Difference between revisions of "Status effects"

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(Temporary Status Effects)
(Temporary Status Effects)
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| [[Image:Fire.jpg|30px]] || (Burn) || Deals steady damage || Burn Traps, Fire-element attacks || Time, [[Regene]], [[Sol Atomizer]], [[Antimate]]
 
| [[Image:Fire.jpg|30px]] || (Burn) || Deals steady damage || Burn Traps, Fire-element attacks || Time, [[Regene]], [[Sol Atomizer]], [[Antimate]]
 
|-
 
|-
| ? || (Confusion) || ? || Confuse Traps || Time, [[Regene]], [[Sol Atomizer]], [[Antimate]]
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| ? || (Confusion) || ? || Confuse Traps, Light-element attacks || Time, [[Regene]], [[Sol Atomizer]], [[Antimate]]
 
|-
 
|-
 
| n/a || (Death)<ref>'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Unability to do anything || [[Damage]] (to the point of 0 [[HP]]) || [[Moon Atomizer]]
 
| n/a || (Death)<ref>'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.</ref> || Unability to do anything || [[Damage]] (to the point of 0 [[HP]]) || [[Moon Atomizer]]

Revision as of 19:41, 5 September 2006

Temporary Status Effects

These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by Traps, attacks of certain Elements and/or Techniques designed for this purpose, and can be cured by other Techniques (particularly Regene), Recovery Items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using Techniques or Buff Items, and can be negated using opposite Techniques.

Icon Name Effect Causes Cures
Evade up.jpg (TAP/MST Up) Increases TAP and MST Letialide Time
Evade up-2.jpg (ATA/EVP Up) Increases ATA and EVP Zodialide Time
Fire.jpg (Burn) Deals steady damage Burn Traps, Fire-element attacks Time, Regene, Sol Atomizer, Antimate
 ? (Confusion)  ? Confuse Traps, Light-element attacks Time, Regene, Sol Atomizer, Antimate
n/a (Death)[1] Unability to do anything Damage (to the point of 0 HP) Moon Atomizer
Deband.jpg (Deband) Increases DFP Deband, Defbalide Zalure
Ice.jpg (Freeze) Unable to do anything; decreases EVP? Freeze Traps, Ice-element attacks Regene, Sol Atomizer
 ? (Infection)  ? Virus Traps, Dark-element attacks Regene, Sol Atomizer, Antimate
Jellen.jpg (Jellen) Decreases ATP Jellen Shifta, Regene, Sol Atomizer, Antimate
Paralysis.jpg (Paralysis) Unable to use attacks, PAs or Items  ? Regene, Sol Atomizer
Poison.jpg (Poison) Deals steady damage Poison Traps Regene, Sol Atomizer, Antimate
Shifta.jpg (Shifta) Increases ATP Shifta Jellen
Shock.jpg (Shock) Unable to use attacks, Skills or Bullets Shock Traps, Thunder-element attacks Regene, Sol Atomizer, Antimate
Silence.jpg (Silence) Unable to use Techniques Silence Traps, Earth-element attacks Regene, Sol Atomizer, Antimate
 ? (Sleep) Unable to do anything Sleep Traps Regene, Sol Atomizer, getting hit by an attack
Zalure.jpg (Zalure) Decreases DFP Zalure Regene, Sol Atomizer, Antimate

Static Status Effects

Unlike their temporary counterparts, static Status Effects differ in that they are exclusive to Monsters. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group.

Icon Name Effect
Crown.jpg (Crown) Signifies enemy leader; grants Sword and Shield effects to a whole group
Sword.jpg (Sword) Increases ATP
Shield.jpg (Shield) Increases DFP
Staff.jpg (Staff) Allows the usage of Techniques
  1. 'Death' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.

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Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune