Difference between revisions of "Bullets"

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(Elemental bullet statistics)
(PA Fragment bullet statistics)
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| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || x || 12 || x || 15 || x || 18 || x || 21 || - || - || Extra dam./acc., less range, slower firing rate.
 
| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || x || 12 || x || 15 || x || 18 || x || 21 || - || - || Extra dam./acc., less range, slower firing rate.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Masei-sou]] || 75 || 1 || 16 || 2 || 20 || 2 || 24 || 2 || 28 || - || - || Inflicts [[Stun]] lv1-2, causes [[Blowaway]], less range, much slower firing rate.
+
| [[Masei-sou]] || 75 || 1 || 16 || 2 || 20 || 2 || 24 || 2 || 28 || - || - || Inflicts [[Stun]] lv1-2, causes [[Blowaway]]
 
|-
 
|-
 
| rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32 || 2 || 45/36 || 2 || 50/40 || 2 || 55/44 || - || - || Higher damage, causes [[Damage reflection]] Lv2.
 
| rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32 || 2 || 45/36 || 2 || 50/40 || 2 || 55/44 || - || - || Higher damage, causes [[Damage reflection]] Lv2.

Revision as of 22:48, 30 July 2010

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20 -- 50 --

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status effect G.R.M. name Yohmei name TENORA name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confuse Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, ground and dark bullets are a simple 5% stronger than their ice, lightning and light counterparts.

Elemental bullet statistics

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
Rifles
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 19
Shotguns
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 25
Longbows
19% 2 1 8 25% 3 1 10 30% 4 1 12 38% 4 1 14 50% 5 1 16
Grenades
9% 1 1 20/16 12% 2 1 25/20 18% 3 1 30/24 27% 3 1 35/28 - - - -
Laser cannons
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 28
Twin handguns
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 19
Handguns
5% 1 1 6/4 13% 2 1 7/5 19% 3 1 8/6 23% 3 1 9/7 - - - -
Crossbows
3% 1 1 6/4 9% 2 2 9/7 15% 3 3 12/9 18% 3 3 15/12 21% 3 3 18/15
Cards
17% 2 2 7 21% 2 3 10 25% 2 3 12 29% 2 3 14 - - - -
Machineguns
10% 1 1 5/4 16% 1 1 6/4 20% 1 1 7/5 24% 1 1 8/6 - - - -

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger, Fortegunner and Gunmaster, respectively (if available).
  • Rifles also gain Knockdown effect for elemental bullets from L31 on.
Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Att Fire/Ground/Dark Acc Att Fire/Ground/Dark Acc Att Fire/Ground/Dark Acc Att Fire/Ground/Dark Acc Att Fire/Ground/Dark Acc
Att Ice/Lightning/Light Att Ice/Lightning/Light Att Ice/Lightning/Light Att Ice/Lightning/Light Att Ice/Lightning/Light
Rifles
141~150 56
~65
151~160 66
~75
162~180 76
~85
182~200 85 202~220 85
136~145 146~155 157~175 177~195 197~215
Shotguns
131~140 46
~55
146~155 61
~70
161~170 70 176~185 70 191~200 70
126~135 141~150 156~165 171~180 186~195
Longbows
141~150 53
~62
156~165 63
~72
171~180 72 186~195 72 - -
-
126~135 141~150 156~165 171~180 -
Grenades
152~170 41
~50
172~190 51
~60
192~210 62 213~240 62 - -
-
147~165 167~185 187~205 208~235 -
Laser cannons
132~150 54
~63
152~170 64
~73
172~190 73 193~220 73 223~250 73
127~145 147~165 167~185 185~215 218~245
Twin handguns
111~120 56
~65
126~135 66
~75
142~160 75 161~170 76
~85
171~180 86
~95
106~115 121~130 137~155 156~165 166~175
Handguns
116~125 56
~65
131~140 66
~75
147~165 75 171~180 75 - -
-
111~120 126~135 142~160 166~175 -
Crossbows
116~125 41
~50
126~135 51
~60
136~145 60 146~155 60 - -
-
111~120 121~130 131~140 141~150 -
Cards
121~130 51
~60
131~140 61
~70
146~155 70 161~170 70 - -
-
116~125 126~135 141~150 156~165 -
Machineguns
116~125 58
~67
131~140 68
~77
146~155 78
~87
161~170 87 - -
-
111~120 126~135 141~150 156~165 -
  • Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.

Relative bullet ranges

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Range (%) Range (%) Range (%) Range (%) Range (%)
Rifles
167 173 180  ?  ?
Shotguns
93 100 107  ?  ?
Longbows
160 167 173  ?  ?
Grenades
60 60 60  ?  ?
Laser cannons
120 127 133  ?  ?
Twin handguns
100 107 113 119  ?
Handguns
100 107 113 119  ?
Crossbows
87 93 100  ?  ?
Cards
107 113 120  ?  ?
Machineguns
67 73 80  ?  ?
  • Note: A value of 100 is equivalent to the effective range of a standard handgun bullet at LV1.

PA Fragment bullet statistics

Weapon Bullet PAFs LV1~10 LV11~20 LV21~30 LV31~40 LV41~50 Effect
SE PP SE PP SE PP SE PP SE PP
Rifles
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 48/38/57 4 57 inflicts Incapacitate lv2-4.
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 30 Inflicts Sleep lv2-5.
Shotguns
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 25 Inflicts Charm lv4.
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 50 Inflicts Lower ATA/EVP lv1-3.
Longbows
Chousei-sou 75 x 12 x 15 x 18 x 21 - - Extra dam./acc., less range, slower firing rate.
Masei-sou 75 1 16 2 20 2 24 2 28 - - Inflicts Stun lv1-2, causes Blowaway
Grenades
Boma Duranga 50 2 40/32 2 45/36 2 50/40 2 55/44 - - Higher damage, causes Damage reflection Lv2.
Boma Maga 90 1 50/40 1 55/44 1 60/48 1 65/52 - - Hits 1-3 targets with a chance of 100% freezing the enemy.
Laser cannons
Phantasm Prism 25 2 18/14/21 2 22/17/26 2 26/20/31 3 30/24/36 3 40 Inflicts Sleep lv2-3.
Mayalee Prism 90 x 36/28/43 x 40/32/48 x 44/35/52 x 48/38/57 x 62 causes Blowaway. Low range.
Twin handguns
Twin Penetration 90 x 16/12/19 x 20/16/24 x 24/19/28 x 28/22/33 x 38 Hits all targets in a line.
Range reduced to 70% of normal.
Twin Mayalee 60 1 18/14/21 2 21/16/25 2 24/19/28 2 27/21/32 2 36 Inflicts Lower DFP lv1-2.
Handguns
Penetrating Hit 90 x 10/8 x 12/9 x 14/11 x 16/12 - - Penetrates, low range.
Mayalee Hit 60 1 18/14 2 21/16 3 24/19 3 27/21 - - Hits two targets. HP steal lv1-3.
Crossbows
Yak Zagenga 75 1 12/9 2 16/12 3 20/16 3 20/16 - - HP affects pwr lv1-3, low range.
Yak Maga 60 2 12/9 2 16/12 2 20/16 3 24/19 - - Inflicts Lower ATP lv2-3, low range.
Cards
Kyumeisei-shiki 60 1 28 2 32 3 36 3 40 - - HP steal lv1-3.
Masei-shiki 60 1 10 2 12 3 14 3 16 - - Inflicts Lower DFP.
Machineguns
Mayalee Fury 75 x 15/12 x 18/14 x 21/16 x 24/19 - - Launch, short range, very low accuracy.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune