Difference between revisions of "Stars Camp"
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* [[Scape Doll]]s are not allowed, however you will be revived automatically if you are incapacitated. | * [[Scape Doll]]s are not allowed, however you will be revived automatically if you are incapacitated. | ||
* The room you end up in depends on how many waves you are able to clear: | * The room you end up in depends on how many waves you are able to clear: | ||
− | ** In | + | ** In area 1, clearing nothing will unlock area 2-1. Clearing one wave of enemies (by not activating the switch) will unlock area 2-2. Clearing both waves of enemies (by activating the switch) will unlock area 2-3. |
− | ** In | + | ** In area 2-1, failing to clear both waves will unlock final area 1. Successfully clearing both waves will unlock final area 2. |
− | ** In | + | ** In area 2-2, failing to clear both waves will unlock final area 3. Successfully clearing both waves will unlock final area 4. |
− | ** In | + | ** In area 2-3, failing to clear both waves will unlock final area 5. Successfully clearing both waves will unlock final area 6. |
− | |||
== Enemy information == | == Enemy information == |
Latest revision as of 16:03, 10 January 2012
This article pertains to an item, mission or other feature which is exclusive to the Japanese PC version of Phantasy Star Universe. |
Stars Camp スターズキャンプ | |
---|---|
Start lobby | Clyez City: 5th Floor |
Start counter | Training mission counter |
End lobby | Clyez City: 5th Floor |
Version | Ambition of the Illuminus |
Field | VR: AMF Metro Linear |
Mission type | Training mission |
Party size | 1-4 players |
Enemy elements |
This mission is used as a training program for Guardians. Hone your skills to overtake waves of monsters... all in your spare time!
ガーディアン強化訓練用プログラムとして採用された限定ミッション。休む暇など与えないモンスターの波を乗り越え力を手に入れろ!
Mission requirements and rewards
LV | Min. LV | Max. LV | Enemy LV | Rank S | |
---|---|---|---|---|---|
Meseta | Points | ||||
C | 1 | 60 | 30+ | 375 | 9 |
B | 50 | 120 | 80+ | 3000 | 100 |
A | 110 | 179 | 120+ | 6000 | 150 |
Mission details
- In order to play this mission, you must claim a Training Pass from the training mission counter located in front of the elevators at GUARDIANS HQ (Clyez City 5F).
- Only one Training Pass can be obtained per day, per entrance. Pass distribution resets each day at 12:00a.m. JST.
- Training Passes do not expire, so you are not required to use it the same day you receive one. However, you will not be able to collect another Training Pass until you use the one in your inventory. Passes do not accumulate over time.
- You will receive one Prize Ticket by successfully clearing this mission. If you clear final area 6, you will receive two Prize Tickets.
- Scape Dolls are not allowed, however you will be revived automatically if you are incapacitated.
- The room you end up in depends on how many waves you are able to clear:
- In area 1, clearing nothing will unlock area 2-1. Clearing one wave of enemies (by not activating the switch) will unlock area 2-2. Clearing both waves of enemies (by activating the switch) will unlock area 2-3.
- In area 2-1, failing to clear both waves will unlock final area 1. Successfully clearing both waves will unlock final area 2.
- In area 2-2, failing to clear both waves will unlock final area 3. Successfully clearing both waves will unlock final area 4.
- In area 2-3, failing to clear both waves will unlock final area 5. Successfully clearing both waves will unlock final area 6.
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | |||
---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | |||
エリア1 / Area 1 | ||||||||
Badira | 30 | -- | 80 | -- | 120 | -- | ||
Go Vahra | x | x | 80 | -- | 120 | -- | ||
Koltova | 30 | -- | 80 | -- | 120 | -- | ||
Polty | 30 | -- | 80 | -- | 120 | -- | ||
Vahra | 30 | -- | x | x | x | x | ||
エリア2-1 / Area 2-1 | ||||||||
Ageeta | 30 | -- | 80 | -- | 120 | -- | ||
Gohmon | 30 | -- | x | x | x | x | ||
Kamatoze | 35 | -- | 85 | -- | 125 | -- | ||
Olgohmon | x | x | 80 | -- | 120 | -- | ||
Ollaka | 30 | -- | 80 | -- | 120 | -- | ||
エリア2-2 / Area 2-2 | ||||||||
Armed Servant (Basta) | 30 | -- | 80 | -- | 120 | -- | ||
Bysha type-Koh21 | 30 | -- | 80 | -- | 120 | -- | ||
Bysha type-Otsu32 | 30 | -- | 80 | -- | 120 | -- | ||
Shinowa Hidoki | 35 | -- | 85 | -- | 125 | -- | ||
エリア2-3 / Area 2-3 | ||||||||
Golmoro | 30 | -- | 80 | -- | 120 | -- | ||
Rappy Polec | 30 | -- | 80 | -- | 120 | -- | ||
Svaltus | 35 | -- | 85 | -- | 125 | -- | ||
Ubakrada | 30 | -- | 80 | -- | 120 | -- | ||
最終エリア1 / Final area 1 | ||||||||
Gainozeros | 35 | -- | 85 | -- | 125 | -- | ||
Go Bajilla | 30 | -- | 80 | -- | 120 | -- | ||
Kakwane | 30 | -- | 80 | -- | 120 | -- | ||
Komazli | 30 | -- | 80 | -- | 120 | -- | ||
最終エリア2 / Final area 2 | ||||||||
Bafal Bragga | 35 | -- | 85 | -- | 125 | -- | ||
Bil De Vear | 35 | -- | 85 | -- | 125 | -- | ||
Lapucha | 30 | -- | 80 | -- | 120 | -- | ||
Vanda Orga | 30 | -- | 80 | -- | 120 | -- | ||
最終エリア3 / Final area 3 | ||||||||
Bead Groode | 35 | -- | 85 | -- | 125 | -- | ||
Dilla Griena | 35 | -- | 85 | -- | 125 | -- | ||
Rogue Mazz | 30 | -- | 80 | -- | 120 | -- | ||
Rogue Wikko | 30 | -- | 80 | -- | 120 | -- | ||
最終エリア4 / Final area 4 | ||||||||
Grinna Bete C | 35 | -- | 85 | -- | 125 | -- | ||
GSM-05M Tirentos | 30 | -- | 80 | -- | 120 | -- | ||
Special Ops (Assault) | 30 | -- | 80 | -- | 120 | -- | ||
Special Ops (Kanohne) | 30 | -- | 80 | -- | 120 | -- | ||
最終エリア5 / Final area 5 | ||||||||
Bel Pannon | x | x | 80 | -- | 120 | -- | ||
Delp Slami | 30 | -- | 80 | -- | 120 | -- | ||
Pannon | 30 | -- | x | x | x | x | ||
SEED-Vance | 35 | -- | x | x | x | x | ||
SEED-Vitace | x | x | 85 | -- | 125 | -- | ||
Zasharogan | 35 | -- | 85 | -- | 125 | -- | ||
最終エリア6 / Final area 6 | ||||||||
Carriguine | 35 | -- | 85 | -- | 125 | -- | ||
Deljaban | x | x | 80 | -- | 120 | -- | ||
Delsaban | 30 | -- | x | x | x | x | ||
Gaozoran | 30 | -- | 80 | -- | 120 | -- | ||
SEED-Ardite | 35 | -- | 85 | -- | 125 | -- |
Item drops
Reference notes
- ↑ The area drops listed in this row apply only to enemies which are five levels over the mission's base enemy level.