Difference between revisions of "Item synthesis"
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Revision as of 15:07, 15 October 2010
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Item synthesis is the process of creating items, such as weapons, line shields, and consumables, from base materials, which can be purchased from synthesis shops, or found during Missions. The odds of success when synthesizing a particular item vary, depending on the item's type and quality, the levels of the Partner Machinery used during the synthesis process, and the luck score of the individual synthesizing the item.
To synthesize an item, Synthesis boards must first be obtained and placed into your Partner Machinery. Up to 32 synthesis boards can be inserted into your Partner Machinery at any one time. If another synthesis board is inserted after the limit is reached, you will be forced to remove a synthesis board before inserting a new one. You must also insert the base materials into your Partner Machinery before you can synthesize an item. After the required materials are inserted, you can begin synthesis by selecting the desired Synthesis boards and then manually adding the components. When the synthesis process is complete, the finished item can simply be removed from your Partner Machinery.
Consumable items, such as Monomate, have a 100% synthesis success rate and are produced immediately. Additionally, they can be synthesized in batches, which speeds up the synthesis process significantly. If a consumable item, such as a Grinder Base, has a quality level, and that item is produced in a batch, the entire batch will end up with at the same level of quality.
Non-consumable items, like weapons, must be produced one at a time. Furthermore, they require time to synthesize. Non-consumable items also have a chance of failure.
Update: As of mid-November, 2007, SEGA has raised the success rates during item synthesis, leaving them significantly higher. This is especially true when the board being used is rare. In addition, synthesis failures more frequently result in the production of high value materials, such as Junaline, offering the player an opportunity to either use the rare material, or to sell it. In addition, if you use a particularly rare or unusual item in an item synthesis, such as a Bil De Vear Horn, you are more likely to get that item back.
Process
# | Process | |
---|---|---|
1 | After inserting the synthesis board into your Partner Machinery (done through the synthesis menu), you put into your Partner Machinery's storage the proper materials the recipe calls for. An X to the left of the item means that you don't have the proper materials in the Partner Machinery storage (you can't just have the items in your inventory, you must have those items in the storage). | |
2 | Verify with your PM that the ingredients necessary are there. Note the success rate for your item as well as the number of uses left that recipe can generate at the bottom. | |
3 | Wait the specified amount of time; usually 90 minutes. The stronger the item, the more time it takes. If it's a line shield, it takes even more time. Usable items and conversion boards are instant. Note that you can cancel it and get back your materials should you have to, however, if a considerable amount of time has passed, you may not be able to get back the materials used. You can check on the status of your weapons, and how much resource has been used, anything unused will be returned to you, anything used has a success rate of retrieval. The synthesis process might take several hours. | |
4 | Finalize synthesis, and pick up your items. Picking up only applies to armors, weapons, and high level refining. This is essentially the moment of truth, time to see if your PM successfully created/refined the item or not. If you fail, you'll end up with a recovery item such as a Monomate or Scape Doll, or a buff item such as an Agtaride |
Notes
Keep in mind each type of item built will follow a standard formula. General items that are catalysts (not usable, like grinders, or resource refining with the exception of high level ore refining) consist of one item, which is usually the material itself, and labeled as such (things such as "Grinder C Parts"). Recovery Items and high level ore refining consist of two types of ingredients, chemicals and natural materials, and acids for usable items; lower level ore and basic photons; use more expensive photon for high level refining. Armors require three kinds of resources: photons, ores, and materials (such as nanocarbon, or orta-resin). Finally, weapons require the most of anything, filling all four resource slots, consisting of ores, photons, metals and wood.
- 6★, 8★, and 10-12★ ranged weapon boards have the option to use Kubara Wood to produce a Kubara weapon - an illegal copy of the original. Usually the success rate drops when you do so.
Synthesis times
Rarity | Weapons | Line shields |
---|---|---|
1-3★ | 00:15 | 00:30 |
4-6★ | 00:30 | 01:00 |
7★ | 01:00 | 02:00 |
8★ | 01:30 | 02:30 |
9★ | 02:00 | 03:00 |
10★ | 03:00 | 04:00 |
11★ | 04:00 | 05:00 |
12★ | 05:00 | 06:00 |
13-15★ | 06:00 | 06:00 |
Synthesis success rate
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |