Difference between revisions of "Item synthesis"
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+ | '''Item synthesis''' is the process of creating [[items]] (such as [[weapons]], [[line shields]] and consumables) from base [[materials]] bought from synthesis shops or found during [[Missions]]. Item Synthesis is affected by success rates; the success rate of synthesizing a particular item depends on the item's type and the levels of the Partner Machinery. | ||
+ | |||
+ | ''Update:'' As of mid-November 2007, SEGA has changed the success rates for synthesis, causing them to be much higher, especially if the board being used is rare. In addition, synth failures regularly result in high value materials (such as junaline) offering the player an opportunity to either use the rare material or sell it. In addition, if you use a particularly rare or odd item in a synth (such as a Bil De Vear Horn), You may get that item back intact. | ||
+ | |||
+ | [[Synthesis boards]] are placed into the [[Partner Machinery]] from the inventory and materials are gathered from storage to synthesize the items. Up to 32 synthesis boards can be inserted into your Partner Machinery at a time. If another synthesis board is inserted after the limit is reached, your PM will ask you to select an already inserted synthesis board to replace with the new one. | ||
+ | |||
+ | Consumable items have a 100% synthesis success rate and synthesize immediately. Other items have synthesis success rates that vary with the Partner Machinery's production level (raised by feeding it items) in the corresponding attribute and require time to synthesize, after which they can be retrieved from the Partner Machinery. | ||
+ | |||
+ | == Process == | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- style="background:#cccccc" | ||
+ | ! # | ||
+ | ! colspan=2 | Process | ||
+ | |- style="background:#dddddd" | ||
+ | | rowspan=1 | '''1''' | ||
+ | | align=center | After inserting the synthesis board into your Partner Machinery (done through the synthesis menu), you put into your Partner Machinery's storage the proper materials the recipe calls for. An X to the left of the item means that you don't have the proper materials in the Partner Machinery storage (you can't just have the items in your inventory, you must have those items in the storage). | ||
+ | |- style="background:#cccccc" | ||
+ | |- style="background:#dddddd" | ||
+ | | rowspan=1 | '''2''' | ||
+ | | align=center | Verify with your PM that the ingredients necessary are there. Note the success rate for your item as well as the number of uses left that recipe can generate at the bottom. | ||
+ | |- style="background:#cccccc" | ||
+ | |- style="background:#dddddd" | ||
+ | | rowspan=1 | '''3''' | ||
+ | | align=center | Wait the specified amount of time; usually 90 minutes. The stronger the item, the more time it takes. If it's a line shield, it takes even more time. Usable items and conversion boards are instant. Note that you can cancel it and get back your materials should you have to, however, if a considerable amount of time has passed, you may not be able to get back the materials used. You can check on the status of your weapons, and how much resource has been used, anything unused will be returned to you, anything used has a success rate of retrieval. The synthesis process might take several hours. | ||
+ | |- style="background:#cccccc" | ||
+ | |- style="background:#dddddd" | ||
+ | | rowspan=1 | '''4''' | ||
+ | | align=center | Finalize synthesis, and pick up your items. Picking up only applies to armors, weapons, and high level refining. This is essentially the moment of truth, time to see if your PM successfully created/refined the item or not. If you fail, you'll end up with a recovery item such as a [[Monomate]] or [[Scape Doll]], or a buff item such as an [[Agtaride]] | ||
+ | |- style="background:#cccccc" | ||
+ | |- style="background:#dddddd" | ||
+ | |} | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | For Step #2, keep in mind each type of item built will follow a standard formula that never changes: general items that are catalysts (not usable, like grinders, or resource refining with the exception of high level [[ore]] refining) consist of one item, which is usually the material itself, and labeled as such (things such as "Grinder C Parts"). [[Recovery Items]] and high level ore refining consist of two types of [[ingredients]], chemicals and natural materials, and [[acids]] for usable items; lower level [[ore]] and basic [[photons]]; use more expensive photon for high level refining. Armors require three kinds of resources: photons, [[ores]], and materials (such as nanocarbon, or orta-resin). Finally, weapons require the most of anything, filling all four resource slots, consisting of ores, photons, [[metals]] and [[wood]]. | ||
+ | |||
+ | * 6★, 8★, and 10-12★ ranged weapon boards have the option to use [[Kubara Wood]] to produce a [[Kubara]] weapon - an illegal copy of the original. Usually the success rate drops when you do so. | ||
+ | |||
+ | == Synthesis times == | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! Rarity !! Weapons !! Line shields | ||
+ | |- | ||
+ | | 1-3★ || 00:15 || 00:30 | ||
+ | |- | ||
+ | | 4-6★ || 00:30 || 01:00 | ||
+ | |- | ||
+ | | 7★ || 01:00 || 02:00 | ||
+ | |- | ||
+ | | 8★ || 01:30 || 02:30 | ||
+ | |- | ||
+ | | 9★ || 02:00 || 03:00 | ||
+ | |- | ||
+ | | 10★ || 03:00 || 04:00 | ||
+ | |- | ||
+ | | 11★ || 04:00 || 05:00 | ||
+ | |- | ||
+ | | 12★ || 05:00 || 06:00 | ||
+ | |- | ||
+ | | 13-15★ || 06:00 || 06:00 | ||
+ | |} | ||
+ | |||
+ | == Synthesis success rate == | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! rowspan="2" | Rarity !! colspan="2" | Striking weapon !! colspan="1" | Ranged !! colspan="2" | RCSMs !! colspan="1" | TECHNIC !! colspan="2" | Line shield | ||
+ | |- | ||
+ | | attribute || {{Neutral}} || - || attribute || {{Neutral}} || - || attribute || {{Neutral}} | ||
+ | |- {{Color-C}} | ||
+ | | 1★ || 88-95% || 92-99% || 88-95% || 88-95% || 92-99% || 88-95% || 65-70% || 92-99% | ||
+ | |- {{Color-C}} | ||
+ | | 2★ || 85-95% || 88-99% || 85-95% || 85-95% || 88-99% || 85-95% || 63-70% || 88-99% | ||
+ | |- {{Color-C}} | ||
+ | | 3★ || 81-95% || 84-99% || 82-95% || 82-95% || 85-99% || 82-95% || 60-70% || 85-99% | ||
+ | |- {{Color-B}} | ||
+ | | 4★ || 79-95% || 82-99% || 79-95% || 79-95% || 82-99% || 79-95% || 58-70% || 82-99% | ||
+ | |- {{Color-B}} | ||
+ | | 5★ || 68-86% || 79-99% || 68-86% || 68-86% || 75-95% || 68-86% || 54-68% || 79-99% | ||
+ | |- {{Color-B}} | ||
+ | | 6★ || 63-83% || 75-99% || 62-82% || 62-82% || 72-95% || 62-82% || 52-68% || 75-99% | ||
+ | |- {{Color-A}} | ||
+ | | 7★ || 54-74% || 66-90% || 51-70% || 51-70% || 66-90% || 51-70% || 47-64% || 58-80% | ||
+ | |- {{Color-A}} | ||
+ | | 8★ || -70% || -85% || 44-65% || 44-65% || % || 44-65% || -63% || -79% | ||
+ | |- {{Color-A}} | ||
+ | | 9★ || -66% || -79% || -61% || -61% || % || -61% || -61% || -78% | ||
+ | |- {{Color-S}} | ||
+ | | 10★ || -89% || % || 53-81% || 53-81% || 63-91% || 53-81% || -75% || -91% | ||
+ | |- {{Color-S}} | ||
+ | | 11★ || -92% || % || 58-86% || 58-86% || 68-96% || 58-86% || -76% || -92% | ||
+ | |- {{Color-S}} | ||
+ | | 12★ || -99% || % || 63-91% || -91% || % || 63-91% || % || % | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Gameplay}} |
Revision as of 05:10, 10 May 2009
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Item synthesis is the process of creating items (such as weapons, line shields and consumables) from base materials bought from synthesis shops or found during Missions. Item Synthesis is affected by success rates; the success rate of synthesizing a particular item depends on the item's type and the levels of the Partner Machinery.
Update: As of mid-November 2007, SEGA has changed the success rates for synthesis, causing them to be much higher, especially if the board being used is rare. In addition, synth failures regularly result in high value materials (such as junaline) offering the player an opportunity to either use the rare material or sell it. In addition, if you use a particularly rare or odd item in a synth (such as a Bil De Vear Horn), You may get that item back intact.
Synthesis boards are placed into the Partner Machinery from the inventory and materials are gathered from storage to synthesize the items. Up to 32 synthesis boards can be inserted into your Partner Machinery at a time. If another synthesis board is inserted after the limit is reached, your PM will ask you to select an already inserted synthesis board to replace with the new one.
Consumable items have a 100% synthesis success rate and synthesize immediately. Other items have synthesis success rates that vary with the Partner Machinery's production level (raised by feeding it items) in the corresponding attribute and require time to synthesize, after which they can be retrieved from the Partner Machinery.
Process
# | Process | |
---|---|---|
1 | After inserting the synthesis board into your Partner Machinery (done through the synthesis menu), you put into your Partner Machinery's storage the proper materials the recipe calls for. An X to the left of the item means that you don't have the proper materials in the Partner Machinery storage (you can't just have the items in your inventory, you must have those items in the storage). | |
2 | Verify with your PM that the ingredients necessary are there. Note the success rate for your item as well as the number of uses left that recipe can generate at the bottom. | |
3 | Wait the specified amount of time; usually 90 minutes. The stronger the item, the more time it takes. If it's a line shield, it takes even more time. Usable items and conversion boards are instant. Note that you can cancel it and get back your materials should you have to, however, if a considerable amount of time has passed, you may not be able to get back the materials used. You can check on the status of your weapons, and how much resource has been used, anything unused will be returned to you, anything used has a success rate of retrieval. The synthesis process might take several hours. | |
4 | Finalize synthesis, and pick up your items. Picking up only applies to armors, weapons, and high level refining. This is essentially the moment of truth, time to see if your PM successfully created/refined the item or not. If you fail, you'll end up with a recovery item such as a Monomate or Scape Doll, or a buff item such as an Agtaride |
Notes
For Step #2, keep in mind each type of item built will follow a standard formula that never changes: general items that are catalysts (not usable, like grinders, or resource refining with the exception of high level ore refining) consist of one item, which is usually the material itself, and labeled as such (things such as "Grinder C Parts"). Recovery Items and high level ore refining consist of two types of ingredients, chemicals and natural materials, and acids for usable items; lower level ore and basic photons; use more expensive photon for high level refining. Armors require three kinds of resources: photons, ores, and materials (such as nanocarbon, or orta-resin). Finally, weapons require the most of anything, filling all four resource slots, consisting of ores, photons, metals and wood.
- 6★, 8★, and 10-12★ ranged weapon boards have the option to use Kubara Wood to produce a Kubara weapon - an illegal copy of the original. Usually the success rate drops when you do so.
Synthesis times
Rarity | Weapons | Line shields |
---|---|---|
1-3★ | 00:15 | 00:30 |
4-6★ | 00:30 | 01:00 |
7★ | 01:00 | 02:00 |
8★ | 01:30 | 02:30 |
9★ | 02:00 | 03:00 |
10★ | 03:00 | 04:00 |
11★ | 04:00 | 05:00 |
12★ | 05:00 | 06:00 |
13-15★ | 06:00 | 06:00 |
Synthesis success rate
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |