Difference between revisions of "PSP:Shops"

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Every parts shop has the same selection, mitigated only by your Story mode progress.
 
Every parts shop has the same selection, mitigated only by your Story mode progress.
  
Although GRM: SHELL makes all parts, every world sells them (in contrast to the policy on clothes).
+
Although GRM: SHELL makes all parts (except the few by Kubara), every world sells them (in contrast to the policy on clothes).
  
 
==Upgrades==
 
==Upgrades==

Revision as of 05:04, 22 April 2009

For shops on each world, visit:

( This is currently little more than an outline, a placeholder. It's a work in progress... )

Dynamic vs Static

Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.

Some shops may be "static", but their contents may still be controlled by progress in story mode.

TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.

Weapons

Dynamic.

Colony shop has anything up to a line determined by story mode progress (something like 'chapter' number of stars; I don't remember where I heard this to look it up again immediately); other worlds have contents that cluster nearer this line.

Which weapons won't you find? (Crea, gags...)

Discs

Static. See Photon art disks more or less.

Armor

Dynamic.

Units

Dynamic.

What sorts of units? (Magic, Stamina, etc)

Items

Here you can buy Consumables and Traps.

This shop is the same at any location. The table below summarizes the available selection. Items with a yellow background are dynamic and may not always appear in the shop.

Item Cost Requirements
Monomate 50 None
Dimate 100 Clear Story mode Ch ?
Trimate 500 Clear Story mode Ch ?
Star Atomizer 1000 Clear Story mode Ch ?
Sol Atomizer 100 Clear Story mode Ch ?
Moon Atomizer 300 None
Agtaride 200 Clear Story mode Ch ?
Defbaride 200 Clear Story mode Ch ?
Retaride 200 Clear Story mode Ch ?
Zodiaride 200 Clear Story mode Ch ?
Photon Charge 300 None
Burn Trap G 200 None
Freeze Trap G 200 Clear Story mode Ch ?
Virus Trap G 200 Clear Story mode Ch ?
Confusion Trap G 200 Clear Story mode Ch ?
Burn Trap EX 500 Clear Story mode Ch ?
Freeze Trap EX 500 Clear Story mode Ch ?
Stun Trap EX 500 Clear Story mode Ch ?

PM goods

This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: PM Goods for more information.

Makeovers

This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: Makeovers for more information.

Clothes

At clothes shops you can buy clothes and change the clothes you're wearing.

These shops always sell all available clothes depending on Story mode progress and shop location.

The clothes shops on Parum, Neudaiz, and Moatoob only sell items made natively (by CUBIC DESIGN, MIYA-B, or ROAR ROARS, respectively); the GUARDIANS Colony shop sells any available clothes. Parum also sells the Kubara clothes AMF Army Jacket/Bottoms Set (male and female) and the 410-450 Ossoria Dresses (female).

The types of clothing have a certain priority (having to do with their coverage), illustrated below.

Priority Clothing
1 Shirt Pants Shoes
2 Top
Bottoms
3 Full set

When you select clothing with a high priority, it will automatically replace any overlapping, currently equipped clothing of a lower priority. On the other hand, when you select clothing of a low priority, if overlapping clothing of a higher or equal priority is currently equipped, you will be asked whether you want to remove the overlapping clothing.

In addition, there are divided circles next to some items of clothing; each half of these circles may be either red or gray. Gray essentially means empty, while red means full. No two adjacent pieces of clothing (shirt and pants, pants and shoes, shirt and bottoms, top and shoes) may have opposing "full" halves. Only pants will have both halves red and no item will have both halves gray (this is equivalent to No Circle).

  • Example: consider a Shirt with a circle with the lower-half filled (red) next to it. This Shirt cannot be equipped at the same time as any Pants or Bottoms with a circle with the upper-half filled; it can, however, be equipped with any Shoes (since they're not adjacent), or with any Pants or Bottoms that either have no circle or a circle with the upper-half unfilled (gray). The following table may help to understand this.
Sample
        Shirt
     
This Shirt has the
bottom half of its "circle"
filled.
Cannot Equip
        Pants
     
        Pants
     
        Bottoms
     
        Bottoms
     
These items have the
top half of their "circle"
filled, so they cannot be
equipped with the sample.
Can Equip
        Pants
     
        Pants
     
        Bottoms
     
        Bottoms
     
These items have the
top half of their "circle"
empty, so they may be
equipped with the sample.

Parts

Every parts shop has the same selection, mitigated only by your Story mode progress.

Although GRM: SHELL makes all parts (except the few by Kubara), every world sells them (in contrast to the policy on clothes).

Upgrades

Here you can use Upgrade Grinders you've collected to upgrade any weapon as many as 10 times. Generally, upgrades will be 100% successful. However, in attempting to upgrade a Rare (meat) weapon, it may 'break' and turn into a Well-done weapon (keeping all upgrades applied to that point); if you manage to apply 10 upgrades without breaking the weapon, it becomes a Medium weapon.

Below is a table summarizing the range of increases for each weapon type and weapon rank.

Weapon Type S2-rank S-rank A-rank B-rank C-rank
PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech.
Sword  ?  ? 9-12  ? 9-11  ? 9-10  ? 9-10  ?
Knuckle  ?  ? 8-9  ? 8-9  ? 8-9  ? 8  ?
Spear -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Double Saber -- -- 10-13  ? 10-12  ?  ?  ? -- --
Axe  ?  ? 8-11  ? 8-10  ? 8-9  ? -- --
Twin Saber  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Dagger  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Claw  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Saber 9-11  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Dagger  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Claw  ?  ? 10-12  ? 10-11  ? 10-11  ? -- --
Whip -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Slicer -- -- 15-17  ? 15-16  ? 15-16  ? 15  ?
Rifle  ?  ? 16-19  ? 16-18  ? 16-17  ? 16-17  ?
Shotgun 11-13  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Longbow  ?  ? 13-15  ? 13-14  ? 13-14  ? 13  ?
Grenade 17-20  ? 17-20  ? 17-19  ?  ?  ? -- --
Laser Cannon -- -- 13-16  ? 13-15  ? 13-14  ? -- --
Twin Handgun  ?  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Handgun  ?  ? 7-9  ? 7-8  ? 7-8  ? 7  ?
Crossbow  ?  ? 9-12  ? 9-11  ?  ?  ? -- --
Card -- -- 8-10  ? 8-9  ?  ?  ? -- --
Machinegun  ?  ? 11-12  ? 11  ? 11  ? 11  ?
RCSM 0  ? 0  ? 0  ? 0  ? 0  ?
Rod  ?  ? 15-16  ? 15-16  ? 15-16  ? 15  ?
Wand  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
TCSM  ?  ? 11-12  ? 11  ? 11  ? 11  ?