Difference between revisions of "Bullets"

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(Level 31+ rifle bullets definately get Knockdown, not Knockback.)
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* NoB is the number of bullets per shot.
 
* NoB is the number of bullets per shot.
 
* PP gives the values for Ranger, Fortegunner and Gunmaster, respectively.
 
* PP gives the values for Ranger, Fortegunner and Gunmaster, respectively.
* [[Rifles]] also gain [[Knockback]] effect from L31 on.
+
* [[Rifles]] also gain [[Knockdown]] effect from L31 on.
  
 
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Revision as of 22:42, 8 November 2008

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.


Offline experience patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266
Rifles
Handguns
#2 42 117 206 378 1473 3444
Longbows
Twin handguns
#3 49 137 236 441 1723 3984
Laser cannons
Cards
#4 56 156 268 504 1964 4532
Crossbows
#5 84 234 402 756 2946 6798
Shotguns
Grenades
#6 117 312 536 1053 3978 9114
Machineguns


Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
Rifles
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 -/-/19
Shotguns
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 -/-/25
Longbows
19% 2 1 8/-/- 25% 3 1 10/-/- 30% 4 1 12/-/- 38% 4 1 14/-/-  ?%  ?  ?  ?/?/-
Grenades
9% 1 1 20/16/- 12% 2 1 25/20/- 18% 3 1 30/24/- 27% 3 1 35/28/-  ?%  ?  ?  ?/?/-
Laser cannons
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 -/-/28
Twin handguns
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 -/-/19
Handguns
5% 1 1 6/4/- 13% 2 1 7/5/- 19% 3 1 8/6/- 23% 3 1 9/7/-  ?%  ?  ?  ?/?/-
Crossbows
3% 1 1 6/4/- 9% 2 2 9/7/- 15% 3 3 12/9/- 18% 3 3 15/12/-  ?%  ?  ?  ?/?/-
Cards
17% 2 2 7/-/- 21% 2 3 10/-/- 25% 2 3 12/-/- 29% 2 3 14/-/-  ?%  ?  ?  ?/?/-
Machineguns
10% 1 1 5/4/- 16% 1 1 6/4/- 20% 1 1 7/5/- 24% 1 1 8/6/-  ?%  ?  ?  ?/?/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger, Fortegunner and Gunmaster, respectively.
  • Rifles also gain Knockdown effect from L31 on.
Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc
Att I/L/L Att I/L/L Att I/L/L Att I/L/L Att I/L/L
Rifles
141~150 56
~65
151~160 66
~75
162~180 76
~85
182~200 85 202~220 85
136~145 146~155 157~175 177~195 197~215
Shotguns
131~140 46
~55
146~155 61
~70
161~170 70 176~185 70 191~200 70
126~135 141~150 156~165 171~180 186~195
Longbows
141~150 53
~62
156~165 63
~72
171~180 72 186~195 72  ?~?  ?
~?
126~135 141~150 156~165 171~180  ?~?
Grenades
152~170 41
~50
172~190 51
~60
192~210 62 213~240 62  ?~?  ?
~?
147~165 167~185 187~205 208~235  ?~?
Laser cannons
132~150 54
~63
152~170 64
~73
172~190 73 193~220 73 223~250 73
127~145 147~165 167~185 185~215 218~245
Twin handguns
111~120 56
~65
126~135 66
~75
142~160 75 161~170 76
~85
171~180 86
~95
106~115 121~130 137~155 156~165 166~175
Handguns
116~125 56
~65
131~140 66
~75
147~165 75 171~180 75  ?~?  ?
~?
111~120 126~135 142~160 166~175  ?~?
Crossbows
116~125 41
~50
126~135 51
~60
136~145 60 146~155 60  ?~?  ?
~?
111~120 121~130 131~140 141~150  ?~?
Cards
121~130 51
~60
131~140 61
~70
146~155 70 161~170 70  ?~?  ?
~?
116~125 126~135 141~150 156~165  ?~?
Machineguns
116~125 58
~67
131~140 68
~77
146~155 78
~87
161~170 87  ?~?  ?
~?
111~120 126~135 141~150 156~165  ?~?
  • Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.

Relative Bullet ranges

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Range (%) Range (%) Range (%) Range (%) Range (%)
Rifles
167 173 180  ?  ?
Shotguns
93 100 107  ?  ?
Longbows
160 167 173  ?  ?
Grenades
60 60 60  ?  ?
Laser cannons
120 127 133  ?  ?
Twin handguns
100 107 113 119  ?
Handguns
100 107 113 119  ?
Crossbows
87 93 100  ?  ?
Cards
107 113 120  ?  ?
Machineguns
67 73 80  ?  ?

PA Fragment bullet statistics

Weapon Bullet PAFs LV1~10 LV11~20 LV21~30 LV31~40 LV41~50 Effect
SE PP SE PP SE PP SE PP SE PP
Rifles
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 48/38/57 4 -/-/57 May incapacitate.
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 -/-/30 Inflicts Sleep.
Shotguns
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 -/-/25 Inflicts Charm.
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 -/-/50 Inflicts EVP/ATA down.
Longbows
Chousei-sou 75 - 12/-/- - 15/-/- - 18/-/- - 21/-/-  ?  ?/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 75 1 16/-/- 2 20/-/- 2 24/-/- 2 28/-/-  ?  ?/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 50 2 40/32/- 2 45/36/- 2 50/40/- 2 55/44/-  ?  ?/-/- Higher damage, HP Reflect damage.
Boma Maga 90 1 50/40/- 1 55/44/- 1 60/48/- 1 65/52/-  ?  ?/-/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Laser cannons
Phantasm Prism 25 2 18/14/21 2 22/17/26 2 26/20/31 3 30/24/36 3 -/-/40 Inflicts Sleep, causes Knockback effect.
Mayalee Prism 90 - 36/28/43 - 40/32/48 - 44/35/52 - 48/38/57 - -/-/62 Blow away (Knockback).
Twin handguns
Twin Penetration 90 - 16/12/19 - 20/16/24 - 24/19/28 - 28/22/33 - -/-/38 Hits all targets in a line.
Twin Mayalee 60 1 18/14/21 2 21/16/25 2 24/19/28 2 27/21/32 2 -/-/36 Inflicts DFP down.
Handguns
Penetrating Hit 90 - 10/8/- - 12/9/- - 14/11/- - 16/12/-  ?  ?/-/- Penetrates, low range.
Mayalee Hit 60 1 18/14/- 2 21/16/- 3 24/19/- 3 27/21/-  ?  ?/-/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 75 1 12/9/- 2 16/12/- 3 20/16/- 3 20/16/-  ?  ?/-/- HP Reflect damage, low range.
Yak Maga 60 2 12/9/- 2 16/12/- 2 20/16/- 3 24/19/-  ?  ?/-/- Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 60 1 28/-/- 2 32/-/- 3 36/-/- 3 40/-/-  ?  ?/-/- HP Drain.
Masei-shiki 60 1 10/-/- 2 12/-/- 3 14/-/- 3 16/-/-  ?  ?/-/- Causes DFP Down.
Machineguns
Mayalee Fury 75 - 15/12/- - 18/14/- - 21/16/- - 24/19/-  ?  ?/-/- Launch, short range, very low accuracy.



External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune