Difference between revisions of "Partner machines"

From PSU Cyril Wiki
Jump to: navigation, search
m (Recommended Diets)
(Reverted edits by The.Wraith (Talk); changed back to last version by Beatrixkiddo >> This is for online, not offline)
Line 101: Line 101:
  
 
; Ranged
 
; Ranged
: Quick: 9★ Freeze, Burn, or Stun [[EX Traps]]. ''Only available in the Ambition of the Illuminus expansion pack.'' EX-Traps adds 10★ on offline mode.
+
: Quick: 9★ Freeze, Burn, or Stun [[EX Traps]]. ''Only available in the Ambition of the Illuminus expansion pack.''
 
: Quick: 5★ [[Traps]].
 
: Quick: 5★ [[Traps]].
 
: Cheap: 2★ [[Traps]].
 
: Cheap: 2★ [[Traps]].
  
 
; Technic
 
; Technic
: Quick: 6★ "Debuff" [[Photon Arts|photon art]] disks - Jellen, Zalure or Zoldeel. Megid adds 5★ on offline mode it is priced 450m.
+
: Quick: 6★ "Debuff" [[Photon Arts|photon art]] disks - Jellen, Zalure or Zoldeel.
 
: Cheap: Starting TECHNIC [[weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each).
 
: Cheap: Starting TECHNIC [[weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each).
  

Revision as of 18:23, 31 January 2008

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


This article describes partner machines as known in Network Mode. For information more specific to Story and Extra Modes, see partner machines (offline).

Description

Partner machines, often abbreviated as PMs, are pet robots, and can be found in the player's room. In Network Mode, players are able to choose and change their PM's names.

PMs have several functions, including:

Statistics

Stat Name Effect
Striking Used in synthesizing Striking weapons.
Ranged Used in synthesizing Ranged weapons.
TECH Used in synthesizing TECHNIC weapons.
Armor Used in synthesizing line shields.
Production Level The sum of the four stats above, caps at 100.
PM evolution occurs as this rises.
Battle Stat (B St.) A PM's efficiency in combat, caps at 200.
A requirement for EX Evolution Devices.

B St.

B St. is raised through the completion of missions with the partner machine in the team. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:

Completion Rank  % of a B St. level raised
S 24%
A ~15%
B ~10%
C ~5%

Production Level and components

Striking, Ranged, TECH and Armor are raised through the use of the "Give Item" function available by speaking to your partner machine. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:

  • If you feed a PM one item, its "fed" count raises by 1.
  • Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
  • If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.

Partner machines will not accept Synthesis boards, Grinders or Presents.

When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.

The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched.

Partner machine evolutions

File:PMs.jpg

Stage Prod. Lv. Name Appearance Prev. Model Req. Stats
1 0-19 GH 101 Red Orb - -
2 20-49 GH 201 Blue Orb with arms GH 101 Striking ≥ 10
GH 202 Green Orb with arms GH 101 Striking < 10
3 50-79 GH 301 Dragon GH 201 Striking ≥ 20
GH 302 Cat GH 201 Striking < 20
GH 303 Angel GH 202 TECH < 20
GH 304 Bird GH 202 TECH ≥ 20
4 80-100 GH 410 Maid (Swords) GH 301 Striking ≥ 30
GH 420 Gypsy (Claws) GH 301
GH 302
Striking < 30
Ranged < 30
GH 430 Farm Girl (Handguns) GH 302
GH 303
Ranged ≥ 30
GH 440 Tomboy (Shotguns) GH 303
GH 304
Ranged < 30
TECH < 30
GH 450 Magician (Rods) GH 304 Technic ≥ 30

Recommended Diets

Striking
Quick: Fruit Juice (5★ synthesizable) and Striking weapons (1:3 ratio).
Cheap: Monomates and 1★ Striking weapons (1:1 ratio).
Ranged
Quick: 9★ Freeze, Burn, or Stun EX Traps. Only available in the Ambition of the Illuminus expansion pack.
Quick: 5★ Traps.
Cheap: 2★ Traps.
Technic
Quick: 6★ "Debuff" photon art disks - Jellen, Zalure or Zoldeel.
Cheap: Starting TECHNIC weapons (create new characters) and Dimates (6:1 ratio) or 1★ TECHNIC disks - Foie, Diga, Barta or Zonde (500m each).
Armor
Quick: 6★ CAST Swimsuits (2500m each).
Quick: 10★ Vatavara Boots (2000m each). Only available in the Ambition of the Illuminus expansion pack.
Quick: 10★ Kouze Shoes (2000m each). Only available in the Ambition of the Illuminus expansion pack.
Cheap: 1★ CAST Parts (create new characters) or 1★ units (400m each).
Battle-usable rush (impure)
Monomates to L80 (GH 410).

Partner machines in combat

When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.

Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner machines' Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.

As with all NPCs, only a party leader can call their battle-usable partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST.

Evolution Syn. Trend Combat Behavior Description Weapons and Photon Arts
GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta

Fourth-Stage Alternate PMs

There are currently 26 PM evolutions linked to partner machine upgrade devices. For example, using a PM Device GH411 on a GH 410 will evolve the PM into the corresponding evolution. Details about GH 305~7 and GH 461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.

Partner machine details

Series Evolution Syn. Trend Combat behavior[1] Description Weapons and photon arts Extra unit[2]
41x GH 410 Striking Near owner.
Sticks to owner.
Always stays near owner, good with 2-handed swords. Hanzo (7★ GRM Sword) Spinning Break,
Sharp Twins (8★ GRM Twin Saber) Assault Crush,
Wandra (1★ Yohmei Wand) Resta
Unconfirmed
GH 411 Striking Near owner.
Sticks to owner.
Fiercely loyal, she never leaves her owner's side. Calibur (5★ GRM Sword) Tornado Break,
Death Dancer (7★ GRM Twin Saber) Splendor Crush,
Starra (2★ Yohmei Wand) Resta
Tero / HP Restore
GH 412 Striking Independent.
Autonomous.
Fights and explores the battlefield to her heart's content. Rapier (8★ GRM Saber) Rising Strike,
Hanzo (7★ GRM Sword) Spinning Break,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 413 Striking With group.
Stays with group.
Brave... as long as she's with everyone else. Survivor (6★ GRM Dagger) Shunbu Shouren-zan,
Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan,
Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan,
Scepter (4★ GRM Wand) Resta
Unconfirmed
GH 414 Striking Front lines.
Front lines.
She runs at enemies, and if that doesn't work, tries again. Double Saber (7★ GRM Double Saber) Tornado Dance,
Sweet Death (10★ GRM Double Saber) Gravity Dance,
Batnara (3★ Yohmei Wand) Resta
Hegel Attacker
42x GH 420 Striking Independent.
Autonomous.
Wanders around the battle and attacks enemies with claws. Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga,
Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan,
Batnara (3★ Yohmei Wand) Resta
Unconfirmed
GH 421 Striking Support.
Support.
Attacks with claws, and heals friends with items. Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga,
Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga,
Starra (2★ Yohmei wand) Resta
Tero / HP Restore
GH 422 Striking Front lines.
Front lines.
A plucky fighter who beats down foes with an iron fist. Gudda Breba (7★ Tenora Fists) Bogga Danga,
Gudda Godda (8★ Tenora Fists) Bogga Zubba,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 423 Striking With group.
Stays with group.
Team player who speaks softly and carries a big spear. Halbenata (5★ Yohmei Spear) Dus Daggas,
Berdys (6★ GRM Spear) Dus Majarra,
Mukfet (8★ Tenora Spear) Dus Robado,
Misaki (7★ Yohmei Claw) Senten Kanzan-ga,
Baton (3★ GRM Wand) Resta
Unconfirmed
GH 424 Striking Independent.
Autonomous.
She'll be someplace in battle, fighting using her axe. Ank Barde (8★ Tenora Axe) Anga Dugrega,
Ank Tomho (7★ Tenora Axe) Anga Jabroga,
Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda,
Batnara (3★ Yohmei Wand) Resta
Rafal Attacker
43x GH 430 Firearms With group.
Stays with group.
Team player who enjoys working with her owner. Burst (8★ GRM Rifle) Frozen Shot,
Beamgun (7★ GRM Handgun) Frozen Hit,
Septara (4★ Yohmei Wand) Resta
Unconfirmed
GH 431 Firearms Near owner.
Sticks to owner.
Follows her owner, close. Stops only to shoot enemies. Falchion (6★ GRM Saber) Rising Strike,
Raygun (8★ GRM Handgun) Mayalee Hit,
Assassin (7★ GRM Rifle) Dark Shot,
Septara (4★ Yohmei Wand) Resta
Tero / HP Restore
GH 432 Firearms Cover fire.
Cover fire.
Lays down cover stop enemies from hurting her owner. Buster (3★ GRM Saber) Rising strike,
Cubo Dunga (8★ Tenora Crossbow) Yak Maga,
Bulletmaster(7★ GRM Twin Handguns) Twin Rising,
Septara (4★ Yohmei Wand) Resta
Sturm Buster
GH 433 Firearms With group.
Stays with group.
Helps the team by mowing foes down with her machinegun. Meteor Cannon (10★ GRM Laser) Frozen Prism,
Battlestopper (12★ GRM Twin Handguns) Twin Freeze,
Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee,
Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial,
Unconfirmed
GH 434 Firearms Support.
Support.
A born sniper, accurate with her gun and healing. Saiyuhoh (4★ Yohmei Rifle) Rising Shot,
Burzaihoh (5★ Yohmei Rifle) Plasma Shot,
Falgohoh (6★ Yohmei Rifle) Burning Shot,
Killer Elite (12★ GRM Rifle) Mayalee Shot,
Blackbull (10★ GRM Rifle) Unconfirmed photon art[3],
W'ganba (3★ Tenora Wand) Resta
Blitz Attacker
44x GH 440 Firearms Calculating.
Front lines.
Uses a shotgun to attack enemies with wild abandon. Shigga Boma (7★ Tenora Shotgun) Barata Inga,
Evil Twins (8★ GRM Twin Handgun) Twin Plasma,
Canara (5★ Yohmei Wand) Resta
Unconfirmed
GH 441 Firearms Independent.
Autonomous.
A loose cannon, but still useful. Partizan (4★ GRM Spear) Dus Daggas,
Shigga Brada (8★ Tenora Shotgun) Barada Chamga,
Bulletmaster (7★ GRM Twin Handguns) Twin Grav,
Canara (5★ Yohmei Wand) Resta
Tero / HP Restore
GH 442 Firearms Cover fire.
Cover fire.
Backs up her owner by riddling enemies with bullets. Pike (2★ GRM Spear) Dus Daggas,
Hirokteri (10★ Yohmei Bow) Masei-sou,
Bulletmaster (7★ GRM Twin Handguns) Twin Rising,
Batnara (3★ Yohmei Wand) Resta
Sturm Buster
GH 443 Firearms Near owner.
Sticks to owner.
Hides her ID with sunglasses and her huge weapon. Laser Cannon (7★ GRM Laser) Burning Prism,
Thunder Cannon (9★ GRM Laser) Plasma Prism,
Needle Cannon (11★ GRM Laser) Frozen Prism,
Crozier (6★ GRM Wand) Resta
Unconfirmed
GH 444 Firearms Support.
Support.
Holds a big weapon, but better at support than combat. Gur Bazga (10★ Tenora Grenade) Boma Yoga,
Gur Nedac (8★ Kubara Grenade) Boma Riga,
Laser Cannon (7★ GRM Laser) Dark Prism,
Maser Cannon (8★ GRM Laser) Plasma Prism,
Slyrod (4★ Yohmei Rod) Resta
Grom Attacker
45x GH 450 TECHNIC Support.
Cover fire.
Heals owner and attacks enemies.
TECHNICs: Atk/Heal
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta,
Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta,
Crozara (6★ Yohmei Wand) Resta
Unconfirmed
GH 451 TECHNIC Independent.
Autonomous.
The self-proclaimed Ice Queen.
TECHNICs: Ice
Majimra (9★ Yohmei Wand) Barta, Gibarta,
Cometara (7★ Yohmei Wand) Rabarta, Resta,
Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta
Tero / HP Restore
GH 452 TECHNIC Support.
Support.
A pacifist, but get her angry...
TECHNICs: LTNG/support
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta,
Majimra (9★ Yohmei Wand) Zonde, Zodial,
Batnara (3★ Yohmei Wand) Resta and Rentis
Sturm Buster
GH 453 Firearms Cover fire.
Cover fire.
Backs up her owner with throwing blades. Kikami (7★ Yohmei Card) Masei-shiki,
Mayrod (8★ Yohmei Rod) Rafoie, Gizonde,
Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis,
Crozara (6★ Tenora Wand) Resta
Unconfirmed
GH 454 TECHNIC Near owner.
Sticks to owner.
Helps her owner with healing and fighting.
TECHNICs: Support
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta,
Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel,
W'gasep (4★ Tenora Wand) Resta
Meteor Attacker
  1. The combat behavior for the GH 440 and GH 450 differs between the PM's status description and the PM Evolution Device's description.
  2. The GH 4x0 and GH 4x3 series are equipped with either a stamina unit or no extra unit. The GH 4x0 and GH 4x3 series have no SUVs, no aura effects, no auto recovery and NPCs ignore PP. This eliminates every extra unit except stamina units.
  3. The GH 434's Blackbull is linked to an unreleased rifle bullet which causes stun.

Unavailable partner machines

Series Evolution Syn. Trend Combat behavior Description Weapons and photon arts Extra unit
46x GH 461 Striking Independent.
Autonomous.
Flighty and willful,
but deadly with
blades in each hand.
 ?  ?
GH 462 Striking Front lines.
Front lines.
Runs around like a
kid at the beach...
with twin daggers.
 ?  ?
GH 463 Striking Near owner.
Sticks to owner.
Can't stand to be
far from her owner
for too long.
 ?  ?
GH 464 TECHNIC Front lines.
Front lines.
A young girl, uses
both light and dark.
TECHNICs: ATK/Buff
 ?  ?
GH 465 Firearms Cover fire.
Cover fire.
Protects her owner
with twin handguns.
 ?  ?
47x GH 470  ? Support.
Support.
 ? Kohibumiteri (10★ Kubara Bow) Masei-sou,
Helixen (2★ GRM Rod) Razonde, Rafoie, Resta,
(Rabbit Wand) (?★ ? Rod) Foie, Diga, Barta, Megid,
Magical Wand (9★ Kubara Wand) Resta, Giresta,
(Lapia Fluge)
48x GH 480 Firearms Near owner.
Sticks to owner.
 ? Bouquet (5★ Kubara Saber) Spinning Strike,
Gekitsnata (10★ Yohmei Spear) Dus Majarra,
Burst (8★ GRM Rifle) ?,
Crozara (6★ Yohmei Wand) Resta, Giresta,
(Paradis Cataracte)
49x GH 490  ?  ?  ?  ?  ?

Feeding chart

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods /
PA Fragments
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +15 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
TECHNIC -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -?? -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +23 +25 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
TECHNIC -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
TECHNIC +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune