Difference between revisions of "Bullets"
(Fixed: Changed Thunder to lightning, changed Earth to ground, added Crossbow and Laser Cannon, fixed Long Bow, Diiga to Diga, Reiga to Riga, changed Gravtaa to Grav, Darkness to Dark) |
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− | Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows: | + | Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. A Bullet type [[PA]] is also a little quicker to level being that the [[PA]] now becomes the standard shot for the [[Ranged Weapon]]. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows: |
* [[Rangers]]: level 20 | * [[Rangers]]: level 20 |
Revision as of 14:01, 16 November 2006
Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. A Bullet type PA is also a little quicker to level being that the PA now becomes the standard shot for the Ranged Weapon. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:
- Fire: Burn
- Ice: Freeze
- Lightning: Shock
- Ground: Silence
- Light: Confusion
- Dark: Infection
Their effectiveness may vary, depending on the Bullet's Special Effect level.
The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.
Contents
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | Rifles, Handguns |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | Bows, Twin Handguns |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | Laser Cannons, Cards |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | Crossbows |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | Shotguns, Grenade Launchers |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 | Machineguns |
Rifles
Burning Shot
- Element: Fire
- PP: 8-10
- level 1-10: 8
- level 11-20: 10
- ATP: 121-141%
- (PA level + 120)%
- ATA: 52-81%
- level 1-10: (2 * PA level + 50)%
- level 11-20: (PA level + 61)%
SE level: 2-3
- level 1-10: 2
- level 11-20: 3
Frozen Shot
- Element: Ice
Plasma Shot
- Element: Lightning
Grav Shot
- Element: Ground
Rising Shot
- Element: Light
Darkness Shot
- Element: Dark
Shotguns
Barata Banga
- Element: Fire
PP Cost : 6
Barata Reiga
- Element: Ice
PP Cost : 8
Barata Inga
- Element: Lightning
PP Cost : 8
Barata Diga
- Element: Ground
PP Cost : 6
Barata Yoga
- Element: Light
PP Cost : 8
Barata Megiga
- Element: Dark
PP Cost : 8
Longbows
Ensei-sou
- Element: Fire
Reisei-sou
- Element: Ice
Raisei-sou
- Element: Lightning
Jisei-sou
- Element: Ground
Yousei-sou
- Element: Light
Insei-sou
- Element: Dark
Laser Cannons
Burning Prism
- Element: Fire
Frozen Prism
- Element: Ice
Plasma Prism
- Element: Lightning
Grav Prism
- Element: Ground
Rising Prism
- Element: Light
Dark Prism
- Element: Dark
Twin Handguns
Twin Burning
- Element: Fire
Twin Frozen
- Element: Ice
Twin Plasma
- Element: Lightning
Twin Grav
- Element: Ground
Twin Rising
- Element: Light
Twin Dark
- Element: Dark
Handguns
Burning Hit
- Element: Fire
Frozen Hit
- Element: Ice
Plasma Hit
- Element: Lightning
Grav Hit
- Element: Ground
Rising Hit
- Element: Light
Dark Hit
- Element: Dark
Crossbows
Yak Banga
- Element: Fire
Yak Riga
- Element: Ice
Yak Inga
- Element: Lightning
Yak Diga
- Element: Ground
Yak Yoga
- Element: Light
Yak Megiga
- Element: Dark
Machineguns
Burning Fury
- Element: Fire
Frozen Fury
- Element: Ice
Plasma Fury
- Element: Lightning
Grav Fury
- Element: Ground
Rising Fury
- Element: Light
Dark Fury
- Element: Dark
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |