Difference between revisions of "Status effects"
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| [[Image:Boot.png|30px]] || (Boot) || Increases [[EVP]] and movement speed. Nullifies projectile defense from shield attribute? | | [[Image:Boot.png|30px]] || (Boot) || Increases [[EVP]] and movement speed. Nullifies projectile defense from shield attribute? | ||
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− | | [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]], [[ATA]], [[TP | + | | [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]], [[ATA]], and [[TP]] |
|- | |- | ||
− | | [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]] | + | | [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]] and [[EVP]] (and [[STA]]?) Halves projectile damage. |
|- | |- | ||
− | | [[Image:Staff.jpg|30px]] || (Staff) || Increased [[ | + | | [[Image:Staff.jpg|30px]] || (Staff) || Increased [[MST]] |
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Revision as of 06:43, 4 November 2007
Contents
Regular Status Effects
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by Traps, attacks of certain Elements and/or Techniques designed for this purpose (only when dealing over 0 damage!), and can be cured by other Techniques (particularly Reverser), Recovery Items (such as Antimate and Sol Atomizer) and/or waiting. Most beneficial ones can be caused using Techniques or Buff Items, and can be negated using opposite Techniques.
Effect Damage
Poison, virus, and burn all deal damage. The damage dealt is based off of the max hp of the afflicted and is unmodified by by resistances or defense. Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.
Effect | Intervals | Interval Length | Damage per interval |
---|---|---|---|
Burn | 5 | 2s | (1+effect level)% of max health |
Poison | 3+status level*2 | 3s | 2% of max health |
Virus | 4+status level | 4s | 5% of max health |
It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus. Virus deals more overall damage then an equal level burn effect. Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus. Virus, on the other hand, will generally deliver superior damage per mesata unless the burn effect is 3 levels higher then it.
Battle Effects
Name | Effect | Causes | Counter |
---|---|---|---|
Launch | Launches an enemy into the air | Certain Skills, (Mayalee Fury) | None |
Blow Away | Blows away an enemy | Certain Skills, (Mayalee Prism), SUVs, Nanoblast attacks | None |
Wipeout | Makes an enemy collapse | Certain Skills, TECHNICS | None |
Special Effects
Name | Effect | Causes | Counter |
---|---|---|---|
Cut phys. dam. | Absorbs physical damage? Absorbs X hits of physical damage? |
Dizas | Physical damage |
Cut TEC dam. | Absorbs TECHNIC damage? Absorbs X hits of TECHNIC damage? |
Rentis | TECHNIC damage |
Auto recovery | Lv1: 1% HP Recovery every X seconds Lv2: 2% HP Recovery every X seconds Lv3: ?% HP Recovery every X seconds Stays for 5 intervals Effect is rounded down. |
Giresta, certain Extra Units | None |
HP affects pwr | Damage increases depending on how much HP has been lost | (Yak Zagenga), Nosmegid | None |
HP steal | Lv1: 1/15 (6.67%) damage returned as HP Lv2: 1/10 (10.00%) damage returned as HP Lv3: 1/6 (16.67%) damage returned as HP |
(Mayalee Hit), (Kyuumeisei-shiki), Megiverse | None |
Boost all stats | All 4 boosts, but takes ?% HP every X seconds | Megistar, Megistaride | None |
Incapacitate[1] | Can only wait or leave the field until revived. If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. |
Damage (to the point of 0 HP) Killer Shot Megid |
Moon Atomizer, Moon Atomizer X, Giresta. |
- ↑ 'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.
Monster Variations
Monster Variations are exclusive to Monsters. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the Shield may actually be carrying a shield-like item.
Icon | Name | Effect |
---|---|---|
(Crown) | Signifies enemy leader; takes half of normal damage; Vanda, Gohmon, etc. may rally around leader for support spells. | |
(Boot) | Increases EVP and movement speed. Nullifies projectile defense from shield attribute? | |
(Sword) | Increases ATP, ATA, and TP | |
(Shield) | Increases DFP and EVP (and STA?) Halves projectile damage. | |
(Staff) | Increased MST |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |