Difference between revisions of "Partner machines"

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[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]<font color="red">Red: Online specific information.</font><br /><font color="blue">Blue: Offline specific information.</font>
 
[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]<font color="red">Red: Online specific information.</font><br /><font color="blue">Blue: Offline specific information.</font>
  
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, like the ''Mags'' from PSO, and can be found in one's [[My Room]]. In [[Story Mode]] Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their name themselves.
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''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names.
  
PMs have several functions:
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PMs have several functions, including:
 
* Item Storage (~300 items)
 
* Item Storage (~300 items)
 
* [[Item Synthesis]]
 
* [[Item Synthesis]]
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* Providing plot information and hints (Story Mode)
 
* Providing plot information and hints (Story Mode)
  
They also have several statistics:
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PMs have specific attributes, as well:
* Striking - raises the profiency in synthesizing [[Melee Weapons]]
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* Striking - indicates the profiency in synthesizing [[Melee Weapons]]
* Ranged - raises the profiency in synthesizing [[Ranged Weapons]]
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* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]
* Technic - raises the profiency in synthesizing [[Casting Weapons]]
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* Technic - indicates the profiency in synthesizing [[Casting Weapons]]
* Armor - raises the profiency in synthesizing [[Armors]]
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* Armor - indicates the profiency in synthesizing [[Armors]]
* [[Production Level]] (max. 100) - the sum of the above four; determines when evolution takes place
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* [[Production Level]] (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises
* [[Combat Level]] (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increased by having the PM participate in combat a lot
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* [[Combat Level]] (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increases as the PM participates in combat
  
To increase the first four statistics, PMs can be fed 100 before becoming "full". Once they have been fed 100 items, you must wait 12 hours before feeding them again.  They will refuse to eat any [[Synthesis Boards]], [[Grinders]] or [[Presents]]. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, [[Newmans]] are best for Technic; [[Casts]] for Armor or Ranged; [[Humans]] or [[Beasts]] for Striking.
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To increase those first four attributes, PMs can be given 100 items before becoming "full", but they refuse to eat [[Synthesis Boards]], [[Grinders]] or [[Presents]]. Once full, they will not accept items for 12 hours. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.
  
Regarding synthesis, the distinct PM evolutions each specialize either in Striking, Ranged or Technic; there seem to be none specializing in Armor. The battle-usable evolutions all have associated combat behaviour and equipment. Not much is known about their stats in combat currently, other than that this is dependent on their evolution and [[Combat Level]].
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Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast. Additional combat PM forms with varying sex or race assocations may become available, but this is unlikely.
  
Only the leader of a party may summon his or her battle-usable PM to combat.  The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death.  Experience gained by players for defeated enemies is affected in the same way by the PM's attacks as would be by a player's.  The PM has no means of healing itself outside of Force spells, area affect items and returning to town.  Battle-usable PM's have their own luck score, that of a female cast.  Additional combat PM forms may eventually become available with different sexes or races that carry that race/gender combination's luck, however, this is unlikely.
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The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.  
 
 
An item called ''PM Device ZERO'' is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.
 
  
 
== Partner Machinery Evolutions ==
 
== Partner Machinery Evolutions ==

Revision as of 02:05, 9 November 2006

GHX-005, also known as 'Pete'.
Red: Online specific information.
Blue: Offline specific information.

Partner Machineries (パートナーマシナリー), or PMs (パシリ) for short, are floating pet robots, and can be found in the player's room. In Story Mode, Ethan's PM is called 'Pete', but in Extra Mode and Network Mode players are able to choose and change their PM's names.

PMs have several functions, including:

  • Item Storage (~300 items)
  • Item Synthesis
  • Engaging in combat as a sidekick (fourth-stage only)
  • Providing plot information and hints (Story Mode)

PMs have specific attributes, as well:

  • Striking - indicates the profiency in synthesizing Melee Weapons
  • Ranged - indicates the profiency in synthesizing Ranged Weapons
  • Technic - indicates the profiency in synthesizing Casting Weapons
  • Armor - indicates the profiency in synthesizing Armors
  • Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises
  • Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increases as the PM participates in combat

To increase those first four attributes, PMs can be given 100 items before becoming "full", but they refuse to eat Synthesis Boards, Grinders or Presents. Once full, they will not accept items for 12 hours. When the Production Level reaches a designated point, the PM will "evolve" into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.

Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast. Additional combat PM forms with varying sex or race assocations may become available, but this is unlikely.

The item PM Device ZERO is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.

Partner Machinery Evolutions

File:PMs.jpg

Stage Level On/Off Name Appearance Evolves from with stats (On/Off)
1 0-19, 0-9 GH-101 Red Orb n/a (Online)
GHX-005 GH-101 with arms n/a (Offline)
2 20-49, 10-19 GH-201 Blue Orb with arms Stage 1 Striking >= 10/3
GH-202 Green Orb with arms Stage 1 Striking < 10/3
3 50-79, 20-29 GH-301 Dragon GH-201 Striking >= 20/8
GH-302 Cat GH-201 Striking < 20/8
GH-303 Angel GH-202 Technic < 20/8
GH-304 Bird GH-202 Technic >= 20/8
4 80-100, 30-100 GH-410 Maid (Swords) GH-301 Striking >= 30/15
GH-420 girl (Claws) GH-301
GH-302
Striking < 30/15
Ranged < 30/15
GH-430 girl (Handguns) GH-302
GH-303
Ranged >= 30/15
GH-440 girl (Shotguns) GH-303
GH-304
Ranged < 30/15
Technic < 30/15
GH-450 girl (Rods) GH-304 Technic >= 30/15
  • On/Off denotes Online and Offline respectivly.



Here's a link for way to find out what your PM will become by leveling it's attributes.

http://www.inconsequentialexistence.com/psu/

Recommended Diets

Striking
Quick: Fruit Juice (5* synthesizable) and 1* Melee Weapons (1:3 ratio)
Cheap: Monomates and 1* Melee Weapons (1:1 ratio)
Ranged
Quick: 5* Traps
Cheap: 2* Traps
Technic
Quick: Reverser disks (2*)
Cheap: other 1* Technique Disks and Dimates (2*) (6:1 ratio; lazy people can skip the Dimates)
Armor
Quick: 1* Units
Cheap: Cast Parts (create new characters)
battle-usable rush (impure)
Online: Monomates to L80 (GH410)
Offline GH410: Monomates to L30
Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30
Offline GH430: Damage Traps to L15, then Monomates to L30
Offline GH440: Damage Traps to L6, then Monomates to L30
Offline GH450: Megid disks to L6, then Monomates to L30

Feeding Increments

Online

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods
Striking +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Traps Ranged +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged Weapons Ranged +4 +8 +12 +16 +20 +24 +28 +32 +36 +40 +44 +48
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Casting Weapons Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Technic +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Armors Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Units Ranged -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Technic -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Clothes Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Parts Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Ingredients Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Skill Disks Striking +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Striking -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39
Ornaments Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Offline

Item Type Stat 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★ 11★ 12★
Restoratives /
Booster Items /
Foods
Striking +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Ranged -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Traps Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Melee Weapons Striking +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged Weapons Striking -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Ranged +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Casting Weapons Technic +4 +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48
Armor -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armors Technic -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +8 +12 +16 +20 +24 +28 +32 36 +40 +44 +48 +52
Units Striking -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Ranged -1 -1 -1 -1 -2 -2 -2 -2 -3 -3 -3 -3
Armor +5 +8 +10 +13 +15 +18 +21 +24 +27 +30 +33 +36
Clothes Armor +14 +21 +28 +35 +42 +49 +56 +63 +70 +77 +84 +91
Parts Armor +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Ingredients Striking +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Ranged +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Technic +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Armor -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6
Skill Disks Striking +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Bullet Disks Ranged +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Technique Disks Technic +3 +5 +6 +8 +9 +11 +12 +14 +15 +17 +18 +20
Armor -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7
Ornaments Striking -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
Ranged +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Technic +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13
Armor +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Currently Unobtainable PMs

GH-30x series
GH-41x series
GH-42x series
GH-43x series
GH-44x series
GH-45x series
GH-46x series

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune