Difference between revisions of "TECHNICs"

From PSU Cyril Wiki
Jump to: navigation, search
m (offline exp chart and some other info)
(About TECHNICs)
Line 18: Line 18:
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectivly stopping a smaller foe for a short time.
+
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
  
 
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's.
 
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's.

Revision as of 23:13, 29 July 2008

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


TECHNICs (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, Fortetechers and Acrotechers.

A character must have an appropriate weapon equipped (a Wand, Rod or TCSM) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICs. The Wand offers two slots while the Rod has four.

TECHNIC disks, which can be purchased in Weapon shops around Gurhal or bought at the Neudaiz GUARDIANS branch using PA Fragments, are used to learn a base lv.1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. However, TECHNICs are considered one of the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.

TECHNICs are essentially PSU's equivalent of magic. It should be noted however, that TECHNICs and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICs are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).

About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 3 targets (4 targets at level 31+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

Offline Experience Patterns

Pattern TNL at 1 TNL growth 1-11 Total to 11 TNL at 11 TNL growth 11-21 Total to 21 TNL at 21 TNL growth 21-30 Total to 30 Members Pattern
#1 16 10 610 40 20 1910 64 40 3926 Reverser
#2 24 10 690 60 20 2190 96 40 4494 Foie, Diga
#3 32 10 770 80 30 2920 128 60 6232 Noszonde, Nosmegid
#4 16 20 1060 40 40 3260 64 80 6716 Megistar
#5 32 10 770 80 30 2920 192 60 6808 Nosdiga
#6 48 10 930 120 30 3480 192 60 7368 Jellen, Zalure, Zoldeel
#7 32 20 1220 120 40 4220 192 80 8828 Damfoie, Dambarta, Damdiga, Dammegid
#8 48 20 1380 120 40 4380 192 80 8988 Rafoie, Rabarta, Razonde, Radiga, Ramegid
#9 48 20 1380 120 40 4380 196 80 9024 Resta
#10 64 20 1540 160 40 4940 256 80 10124 Shifta, Deband, Zodial, Gizonde, Rentis, Retial
#11 64 30 1990 160 60 6290 256 90 11834 Gifoie
#12 64 30 1990 160 60 6290 256 120 12914 Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
#13 96 40 2760 240 60 7860 382 120 15618 Giresta, Megiverse


Online Experience Patterns

Pattern TNL at 1 TNL growth 1-11 Total to 11 TNL at 11 TNL growth 11-21 Total to 21 TNL at 21 TNL growth 21-30 Total to 30 Members Pattern
#1  ?  ?  ?  ?  ?  ?  ?  ?  ? Reverser
#2 72 30 2070 372 60  ?  ? 120  ? Foie, Diga
#3 64 20 1540  ?  ?  ?  ?  ?  ? Noszonde, Nosmegid
#4  ?  ?  ?  ?  ?  ?  ?  ?  ? Megistar
#5  ?  ?  ?  ?  ?  ?  ?  ?  ? Nosdiga
#6  ?  ?  ?  ?  ?  ?  ?  ?  ? Jellen, Zalure, Zoldeel
#7  ?  ?  ?  ?  ?  ?  ?  ?  ? Damfoie, Dambarta, Damdiga, Dammegid
#8 140 60 4100 740 120  ?  ? 240  ? Rafoie, Rabarta, Razonde, Radiga, Ramegid
#9  ?  ?  ?  ?  ?  ?  ?  ?  ? Resta
#10 128  ?  ?  ?  ?  ? 1024  ?  ? Shifta, Deband, Zodial, Gizonde, Rentis, Retier
#11  ?  ?  ?  ?  ?  ?  ?  ?  ? Gifoie
#12  ?  ?  ?  ?  ?  ?  ?  ?  ? Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
#13  ?  ?  ?  ?  ?  ?  ?  ?  ? Giresta, Megiverse
  • Based on Foie lv1-11, values appear 3x for online.
  • TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.
  • Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
  • Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.

List of TECHNICs

Fire

Foie (icon).png JP Name Element Type Description Price Target Range Rarity
フォイエ Fire Projectile Attacks by shooting a fireball that explodes. 500/1000 Single Long 1*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) 14(11)
Tech % 221-230 232-250 252-270 271-280
SE Burn Lv2 Burn Lv3 Burn Lv4 Burn Lv4
Rafoie (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・フォイエ Fire Blast Attacks enemies in front of the user with a powerful flame. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) 28(22)
Tech % 131-140 141-150 152-170 171-180
SE Burn Lv1 Burn Lv2 Burn Lv3 Burn Lv3
Damfoie (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・フォイエ Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 18(14) (17)
Tech % 101-110 111-120 121-130 131-140
SE Burn Lv3 Burn Lv3 Burn Lv3 Burn Lv3
Gifoie (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・フォイエ Fire Blast Attacks surrounding enemies with a wall of fire around the user. 12000/8000 Area (medium) Self 4*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 121-130 131-140 141-150 151-160
SE Burn Lv1 Burn Lv2 Burn Lv3 Burn Lv3
Shifta (icon).png JP Name Element Type Description Price Target Range Rarity
アグタール Fire Field Supports allies by boosting attack power for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Jellen (icon).png JP Name Element Type Description Price Target Range Rarity
アグディール Fire Field Reduces enemy attack power for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Ice

Barta (icon).png JP Name Element Type Description Price Target Range Rarity
バータ Ice Ground Projectile Attacks enemies with a projectile of ice. 500/1000 Line Long 1*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 10(8) 13(10) 16(12) (15)
Tech % 111-120 121-130 131-140 141-150
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1 Freeze Lv 2
Rabarta (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・バータ Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 121-130 131-140 142-160 161-170
SE Freeze Lv1 Freeze Lv2 Freeze Lv3 Freeze Lv3
Dambarta (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・バータ Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 12(9) 16(12) (16)
Tech % 101-110 111-120 121-130 131-140
SE Freeze Lv3 Freeze Lv3 Freeze Lv3 Freeze Lv4
Gibarta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・バータ Ice Blast Attacks surrounding enemies with a wall of ice around the user. 12000/8000 Area (medium) Self 4*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 111-120 121-130 131-140 141-150
SE Freeze Lv1 Freeze Lv2 Freeze Lv3 Freeze Lv3
Deband (icon).png JP Name Element Type Description Price Target Range Rarity
デフパール Ice Field Supports allies by boosting defense for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Zalure (icon).png JP Name Element Type Description Price Target Range Rarity
デフディール Ice Field Supports allies by reducing enemy defense for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Lightning

Zonde (icon).png JP Name Element Type Description Price Target Range Rarity
ゾンデ Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 500/1000 Line Long 1*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 10(8) 13(10) 16(12) (15)
Tech % 126-135 136-145 146-155 156-165
SE Shock Lv1 Shock Lv1 Shock Lv1 Shock Lv2
Razonde (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ゾンデ Lightning Blast Attacks with a lightning strike that damages enemies. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 126-135 136-145 147-165 166-175
SE Shock Lv1 Shock Lv2 Shock Lv3 Shock Lv3
Gizonde (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ゾンデ Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 12000/8000 Area (medium) Self 4*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 111-120 121-130 131-140 141-150
SE Shock Lv1 Shock Lv2 Shock Lv3 Shock Lv3
Noszonde (icon).png JP Name Element Type Description Price Target Range Rarity
ス・ゾンデ Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 50 PAF/4500 Area (small) Long 5*/3*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 30(24) 60(48) (57) (48)
Tech % 131-140 146-155 162-180 181-190
SE Shock Lv2 Shock Lv3 Shock Lv3 Shock Lv3
Zodial (icon).png JP Name Element Type Description Price Target Range Rarity
ゾディアール Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 9000/4000 Area (medium) Self 6*/3*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%
Zoldeel (icon).png JP Name Element Type Description Price Target Range Rarity
ゾルディール Lightning Field Reduces enemy accuracy and agility for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 30 sec 1 min 90 sec 2 min(?)
SE Lv1 -10% Lv2 -15% Lv3 -20% Lv4 -25%

Ground

Diga (icon).png JP Name Element Type Description Price Target Range Rarity
ディーガ Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 500/450 Single Long 1*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) (11)
Tech % 231-240 242-260 262-280 281-290
SE Silence Lv2 Silence Lv3 Silence Lv4 Silence Lv4
Radiga (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ディーガ Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 1500/3500 Area (3)/(4 @ 31+) Medium 2*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 141-150 151-160 162-180 181-190
SE
Damdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・ディーガ Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 18(9) (16)
Tech % 111-120 121-130 131-140 141-150
SE Poison Lv3 Poison Lv3 Poison Lv3 Poison Lv4
Gidiga (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ディーガ Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 12000/8000 Area (medium) Self 4*/5*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 20(16) 30(24) 40(32) (40)
Tech % 131-140 141-150 151-160 161-170
SE
Nosdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・ディーガ Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 75 PAF/4500 Single Long ?*/3*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 25(20) 45(36) 40 (40)
Tech % 131-140 146-155 161-170 171-180
SE Stun Lv2 Stun Lv2 Stun Lv2 Stun Lv2
Dizas (icon).png JP Name Element Type Description Price Target Range Rarity
ディーザス Ground Field Creates a field that reduces damage from physical attacks ?/35000 Area (small) Self ?*/6*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage
Tech %
SE

Light

Resta (icon).png JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800/1200 Area (medium) Self 1*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 30(24) 40(32) 50(40) (45)
Tech %
SE
Giresta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF/9800 Area (medium) Self 8*/3*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 40(32) 50(40) 60(48) 70
Tech %
SE HP Recovery Lv1 HP Recovery Lv2 HP Recovery Lv3 HP Recovery Lv3
Reverser (icon).png JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Cures any status abnormalities. 1000/3000 Area (medium) Self 2*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 8(6) 10(8) 12(9) 14
Tech %
SE
Regrant (icon).png JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 90PAF/14000 Area (large) Self ?*/4*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 6(4) 9(7) 12(9) (12)
Tech % 71-80 81-90 91-100 102-120
SE
Rentis (icon).png JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. ?/35000 Area (small) Self ?*/6*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage
Tech %
SE
Retier (icon).png JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Boosts TECHNIC and mental energy for party members. 9000/4000 Area (medium) Self 6*/3*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 32(25) 40(32) 48(38) 56
Duration 2 min 3 min 4 min 5 min
SE Lv1 +11% Lv2 +15% Lv3 +19% Lv4 +23%

Dark

Megid (icon).png JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF/450 Line Long 1*/2*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(40) 65(52) 30 (28)
Tech % 136-145 146-155 156-165 166-175
SE Incapacitate Lv1 Incapacitate Lv2 Incapacitate Lv3 Incapacitate Lv3
COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
Ramegid (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a damaging gravity field. 4500/3500 Area (3)/(4 @ 31+) Medium 2*/3*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 16(12) 20(16) 24(19) (22)
Tech % 121-130 131-140 142-160 161-170
SE Confusion Lv1 Confusion Lv2 Confusion Lv3 Confusion Lv3
Dammegid (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000/4500 Area (small) Short 3*/4*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 9(7) 12(9) 18(14) (17)
Tech % 121-130 131-140 141-150 151-160
SE Infection Lv2 Infection Lv2 Infection Lv2 Infection Lv3
Nosmegid (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF/8000 Area (small) Long ?*/5*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 35(28) 45(36) 55(44) (52)
Tech % 126-135 141-150 157-175 177-195
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3 HP Charge Lv3
Megiverse (icon).png JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF/35000 Area (medium) Self 7*/6*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 24(19) (24) 25(20) (24)
Tech % 101-110 111-120 121-130 131-140
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3 HP steal Lv3
Megistar (icon).png JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. 25 PAF/35000 Self Self 8*/6*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30 Lv31-40
PP Usage 64(51) 64
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19% Boost all stats Lv4 +23%

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune