Difference between revisions of "Partner machines"
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− | This article describes | + | {{Clean-up}} |
+ | |||
+ | This article describes partner machines as known in [[Network Mode]]. For information more specific to Story and Extra Modes, see [[partner machines (offline)]]. | ||
==Description== | ==Description== | ||
− | + | Partner machines, often abbreviated as PMs, are pet robots, and can be found in the [[My Room|player's room]]. In [[Network Mode]], players are able to choose and change their PM's names. | |
PMs have several functions, including: | PMs have several functions, including: | ||
− | * Item | + | * Item storage (300 stacks of items). |
* [[Item synthesis]]. | * [[Item synthesis]]. | ||
− | * | + | * [[Player shops|Player shop]] cashier. |
− | + | * [[Partner character]] (fourth-stage only). | |
==Statistics== | ==Statistics== | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! Stat Name || Effect | ! Stat Name || Effect | ||
|- | |- | ||
− | | Striking || Used in synthesizing Striking [[ | + | | Striking || Used in synthesizing Striking [[weapons]]. |
|- | |- | ||
− | | Ranged || Used in synthesizing Ranged [[ | + | | Ranged || Used in synthesizing Ranged [[weapons]]. |
|- | |- | ||
− | | TECH || Used in synthesizing TECHNIC [[ | + | | TECH || Used in synthesizing TECHNIC [[weapons]]. |
|- | |- | ||
− | | Armor || Used in synthesizing [[ | + | | Armor || Used in synthesizing [[line shields]]. |
|- | |- | ||
− | | Production Level || The sum of the four stats above, caps at 100.<br>PM evolution occurs as this rises. | + | | Production Level || The sum of the four stats above, caps at 100. <br>PM evolution occurs as this rises. |
|- | |- | ||
− | | Battle Stat (B St.) || A PM's efficiency in combat, caps at | + | | Battle Stat (B St.) || A PM's efficiency in combat, caps at 200. <br>A requirement for EX Evolution Devices. |
|} | |} | ||
===B St.=== | ===B St.=== | ||
− | B St. is raised through the completion of missions with the | + | B St. is raised through the completion of missions with the partner machine in the [[Teams|team]]. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission: |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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===Production Level and components=== | ===Production Level and components=== | ||
− | Striking, Ranged, TECH and Armor | + | Striking, Ranged, TECH and Armor are raised through the use of the "Give Item" function available by speaking to your partner machine. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints: |
* If you feed a PM one item, its "fed" count raises by 1. | * If you feed a PM one item, its "fed" count raises by 1. | ||
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* If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0. | * If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0. | ||
− | Partner | + | Partner machines will not accept [[Synthesis boards]], [[Grinders]] or [[Presents]]. |
− | When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will | + | When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will be proficient at certain forms of [[item synthesis]]: Striking, Ranged or TECHNIC [[weapons]], and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of [[line shields]]. |
− | The item | + | The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. |
− | ==Partner | + | ==Partner machine evolutions== |
[[Image:PMs.jpg]] | [[Image:PMs.jpg]] | ||
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! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats | ! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats | ||
|- | |- | ||
− | | 1 || 0-19 || GH | + | | 1 || 0-19 || GH 101 || [http://www.psupedia.info/index.php?title=Image:GH101.jpg Red Orb] || - || - |
|- | |- | ||
− | | rowspan=2|2 || rowspan=2|20-49 || GH | + | | rowspan=2|2 || rowspan=2|20-49 || GH 201 || [http://www.psupedia.info/index.php?title=Image:GH-201.PNG Blue Orb with arms] || GH 101 || Striking ≥ 10 |
|- | |- | ||
− | | GH | + | | GH 202 || [http://www.psupedia.info/index.php?title=Image:GH-202.jpg Green Orb with arms] || GH 101 || Striking < 10 |
|- | |- | ||
− | | rowspan=4|3 || rowspan=4|50-79 || GH | + | | rowspan=4|3 || rowspan=4|50-79 || GH 301 || [http://www.psupedia.info/index.php?title=Image:GH301.jpg Dragon] || GH 201 || Striking ≥ 20 |
|- | |- | ||
− | | GH | + | | GH 302 || [http://www.psupedia.info/index.php?title=Image:GH302.jpg Cat] || GH 201 || Striking < 20 |
|- | |- | ||
− | | GH | + | | GH 303 || [http://www.psupedia.info/index.php?title=Image:GH303.jpg Angel] || GH 202 || TECH < 20 |
|- | |- | ||
− | | GH | + | | GH 304 || [http://www.psupedia.info/index.php?title=Image:GH304.jpg Bird] || GH 202 || TECH ≥ 20 |
|- | |- | ||
− | | rowspan=5|4 || rowspan=5|80-100 || GH | + | | rowspan=5|4 || rowspan=5|80-100 || GH 410 || [http://www.psupedia.info/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH 301 || Striking ≥ 30 |
|- | |- | ||
− | | GH | + | | GH 420 || [http://www.psupedia.info/index.php?title=Image:GH-420.JPG Gypsy] ([[Claws]]) || GH 301<br>GH 302 || Striking < 30<br>Ranged < 30 |
|- | |- | ||
− | | GH | + | | GH 430 || [http://psupedia.info/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH 302<br>GH 303 || Ranged ≥ 30 |
|- | |- | ||
− | | GH | + | | GH 440 || [http://www.psupedia.info/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH 303<br>GH 304 || Ranged < 30<br>TECH < 30 |
|- | |- | ||
− | | GH | + | | GH 450 || [http://www.psupedia.info/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH 304 || Technic ≥ 30 |
|} | |} | ||
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; Striking | ; Striking | ||
− | : Quick: Fruit Juice (5★ synthesizable) and Striking [[ | + | : Quick: Fruit Juice (5★ synthesizable) and Striking [[weapons]] (1:3 ratio). |
− | : Cheap: Monomates and 1★ Striking [[ | + | : Cheap: Monomates and 1★ Striking [[weapons]] (1:1 ratio). |
; Ranged | ; Ranged | ||
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; Technic | ; Technic | ||
− | : Quick: 6★ "Debuff" [[Photon Arts| | + | : Quick: 6★ "Debuff" [[Photon Arts|photon art]] disks - Jellen, Zalure or Zoldeel. |
− | : Cheap: Starting | + | : Cheap: Starting TECHNIC [[weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each). |
; Armor | ; Armor | ||
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; Battle-usable rush (impure) | ; Battle-usable rush (impure) | ||
− | : Monomates to L80 ( | + | : Monomates to L80 (GH 410). |
− | == Partner | + | == Partner machines in combat == |
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]], allowing them to be added to the party as with regular NPCs. | When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]], allowing them to be added to the party as with regular NPCs. | ||
− | Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner | + | Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner machines' Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. |
− | As with all NPCs, only a party leader can call their battle-usable | + | As with all NPCs, only a party leader can call their battle-usable partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the [[Photon Fortune]] of a female CAST. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Evolution !! Syn. Trend !! Combat Behavior !! | + | ! Evolution !! Syn. Trend !! Combat Behavior !!width="128"| Description !! [[Weapons]] and [[Photon Arts]] |
− | |- | + | |- style="background:#fdd" |
− | | GH | + | | [[GH 410]] || Striking || Near owner. <br/>Sticks to owner. || Always stays near owner, good with 2-handed swords. || [[Hanzo]] (7★ GRM Sword) [[Skills#Sword|Spinning Break]], <br/>[[Sharp Twins]] (8★ GRM Twin Saber) [[Skills#Saber|Assault Crush]], <br/>[[Wandra]] (1★ Yohmei Wand) [[Resta]] |
− | |- | + | |
− | | GH | + | |- style="background:#ddf" |
− | + | | [[GH 420]] || Striking || Independent. <br/>Autonomous. || Wanders around the battle and attacks enemies with claws. || [[Ga-Misaki]] (8★ Yohmei Claw) [[Skills#Claw|Senten Kanzan-ga]], <br/>[[Shintsuki-zashi]] (7★ Yohmei Twin Dagger) [[Skills#Twin_daggers|Hishou Jinren-zan]], <br/>[[Batnara]] (3★ Yohmei Wand) [[Resta]] | |
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+ | |- style="background:#bff" | ||
+ | | [[GH 430]] || Firearms || With group. <br/>Stays with group. || Team player who enjoys working with her owner. || [[Burst]] (8★ GRM Rifle) [[Bullets|Frozen Shot]], <br/>[[Beamgun]] (7★ GRM Handgun) [[Bullets|Frozen Hit]], <br/>[[Septara]] (4★ Yohmei Wand) [[Resta]] | ||
− | | | + | |- style="background:#dfd" |
+ | | [[GH 440]] || Firearms || Calculating. <br/>Front lines. || Uses a shotgun to attack enemies with wild abandon. || [[Shigga Boma]] (7★ Tenora Shotgun) [[Bullets|Barata Inga]], <br/>[[Evil Twins]] (8★ GRM Twin Handgun) [[Bullets|Twin Plasma]], <br/>[[Canara]] (5★ Yohmei Wand) [[Resta]] | ||
− | = | + | |- style="background:#fdf" |
+ | | [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. <br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], <br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] | ||
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− | + | |} | |
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== Fourth-Stage Alternate PMs == | == Fourth-Stage Alternate PMs == | ||
− | There are currently | + | There are currently 26 PM evolutions linked to partner machine upgrade devices. For example, using a [[PM Device GH411]] on a GH 410 will evolve the PM into the corresponding evolution. Details about GH 305~7 and GH 461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want. |
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{| align="center" | {| align="center" | ||
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| [[Image:451-454.jpg|thumb|[[GH-45x series]]]] | | [[Image:451-454.jpg|thumb|[[GH-45x series]]]] | ||
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]] | | [[Image:461-465.jpg|thumb|[[GH-46x series]]]] | ||
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! Series !! Evolution !! Syn. Trend !! Combat Behavior<ref>The | + | ! Series !! Evolution !! Syn. Trend !! Combat Behavior<ref>The combat behavior for the GH 440 and GH 450 differs between the PM's status description and the PM Evolution Device's description. </ref> !!width="128"| Description !! [[Weapons]] and [[Photon Arts]] !! [[Units#Extra_units|Extra unit]]<ref>The GH 4x0 and GH 4x3 series are equipped with either a stamina unit or no extra unit. The GH 4x0 and GH 4x3 series have no [[SUV]]s, no aura effects, no [[auto recovery]] and NPCs ignore PP. This eliminates every extra unit except stamina units.</ref> |
|- style="background:#fdd" | |- style="background:#fdd" | ||
| rowspan=5 | 41x | | rowspan=5 | 41x | ||
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| [[GH 433]] || Firearms || With group. <br/>Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ GRM Laser) [[Bullets|Frozen Prism]], <br/>[[Battlestopper]] (12★ GRM Twin Handguns) [[Bullets|Twin Freeze]], <br/>[[Arb Rega]] (6★ Tenora Twin Handguns) [[Bullets|Twin Mayalee]], <br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], || Unconfirmed | | [[GH 433]] || Firearms || With group. <br/>Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ GRM Laser) [[Bullets|Frozen Prism]], <br/>[[Battlestopper]] (12★ GRM Twin Handguns) [[Bullets|Twin Freeze]], <br/>[[Arb Rega]] (6★ Tenora Twin Handguns) [[Bullets|Twin Mayalee]], <br/>[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], || Unconfirmed | ||
|- style="background:#bff" | |- style="background:#bff" | ||
− | | [[GH 434]] || Firearms || Support. <br/>Support. || A born sniper, accurate with her gun and healing. || [[Saiyuhoh]] (4★ Yohmei Rifle) [[Bullets|Rising Shot]], <br/>[[Burzaihoh ]] (5★ Yohmei Rifle) [[Bullets|Plasma Shot]], <br/>[[Falgohoh]] (6★ Yohmei Rifle) [[Bullets|Burning Shot]], <br/>[[Killer Elite]] (12★ GRM Rifle) [[Bullets|Mayalee Shot]], <br/>[[Blackbull]] (10★ GRM Rifle) Unconfirmed | + | | [[GH 434]] || Firearms || Support. <br/>Support. || A born sniper, accurate with her gun and healing. || [[Saiyuhoh]] (4★ Yohmei Rifle) [[Bullets|Rising Shot]], <br/>[[Burzaihoh ]] (5★ Yohmei Rifle) [[Bullets|Plasma Shot]], <br/>[[Falgohoh]] (6★ Yohmei Rifle) [[Bullets|Burning Shot]], <br/>[[Killer Elite]] (12★ GRM Rifle) [[Bullets|Mayalee Shot]], <br/>[[Blackbull]] (10★ GRM Rifle) Unconfirmed photon art<ref>The GH 434's [[Blackbull]] is linked to an unreleased rifle [[Bullets|bullet]] which causes [[stun]].</ref>, <br/>[[W'ganba]] (3★ Tenora Wand) [[Resta]] || [[Blitz Attacker]] |
|- style="background:#dfd" | |- style="background:#dfd" | ||
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|- style="background:#fdf" | |- style="background:#fdf" | ||
| rowspan=5 | 45x | | rowspan=5 | 45x | ||
− | | [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. | + | | [[GH 450]] || TECHNIC || Support. <br/>Cover fire. || Heals owner and attacks enemies. <br/>TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], <br/>[[Granarod]] (7★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]] || Unconfirmed |
|- style="background:#fdf" | |- style="background:#fdf" | ||
| [[GH 451]] || TECHNIC || Independent. <br/>Autonomous. || The self-proclaimed Ice Queen. <br/>TECHNICs: Ice || [[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]], <br/>[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]], <br/>[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]] || [[Tero / HP Restore]] | | [[GH 451]] || TECHNIC || Independent. <br/>Autonomous. || The self-proclaimed Ice Queen. <br/>TECHNICs: Ice || [[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]], <br/>[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]], <br/>[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]] || [[Tero / HP Restore]] | ||
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|- style="background:#fdf" | |- style="background:#fdf" | ||
| [[GH 454]] || TECHNIC || Near owner. <br/>Sticks to owner. || Helps her owner with healing and fighting. <br/>TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]], <br/>[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]], <br/>[[W'gasep]] (4★ Tenora Wand) [[Resta]] || [[Meteor Attacker]] | | [[GH 454]] || TECHNIC || Near owner. <br/>Sticks to owner. || Helps her owner with healing and fighting. <br/>TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]], <br/>[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]], <br/>[[W'gasep]] (4★ Tenora Wand) [[Resta]] || [[Meteor Attacker]] | ||
+ | |||
+ | |- style="background:#ffd" | ||
+ | | rowspan=5 | 46x | ||
+ | | [[GH 461]] || Striking || Independent. <br/>Autonomous. || Flighty and willful, <br/>but deadly with <br/>blades in each hand. || ? || ? | ||
+ | |- style="background:#ffd" | ||
+ | | [[GH 462]] || Striking || Front lines. <br/>Front lines. || Runs around like a <br/>kid at the beach... <br/>with twin daggers. || ? || ? | ||
+ | |- style="background:#ffd" | ||
+ | | [[GH 463]] || Striking || Near owner. <br/>Sticks to owner. || Can't stand to be <br/>far from her owner <br/>for too long. || ? || ? | ||
+ | |- style="background:#ffd" | ||
+ | | [[GH 464]] || TECHNIC || Front lines. <br/>Front lines. || A young girl, uses <br/> both light and dark.<br/>TECHNICs: ATK/Buff || ? || ? | ||
+ | |- style="background:#ffd" | ||
+ | | [[GH 465]] || Firearms || Cover fire. <br/>Cover fire. || Protects her owner <br/>with twin handguns. || ? || ? | ||
+ | |||
+ | |- style="background:#cff" | ||
+ | | rowspan=1 | 47x | ||
+ | | [[GH 470]] || ? || Support. <br/>Support. || ? || [[Kohibumiteri]] (10★ Kubara Bow) [[Bullets|Masei-sou]], <br/>[[Helixen]] (2★ GRM Rod) [[Razonde]], [[Rafoie]], [[Resta]], <br/>[[Rabbit Wand]] (?★ ? Rod) [[Foie]], [[Diga]], [[Barta]], [[Megid]], <br/>[[Magical Wand]] (9★ Kubara Wand) [[Resta]], [[Giresta]], || [[Lapia Fluge]] | ||
+ | |||
+ | |- style="background:#bfd" | ||
+ | | rowspan=1 | 48x | ||
+ | | [[GH 480]] || Firearms || Near owner. <br/>Sticks to owner. || ? || [[Bouquet]] (5★ Kubara Saber) [[Skills#Saber|Spinning Strike]], <br/>[[Gekitsnata]] (10★ Yohmei Spear) [[Skills#Spear|Dus Majarra]], <br/>[[Burst]] (8★ GRM Rifle) ?, <br/>[[Crozara]] (6★ Yohmei Wand) [[Resta]], [[Giresta]], || [[Paradis Cataracte]] | ||
+ | |||
+ | |- style="background:#bdf" | ||
+ | | rowspan=1 | 49x | ||
+ | | [[GH 490]] || ? || ? || ? || ? || ? | ||
+ | |||
+ | |- | ||
|} | |} | ||
+ | |||
<references/> | <references/> | ||
− | == Feeding | + | == Feeding chart == |
{| class="wikitable" | {| class="wikitable" | ||
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| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
|- | |- | ||
− | | | + | | TECHNIC || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7 |
|- | |- | ||
| rowspan=2 | [[Traps]] | | rowspan=2 | [[Traps]] | ||
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
|- | |- | ||
− | | | + | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 |
|- | |- | ||
| rowspan=2 | [[Melee Weapons]] | | rowspan=2 | [[Melee Weapons]] | ||
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | | Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 | ||
|- | |- | ||
− | | | + | | TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 |
|- | |- | ||
| rowspan=2 | [[Ranged Weapons]] | | rowspan=2 | [[Ranged Weapons]] | ||
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| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
− | | | + | | TECHNIC || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 |
|- | |- | ||
| rowspan=2 | [[Armors]] | | rowspan=2 | [[Armors]] | ||
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| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | | Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 | ||
|- | |- | ||
− | | | + | | TECHNIC || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 |
|- | |- | ||
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | | Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26 | ||
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|- | |- | ||
| rowspan=2 | [[Parts]] | | rowspan=2 | [[Parts]] | ||
− | | | + | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -?? || -6 || -6 || -7 |
|- | |- | ||
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36 | | Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36 | ||
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| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | | Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 | ||
|- | |- | ||
− | | | + | | TECHNIC || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 |
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| rowspan=2 | [[Bullet Disks]] | | rowspan=2 | [[Bullet Disks]] | ||
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| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | | Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7 | ||
|- | |- | ||
− | | | + | | TECHNIC || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39 |
|- | |- | ||
| [[Ornaments]] | | [[Ornaments]] |
Revision as of 11:55, 28 January 2008
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
This article describes partner machines as known in Network Mode. For information more specific to Story and Extra Modes, see partner machines (offline).
Contents
Description
Partner machines, often abbreviated as PMs, are pet robots, and can be found in the player's room. In Network Mode, players are able to choose and change their PM's names.
PMs have several functions, including:
- Item storage (300 stacks of items).
- Item synthesis.
- Player shop cashier.
- Partner character (fourth-stage only).
Statistics
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking weapons. |
Ranged | Used in synthesizing Ranged weapons. |
TECH | Used in synthesizing TECHNIC weapons. |
Armor | Used in synthesizing line shields. |
Production Level | The sum of the four stats above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St.) | A PM's efficiency in combat, caps at 200. A requirement for EX Evolution Devices. |
B St.
B St. is raised through the completion of missions with the partner machine in the team. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
Completion Rank | % of a B St. level raised |
---|---|
S | 24% |
A | ~15% |
B | ~10% |
C | ~5% |
Production Level and components
Striking, Ranged, TECH and Armor are raised through the use of the "Give Item" function available by speaking to your partner machine. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
Partner machines will not accept Synthesis boards, Grinders or Presents.
When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual statistics that contribute to the Production Level. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.
The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched.
Partner machine evolutions
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-19 | GH 101 | Red Orb | - | - |
2 | 20-49 | GH 201 | Blue Orb with arms | GH 101 | Striking ≥ 10 |
GH 202 | Green Orb with arms | GH 101 | Striking < 10 | ||
3 | 50-79 | GH 301 | Dragon | GH 201 | Striking ≥ 20 |
GH 302 | Cat | GH 201 | Striking < 20 | ||
GH 303 | Angel | GH 202 | TECH < 20 | ||
GH 304 | Bird | GH 202 | TECH ≥ 20 | ||
4 | 80-100 | GH 410 | Maid (Swords) | GH 301 | Striking ≥ 30 |
GH 420 | Gypsy (Claws) | GH 301 GH 302 |
Striking < 30 Ranged < 30 | ||
GH 430 | Farm Girl (Handguns) | GH 302 GH 303 |
Ranged ≥ 30 | ||
GH 440 | Tomboy (Shotguns) | GH 303 GH 304 |
Ranged < 30 TECH < 30 | ||
GH 450 | Magician (Rods) | GH 304 | Technic ≥ 30 |
Recommended Diets
- Striking
- Quick: Fruit Juice (5★ synthesizable) and Striking weapons (1:3 ratio).
- Cheap: Monomates and 1★ Striking weapons (1:1 ratio).
- Technic
- Quick: 6★ "Debuff" photon art disks - Jellen, Zalure or Zoldeel.
- Cheap: Starting TECHNIC weapons (create new characters) and Dimates (6:1 ratio) or 1★ TECHNIC disks - Foie, Diga, Barta or Zonde (500m each).
- Armor
- Quick: 6★ CAST Swimsuits (2500m each).
- Quick: 10★ Vatavara Boots (2000m each). Only available in the Ambition of the Illuminus expansion pack.
- Cheap: 1★ CAST Parts (create new characters) or 1★ units (400m each).
- Battle-usable rush (impure)
- Monomates to L80 (GH 410).
Partner machines in combat
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own Partner Card, allowing them to be added to the party as with regular NPCs.
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner machines' Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.
As with all NPCs, only a party leader can call their battle-usable partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the Photon Fortune of a female CAST.
Evolution | Syn. Trend | Combat Behavior | Description | Weapons and Photon Arts |
---|---|---|---|---|
GH 410 | Striking | Near owner. Sticks to owner. |
Always stays near owner, good with 2-handed swords. | Hanzo (7★ GRM Sword) Spinning Break, Sharp Twins (8★ GRM Twin Saber) Assault Crush, Wandra (1★ Yohmei Wand) Resta |
GH 420 | Striking | Independent. Autonomous. |
Wanders around the battle and attacks enemies with claws. | Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga, Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan, Batnara (3★ Yohmei Wand) Resta |
GH 430 | Firearms | With group. Stays with group. |
Team player who enjoys working with her owner. | Burst (8★ GRM Rifle) Frozen Shot, Beamgun (7★ GRM Handgun) Frozen Hit, Septara (4★ Yohmei Wand) Resta |
GH 440 | Firearms | Calculating. Front lines. |
Uses a shotgun to attack enemies with wild abandon. | Shigga Boma (7★ Tenora Shotgun) Barata Inga, Evil Twins (8★ GRM Twin Handgun) Twin Plasma, Canara (5★ Yohmei Wand) Resta |
GH 450 | TECHNIC | Support. Cover fire. |
Heals owner and attacks enemies. TECHNICs: Atk/Heal |
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta, Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta, Crozara (6★ Yohmei Wand) Resta |
Fourth-Stage Alternate PMs
There are currently 26 PM evolutions linked to partner machine upgrade devices. For example, using a PM Device GH411 on a GH 410 will evolve the PM into the corresponding evolution. Details about GH 305~7 and GH 461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.
Alternate PM Details
Series | Evolution | Syn. Trend | Combat Behavior[1] | Description | Weapons and Photon Arts | Extra unit[2] |
---|---|---|---|---|---|---|
41x | GH 410 | Striking | Near owner. Sticks to owner. |
Always stays near owner, good with 2-handed swords. | Hanzo (7★ GRM Sword) Spinning Break, Sharp Twins (8★ GRM Twin Saber) Assault Crush, Wandra (1★ Yohmei Wand) Resta |
Unconfirmed |
GH 411 | Striking | Near owner. Sticks to owner. |
Fiercely loyal, she never leaves her owner's side. | Calibur (5★ GRM Sword) Tornado Break, Death Dancer (7★ GRM Twin Saber) Splendor Crush, Starra (2★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH 412 | Striking | Independent. Autonomous. |
Fights and explores the battlefield to her heart's content. | Rapier (8★ GRM Saber) Rising Strike, Hanzo (7★ GRM Sword) Spinning Break, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH 413 | Striking | With group. Stays with group. |
Brave... as long as she's with everyone else. | Survivor (6★ GRM Dagger) Shunbu Shouren-zan, Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan, Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan, Scepter (4★ GRM Wand) Resta |
Unconfirmed | |
GH 414 | Striking | Front lines. Front lines. |
She runs at enemies, and if that doesn't work, tries again. | Double Saber (7★ GRM Double Saber) Tornado Dance, Sweet Death (10★ GRM Double Saber) Gravity Dance, Batnara (3★ Yohmei Wand) Resta |
Hegel Attacker | |
42x | GH 420 | Striking | Independent. Autonomous. |
Wanders around the battle and attacks enemies with claws. | Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga, Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan, Batnara (3★ Yohmei Wand) Resta |
Unconfirmed |
GH 421 | Striking | Support. Support. |
Attacks with claws, and heals friends with items. | Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga, Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga, Starra (2★ Yohmei wand) Resta |
Tero / HP Restore | |
GH 422 | Striking | Front lines. Front lines. |
A plucky fighter who beats down foes with an iron fist. | Gudda Breba (7★ Tenora Fists) Bogga Danga, Gudda Godda (8★ Tenora Fists) Bogga Zubba, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH 423 | Striking | With group. Stays with group. |
Team player who speaks softly and carries a big spear. | Halbenata (5★ Yohmei Spear) Dus Daggas, Berdys (6★ GRM Spear) Dus Majarra, Mukfet (8★ Tenora Spear) Dus Robado, Misaki (7★ Yohmei Claw) Senten Kanzan-ga, Baton (3★ GRM Wand) Resta |
Unconfirmed | |
GH 424 | Striking | Independent. Autonomous. |
She'll be someplace in battle, fighting using her axe. | Ank Barde (8★ Tenora Axe) Anga Dugrega, Ank Tomho (7★ Tenora Axe) Anga Jabroga, Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda, Batnara (3★ Yohmei Wand) Resta |
Rafal Attacker | |
43x | GH 430 | Firearms | With group. Stays with group. |
Team player who enjoys working with her owner. | Burst (8★ GRM Rifle) Frozen Shot, Beamgun (7★ GRM Handgun) Frozen Hit, Septara (4★ Yohmei Wand) Resta |
Unconfirmed |
GH 431 | Firearms | Near owner. Sticks to owner. |
Follows her owner, close. Stops only to shoot enemies. | Falchion (6★ GRM Saber) Rising Strike, Raygun (7★ GRM Handgun) Mayalee Hit, Assassin (7★ GRM Rifle) Dark Shot, Septara (4★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH 432 | Firearms | Cover fire. Cover fire. |
Lays down cover stop enemies from hurting her owner. | Buster (3★ GRM Saber) Rising strike, Cubo Dunga (8★ Tenora Crossbow) Yak Maga, Bulletmaster(7★ GRM Twin Handguns) Twin Rising, Septara (4★ Yohmei Wand) Resta |
Sturm Buster | |
GH 433 | Firearms | With group. Stays with group. |
Helps the team by mowing foes down with her machinegun. | Meteor Cannon (10★ GRM Laser) Frozen Prism, Battlestopper (12★ GRM Twin Handguns) Twin Freeze, Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee, Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial, |
Unconfirmed | |
GH 434 | Firearms | Support. Support. |
A born sniper, accurate with her gun and healing. | Saiyuhoh (4★ Yohmei Rifle) Rising Shot, Burzaihoh (5★ Yohmei Rifle) Plasma Shot, Falgohoh (6★ Yohmei Rifle) Burning Shot, Killer Elite (12★ GRM Rifle) Mayalee Shot, Blackbull (10★ GRM Rifle) Unconfirmed photon art[3], W'ganba (3★ Tenora Wand) Resta |
Blitz Attacker | |
44x | GH 440 | Firearms | Calculating. Front lines. |
Uses a shotgun to attack enemies with wild abandon. | Shigga Boma (7★ Tenora Shotgun) Barata Inga, Evil Twins (8★ GRM Twin Handgun) Twin Plasma, Canara (5★ Yohmei Wand) Resta |
Unconfirmed |
GH 441 | Firearms | Independent. Autonomous. |
A loose cannon, but still useful. | Partizan (4★ GRM Spear) Dus Daggas, Shigga Brada (8★ Tenora Shotgun) Barada Chamga, Bulletmaster (7★ GRM Twin Handguns) Twin Grav, Canara (5★ Yohmei Wand) Resta |
Tero / HP Restore | |
GH 442 | Firearms | Cover fire. Cover fire. |
Backs up her owner by riddling enemies with bullets. | Pike (2★ GRM Spear) Dus Daggas, Hirokteri (10★ Yohmei Bow) Masei-sou, Bulletmaster (7★ GRM Twin Handguns) Twin Rising, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster | |
GH 443 | Firearms | Near owner. Sticks to owner. |
Hides her ID with sunglasses and her huge weapon. | Laser Cannon (7★ GRM Laser) Burning Prism, Thunder Cannon (9★ GRM Laser) Plasma Prism, Needle Cannon (11★ GRM Laser) Frozen Prism, Crozier (6★ GRM Wand) Resta |
Unconfirmed | |
GH 444 | Firearms | Support. Support. |
Holds a big weapon, but better at support than combat. | Gur Bazga (10★ Tenora Grenade) Boma Yoga, Gur Nedac (8★ Kubara Grenade) Boma Riga, Laser Cannon (7★ GRM Laser) Dark Prism, Maser Cannon (8★ GRM Laser) Plasma Prism, Slyrod (4★ Yohmei Rod) Resta |
Grom Attacker | |
45x | GH 450 | TECHNIC | Support. Cover fire. |
Heals owner and attacks enemies. TECHNICs: Atk/Heal |
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta, Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta, Crozara (6★ Yohmei Wand) Resta |
Unconfirmed |
GH 451 | TECHNIC | Independent. Autonomous. |
The self-proclaimed Ice Queen. TECHNICs: Ice |
Majimra (9★ Yohmei Wand) Barta, Gibarta, Cometara (7★ Yohmei Wand) Rabarta, Resta, Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta |
Tero / HP Restore | |
GH 452 | TECHNIC | Support. Support. |
A pacifist, but get her angry... TECHNICs: LTNG/support |
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta, Majimra (9★ Yohmei Wand) Zonde, Zodial, Batnara (3★ Yohmei Wand) Resta and Rentis |
Sturm Buster | |
GH 453 | Firearms | Cover fire. Cover fire. |
Backs up her owner with throwing blades. | Kikami (7★ Yohmei Card) Masei-shiki, Mayrod (8★ Yohmei Rod) Rafoie, Gizonde, Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis, Crozara (6★ Tenora Wand) Resta |
Unconfirmed | |
GH 454 | TECHNIC | Near owner. Sticks to owner. |
Helps her owner with healing and fighting. TECHNICs: Support |
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta, Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel, W'gasep (4★ Tenora Wand) Resta |
Meteor Attacker | |
46x | GH 461 | Striking | Independent. Autonomous. |
Flighty and willful, but deadly with blades in each hand. |
? | ? |
GH 462 | Striking | Front lines. Front lines. |
Runs around like a kid at the beach... with twin daggers. |
? | ? | |
GH 463 | Striking | Near owner. Sticks to owner. |
Can't stand to be far from her owner for too long. |
? | ? | |
GH 464 | TECHNIC | Front lines. Front lines. |
A young girl, uses both light and dark. TECHNICs: ATK/Buff |
? | ? | |
GH 465 | Firearms | Cover fire. Cover fire. |
Protects her owner with twin handguns. |
? | ? | |
47x | GH 470 | ? | Support. Support. |
? | Kohibumiteri (10★ Kubara Bow) Masei-sou, Helixen (2★ GRM Rod) Razonde, Rafoie, Resta, Rabbit Wand (?★ ? Rod) Foie, Diga, Barta, Megid, Magical Wand (9★ Kubara Wand) Resta, Giresta, |
Lapia Fluge |
48x | GH 480 | Firearms | Near owner. Sticks to owner. |
? | Bouquet (5★ Kubara Saber) Spinning Strike, Gekitsnata (10★ Yohmei Spear) Dus Majarra, Burst (8★ GRM Rifle) ?, Crozara (6★ Yohmei Wand) Resta, Giresta, |
Paradis Cataracte |
49x | GH 490 | ? | ? | ? | ? | ? |
- ↑ The combat behavior for the GH 440 and GH 450 differs between the PM's status description and the PM Evolution Device's description.
- ↑ The GH 4x0 and GH 4x3 series are equipped with either a stamina unit or no extra unit. The GH 4x0 and GH 4x3 series have no SUVs, no aura effects, no auto recovery and NPCs ignore PP. This eliminates every extra unit except stamina units.
- ↑ The GH 434's Blackbull is linked to an unreleased rifle bullet which causes stun.
Feeding chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods / PA Fragments |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged Weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Casting Weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Armors | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -?? | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +23 | +25 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill Disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
TECHNIC | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Ornaments | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |