4
[Large]
SEED-Vance
Pannon x5 + Jusnagun x2 + Delsaban x4 -
B-3 Sendillan x4 + Gaozoran x4
[Large]
SEED-Vance
Delsaban x4
[Large]
Jusnagan
Delsaban x5 + Dilnazen x2 + Sendillan x4 -
B-X Sendillan x3 (Large: Dilnazen) Sendillan x4 (Large: Dilzazen) Delsaban x5 (Sword, Shield, Cane, Shoes) Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3
C-1
Split Map
Sendillan x4
[Large]
Dilnazen
Delsaban x3 + Delsaban
[Large]
Jusnagan
Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3 -
C-2 Delsaban x4
[Large]
SEED-Vance
Sendillan x3 + Sendillan
[Large]
Dilnazen
Pannon x5 + Jusnagun x2 + Delsaban x4 -
C-3 Delsaban x4
[Large]
Jusnagan
Delsaban x3
[Large]
SEED-Vance
Delsaban x5 + Dilnazen x2 + Sendillan X4 -
C-X Sendillan x4 (Large: Dilnazen) Delsaban x3 (Large: Jusnagun) Delsaban x5 (Sword, Shield, Cane, Shoes) Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3
  • An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [Arcturus]
  • Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[Wolf]~~
  • I've confirmed the C-X and written down the correct spawns. [Para]

True Darkness

Map Route Pattern Block 1 Features Block 2 Features Rare Enemy Details
Facing south, blocked path to left.
A-1 Initial spawn:
Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)
Initial spawn:
King Sendillan x1, Sendillan x4+5
A-2 Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)
Initial spawn:
King Sendillan x1, Sendillan x4+5
A-3 Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)
Initial spawn:
Buffed Delsaban x1, Delsaban x4+5
A-X Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)
Final room:
King Gaozoran
3-Person switch room:
Darbelan x1
Facing South, blocked path to right.
B-1 Initial spawn:
Delsaban x3, then Delsaban x3 (Gaozorans)
Initial spawn:
King Sendillan x1, Sendillan x4+5
B-2 Initial spawn:
Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)
Initial spawn:
King Sendillan x1, Sendillan x4+5
B-3 Initial spawn:
Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)
Initial spawn:
Buffed Delsaban x1, Delsaban x4+5
B-X Initial spawn:
Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)
Final room:
King Gaozoran
3-Person switch room:
Darbelan x1
Facing west.
C-1 Initial spawn:
Delsaban x3, then Delsaban x3 (Gaozorans)
Initial spawn:
King Sendillan x1, Sendillan x4+5
C-2 Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)
Initial spawn:
King Sendillan x1, Sendillan x4+5
C-3 Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)
Initial spawn:
Buffed Delsaban x1, Delsaban x4+5
C-X Initial spawn:
Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)
Final room:
King Gaozoran
3-Person switch room:
Darbelan x1

Parum

Mad Creatures

Pattern Map Route Block 1
First Spawn
Block 2
First Spawn
Block 3
First Spawn
Rare Enemies
A-1
Open Area
Polty x3 Vahra x3 Koltova x3 (Inside Cave) --
A-2 Distova x3 Koltova x3 Vahra x3 (Inside Cave) --
A-3 Koltova x3 Polty x3 Polty x3 (Inside Cave) --
A-X Polty x3 Vahra x3 Distova x3 ! Block 3: Rappy x2
B-1
Thin Path
Polty x3 Koltova x2 Polty x3 --
B-2 Koltova x3  ?  ? --
B-3 Vahra x3 Distova x2 Koltova x3 --
B-X Polty x3 Polty x2 !  ? Block 2: Rappy x2
C-1
Hill Path
Polty x2 Polty x3
Vahra x4 (Upon exiting cave)
Koltova x3 --
C-2 Koltova x2 Vahra x3 Vahra x3 --
C-3 Distova x2 Koltova x3 Polty x3 --
C-X Polty x2 Polty x3
No Vahra upon exiting cave !
 ? Block 2: Rappy x4
(Upon exiting cave)

Plains Overlord

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Block 1: Cave on the left

Block 2: Cave in front of you
Distova x5 Vahra x3 Vahra x4 -
A-2 Vahra x5 Polty x3 Distova x4 -
A-3 Koltova x3+x2 Vahra x3 Koltova x4 -
A-X Distova x5 Vahra x3 Koltova x4+x3 Block 3: During last wave
Rappy x4
B-1
Block 1: Cave on the left

Block 2: No cave
Distova x5 Vahra x2
Distova x3
Vahra x4 -
B-2 Vahra x5 Polty x2
Shagreece x3
Distova x4 -
B-3 Koltova x3+x2 Koltova x2
Polty x3
Koltova x4 -
B-X Koltova x3+x2 Koltova x2
Polty x3
- Block 3: During last wave:
Rappy x4
B-X2 Vahra x5 Koltova x2
Polty x3
- Block 2: Polty x3
Next door:
Rappy x3
C-1
Block 1: No cave at the start
Vahra x2
Distova x3
Vahra x3
Left at junction in cave:
Distova x5
Vahra x4 -
C-2 Polty x2
Shagreece x3
Polty x3 Distova x 5 -
C-3 Koltova x2
Polty x3
Vahra x3
Left at junction in cave:
Polty x5
Vahra x3
Koltova x4 -
C-X Koltova x2
Polty x3
Vahra x3
Left at junction in cave:
Distova x5 + Vahra x3
Koltova x4+x3 Block 3:
During last wave:
Rappy x4

Sleeping Warriors

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Left Stairs Route.
Badira x5 down stairs Badira x6 Golmoro x5 Golmoro x4 -
A-2 Golmoro x5 down stairs Polavohra x1 Badira x5 Badira x5 + Badira x2 -
A-3 Golmoro x5 down stairs Badira x7 Golmoro x5 Golmoro x3 Badira x2 -
A-X Golmoro x5 down stairs Polavohra x1 Badira x5 Badira x2, Golmoro x3 Block 3: Rappy x4
B-1
Long Hall Route.
Badira x6 past gate Badira x5 Badira x5 Golmoro x4 -
B-2 Golmoro x4 Golmoro x5 Badira x5 + Badira x2 -
B-3 Badira x6 past gate Golmoro x5 Golmoro x5 down stairs Badira x7 Golmoro x3 Badira x2 -
B-X Badira x6 past gate Golmoro x5 Golmoro x5 down stairs Badira x3 - Block 2: Rappy x3
C-1
Box Room Route.
Golmoro x4 Badira x5 Golmoro x5 -
C-2 Badira x5 + Badira x2 Golmoro x5 down stairs Polavohra x1 Badira x5 -
C-3 Golmoro x3 Badira x2 Golmoro x5 Golmoro x5 -
C-X Badira x5 + Badira x2 Golmoro x5 down stairs Badira x3 - Block 2: Rappy x3
  • X sets will have the rare enemy Orgdus as the boss as well.
  • I have confirmed that the B-X map is correct, please do not edit this map's spawns 12 16:06, 17 May 2007 (BST)
  • C-X is correct, please do not change it. Mewn 11:44, 19 July 2007 (BST)
  • I have had a run-in with the Orgdus with what appears to be C-X map, except the 5 badiras in the beginning were Golmoros.--NyTeMaRe 08:17, 26 July 2007 (BST)
  • A-X,B-X,& C-X all confirmed in July 07 BUT only 1 rare map since ( 7th Oct 07) despite 1860+ restarts ( Sid The Yid)

Train Rescue

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Two locked doors ahead.
Rogue (Jasse) x5 Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3 Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2 Gohma Dilla x5
A-2 Rogue (Ogg) x3 + Gohma Dilla x2 Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4 Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4 Gohma Methna x4
A-3 Rogue (Ogg) x5 Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1 Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2 Gohma Methna x4
A-X
B-1
Floor 1-narrow room with locked door ahead.
Floor 2-two locked doors ahead.
Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2 Rogue (Ogg) x3 + Gohma Dilla x2 Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4 Gohma Methna x4
B-2 Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1 Rogue (Jasse) x5 Rogue (Jasse) x5 Gohma Dilla x4
B-3 Rogue (Jasse) x4 + Gohma Methna x3 Rogue (Ogg) x5 Rogue (Ogg) x5 Gohma Methna x4
B-X
C-1
floor 1-narrow room with locked door ahead.
floor 2-wall with door behind straight ahead.
Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2 Rogue (Ogg) x3 + Gohma Methna x3 Rogue (Ogg) x3 + Gohma Dilla x2 Gohma Methna x4
C-2 Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1 Rogue (Jasse) x5 Rogue (Jasse) x5 Gohma Dilla x4
C-3 Rogue (Jasse) x4 + Gohma Methna x3 Rogue (Ogg) x5 Rogue (Ogg) x5 Gohma Methna x4
C-X

The Mad Beasts

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Door to the right
Badira x3, (right) Distova x3 Koltova x4 +1 Badira x5 No Mizura
A-2 Polty x3, (right) Volfu x3 +1 Badira x2, Mizura x3
A-3 Badira x3, (right) Mizura x3 +1 Distova x4 +1 Badira x5
A-X Polty x3; (to the left) Polty x3 + Volfu x2 Distova x4 + Distova +1 Koltova x3 Rappies inside portal area in Block 3
B-1
Room with raised central section
Badira x2 and Mizura x3 (to the right of T split) Badira x3 - No Jarba
B-2 Koltova x4 -
B-3 Distova x4 + Distova x1 (to the right of T split) Polty x3; Distova -
B-X Distova x4 + Distova x1 (to the right of T split) Polty x2; Vahra - Rappies inside portal area in Block 3
C-1
Immediate left with 2 haystacks
(to the right of T split) Badira x3; Koltova
C-2 (to the right of T split) Polty x3; Distova
C-3 (to the right of T split) Polty x2; Vahra Badira x3 Badira x5
C-X (to the right of T split) Polty x2; Vahra Badira x3 Koltova x3 Rappies inside portal area in Block 3

Note: Inside portal
C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area
A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1
S2 Rank rare map spawn: Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8

Lab Recovery

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Bridge room
Volfu x4 +6 Badira x4 -
A-2 Badira x4 +6, (left) Badira x3 Badira x4 +1, Mizura x4 -
A-3 Badira x4 +6, (left) Volfu x3 Badira x3 +1, Mizura x3 -
A-X Badira x4 +6, (left) Volfu x3 Badira x4 +2, Volfu x4 B2: Jaggo x2
B-1
Drop and left turn
Volfu x3, (left) Badira x3 Volfu x4 +6, (left) Volfu x3 -
B-2 Badira x3, (left) Badira x2 Badira x4 +6, (left) Volfu x3 -
B-3 Badira x3, (left) Volfu x4 Badira x4 +6, (left) Badira x3 -
B-X
C-1
Drop to big pit
Badira x4 +2, Volfu x3 Volfu x4, Badira x3 -
C-2 Badira x3 +1, Mizura x3 Badira x3, Mizura x4 -
C-3 Badira x4 +1, Mizura x4 Badira x3, Mizura x3 -
C-X Badira x4 +1, Mizura x4 Volfu x4, Badira x3 B2: Jaggo x2

Notes:

  • All spawns have been updated.
  • The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.
!** ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)

Endrum Remnants

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Door and right ramp.
YG-01Z BUG x4
further in
YG-01K BUG x2
YG-01Z BUG x1
GSM-05B Bomalta x4
further in
GSM-05B Bomalta x2
GSM-05 Seeker x4
further in
GSM-05 Seeker x4
-
A-2 Special Ops (Kanohne) x4
further in
GSM-05B Bomalta x4
Special Ops (Kanohne) x3 GSM-05B Bomalta x4
further in
GSM-05B Bomalta x2
-
A-3 GSM-05 Seeker x4
further in
GSM-05 Seeker x2
GSM-05 Seeker x4
further in
Special Ops (Kanohne) x2
Special Ops (Kanohne) x5 -
A-X YG-01Z BUG x4
further in
YG-01K BUG x2
YG-01Z BUG x1
Special Ops (Kanohne) x3
further in
GSM-05 Seeker x4
GSM-05 Seeker x4
further in
GSM-05 Seeker x4
Block 2: YG-01U BUGGES x2

Block 3: YG-01U BUGGES x4 + Grinna Bete S x3

B-1
Checkpoint in short hallway with red gate ahead.
GSM-05B Bomalta x4
further in
GSM-05B Bomalta x2
YG-01Z BUG x4 GSM-05 Seeker x4 -
B-2 Special Ops (Kanohne) x3 GSM-05 Seeker x2
Special Ops (Kanohne) x3
GSM-05B Bomalta x4 -
B-3 GSM-05 Seeker x4
further in
Special Ops (Kanohne) x2
GSM-05 Seeker x3
further in
GSM-05B Bomalta x3
Special Ops (Kanohne) x5 -
B-X GSM-05B Bomalta x4
further in
GSM-05B Bomalta x2
GSM-05 Seeker x2
Special Ops (Kanohne) x3
GSM-05B Bomalta x5 Block 2: YG-01U BUGGES x3

Block 3: YG-01U BUGGES x4 + Grinna Bete S x3

C-1
Down ramp with door ahead.
GSM-05B Bomalta x5 YG-01Z BUG x4
further in
YG-01K BUGGE x2
GSM-05 Seeker x4 -
C-2 YG-01K BUGGE x3
YG-01Z BUG x1
further in
YG-01Z BUG x2
Special Ops (Kanohne) x4
further in
GSM-05B Bomalta x4
GSM-05B Bomalta x4 -
C-3 Special Ops (Kanohne) x3
Special Ops (Assault) x1
further in
Special Ops (Assault) x2
GSM-05 Seeker x4
further in
GSM-05 Seeker x2
Special Ops (Kanohne) x5 -
C-X Special Ops (Kanohne) x3
Special Ops (Assault) x1
further in
Special Ops (Assault) x2
Special Ops (Kanohne) x4
further in
GSM-05B Bomalta x4
GSM-05B Bomalta x4
further in
GSM-05B Bomalta x5
Block 2: YG-01U BUGGES x2

Block 3: YG-01U BUGGES x4 + Grinna Bete S x3

The Dual Sentinel

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Facing East, door to the right.
Golmoro x2+1 Badira x4+2 - (Mizura map.)
A-2 Badira x4+2 Golmoro x4 Badira x6 (Svaltus x10 on B1)
(Mizura/Polavohra on B2/B3)
A-3 Badira x4+2 Badira x4+2 Volfu x6 B1: Polavohra x6
A-X Block ?:
B-1
Facing North.
Volfu x4 Badira x4 Badira x3+3 (Svaltus x3 on B2)
B-2 Badira x5 Badira x4 Volfu x6 (Jarba & Mizura map.)
B-3 Badira x4 Mizura x4 Badira x6 (Jarba map.)
B-X Badira x5 Badira x4 Badira x3+3 Block 3: Rappy x2
C-1
Facing south, stairs to right.
Badira x5 Volfu x2+2 Badira x6 (Jarba & Mizura Map)
C-2 Badira x3+1 Badira x4+2 Volfu x6 B2: Svaltus x6
C-3 Volfu x4 Badira x4+2 Badira x3+3
C-X Volfu x4 Badira x3? (Large monster: Polahvora) Badira x3 Block 3: Rappy x2
  • A-X has Svaltus on the first block
  • The B-X isnt correct anymore...i got it...and no rappys...

Crimson Beast

Pattern Map route Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
A-1
Immediate Stairway
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Badira x5
Others: Gol Dolva, Jarba
Initial spawn: Golmoro x4 + 2
Others: Polavohra
-
A-2 Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Badira x5
Others: Polavohra
Initial spawn: Golmoro x5
Others: Jarba
-
A-3 Initial spawn: Badira x5
Others: Distova, Jarba
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Golmoro x4 -
A-X Initial spawn: Badira x5
Others: Distova, Jarba
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Golmoro x5 ! Block 3: Jaggo x3
B-1
Door on the right
Initial spawn: Badira x5
Others: Distova, Jarba
Initial spawn: Badira x5
Others: Distova, Polavohra
Initial spawn: Golmoro x4
Others: Polavohra
-
B-2 Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Golmoro x5
Others: Jarba
-
B-3 Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Golmoro x4 -
B-X Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Golmoro x5 ! Block 3: Jaggo x3
C-1
Door on the left and right
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Badira x5
Others: Shagreece, Polavohra
Initial spawn: Golmoro x5
Others: Jarba
-
C-2 Initial spawn: Badira x5
Others: Distova, Polavohra
Initial spawn: Badira x5
Others: Vahra, Jarba
Initial spawn: Golmoro x4
Others: Polavohra
-
C-3 Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Badira x5
Others: Distova, Jarba
Initial spawn: Golmoro x4 -
C-X Initial spawn: Badira x5
Others: Polavohra, Shagreece
Initial spawn: Badira x5
Others: Distova, Jarba
Initial spawn: Golmoro x5 ! Block 3: Jaggo x3

Duel in the Ruins

Map Route Pattern Block 1 Features Block 2 Features Rare Enemy Details
Facing North-West.
A-1 Initial spawn: Polty x4→6
Next room: Vahra x4
Initial spawn: Volfu x3
A-2 Initial spawn: Polty x4→6
Next room: Volfu x4
Initial spawn: Golmoro x3
A-3 Initial spawn: Polty x4→6
Next room: Golmoro x4
Initial spawn: Vahra x3
A-X Initial spawn: Polty x4→6
Next room: Golmoro x4
Initial spawn: Vahra x3 B2 Gate Warp: Jaggo x3
Facing South-West.
B-1 Initial spawn: Polty x5
Next room: Vahra x3
Initial spawn: Volfu x3
B-2 Initial spawn: Polty x5
Next room: Golmoro x3
Initial spawn: Vahra x3
B-3 Initial spawn: Polty x5
Next room: Volfu x3
Initial spawn: Golmoro x3
B-X Initial Spawn: Polty x5
Next room: Volfu x3
Initial Spawn: Vahra x3+2 ! B2 Gate Warp: Jaggo x3
Facing West.
C-1 Initial spawn: Polty x5
Next room: Volfu x3
Initial spawn: Golmoro x3
C-2 Initial spawn: Polty x5
Next room: Golmoro x3
Initial spawn: Vahra x3
C-3 Initial spawn: Polty x5
Next room: Vahra x3
Initial spawn: Volfu x3
C-X Initial spawn: Polty x5
Next room: Vahra x3
Initial spawn: Vahra x3+2 ! B2 Gate Warp: Jaggo x3
Notes
  • A-X apparently cannot be known until the potential Jaggo spawn, unlike B-X and C-X.
  • The "alternate" part of Block 2 seems to share the same monsters as the "main" part.

AMF HQ Recovery

Map route Pattern Block 1 initial spawn Block 2 initial spawn Block 3 initial spawn Rare enemy details
A-1
A-2
A-3
A-X
B-1
B-2
B-3
B-X
C-1
C-2
C-3
C-X


Scarred Planet

Pattern Map Route Block 1 Features Block 2 Features Block 3 Initial Spawn Rare enemy details
A-1 (Stairs Front.) Initial Spawn:
Go Bajilla x5+3 (& Volfu)
Initial Spawn:
Golmoro x3
Go Bajilla x3+3
+ Bal Soza x1
A-2 Initial Spawn:
Go Bajilla x5+3 (& Golmoro)
Initial Spawn:
Vahra x3
Go Bajilla x3+3
+ Bal Soza x1
A-3 Initial Spawn:
Go Bajilla x5+3 (& Vahra)
Initial Spawn:
Volfu x3
Go Bajilla x3+3
+ Bal Soza x1
A-X Initial Spawn:
Go Bajilla x5+3 (& Vahra)
Initial Spawn:
Volfu x3
Go Bajilla x3 +
Grass Assassin x3
Block 3:
Rappy x2
B-1 (Stairs Right.) Second Spawn:
Go Bajilla x6 + Vahra x5
Second Spawn:
Volfu x3+2
Go Bajilla x3+3
+ Bal Soza x1
B-2 Second Spawn:
Go Bajilla x6 + Volfu x5
Second Spawn:
Golmoro x3+2
Go Bajilla x3+3
+ Bal Soza x1
B-3 Second Spawn:
Go Bajilla x6 + Golmoro x5
Second Spawn:
Vahra x3+2
Go Bajilla x3+3
+ Bal Soza x1
B-X Second Spawn:
Go Bajilla x6 + Golmoro x5
Second Spawn:
Vahra x3+2
Go Bajilla x3 +
Grass Assassin x3
Block 3:
Rappy x2
C-1 (Stairs Left.) Second Spawn:
Golmoro x6
Initial Spawn:
Bal Soza x3, Vahra x1+5
Go Bajilla x3+3
+ Bal Soza x1
C-2 Second Spawn:
Vahra x6
Initial Spawn:
Bal Soza x3, Volfu x1+5
Go Bajilla x3+3
+ Bal Soza x1
C-3 Second Spawn:
Volfu x6
Initial Spawn:
Bal Soza x3, Golmoro x1+5
Go Bajilla x3+3
+ Bal Soza x1
C-X Second Spawn:
Volfu x6
Initial Spawn:
Bal Soza x3, Golmoro x1+5
Go Bajilla x3 +
Grass Assassin x3
Block 3:
Rappy x2
  • Variation B, Blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Variation C, Block 1: Initial spawn is always Go Bajilla x6+2.
  • Variation A, Block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
  • Variation C, Block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn.

Lightning Beasts

Pattern Map route Block 1 features Block 2 features Block 3 features Block 4 features Rare enemy details
A-1
Facing west
A-2
A-3 Third spawn:
Go Bajilla x3 + Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x4+3+3
A-X Third spawn:
Go Bajilla x3 + Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x4+3+3
Block 4:
Rappy x4
B-1
Facing west
Third spawn:
Distova x4
Initial spawn:
Go Bajilla x4
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
B-2 Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4 → Distova x4
Initial spawn:
Go Bajilla x3 → Distova x4
Initial spawn:
Go Bajilla x4+3
+ Distova x3
B-3 Third spawn:
Go Bajilla x3 + Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3+3
B-X Third spawn:
Go Bajilla x3 + Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3+3
Block 4:
Rappy x4
C-1
Facing north
Rubble spawn:
Bal Soza x2
Initial spawn:
Go Bajilla x4+3 → Distova x3
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-2 Rubble spawn:
Distova x2
Initial spawn:
Go Bajilla x4+3 → Shagreece x3
Initial spawn:
Go Bajilla x3 → Distova x4 + Jarba x1
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-3 Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3+3
C-X Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3+3
Block 4:
Rappy x4
  • Unless otherwise noted, the initial spawn in block 1 of patterns A and B is Go Bajilla x3+2 + Distova x3.
  • The initial spawn in block 1 of pattern C is always Go Bajilla x4+1.
  • Rubble spawn in block 1 of pattern C means the optional enemies that spawn behind the rubble after the first room.

Electronic Brain

Pattern Map route Block 1 features Block 2 features Block 3 features Block 4 features Rare enemy details
A-1 <4 keys> Initial spawn:
Orcdillan x4
Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
AMF Heavy Infantry x3
Initial spawn:
Orcdillan x4+2
A-2 Second spawn:
SEED-Ardite x1
Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
Delsaban x3
Initial spawn:
Delsaban x4+2
A-3 Second spawn:
Orcdillan x1
Initial spawn:
Orcdillan x3
Initial spawn:
Delsaban x4
Initial spawn:
Delsaban x4+2
A-X Second spawn:
Orcdillan x1
Block 4:
Delnadian x3
B-1 <front door> Initial spawn:
Delsaban x4
Initial spawn:
Delsaban x4
Initial spawn:
Orcdillan x3
Initial spawn:
Delsaban x4+2
B-2 Initial spawn:
AMF Heavy Infantry x3
Initial spawn:
Orcdillan x4
Initial spawn:
AMF Heavy Infantry x3
Initial spawn:
Orcdillan x4+2
B-3 Initial spawn:
Delsaban x3
Initial spawn:
Delsaban x4
Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
Delsaban x4+2
B-X Initial spawn:
Delsaban x3
Block 4:
Delnadian x3
C-1 <behind fence> Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
Delsaban x3
Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
Delsaban x4+2
C-2 Initial spawn:
Orcdillan x3
Initial spawn:
Delsaban x3
Initial spawn:
Orcdillan x3
Initial spawn:
Delsaban x4+2
C-3 Initial spawn:
AMF Heavy Infantry x3
Initial spawn:
AMF Heavy Infantry x3
Initial spawn:
AMF Heavy Infantry x4
Initial spawn:
Orcdillan x4+2
C-X Initial spawn:
AMF Heavy Infantry x3
Block 4:
Delnadian x3
  • Unless otherwise noted, the initial spawn for block 1 of 'A' patterns is Delsaban x4.
  • The block 2, 3 and 4 details of -X variants remain unknown.

Neudaiz

Mizuraki Defense

Map route Pattern Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
Path heading left (no boxes)
A-1 Initial spawn:
Gohmon x3
Initial spawn:
Ageeta x3
Initial spawn:
Gohmon x3
A-2 Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x3
A-3 Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x4
A-X Initial spawn:
Gohmon x3
Initial spawn:
Ageeta x3 Goshin x2 ollaka x3
Initial spawn:
Gohmon x3
Block 3:
Rappy x3
Path heading left (Boxes x3)
B-1 Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x3
Initial spawn:
Gohmon x3
B-2 Initial spawn:
Ageeta x4
Initial spawn:
Ageeta x3
Initial spawn:
Gohmon x3
B-3 Initial spawn:
Gohmon x3
Initial spawn:
Gohmon x3
Initial spawn:
Ageeta x3
B-X Initial spawn:
Ageeta x3
Initial spawn:
Ageeta x3
Initial spawn:
Gohmon x3 Goshin x3 Gohmon x2
Block 3:
Rappy x3
Straight path
C-1 Initial spawn:
Ageeta x3
Initial spawn:
Gohmon x3
Initial spawn:
Ageeta x3
C-2 Initial spawn:
Gohmon x3
Initial spawn:
Goshin x3
Initial spawn:
Ageeta x4
C-3 Initial spawn:
Gohmon x3
Initial spawn:
Gohmon x3
Initial spawn:
Ageeta x3
C-X Initial spawn:
Gohmon x3 Gohmon x3 + Goshin x2
Initial spawn:
Gohmon x3 Ageeta x4 + Goshin x1
Initial spawn:
Ageeta x3
Block 2:
Rappy x3

Forested Islands

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Regenerator pad at the start on the left
Ollaka x3, (past gate) Goshin x3 Ollaka x4 + Ollaka x2 Ollaka x4
A-2 Gohmon x2 + Gohmon(*****)x1 Gohmon x4 + Gohmon x3 + Gohmon(*****)x1 Ageeta x4
A-3 Ollaka x3, (past gate) Ageeta x3 Ageeta x4 Ageeta x4
A-X
B-1
Path to the left, door infront
Ollaka x4 Ageeta x4 Ageeta x3
B-2 Gohmon x4 Ollaka x4 Ageeta x3
B-3 Goshin x4 Ageeta x4 Gohmon x3
B-X Goshin x4 Ollaka x4 Ageeta x3 Block 2 Rappy x2
Block 3 Rappy x2
C-1
Crossroad teleporter left, door right
teleporter: Goshin x3, door: Gohmon x4 Ollaka x4 Gohmon x4 + Gohmon x3 + Gohmon(*****)x1
C-2 Teleporter: Kamatoze, Door: Ollaka x4 Gohmon x4 Ollaka x4 + Ollaka x3 (respawn)
C-3 Teleporter: Gohmon x3, Door: Ollaka x4 Goshin x4 Ageeta x4 + Ageeta x3 (respawn)
C-4 Teleporter: Gohmon x3, Door: Goshin x4 Goshin x4 Ageeta x4 + Ageeta x3
C-X

Demons Above

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Facing west
Ollaka x3 + Ageeta x2 Ollaka x3 Ageeta x3 -
A-2 Gohmon x3 + Gohmon x2 Ageeta x3 Ageeta x3 -
A-3 Ageeta x3 + Ageeta x2 Ollaka x3 Ageeta x3 -
A-X (second spawn was 3 Ollakas, one being a King) Ollaka x3 - B2: Rappy x2, Rappy x2
B3: Rappy x2, Rappy x2
B-1
Facing east
Goshin x3 Gohmon x3 Ageeta x3 -
B-2 Ageeta x3 Ageeta x4 Ageeta x3 -
B-3 Ollaka x3 Ageeta x3 Ageeta x3 -
B-X Ollaka x3 Ageeta x3 Ageeta x3 B2: Rappy x1, Rappy x2
B3: Rappy x2, Rappy X2
C-1
Facing north
Ageeta x3 Ollaka x3 Ageeta x3 -
C-2 Ollaka x3 Ageeta x3 Ageeta x3 -
C-3 Ollaka x3 Goshin x3 Ageeta x3 -
C-X Ollaka x3 Ollaka x3 Ageeta x3 B2: Rappy x4
B3: Rappy x4
  • AX's b1 spawn will be changed to the first spawn later, I need to see which it is. - Eyce

Rainbow Beast

Map Route Pattern Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
Large Cave area.
A-1 Initial Spawn:
Goshin x3+2
Second room:
Ollaka
Initial Spawn:
Ageeta x3
Initial Spawn:
Gohmon x3 + Goshin x3+2
-
A-2 Initial Spawn:
Goshin x3+2
Second room:
Ageeta
Initial Spawn:
Gohmon x3
Initial Spawn:
Gohmon x3+3+2
-
A-3 Initial Spawn:
Gohmon x3
Initial Spawn:
Ageeta x3
Initial Spawn:
Ollaka x3
A-X Initial Spawn:
Goshin x3+2
Second room:
Ollaka
Initial Spawn:
Gohmon x3 !
Initial Spawn:
Gohmon x3+2
Block 2:
Rappy x2
Facing East, laser fence at start.
B-1 Initial Spawn:
Ageeta x3
Initial Spawn:
Goshin x3+2
Initial Spawn:
Gohmon x3 + Goshin x3+2
B-2 Initial Spawn:
Ageeta x2 Ollaka x1
Initial Spawn:
Gohmon x3
Initial Spawn:
Ollaka x3
B-3 Initial Spawn:
Gohmon x3
Initial Spawn:
Goshin x3+2
Initial Spawn:
Gohmon x3+3+2
B-X Initial Spawn:
Ageeta x2 Ollaka x1
Initial Spawn:
Goshin x3 !
Initial Spawn:
Gohmon x3+3+2
Block 3:
Rappy x5
South-East Route.
C-1 Initial Spawn:
Ageeta x3
Initial Spawn:
Ageeta x3
Initial Spawn:
Gohmon x3+3+2
C-2 Initial Spawn:
Goshin x3
Initial Spawn:
Ollaka x3
Initial Spawn:
Gohmon x3
C-3 Initial Spawn:
Ageeta x3
Initial Spawn:
Ageeta x3
Initial Spawn:
Ollaka x3
C-X Initial Spawn:
Goshin x3
Initial Spawn:
Ageeta x3 !
Initial Spawn:
Gohmon x3→3+2
Block 3:
Gohmon x3 Rappy x2, Rappy x3.

Grove of Fanatics

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
Crystal then door straight ahead.
Turn right to find: Bisha type-Otsu32 x6 Bisha type-Otsu32 32 x3, Bisha type-Koh21 x2 Bisha type-Otsu32 x3
A-2 Turn right to find: Bisha type-Otsu32 x3 Bisha type-Otsu32 x2, Armed Servant (Taguba) x1 Bisha type-Koh21 x1, Armed Servant (Taguba) x3
A-3 Turn right to find: Armed Servant (Ozuna) x4 Bisha type-Koh21 x5 Bisha type-Otsu32 x3
A-X
B-1
Door at the back right.
Armed Servant (Taguba) x4 + Bisha type-Otsu32 x3 Armed Servant (Taguba) x3 Bisha type-Otsu32 x3
B-2 Armed Servant (Taguba) x4 + Bisha type-Koh21 x3 Bisha type-Koh21 x3 Bisha type-Koh21 x1, Armed Servant (Taguba) x3
B-3 Bisha type-Otsu32 x3 Bisha type-Koh21 x4 Bisha type-Otsu32 x3
B-X
C-1
crossroad at entrance.
Turn right at crossroad: Bisha type-Otsu32 x3 Bisha type-Otsu32 x3, Bisha type-Koh21 x2 Bisha type-Koh21 x1, Armed Servant (Taguba) x3
C-2 Turn right at crossroad: Bisha type-Koh21 x3 Bisha type-Otsu32 x1, Bisha type-Koh21 x4 Bisha type-Otsu32 x3
C-3 Turn right at crossroad: Armed Servant (Ozuna) x3 Armed Servant (Taguba) x5 Bisha type-Otsu32 x3
C-X

The Holy Ground

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
HGlockdoorright.JPG
Locked door to right.
Gohmon x2 and
Ollaka x1
Ageeta x3 Gohmon x2 + Ageeta x2
A-2 Ageeta x5
A-3 Ageeta x3
+ Ageeta x2
Ollaka x2 and Gohmon x1
A-X Ageeta x3
+ Ageeta x2
Ageeta x3
+ Box Spawn: Ollaka x3
Block 2:
Rappy x2
B-1
HGleftturn.JPG
Immediate left turn.
Ageeta x3
+ Tengohg
Ollaka x2 and Tengohg x1 Ageeta x2 and Ollaka x2
+ Ollaka x1
B-2 Gohmon x2
+Ollaka x2
+Gohmon x1
Ageeta x2 and Gohmon x1 Ageeta x2 and Gohmon x2
B-3 Ageeta x4
+Kamatoze x1
Ageeta x2
+Tengohg x1
+Ageeta x4
Gohmon x3
+Ollaka x2
B-X Ageeta x4
+ Kamatoze x1
Ageeta x2
+ Gohmon x1
Block 2:
Rappy x3
C-1
HGlonghall.JPG
Large hallway straight through.
Ageeta x3
C-2 Ageeta x5
C-3 Gohmon x3
+ Ollaka x3
+ Gohmon x2 (Sword / Shield / Stick / Shoes)
Ageeta x3 Ageeta x2 and Gohmon x2
C-X Gohmon x3
+ Ollaka x3
+ Gohmon x2 (Sword / Shield / Stick / Shoes)
Ageeta x3 Ageeta x2 and Gohmon x2 Block 3:
Rappy x4

Notes:
The rare enemy Lutus Jigga appears instead of Svaltus for the rare spawns.
On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).

Moonlight Beast

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
MoBdoor.JPG
door in front
Ageeta x4 Ageeta x4 +2 Ollaka x3 +2 -
A-2 Ollaka x4 Ollaka x3 Ageeta x3
A-3
A-X
B-1
MoBpathright.JPG
Path to the right
Ollaka x3+2 Ageeta x3+2
B-2
B-3
B-X Ageeta x3 Ollaka x5 Ageeta x3 Block 3: Rappy x3
C-1
MoBpathstraight.JPG
Path straight ahead
Ollaka x5 Ageeta x4 Ollaka x3
C-2
C-3
C-X

The Eastern Peril

Pattern Map Route Block 1
First Spawn
Block 2
First Spawn
Room before
Tengohg King
Rare Enemies
A-1
Teleporter on left
Ollaka x5 then Ageetas Ageeta x5 then Gohmons Tengohg --
A-2 Ollaka x5 then Gohmon Ollaka x5 then Ageeta Tengohg --
A-3 Ageeta x5 then Gohmon Ollaka x5 then Gohmon Tengohg --
A-X Ollaka x5 then Ageeta Ageeta x5 then Gohmon No Tengohg ! Block 2: Rappy x2
B-1
Ramp on left
Ollaka x5 then Ageetas Ageeta x5 then Gohmons Tengohg --
B-2 Ollaka x5 then Gohmons Ollaka x5 then Ageetas Tengohg --
B-3 Ageeta x5 then Gohmons Ollaka x5 then Gohmons Tengohg --
B-X Ageeta x5 then Gohmons Ageeta x5 then Gohmons No Tengohg ! Block 2: Rappy x2
C-1
Laser fence ahead
Ollaka x5 then Ageetas Ageeta x5 then Gohmons Tengohg --
C-2 Ollaka x5 then Gohmons Ollaka x5 then Ageetas Tengohg --
C-3 Ageeta x5 then Gohmons Ollaka x5 then Gohmons Tengohg --
C-X Ollaka x5 then Gohmons Ageeta x5 then Gohmons No Tengohg ! Block 2: Rappy x2

Rappies spawn through the warp behind the two-person door in the "Tengohg Room".

Forest Infiltration

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
FItele.JPG
teleporter straight ahead
Ageeta x5 (Bisha type-Otsu32) Bisha type-Otsu32 (Bisha type-Koh21) - -
A-2 Ageeta x4 +2 (Gohmon) Gohmon (Bisha type-Otsu32) - -
A-3 Ageeta x4 +2 (Bisha type-Koh21) Ageeta (Bisha type-Koh21) - -
A-X Ageeta x4 +2 (Bisha type-Koh21) Gohmons - Block 2: Jaggo x3
B-1
FIleftwithdoor.JPG
Instant left turn with door
Ageeta x4 +2 (Gohmon and Bisha type-Otsu32) Bisha type-Koh21 (Bisha type-Otsu32) - -
B-2 Ageeta x4 +2 (Kamatoze and Bisha type-Otsu32) Ageeta (Bisha type-Koh21) - -
B-3 Ageeta x4 +2 (Bisha type-Koh21) Gohmon x3 +3 +2 (Bisha type-Otsu32) - -
B-X Ageeta x4 +2 (Bisha type-Koh21) Gohmon x3 +3 +2 - Block 2: Jaggo x3
C-1
FIleftnodoor.JPG
Instant left turn without door
Ageeta x4 +2 (Kamatoze and Bisha type-Otsu32) Gohmon x3 (Bisha type-Otsu32) - -
C-2 Ageeta x4 +2 (Gohmon and Kamatoze) Ageeta x5 (Bisha type-Koh21) - -
C-3 Ageeta x5 (Gohmon and Bisha type-Otsu32) - -
C-X Ageeta x5 (Gohmon and Bisha type-Otsu32) Gohmon x3 - Block 2: Jaggo x3

Cost of Research

Pattern Map Route Block 1
First Spawn
Block 2
First Spawn
Rare Enemies Notes
A-1
Map straight ahead
Vanda x3 Badira x4+8 Kog Nadd x1 --
A-2 Vanda x3 Badira x4+4 + Vanda x4 Kog Nadd x1 --
A-3 Badira x3 Badira x4+4 + Distova x4 Kog Nadd x1 --
A-X vanda x3 badira x4+8 Kog Nadd x1 Block 2: Rappy x2
B-1
gate on left
Badira x5 - second room: Distova Badira x4+8 Kog Nadd x1 -- B1 long key room after teleporter: 1x King Vanda**
B-2 Badira x3 - second room: vanda -- B1 long key room after teleporter: 1x King Distova**
B-3 Badira x4 -- B1 long key room after teleporter: 1x King Distova**
B-X badira x5 - second room: distova badira x4+8 Kog Nadd x1 Block 2: Rappy x2 B1 long key room after teleporter: 1x King Vanda**
C-1
stairs on right
Badiras Badira x4+8 Kog Nadd x1 --
C-2 Vanda Badira x4+4 + Vanda x4 Kog Nadd x1 --
C-3 Distova Badira x4+4 + Distova x4 Kog Nadd x1 --
C-X badira badira x4+8 Kog Nadd x1 Rappy x2

Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.

Sakura Blast

Map route Pattern Block 1 Features Block 2 Features Block 3 Features Block 4 Features Rare Enemy Details
Block 1
Path veers to the right
Crystal on the left
A-1 Initial spawn:
Booma x4
Alcove on left:
Ubakrada x1 & Sageeta x2+2
Initial spawn:
Booma x3
Initial spawn:
Sageeta x3
Initial spawn:
Sageeta x5
Third spawn:
Go Booma x5+2
--
A-2 Initial spawn:
Sageeta x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Sageeta x3
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Sageeta x5+2
--
A-3 Initial spawn:
Booma x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Sageeta x3
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Go Booma x2+2
--
A-X Initial spawn:
Booma x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Sageeta x3
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Jigo Booma x2+2!
Block 4:
4x Jigo Booma
Block 1
Path straight ahead
Crystal on the right
B-1 Initial spawn:
Sageeta x5
Initial spawn:
Booma x4
Alcove on left:
Ubakrada x1 & Sageeta x2+2
Initial spawn:
Sageeta x4
Initial spawn:
Sageeta x5
Third spawn:
Go Booma x5+2
--
B-2 Initial spawn:
Booma x5
Initial spawn:
Sageeta x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Booma x2 & Sageeta x2
Initial spawn:
Booma x5
Third spawn:
Sageeta x5+2
--
B-3 Initial spawn:
Sageeta x3+2
Initial spawn:
Booma x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Booma x4
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Go Booma x2+2
--
B-X Initial spawn:
Sageeta x3+2
Initial spawn:
Booma x4
Alcove on left:
Sageeta x4+2
Initial spawn:
Booma x4
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Jigo Booma x2+2!
Block 4:
4x Jigo Booma
Block 1
Path veers to the right
Crystal on the right
C-1 Initial spawn:
Sageeta x4
Initial spawn:
Sageeta x5
Initial spawn:
Booma x3
Initial spawn:
Sageeta x5
Third spawn:
Go Booma x5+2
--
C-2 Initial spawn:
Booma x2 & Sageeta x2
Initial spawn:
Booma x5
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Sageeta x5+2
--
C-3 Initial spawn:
Booma x4
Initial spawn:
Sageeta x3+2
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Go Booma x2+2
--
C-X Initial spawn:
Booma x4
Initial spawn:
Sageeta x3+2
Initial spawn:
Sageeta x3
Initial spawn:
Booma x5
Third spawn:
Booma x3 & Jigo Booma x2+2!
Block 4:
4x Jigo Booma
  • Each of these spawn sets has been confirmed.
  • Unfortunately, there is no currently-known way to tell if a map is definitely rare, until you arrive at the point in B4 where the rare monsters 'Jigo Booma' spawn. However, the first spawn of B1 is an indication of whether the third spawn in B4 will contain three Booma & two other monsters. It is only these spawn sets that have a possibility of being rare, and thus spawn sets with the wrong first spawn in B1 can be safely abandoned.

Sacred Stream

Map route Pattern Block 1 initial spawn Block 2 initial spawn Block 3 initial spawn Rare enemy details
A-1
A-2
A-3
A-X
B-1
B-2
B-3
B-X
C-1
C-2
C-3
C-X

White Beast

Map route Pattern Block 1 initial spawn Block 2 initial spawn Block 3 initial spawn Rare enemy details
A-1
A-2
A-3
A-X Jaggo x?
B-1
B-2
B-3
B-X Jaggo x?
C-1
C-2
C-3
C-X Jaggo x?

Moatoob

Valley of Carnage

Map Route Pattern Block 1 Features Block 2 Features Rare Enemy Details
Left Gate Route.
A-1 Initial spawn:
Vanda x3 Jishagara x1+1
After gate:
Kog Nadd x2, then Vanda x4+1
No Vanda show up after the first is killed.
A-2 Initial spawn:
Jishagara x3 Lapucha x1
Initial spawn:
Vanda x3
A-3 Initial spawn:
Lapucha x2 Vanda x1
Initial spawn:
Lapucha x3
A-X Initial spawn:
Vanda x3 Jishagara x1+1
After gate:
Kog Nadd x2, then Vanda x5 !
When you destroy first Vanda,
more must show immediately.
Final Room:
Jaggo x3
Northeast Route.
B-1 Initial spawn:
Lapucha x3
After gate:
Kog Nadd x2, then Vanda x4+1
No Vanda show up after the first is killed.
B-2 Initial spawn:
Jishagara x2 Vanda x2
Initial spawn:
Vanda x3
B-3 Initial spawn:
Vanda x4
Initial spawn:
Vanda x4
B-X Initial spawn:
Lapucha x3
After gate:
Kog Nadd x2, then Vanda x5 !
When you destroy first Vanda,
more must show immediately.
Final Room:
Jaggo x3
Northwest Route.
C-1 Initial spawn:
Jishagara x3
After gate:
Kog Nadd x2, then Vanda x4+1
No Vanda show up after the first is killed.
C-2 Initial spawn:
Vanda x4
Initial spawn:
Vanda x3
C-3 Initial spawn:
Vanda x5
Initial spawn:
Lapucha x8 + Vanda (A lot) + Kogg Nad x1
C-X Initial spawn:
Jishagara x3
After gate:
Kog Nadd x2, then Vanda x5 !
When you destroy first Vanda,
more must show immediately.
Final Room:
Jaggo x3
  • Map pattern A first spawn is from going up the hill to the right.
    • I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce
      • I have confirmed B-X for myself, please do not change it. - BBeh
        • I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon

Mine Defense

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1
MineDTbridge.JPG
T junction bridge
Lapucha x2 (right)
Lapucha x2 (left)
Jishagara x5 +1 - -
A-2 Vanda x2 (right)
Vanda x2 (left)
Vanda x5 +1 - -
A-3 Jishagara x2 (right)
Jishagara x2 (left)
Jishagara x5 +1 - -
A-X Lapucha x2 (right)
Lapucha x2 (left)
Jishagara x5 +1 * - Block 2: Jaggo x3
B-1
MineDstraightpath.JPG
Path straight ahead, nothing on right
Jishagara x4 Jishagara x5 +1 - -
B-2 Vanda x4 Jishagara x5 +1 - -
B-3 Lapucha x4 Vanda x5 +1 - -
B-X Vanda x4 Jishagara x5 +1 * - Block 2: Jaggo x3
C-1
MineDvergetoright.JPG
Straight ahead then verges to right
Lapucha x3 (Vanda) Vanda x5 +1 - -
C-2 Jishagara x3 Jishagara x5 +1 - -
C-3 Vanda x3 (Jishagara) Jishagara x5 +1 - -
C-X Vanda x3 (Jishagara) Jishagara x5 +1 - Block 2: Jaggo x3

. * = The rare spawn map will have the same spawn as a normal map on b2, but there will be Jishagara x 4 spawn at the healing ring side (spawn before the healing ring) instead of Jishagara x 3. But since it takes longer to check this spawn, you might as well head for the boxes to check for Jaggo --WOLFY 02:30, 14 August 2007 (BST)

System Defense

Pattern Map route Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
A-1
Trench in front
Naval x5
Trench: Jishagara x3+3
Naval x5, Jishagara x2 Naval x2+4 Naval x3 → Vanda x4 (shield x4)
A-2 Naval x4+1
Trench: Vanda x4+2 (King in first 4)
Jishagara x5 Naval x3 → Vanda x3+1
A-3 Vanda x5*in trench* Vanda x3 Naval x1 + Naval x2, Naval x5→1, Vanda Jishagara x6
A-X Vanda x5 *in trench* Vanda x3 Naval x1 + Naval x2 Naval x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2 Naval x3 *further in* Vanda x4 3 in block 2, right at the end
B-1
Door in front
Naval x5, Jishagara x4 Naval x2 Naval x5 Vanda x5
B-2 Vanda x3, Jishagara Naval x5 Naval x4
B-3 Naval x5, Vanda x4 Naval x2 Naval x5→1
Right Gate: Vanda x2 → Jishagara x2
Naval x5, Jishagara
B-X Naval x5, Vanda x4 Naval x2 Naval x5+3
Right Gate: Drua Gorha x1 → Jishagara x2+2 !
Vanda x5 *in trench* Vanda x3 Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*
C-1
Wide open space
Vanda x3, Bul Buna Vanda x5, Jishagara Naval x5 + 1
C-2 Naval x6, Jishagara x4 Naval x5, After gate: Jishagara x3 Naval x5
C-3 Naval x6, Vanda x4 Naval x5, After gate: Vanda x3 Naval x5+3
Gate right: Drua Gohra Jishagara x2+2
C-X Naval x6, Vanda x4 Naval x5, After gate: Vanda x3 Naval x5+5
Gate right: Jaggo x1 Vanda x2
Block 3: Jaggo x3
  • These are spawn patterns of the updated System Defense mission.
  • Refined the A-3 spawn so it could be told from the A-X spawn. Maniac

Desert Terror

Pattern Map route Block 1
first spawn
Block 2 first spawn Block 3 first spawn Rare enemy: where and #
A-1
Door straight ahead, up long hill
Naval x5, Naval x1, Naval x4 Vanda x4 +1 (Jishagara) Naval x6 (Drua Gohra) -
A-2 Naval x6, Naval x1 Naval x5, Jishagara x4 Naval x4 +2 (Vanda) -
A-3 Naval x5, Naval x1, Bil de Vear x2 Naval x5, Vanda x4 Vanda x5, Vanda x1, Jishagara x4 -
A-X Naval x5, Naval x1, Bil de Vear x2 Naval x5, Vanda x4 Naval Block 3: Jaggo x3
B-1
Door straight ahead, blockaded wall to left
Vanda x4 +2 +1 Naval x5 Naval x4, Naval x2, Vanda x4 -
B-2 Naval x6, Naval x1 Naval x5 (Bul Buna, Jishagara) Vanda x5 (Jishagara) -
B-3 Naval x5, Naval x2 + Vanda x4 Naval x4 (Vanda) Naval x6 (Drua Gohra) -
B-X Vanda x4 +2 +1 Naval x4 !  ? Block 2: Jaggo x3
C-1
Fort in front
Naval x5, Jishagara x2 Naval x6, Naval x2 Vanda x5, Vanda x1 -
C-2 Naval x5, Vanda x2 Vanda x5 (Jishagara) Naval x6 (Drua Gohra) -
C-3 Naval x5, Naval x1 Vanda x5 (Drua Gohra) Naval x4 (Vanda) -
C-X Naval x5, Jishagara x2 Naval x6, Naval x2 Naval x5 ! Block 3: Jaggo x3
  • Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue

Tunnel Recapture

Map Route Pattern Block 1 Features Block 2 Features Block 3 Features Rare Enemy Details
Bridge on right.
A-1
A-2
A-3
A-X
Bridge in front.
B-1 Initial spawn:
Naval x4+4
Initial spawn:
Lapucha x4+1 + Jishigara x2
Initial spawn:
Bul Buna x6, then Bul Buna x4
B-2 Initial spawn:
Lapucha x3+2
Initial spawn:
Zoona x2+1 Drua Gohra x1
Initial spawn:
Lapucha x6, then Lapucha x4
B-3
B-X
No bridge.
C-1 Initial spawn:
Naval x3 + Bul Buna x2
Initial spawn:
Lapucha x3+3
Initial spawn:
Lapucha x6, then Lapucha x4
C-2
C-3
C-X

Desert Goliath

Pattern Map route Block 1
first spawn
Block 2
first spawn
Block 3
first spawn
Rare enemy:
where and #
A-1 Gate to the left GSM-05M Tirentos x4, then GSM-05B Bomaltas x4 Special Ops (Assault) and GSM-05M Tirentos Grinne Bete C
A-2 Gate to the left GSM-05 Seekers x4, then Special Ops (Solda) x4 Special Ops (Kanohne) and GSM-05M Tirentos Grinne Bete C
A-3
A-X
B-1 Long straight pathway GSM-05M Tirentos x3, then Special Ops (Solda) x3 Special Ops (Solda) and GSM-05M Tirentos Grinne Bete C
B-2
B-3
B-X
C-1
C-2
C-3
C-X

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune