Shred the Darkness (event)
This article pertains to an event which is no longer active, but is kept for historical purposes.
Shred the Darkness was a story-driven event which connected directly with the occurrences of Episode 3 as the story was brought to a close. It ran from April 17 to May 28th, 2009. Outside of informational and exchange missions, three mission types were present in this event: extermination, defense and purification. Furthermore, as with certain previous events, participants earned points which went toward a server-wide total. As predetermined milestones were reached, various prizes were unlocked. Also, in the event missions, enemy EXP payout and item drop rates were increased.
Event missions
- Shred the Darkness - prologue mission
- Roar of Flames - extermination mission
- The Big Push - defense mission
- The 4th System - purification mission
- The Magashi Plan - side story mission
- Dark Crystal Seeker - item exchange mission
- Hit the Counter! - reward mission
Rewards
As players ran the main event missions (extermination, defense and purification missions only), the total number of enemies defeated were added to a server-wide point tally, which finished at 144,453,046. These points were then to be used to unlock various in-game rewards. Enemies killed in the side story mission The Magashi Plan did not count toward the server's total.
5,000,000 | 10,000,000 | 15,000,000 | 20,000,000 |
---|---|---|---|
30,000,000 | 40,000,000 | 50,000,000 | 65,000,000 |
80,000,000 | 100,000,000 | ||
Individual rewards
Predetermined milestones were set so that players who reached these marks would receive a special gift. As with the main event rewards, only points accumulated through defeating enemies in the extermination, defense and purification missions were counted. Enemies killed in the side-story mission did not go toward the point total. When a player hit the required mark, they would be notified by an on-screen message, after which the reward mission, Hit the Counter!, would appear at the GUARDIANS HQ mission counter, allowing a player to collect their prize.