Difference between revisions of "PSP:Shops"

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(Items)
(Upgrades)
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==Upgrades==
 
==Upgrades==
 
Static.
 
Static.
 +
 +
Theory: min/max depends on wpn (type) & its rank.
 +
 +
Tested (only PP atm):
 +
 +
TECH-mags - C/B/A-rank: +11 PP; S-rank: +11-12 PP

Revision as of 20:29, 21 April 2009

This is currently little more than an outline, a placeholder. It's a work in progress, to be completed when sleep is less attractive. =P

Dynamic vs Static

Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.

Some shops may be "static", but their contents may still be controlled by progress in story mode.

TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.

Weapons

Dynamic.

Colony shop has anything up to a line determined by story mode progress (something like 'chapter' number of stars; I don't remember where I heard this to look it up again immediately); other worlds have contents that cluster nearer this line.

Which weapons won't you find? (Crea, gags...)

Discs

Static. See PA Disks (too lazy for link atm =/) more or less.

Armor

Dynamic.

Units

Dynamic.

What sorts of units? (Magic, Stamina, etc)

Items

Partially dynamic.

Details on dynamic and static portions...

Colony Exclusives

Static.

  • PM Goods
  • Makeovers

Do these warrant mention here, or do they only go on Colony Shops to be explained there instead?

Clothes

Static.

I have no idea what the pokeballs next to some clothing items mean... o_O

Parts

Static.

Teh pokeballs again.

Upgrades

Static.

Theory: min/max depends on wpn (type) & its rank.

Tested (only PP atm):

TECH-mags - C/B/A-rank: +11 PP; S-rank: +11-12 PP