Duel in the Ruins
From PSU Cyril Wiki
Revision as of 13:27, 26 September 2010 by EspioKaos (talk | contribs) (Added Ragnus drops; removed trees row since it's essentially covered by the normal box row's wood listing.)
Duel in the Ruins ミッション名が不明 | |
---|---|
Start lobby | Foran Waterfall |
Start counter | Denes Lake Area |
End lobby | Denes Lake |
Version | Phantasy Star Universe |
Field | Denes RELICS |
Mission type | Co-op mission |
Party size | 1-6 players (2+ recom.) |
Enemy elements |
A De Ragnus stands in the way of a team investigating a new route that may lead to the Denes RELICS central control room. Defeat the De Ragnus!
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 20+ | 2275 | 46 | 1512 | 30 | 750 | 15 | 0 | 0 |
B | 20 | 30+ | 2950 | 56 | 1962 | 37 | 975 | 18 | 0 | 0 |
A | 35 | 50+ | 4200 | 76 | 2800 | 50 | 1400 | 25 | 0 | 0 |
S | 55 | 80+ | 5700 | 100 | 3800 | 66 | 1900 | 33 | 0 | 0 |
PA Fragment x1 | ||||||||||
S2 | 80 | 110+ | 6500 | 112 | 4325 | 74 | 2162 | 37 | 0 | 0 |
PA Fragment x2 | ||||||||||
S3[1] | 100 | 145+ | 13375 | 228 | 8912 | 152 | -- | -- | 0 | 0 |
PA Fragment x3 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | Mission LV S3 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Polty | 20 | 26 | 30 | 38 | 50 | 62 | 80 | 116 | 110 | 176 | 145 | 260 | ||
Vahra | 20 | 44 | 30 | 64 | x | x | x | x | x | x | x | x | ||
Vahra | 20 | 52 | 30 | 76 | x | x | x | x | x | x | x | x | ||
Vahra | 20 | 63 | 30 | 92 | x | x | x | x | x | x | x | x | ||
Go Vahra | x | x | x | x | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Go Vahra | x | x | x | x | 50 | 124 | 80 | 232 | 110 | 352 | 145 | 520 | ||
Go Vahra | x | x | x | x | 50 | 149 | 80 | 279 | 110 | 423 | 145 | 624 | ||
Volfu | 20 | 44 | 30 | 64 | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Volfu | 20 | 66 | 30 | 96 | 50 | 156 | 80 | 291 | 110 | 441 | 145 | 651 | ||
Golmoro | 20 | 44 | 30 | 64 | 50 | 104 | 80 | 194 | 110 | 294 | 145 | 434 | ||
Polavohra | 20 | 176 | 30 | 256 | 50 | 416 | 80 | 776 | 110 | 1176 | 145 | 1736 | ||
Galvapas | 30 | 275 | 40 | 361 | x | x | x | x | x | x | x | x | ||
Zamvapas | x | x | x | x | 60 | 576 | 90 | 963 | 120 | 1436 | 155 | 2038 | ||
Rare enemy | ||||||||||||||
Jaggo | 20 | 220 | 30 | 320 | 50 | 520 | 80 | 970 | 110 | 1470 | 145 | 2170 | ||
Boss | ||||||||||||||
De Ragnus | 25 | 1404 | 35 | 1924 | 55 | 3094 | 85 | 5434 | 115 | 8164 | 150 | 11804 |
Item drops
Enemy spawn chart
Map route | Pattern | Block 1 details | Block 2 details | Rare spawn |
---|---|---|---|---|
A-1 | Second spawn: Vahra x4 |
Initial spawn: Volfu x3 |
||
A-2 | Second spawn: Volfu x4 |
Initial spawn: Golmoro x3 |
||
A-3 | Second spawn: Golmoro x4 |
Initial spawn: Vahra x3 |
||
A-X | Second spawn: Golmoro x4 |
Initial spawn: Vahra x3 |
Block 2 gate warp: Jaggo x3 | |
B-1 | Second spawn: Vahra x3 |
Initial spawn: Volfu x3 |
||
B-2 | Second spawn: Golmoro x3 |
Initial spawn: Vahra x3 |
||
B-3 | Second spawn: Volfu x3 |
Initial spawn: Golmoro x3 |
||
B-X | Second spawn: Volfu x3 |
Initial spawn: Vahra x3+2 |
Block 2 gate warp: Jaggo x3 | |
C-1 | Second spawn: Volfu x3 |
Initial spawn: Golmoro x3 |
||
C-2 | Second spawn: Golmoro x3 |
Initial spawn: Vahra x3 |
||
C-3 | Second spawn: Vahra x3 |
Initial spawn: Volfu x3 |
||
C-X | Second spawn: Vahra x3 |
Initial spawn: Vahra x3+2 |
Block 2 gate warp: Jaggo x3 |
- Pattern A, block 1: Initial spawn is always Polty x4+6.
- Pattern B, block 1: Initial spawn is always Polty x5.
- Pattern C, block 1: Initial spawn is always Polty x5.
- Pattern A, 3 and X: Identical until the rare spawn.
Reference notes
- ↑ S3 difficulty is available only to Ambition of the Illuminus players.
- ↑ The area drops listed here apply only to Galvapas and Zamvapas as they are ten levels above the mission's base enemy level. In a few cases, however, the extra levels are not enough to move their area drops into the next tier, hence certain columns being merged together.