Difference between revisions of "Bullets"

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m (Corrected laser SE levels)
(Elemental bullet statistics)
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| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP  
 
| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP  
 
|-
 
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| {{Rifle icon}} || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)
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| {{Rifle icon}} || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 32% || 4 || 27 || 1 || 12(9)
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
 
| {{Shotgun icon}} || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)
 
| {{Shotgun icon}} || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)

Revision as of 01:45, 27 May 2008

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.


Offline experience patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266
Rifles
Handguns
#2 42 117 206 378 1473 3444
Longbows
Twin handguns
#3 49 137 236 441 1723 3984
Laser cannons
Cards
#4 56 156 268 504 1964 4532
Crossbows
#5 84 234 402 756 2946 6798
Shotguns
Grenades
#6 117 312 536 1053 3978 9114
Machineguns


Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP
Rifles
6% 2 25 1 8(6) 13% 3 26 1 10(8) 32% 4 27 1 12(9)
Shotguns
4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows
19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenades
9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser cannons
30% 2 18 1 24(19) 35% 2 19 1 32(25) 40% 2 20 1 40(32)
Twin handguns
4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns
5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
Crossbows
3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Cards
17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns
10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)

PA Fragment bullet statistics

Weapon Bullet LV1~10 LV11~20 LV21~30 Effect
SE Lv. Rng(m) NoB PP SE LV Rng(m) NoB PP SE LV Rng(m) NoB PP
Rifles
Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38) May incapacitate.
Shotguns
Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24) Inflicts EVP/ATA down.
Longbows
Chousei-Sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18 Extra damage, slower firing rate.
Grenades
Boma Maga 1 9 1 90(72) 1 9 1 120(96) 1 9 1 150(120) Hits 1-3. 100% freeze.
Laser cannons
Mayalee Prism -  ?? 1 36(28) -  ?? 1 42(33) -  ?? 1 48(38) Blow away (Knockback).
Twin handguns
Twin Mayalee 1 8 2 18(14) 2 8 2 21(16) 2  ?? 2 24(19) Inflicts DFP down.
Twin Penetration - 8 2 16(12) - 9 2 20(16) - 10 2 24(19) Hits all targets in a line.
Handguns
Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19) Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak-Zangenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 20(16) HP affects power.
Cards
Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36 Steals HP.
Masei-shiki 1  ?? 2 10  ??  ??  ??  ??  ??  ??  ??  ?? Def Down.
Machineguns
Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16) Launch


PA Fragment costs

Weapon Bullet PA Fragments needed
Rifles
Killer Shot 90
Mayalee Shot 50
Shotguns
Barada Maga 60
Barada Chamga 25
Longbows
Chousei-Sou 75
Masei-sou 75
Grenades
Boma Maga 90
Boma Duranga 50
Laser cannons
Mayalee Prism 90
Phantasm Prism 25
Twin handguns
Twin Mayalee 60
Twin Penetration 90
Handguns
Mayalee Hit 60
Penetrating Hit 90
Crossbows
Yak-Zangenga 75
Yak Maga 60
Cards
Kyumeisei-shiki 60
Masei-shiki 60
Machineguns
Mayalee Fury 75

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune