Difference between revisions of "TECHNICs"

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m (offline exp chart and some other info)
(Not sure if I made it better or worse lol. Someone check it out please)
 
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{{Clean-up}}
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'''Basics'''
 +
*TECHNICs (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. 
  
TECHNICs (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], [[Fortetechers]] and [[Acrotecher]]s.
+
{| Border=0 style="text-align:center" width= 250px
 +
 
 +
! colspan=2 | They can be cast by:
 +
|-
 +
| [[Forces]] || [[Guntechers]]
 +
|-
 +
| [[Wartechers]] || [[Fortetechers]]
 +
|-
 +
| [[Acrotecher|Acrotechers]] || [[Masterforces]]
 +
|}
 +
 
 +
*A character must have an appropriate weapon equipped (a [[Wands|Wand]], [[Rods|Rod]] or [[TCSMs|TCSM]]) in order to be able to cast a TECHNIC. 
 +
*Each weapon has a set number of slots used to equip TECHNICs; The [[Wand]] and [[TCSM]] each offer two slots while the [[Rod]] has four.
 +
 
 +
 
 +
'''Disks'''
 +
 
 +
*TECHNIC disks can be purchased in Weapon shops around [[Gurhal]] or bought at the [[Neudaiz]] GUARDIANS branch using [[PA Fragments]]
 +
*They are used to learn a base lv.1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes.
 +
*However, TECHNICs are considered one of the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.
  
A character must have an appropriate weapon equipped (a [[Wands|Wand]], [[Rods|Rod]] or [[TCSMs|TCSM]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICs.  The Wand offers two slots while the Rod has four.
 
  
TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]] or bought at the [[Neudaiz]] GUARDIANS branch using [[PA Fragments]], are used to learn a base lv.1 TECHNIC.  From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. However, TECHNICs are considered one of the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.
+
'''Origin'''
  
TECHNICs are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICs and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICs are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
+
*TECHNICs are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICs and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same.  
 +
*TECHNICs are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
  
 +
{| class="wikitable" style="text-align:center"
 +
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF
 +
|-
 +
| Attack cap || -- || -- || 20 || -- || 30(40) || 30(40) || -- || -- || 40(50) || -- || -- || 30(40) || -- || -- || 50
 +
|-
 +
| Assist cap || -- || -- || 20 || -- || 30 || 30 || -- || -- || 40 || -- || -- || 50 || -- || -- || 10(20)
 +
|}
 +
* [[GAS]] customization caps are listed in parentheses.
 +
 +
 
== About TECHNICs ==
 
== About TECHNICs ==
  
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The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
*'''Basic''' TECHNICs: [[Foie]] and [[Diga]] fire a single projectile, hitting a single target. [[Barta]], [[Zonde]] and [[Megid]] fire a single projectile that pierces foes without limit.  
 
*'''Basic''' TECHNICs: [[Foie]] and [[Diga]] fire a single projectile, hitting a single target. [[Barta]], [[Zonde]] and [[Megid]] fire a single projectile that pierces foes without limit.  
*'''Ra-class''' TECHNICs hit up to 3 targets (4 targets at level 31+) in an area a certain distance away from your character.
+
*'''Ra-class''' TECHNICs hit up to 3 targets (4 targets at level 31+, 5 targets at level 41+) in an area a certain distance away from your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectivly stopping a smaller foe for a short time.
+
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
  
 
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's.
 
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's.
Line 25: Line 55:
  
 
If multiple TECHNICs of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 
If multiple TECHNICs of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 
+
<!--
== Offline Experience Patterns ==
+
==Experience Patterns==
 
 
{| class="wikitable"
 
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern
 
|-
 
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]
 
|-
 
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]
 
|-
 
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]
 
|-
 
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]
 
|-
 
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]
 
|-
 
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]
 
|-
 
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]
 
|-
 
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]
 
|-
 
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]
 
|-
 
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]
 
|-
 
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]
 
|-
 
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]
 
|-
 
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]
 
|}
 
 
 
 
 
==Online Experience Patterns==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern
 
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern
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*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
 
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
 
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.
 
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.
 
+
-->
 
== List of TECHNICs ==
 
== List of TECHNICs ==
 
{| class="wikitable"
 
{| class="wikitable"
Line 100: Line 97:
 
=== Fire ===
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Foie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_foie.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Foie">フォイエ</span> || Fire || Projectile || Attacks by shooting a fireball that explodes. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Single || Long || 1*
+
|  <span title="Foie">フォイエ</span> || Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single (2 @ 41+) || Long || 1★
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" |
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
+
{| class="wikitable" style="width:100%;margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14(11)
+
| align="center" | 9/8(6) || align="center" | 12/10(8) || align="center" | 14/12(9) || align="center" | 16/14(11) || align="center" | 19(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 || align="center" | 271-280
+
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 || align="center" | 271-280 || align="center" | 282-300
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 || align="center" | Burn Lv4
+
| align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rafoie.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Ra Foie">ラ・フォイエ</span> || Fire || Blast || Attacks enemies in front of the user with a powerful flame. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
|  <span title="Ra Foie">ラ・フォイエ</span> || Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 1500 || Area (3)/(4 @ 31+) || Medium || 2★
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | 28(22)
+
| align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28/24(19) || align="center" | 33/28(22) || align="center" | 38(25)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 || align="center" | 171-180
+
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 || align="center" | 171-180 || align="center" | 181-190
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | [[Burn]] LV1 || align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damfoie.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Damu Foie">ダム・フォイエ</span> || Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
+
|  <span title="Damu Foie">ダム・フォイエ</span> || Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4000 || Area (small) || Short || 3★
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) || align="center" | (17)
+
| align="center" | 10/9(7) || align="center" | 14/12(9) || align="center" | 21/18(14) || align="center" | 26/22(17) || align="center" | 31(20)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gifoie.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Gi Foie">ギ・フォイエ</span> || Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
+
|  <span title="Gi Foie">ギ・フォイエ</span> || Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 12000 || Area (medium) || Self || 4★
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 24/20(16) || align="center" | 31/26(20) || align="center" | 38/32(25) || align="center" | 45/38(30) || align="center" | 52(35)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
+
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 161-170 || align="center" | 172-190
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv3
+
| align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_shifta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Agutaaru">アグタール</span> || Fire || Field || Supports allies by boosting attack power for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Agutaaru">アグタール</span> || Fire || Field || Supports allies by boosting attack power for a set period of time. || 9000 || Area (medium) || Self || 6★
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min || align="center" | 6 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | [[Boost ATP]] LV1 (+11%) || align="center" | [[Boost ATP]] LV2 (+15%) || align="center" | [[Boost ATP]] LV3 (+19%) || align="center" | [[Boost ATP]] LV4 (+23%) || align="center" | [[Boost ATP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_jellen.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  <span title="Agudiiru">アグディール</span> || Fire || Field || Reduces enemy attack power for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Agudiiru">アグディール</span> || Fire || Field || Reduces enemy attack power for a set period of time. || 6000 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;"|
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min || align="center" | 150 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | [[Lower ATP]] LV1  (-11%) || align="center" | [[Lower ATP]] LV2  (-15%) || align="center" | [[Lower ATP]] LV3  (-19%) || align="center" | [[Lower ATP]] LV4  (-23%) || align="center" | [[Lower ATP]] LV5  (-27%)
 
|-
 
|-
 
|}
 
|}
Line 230: Line 227:
 
=== Ice ===
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Barta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_barta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Baata">バータ</span> || Ice || Ground Projectile || Attacks enemies with a projectile of ice. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
+
|  <span title="Baata">バータ</span> || Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 500 || Line || Long || 1★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
+
| align="center" | 12/10(8) || align="center" | 15/13(10) || align="center" | 19/16(12) || align="center" | 22/19(15) || align="center" | 26(17)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 2
+
| align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rabarta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Ra Baata">ラ・バータ</span> || Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
|  <span title="Ra Baata">ラ・バータ</span> || Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 1500 || Area (3)/(4 @ 31+) || Medium || 2★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28/24(19) || align="center" | 33/28(22) || align="center" | 38(25)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170 || align="center" | 171-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
+
| align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dambarta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Damu Baata">ダム・バータ</span> || Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
+
|  <span title="Damu Baata">ダム・バータ</span> || Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4000 || Area (small) || Short || 3★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) || align="center" | (16)
+
| align="center" | 9/8(6) || align="center" | 14/12(9) || align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28(19)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv4
+
| align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gibarta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Gi Baata">ギ・バータ</span> || Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
+
|  <span title="Gi Baata">ギ・バータ</span> || Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 12000 || Area (medium) || Self || 4★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 24/20(16) || align="center" | 31/26(20) || align="center" | 38/32(25) || align="center" | 45/38(30) || align="center" | 52(35)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
+
| align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Deband (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_deband.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Defupaaru">デフパール</span> || Ice || Field || Supports allies by boosting defense for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Defupaaru">デフパール</span> || Ice || Field || Supports allies by boosting defense for a set period of time. || 9000 || Area (medium) || Self || 6★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min || align="center" | 6 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | [[Boost DFP]] LV1 (+11%) || align="center" | [[Boost DFP]] LV2 (+15%) || align="center" | [[Boost DFP]] LV3 (+19%) || align="center" | [[Boost DFP]] LV4 (+23%) || align="center" | [[Boost DFP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zalure.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
|  <span title="Defudiiru">デフディール</span> || Ice || Field || Supports allies by reducing enemy defense for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Defudiiru">デフディール</span> || Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 6000 || Area (medium) || Self || 6★
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min || align="center" | 150 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | [[Lower DFP]] LV1  (-11%) || align="center" | [[Lower DFP]] LV2  (-15%) || align="center" | [[Lower DFP]] LV3  (-19%) || align="center" | [[Lower DFP]] LV4  (-23%) || align="center" | [[Lower DFP]] LV5  (-27%)
 
|-
 
|-
 
|}
 
|}
Line 360: Line 357:
 
=== Lightning ===
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zonde.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
+
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 500 || Line || Long || 1★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zonde]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Zonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) || align="center" | (15)
+
| align="center" | 12/10(8) || align="center" | 15/13(10) || align="center" | 19/16(12) || align="center" | 22/19(15) || align="center" | 26(17)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv2
+
| align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_razonde.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks with a lightning strike that damages enemies. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
|  <span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks with a lightning strike that damages enemies. || 1500 || Area (3)/(4 @ 31+) || Medium || 2★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Razonde]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Razonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28/24(19) || align="center" | 33/28(22) || align="center" | 38(25)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 || align="center" | 166-175
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 || align="center" | 166-175 || align="center" | 176-185
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gizonde.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
+
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 12000 || Area (medium) || Self || 4★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Gizonde]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Gizonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 24/20(16) || align="center" | 31/26(20) || align="center" | 38/30(25) || align="center" | 45/38(30) || align="center" | 52(35)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_noszonde.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Area (small) || Long || <span style="color: red;">5*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 50 [[PA Fragment|PAF]] || Area (small) || Long || 5★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Noszonde]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Noszonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) || align="center" | (48)
+
| align="center" | 36/30(24) || align="center" | 40/34(27) || align="center" | 45/38(30) || align="center" | 50/42(33) || align="center" | 55(36)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 || align="center" | 181-190
+
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 || align="center" | 181-190 || align="center" | 193-220
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zodial.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 9000 || Area (medium) || Self || 6★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zodial]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Zodial]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min || align="center" | 6 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | [[Boost ATA/EVP]] LV1 (+11%) || align="center" | [[Boost ATA/EVP]] LV2 (+15%) || align="center" | [[Boost ATA/EVP]] LV3 (+19%) || align="center" | [[Boost ATA/EVP]] LV4 (+23%) || align="center" | [[Boost ATA/EVP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zoldeel.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 6000 || Area (medium) || Self || 6★
 
|-
 
|-
 
| style="background-color:#ffff32;" align="center" | [[Zoldeel]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffff32;" align="center" | [[Zoldeel]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min(?)
+
| align="center" | 30 sec || align="center" |  1 min || align="center" | 90 sec || align="center" | 2 min || align="center" | 150 sec
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% || align="center" | Lv4 -25%
+
| align="center" | [[Lower ATA/EVP]] LV1 (-11%) || align="center" | [[Lower ATA/EVP]] LV2 (-15%) || align="center" | [[Lower ATA/EVP]] LV3 (-19%) || align="center" | [[Lower ATA/EVP]] LV4 (-23%) || align="center" | [[Lower ATA/EVP]] LV5 (-27%)
 
|-
 
|-
 
|}
 
|}
Line 490: Line 487:
 
=== Ground ===
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Diga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_diga.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || <span style="color: red;">500</span>/<span style="color: blue;">450</span> || Single || Long || 1*
+
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 500 || Single (2 @ 41+) || Long || 1★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Diga]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Diga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | (11)
+
| align="center" | 9/8(6) || align="center" | 12/10(8) || align="center" | 14/12(9) || align="center" | 16/14(11) || align="center" | 19(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 || align="center" | 281-290
+
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 || align="center" | 281-290 || align="center" | 292-310
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 || align="center" | Silence Lv4
+
| align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_radiga.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || 2*
+
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 1500 || Area (3)/(4 @ 31+) || Medium || 2★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Radiga]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Radiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28/24(19) || align="center" | 33/28(22) || align="center" | 38(25)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 || align="center" | 181-190
+
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 || align="center" | 181-190 || align="center" | 191-200
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | [[Poison]] LV1 || align="center" | [[Poison]] LV2 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damdiga.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
+
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4000 || Area (small) || Short || 3★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Damdiga]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Damdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) || align="center" | (16)
+
| align="center" | 10/9(7) || align="center" | 14/12(9) || align="center" | 21/18(14) || align="center" | 25/21(16) || align="center" | 28(19)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv4
+
| align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV4 || align="center" | [[Poison]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gidiga.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self  || <span style="color: red;">4*</span>/<span style="color: blue;">5*</span>
+
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 12000 || Area (medium) || Self  || 4★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Gidiga]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Gidiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
+
| align="center" | 24/20(16) || align="center" | 31/26(20) || align="center" | 38/32(25) || align="center" | 45/38(30) || align="center" | 52(35)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 161-170
+
| align="center" | 151-160 || align="center" | 161-170 || align="center" | 171-180 || align="center" | 181-190 || align="center" | 192-210
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosdiga.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Single || Long || <span style="color: red;">?*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 75 [[PA Fragment|PAF]] || Single || Long || 5★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Nosdiga]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Nosdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 || align="center" | (40)
+
| align="center" | 24/20(16) || align="center" | 31/26(20) || align="center" | 38/32(25) || align="center" | 45/38(30) || align="center" | 52(35)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 || align="center" | 171-180
+
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 || align="center" | 171-180 || align="center" | 181-190
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
+
| align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dizas.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
+
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || 1000 [[RSD Trading Station|AMP]] || Area (small) || Self || 6★
 
|-
 
|-
 
| style="background-color:#ff8c00;" align="center" | [[Dizas]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8c00;" align="center" | [[Dizas]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| style="font-weight: bold;text-align: center;" | No. Blocks
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | [[Cut phys. dam.]] LV2 || align="center" | [[Cut phys. dam.]] LV3 || align="center" | [[Cut phys. dam.]] LV4 || align="center" | [[Cut phys. dam.]] LV5 || align="center" | [[Cut phys. dam.]] LV6
 
|-
 
|-
 
|}
 
|}
 
|-
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
! colspan="9" style="background-color:#ffcdb4;" |
 +
 
=== Light ===
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Resta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_resta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || <span style="color: red;">800</span>/<span style="color: blue;">1200</span> || Area (medium) || Self || 1*
+
|  <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || 800 || Area (medium) || Self || 1★
 
|-
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Resta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffcdb4;" align="center" | [[Resta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) || align="center" | (45)
+
| align="center" | 36/30(24) || align="center" | 48/40(32) || align="center" | 50(40) || align="center" | 45(36) || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_giresta.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span> || Area (medium) || Self || <span style="color: red;">8*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || 90 [[PA Fragment|PAF]] || Area (medium) || Self || 8★
 
|-
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Giresta]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffcdb4;" align="center" | [[Giresta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) || align="center" | 70
+
| align="center" | 48/40(32) || align="center" | 60/50(40) || align="center" | 60(48) || align="center" | 70(56) || align="center" | 80
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 || align="center" | HP Recovery Lv3
+
| align="center" | [[Auto recovery]] LV1 || align="center" | [[Auto recovery]] LV2 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_reverser.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Rejene">レジェネ</span> || Light || Field || Cures any status abnormalities. || <span style="color: red;">1000</span>/<span style="color: blue;">3000</span> || Area (medium) || Self || 2*
+
|  <span title="Rejene">レジェネ</span> || Light || Field || Cures any status abnormalities. || 1000 || Area (medium) || Self || 2★
 
|-
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Reverser]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffcdb4;" align="center" | [[Reverser]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14
+
| align="center" | 9/8(6) || align="center" | 12/10(8) || align="center" | 12(9) || align="center" | 14(11) || align="center" | 16
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_regrant.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || <span style="color: red;">90[[PA Fragment|PAF]]</span>/<span style="color: blue;">14000</span> || Area (large) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">4*</span>
+
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || 90[[PA Fragment|PAF]] || Area (large) || Self || 7★
 
|-
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Regrant]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ffcdb4;" align="center" | [[Regrant]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9) || align="center" | (12)
+
| align="center" | 7/6(4)  || align="center" | 10/9(7)  || align="center" | 14/12(9) || align="center" | 18/15(12) || align="center" | 21(14)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100 || align="center" | 102-120
+
| align="center" | 71-80 || align="center" | 81-90  || align="center" | 91-100 || align="center" | 102-120 || align="center" | 123-150
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV?
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_retier.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
+
|  <span title="Retiaaru">レティアール</span> || Light || Field || Boosts TECHNIC and mental energy for party members. || 9000 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | [[Rentis]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[Retier]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | 38/32(25) || align="center" | 48/40(32) || align="center" | 48(38) || align="center" | 56(44) || align="center" | 64
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| style="font-weight: bold;text-align: center;" | Duration
| align="center" |  || align="center" | || align="center" | || align="center" |  
+
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min || align="center" | 6 min
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | [[Boost TP/MST]] LV1 (+11%) || align="center" | [[Boost TP/MST]] LV2 (+15%) || align="center" | [[Boost TP/MST]] LV3 (+19%) || align="center" | [[Boost TP/MST]] LV4 (+23%) || align="center" | [[Boost TP/MST]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Retier (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rentis.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
|  <span title="Retiaaru">レティアール</span> || Light || Field || Boosts TECHNIC and mental energy for party members. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || 1000 [[RSD Trading Station|AMP]] || Area (small) || Self || 6★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | [[Retier]] || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[Rentis]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
+
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Duration
+
| style="font-weight: bold;text-align: center;" | No. Blocks
| align="center" | 2 min || align="center" | 3 min || align="center" | 4 min || align="center" | 5 min
+
| align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
+
| align="center" | [[Cut TEC dam.]] LV2 || align="center" | [[Cut TEC dam.]] LV3 || align="center" | [[Cut TEC dam.]] LV4 || align="center" | [[Cut TEC dam.]] LV5 || align="center" | [[Cut TEC dam.]] LV6
 
|-
 
|-
 
|}
 
|}
Line 749: Line 747:
 
=== Dark ===
 
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megid.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span> || Line || Long || <span style="color: red;">1*</span>/<span style="color: blue;">2*</span>
+
|  <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 99 [[PA Fragment|PAF]] || Line || Long || 1★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megid]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Megid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 || align="center" | (28)
+
| align="center" | 24/20(16) || align="center" | 30/25(20) || align="center" | 36/30(24) || align="center" | 42/35(28) || align="center" | 48(32)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
+
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175 || align="center" | 176-185
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 || align="center" | Incapacitate Lv3
+
| align="center" | [[Incapacitate]] LV1 || align="center" | [[Incapacitate]] LV2 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV4
 
|-
 
|-
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
+
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_ramegid.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a damaging gravity field. || <span style="color: red;">4500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || <span style="color: red;">2*</span>/<span style="color: blue;">3*</span>
+
|  <span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a damaging gravity field. || 4500 || Area (3)/(4 @ 31+) || Medium || 2★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Ramegid]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Ramegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
+
| align="center" | 19/16(12) || align="center" | 24/20(16) || align="center" | 28/24(19) || align="center" | 33/28(22) || align="center" | 38(25)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170 || align="center" | 171-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv3
+
| align="center" | [[Confuse]] LV1 || align="center" | [[Confuse]] LV2 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dammegid.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || <span style="color: red;">6000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || <span style="color: red;">3*</span>/<span style="color: blue;">4*</span>
+
|  <span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || 6000 || Area (small) || Short || 3★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Dammegid]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Dammegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) || align="center" | (17)
+
| align="center" | 10/9(7) || align="center" | 14/12(9) || align="center" | 21/18(14) || align="center" | 26/22(17) || align="center" | 31(20)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv3
+
| align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV3 || align="center" | [[Infection]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosmegid.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span> || Area (small) || Long || <span style="color: red;">?*</span>/<span style="color: blue;">5*</span>
+
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || 75 [[PA Fragment|PAF]] || Area (small) || Long || 5★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Nosmegid]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Nosmegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) || align="center" | (52)  
+
| align="center" | 36/30(24) || align="center" | 40/34(27) || align="center" | 45/38(30) || align="center" | 50/42(33) || align="center" | 55(36)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 || align="center" | 177-195  
+
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 || align="center" | 177-195 || align="center" | 198-225
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
+
| align="center" | [[HP affects pwr]] LV2 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megiverse.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Area (medium) || Self || <span style="color: red;">7*</span>/<span style="color: blue;">6*</span>
+
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || 75 [[PA Fragment|PAF]] || Area (medium) || Self || 7★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megiverse]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Megiverse]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) || align="center" | (24)
+
| align="center" | 18/15(12) || align="center" | 24/20(16) || align="center" | 30/25(20) || align="center" | 36/30(24) || align="center" | 42(28)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 || align="center" | HP steal Lv3
+
| align="center" | [[HP steal]] LV1 || align="center" | [[HP steal]] LV2 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megistar.gif]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
|  <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || <span style="color: red;">25 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Self || Self || <span style="color: red;">8*</span>/<span style="color: blue;">6*</span>
+
|  <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || 25 [[PA Fragment|PAF]] || Self || Self || 8★
 
|-
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megistar]] || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff8cff;" align="center" | [[Megistar]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
+
| width="100" | Stat/Level || LV1-10 || LV11-20 || LV21-30 || LV31-40 || LV41-50
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | || align="center" | || align="center" | 64(51) || align="center" | 64
+
| align="center" | 76/64(51) || align="center" | 64(51) || align="center" | 64(51) || align="center" | 64(51) || align="center" | 64
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% || align="center" | Boost all stats Lv4 +23%
+
| align="center" | [[Boost all stats]] LV1 (+11%) || align="center" | [[Boost all stats]] LV2 (+15%) || align="center" | [[Boost all stats]] LV3 (+19%) || align="center" | [[Boost all stats]] LV4 (+23%) || align="center" | [[Boost all stats]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
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== External Links ==
 
== External Links ==
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)
+
* [http://spoiler.sakura.ne.jp/rr/psu/index.php?DB%2F%A5%D5%A5%A9%A5%C8%A5%F3%A5%A2%A1%BC%A5%C4%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki article] (Japanese)
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Partial offline]]
 

Latest revision as of 07:56, 20 December 2011

Basics

  • TECHNICs (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.
They can be cast by:
Forces Guntechers
Wartechers Fortetechers
Acrotechers Masterforces
  • A character must have an appropriate weapon equipped (a Wand, Rod or TCSM) in order to be able to cast a TECHNIC.
  • Each weapon has a set number of slots used to equip TECHNICs; The Wand and TCSM each offer two slots while the Rod has four.


Disks

  • TECHNIC disks can be purchased in Weapon shops around Gurhal or bought at the Neudaiz GUARDIANS branch using PA Fragments
  • They are used to learn a base lv.1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes.
  • However, TECHNICs are considered one of the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.


Origin

  • TECHNICs are essentially PSU's equivalent of magic. It should be noted however, that TECHNICs and magic have appeared together in the original Phantasy Star games and are thus not the same.
  • TECHNICs are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Attack cap -- -- 20 -- 30(40) 30(40) -- -- 40(50) -- -- 30(40) -- -- 50
Assist cap -- -- 20 -- 30 30 -- -- 40 -- -- 50 -- -- 10(20)
  • GAS customization caps are listed in parentheses.


About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 3 targets (4 targets at level 31+, 5 targets at level 41+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

List of TECHNICs

Fire

TECH foie.gif JP Name Element Type Description Price Target Range Rarity
フォイエ Fire Projectile Attacks by shooting a fireball that explodes. 500 Single (2 @ 41+) Long 1★
Foie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 14/12(9) 16/14(11) 19(12)
Tech % 221-230 232-250 252-270 271-280 282-300
SE Burn LV2 Burn LV3 Burn LV4 Burn LV4 Burn LV5
TECH rafoie.gif JP Name Element Type Description Price Target Range Rarity
ラ・フォイエ Fire Blast Attacks enemies in front of the user with a powerful flame. 1500 Area (3)/(4 @ 31+) Medium 2★
Rafoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 131-140 141-150 152-170 171-180 181-190
SE Burn LV1 Burn LV2 Burn LV3 Burn LV3 Burn LV3
TECH damfoie.gif JP Name Element Type Description Price Target Range Rarity
ダム・フォイエ Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4000 Area (small) Short 3★
Damfoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 26/22(17) 31(20)
Tech % 101-110 111-120 121-130 131-140 142-160
SE Burn LV3 Burn LV3 Burn LV3 Burn LV3 Burn LV3
TECH gifoie.gif JP Name Element Type Description Price Target Range Rarity
ギ・フォイエ Fire Blast Attacks surrounding enemies with a wall of fire around the user. 12000 Area (medium) Self 4★
Gifoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 131-140 141-150 151-160 161-170 172-190
SE Burn LV2 Burn LV3 Burn LV4 Burn LV4 Burn LV5
TECH shifta.gif JP Name Element Type Description Price Target Range Rarity
アグタール Fire Field Supports allies by boosting attack power for a set period of time. 9000 Area (medium) Self 6★
Shifta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost ATP LV1 (+11%) Boost ATP LV2 (+15%) Boost ATP LV3 (+19%) Boost ATP LV4 (+23%) Boost ATP LV5 (+27%)
TECH jellen.gif JP Name Element Type Description Price Target Range Rarity
アグディール Fire Field Reduces enemy attack power for a set period of time. 6000 Area (medium) Self 6★
Jellen
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower ATP LV1 (-11%) Lower ATP LV2 (-15%) Lower ATP LV3 (-19%) Lower ATP LV4 (-23%) Lower ATP LV5 (-27%)

Ice

TECH barta.gif JP Name Element Type Description Price Target Range Rarity
バータ Ice Ground Projectile Attacks enemies with a projectile of ice. 500 Line Long 1★
Barta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 12/10(8) 15/13(10) 19/16(12) 22/19(15) 26(17)
Tech % 111-120 121-130 131-140 141-150 151-160
SE Freeze LV1 Freeze LV1 Freeze LV2 Freeze LV3 Freeze LV4
TECH rabarta.gif JP Name Element Type Description Price Target Range Rarity
ラ・バータ Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 1500 Area (3)/(4 @ 31+) Medium 2★
Rabarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-40
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 121-130 131-140 142-160 161-170 171-180
SE Freeze LV1 Freeze LV2 Freeze LV3 Freeze LV3 Freeze LV4
TECH dambarta.gif JP Name Element Type Description Price Target Range Rarity
ダム・バータ Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4000 Area (small) Short 3★
Dambarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 14/12(9) 19/16(12) 24/20(16) 28(19)
Tech % 101-110 111-120 121-130 131-140 142-160
SE Freeze LV3 Freeze LV3 Freeze LV3 Freeze LV4 Freeze LV4
TECH gibarta.gif JP Name Element Type Description Price Target Range Rarity
ギ・バータ Ice Blast Attacks surrounding enemies with a wall of ice around the user. 12000 Area (medium) Self 4★
Gibarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Freeze LV2 Freeze LV3 Freeze LV4 Freeze LV4 Freeze LV5
TECH deband.gif JP Name Element Type Description Price Target Range Rarity
デフパール Ice Field Supports allies by boosting defense for a set period of time. 9000 Area (medium) Self 6★
Deband
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost DFP LV1 (+11%) Boost DFP LV2 (+15%) Boost DFP LV3 (+19%) Boost DFP LV4 (+23%) Boost DFP LV5 (+27%)
TECH zalure.gif JP Name Element Type Description Price Target Range Rarity
デフディール Ice Field Supports allies by reducing enemy defense for a set period of time. 6000 Area (medium) Self 6★
Zalure
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower DFP LV1 (-11%) Lower DFP LV2 (-15%) Lower DFP LV3 (-19%) Lower DFP LV4 (-23%) Lower DFP LV5 (-27%)

Lightning

TECH zonde.gif JP Name Element Type Description Price Target Range Rarity
ゾンデ Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 500 Line Long 1★
Zonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 12/10(8) 15/13(10) 19/16(12) 22/19(15) 26(17)
Tech % 126-135 136-145 146-155 156-165 166-175
SE Shock LV1 Shock LV1 Shock LV2 Shock LV3 Shock LV4
TECH razonde.gif JP Name Element Type Description Price Target Range Rarity
ラ・ゾンデ Lightning Blast Attacks with a lightning strike that damages enemies. 1500 Area (3)/(4 @ 31+) Medium 2★
Razonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 126-135 136-145 147-165 166-175 176-185
SE Shock LV1 Shock LV2 Shock LV3 Shock LV3 Shock LV4
TECH gizonde.gif JP Name Element Type Description Price Target Range Rarity
ギ・ゾンデ Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 12000 Area (medium) Self 4★
Gizonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/30(25) 45/38(30) 52(35)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Shock LV2 Shock LV3 Shock LV4 Shock LV4 Shock LV5
TECH noszonde.gif JP Name Element Type Description Price Target Range Rarity
ス・ゾンデ Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 50 PAF Area (small) Long 5★
Noszonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 40/34(27) 45/38(30) 50/42(33) 55(36)
Tech % 131-140 146-155 162-180 181-190 193-220
SE Shock LV2 Shock LV3 Shock LV3 Shock LV3 Shock LV3
TECH zodial.gif JP Name Element Type Description Price Target Range Rarity
ゾディアール Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 9000 Area (medium) Self 6★
Zodial
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost ATA/EVP LV1 (+11%) Boost ATA/EVP LV2 (+15%) Boost ATA/EVP LV3 (+19%) Boost ATA/EVP LV4 (+23%) Boost ATA/EVP LV5 (+27%)
TECH zoldeel.gif JP Name Element Type Description Price Target Range Rarity
ゾルディール Lightning Field Reduces enemy accuracy and agility for a set period of time. 6000 Area (medium) Self 6★
Zoldeel
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower ATA/EVP LV1 (-11%) Lower ATA/EVP LV2 (-15%) Lower ATA/EVP LV3 (-19%) Lower ATA/EVP LV4 (-23%) Lower ATA/EVP LV5 (-27%)

Ground

TECH diga.gif JP Name Element Type Description Price Target Range Rarity
ディーガ Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 500 Single (2 @ 41+) Long 1★
Diga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 14/12(9) 16/14(11) 19(12)
Tech % 231-240 242-260 262-280 281-290 292-310
SE Silence LV2 Silence LV3 Silence LV4 Silence LV4 Silence LV5
TECH radiga.gif JP Name Element Type Description Price Target Range Rarity
ラ・ディーガ Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 1500 Area (3)/(4 @ 31+) Medium 2★
Radiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 141-150 151-160 162-180 181-190 191-200
SE Poison LV1 Poison LV2 Poison LV3 Poison LV3 Poison LV3
TECH damdiga.gif JP Name Element Type Description Price Target Range Rarity
ダム・ディーガ Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4000 Area (small) Short 3★
Damdiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 25/21(16) 28(19)
Tech % 111-120 121-130 131-140 141-150 152-170
SE Poison LV3 Poison LV3 Poison LV3 Poison LV4 Poison LV4
TECH gidiga.gif JP Name Element Type Description Price Target Range Rarity
ギ・ディーガ Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 12000 Area (medium) Self 4★
Gidiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 151-160 161-170 171-180 181-190 192-210
SE Silence LV2 Silence LV3 Silence LV4 Silence LV4 Silence LV5
TECH nosdiga.gif JP Name Element Type Description Price Target Range Rarity
ノス・ディーガ Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 75 PAF Single Long 5★
Nosdiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 131-140 146-155 161-170 171-180 181-190
SE Stun LV2 Stun LV2 Stun LV2 Stun LV2 Stun LV3
TECH dizas.gif JP Name Element Type Description Price Target Range Rarity
ディーザス Ground Field Creates a field that reduces damage from physical attacks 1000 AMP Area (small) Self 6★
Dizas
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 96/80(64) 96(76) 112(89) 96
No. Blocks 1 2 3 4 5
SE Cut phys. dam. LV2 Cut phys. dam. LV3 Cut phys. dam. LV4 Cut phys. dam. LV5 Cut phys. dam. LV6

Light

TECH resta.gif JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800 Area (medium) Self 1★
Resta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 48/40(32) 50(40) 45(36) 40
Tech % - - - - -
SE - - - - -
TECH giresta.gif JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF Area (medium) Self 8★
Giresta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 48/40(32) 60/50(40) 60(48) 70(56) 80
Tech % - - - - -
SE Auto recovery LV1 Auto recovery LV2 Auto recovery LV3 Auto recovery LV3 Auto recovery LV4
TECH reverser.gif JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Cures any status abnormalities. 1000 Area (medium) Self 2★
Reverser
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 12(9) 14(11) 16
Tech % - - - - -
SE - - - - -
TECH regrant.gif JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 90PAF Area (large) Self 7★
Regrant
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 7/6(4) 10/9(7) 14/12(9) 18/15(12) 21(14)
Tech % 71-80 81-90 91-100 102-120 123-150
SE Damage reflection LV? Damage reflection LV? Damage reflection LV? Damage reflection LV? Damage reflection LV?
TECH retier.gif JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Boosts TECHNIC and mental energy for party members. 9000 Area (medium) Self 6★
Retier
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost TP/MST LV1 (+11%) Boost TP/MST LV2 (+15%) Boost TP/MST LV3 (+19%) Boost TP/MST LV4 (+23%) Boost TP/MST LV5 (+27%)
TECH rentis.gif JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. 1000 AMP Area (small) Self 6★
Rentis
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 96/80(64) 96(76) 112(89) 96
No. Blocks 1 2 3 4 5
SE Cut TEC dam. LV2 Cut TEC dam. LV3 Cut TEC dam. LV4 Cut TEC dam. LV5 Cut TEC dam. LV6

Dark

TECH megid.gif JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF Line Long 1★
Megid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 30/25(20) 36/30(24) 42/35(28) 48(32)
Tech % 136-145 146-155 156-165 166-175 176-185
SE Incapacitate LV1 Incapacitate LV2 Incapacitate LV3 Incapacitate LV3 Incapacitate LV4
TECH ramegid.gif JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a damaging gravity field. 4500 Area (3)/(4 @ 31+) Medium 2★
Ramegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 121-130 131-140 142-160 161-170 171-180
SE Confuse LV1 Confuse LV2 Confuse LV3 Confuse LV3 Confuse LV3
TECH dammegid.gif JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000 Area (small) Short 3★
Dammegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 26/22(17) 31(20)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Infection LV2 Infection LV2 Infection LV2 Infection LV3 Infection LV3
TECH nosmegid.gif JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF Area (small) Long 5★
Nosmegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 40/34(27) 45/38(30) 50/42(33) 55(36)
Tech % 126-135 141-150 157-175 177-195 198-225
SE HP affects pwr LV2 HP affects pwr LV3 HP affects pwr LV3 HP affects pwr LV3 HP affects pwr LV3
TECH megiverse.gif JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF Area (medium) Self 7★
Megiverse
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 18/15(12) 24/20(16) 30/25(20) 36/30(24) 42(28)
Tech % 101-110 111-120 121-130 131-140 142-160
SE HP steal LV1 HP steal LV2 HP steal LV3 HP steal LV3 HP steal LV3
TECH megistar.gif JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. 25 PAF Self Self 8★
Megistar
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 64(51) 64(51) 64(51) 64
Tech % - - - - -
SE Boost all stats LV1 (+11%) Boost all stats LV2 (+15%) Boost all stats LV3 (+19%) Boost all stats LV4 (+23%) Boost all stats LV5 (+27%)

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune