Difference between revisions of "Bullets"
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| {{Grenade icon}} || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40) | | {{Grenade icon}} || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40) | ||
|- | |- | ||
− | | {{Laser cannon icon}} || 30% || | + | | {{Laser cannon icon}} || 30% || 2 || 18 || 1 || 24(19) || 35% || 2 || 19 || 1 || 32(25) || 40% || 2 || 20 || 1 || 40(32) |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
| {{Twin handgun icon}} || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9) | | {{Twin handgun icon}} || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9) |
Revision as of 00:21, 26 May 2008
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30 | 40 | 20 | 20 | 40 | 30 | 40 | 30 | 20 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
- Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
Offline experience patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 |
Elemental bullet statistics
Weapon | |||||||||||||||
E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | |
6% | 2 | 25 | 1 | 8(6) | 13% | 3 | 26 | 1 | 10(8) | 23% | 4 | 27 | 1 | 12(9) | |
4% | 2 | 14 | 3 | 9(7) | 9% | 2 | 15 | 4 | 12(9) | 13% | 2 | 16 | 5 | 15(12) | |
19% | 2 | 24 | 1 | 8 | 25% | 3 | 25 | 1 | 10 | 30% | 4 | 26 | 1 | 12 | |
9% | 1 | 9 | 1 | 30(24) | 13% | 2 | 9 | 1 | 40(32) | 18% | 3 | 9 | 1 | 50(40) | |
30% | 2 | 18 | 1 | 24(19) | 35% | 2 | 19 | 1 | 32(25) | 40% | 2 | 20 | 1 | 40(32) | |
4% | 2 | 15 | 2 | 8(6) | 12% | 2 | 16 | 2 | 10(8) | 24% | 2 | 17 | 2 | 12(9) | |
5% | 1 | 15 | 1 | 6(4) | 13% | 2 | 16 | 1 | 7(5) | 19% | 3 | 17 | 1 | 8(6) | |
3% | 1 | 13 | 1 | 6(4) | 9% | 2 | 14 | 2 | 9(7) | 15% | 3 | 15 | 3 | 12(9) | |
17% | 2 | 16 | 2 | 7 | 21% | 2 | 17 | 3 | 10 | 25% | 2 | 18 | 3 | 12 | |
10% | 1 | 10 | 1 | 5(4) | 16% | 1 | 11 | 1 | 6(5) | 20% | 1 | 12 | 1 | 9(7) |
PA Fragment bullet statistics
Weapon | Bullet | LV1~10 | LV11~20 | LV21~30 | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SE Lv. | Rng(m) | NoB | PP | SE LV | Rng(m) | NoB | PP | SE LV | Rng(m) | NoB | PP | |||
Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | May incapacitate. | |
Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | Inflicts EVP/ATA down. | |
Chousei-Sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | Extra damage, slower firing rate. | |
Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | Hits 1-3. 100% freeze. | |
Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | Blow away (Knockback). | |
Twin Mayalee | 1 | 8 | 2 | 18(14) | 2 | 8 | 2 | 21(16) | 2 | ?? | 2 | 24(19) | Inflicts DFP down. | |
Twin Penetration | - | 8 | 2 | 16(12) | - | 9 | 2 | 20(16) | - | 10 | 2 | 24(19) | Hits all targets in a line. | |
Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | Hits two targets. Steals HP (7%, 11%, 15%). | |
Yak-Zangenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | HP affects power. | |
Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | Steals HP. | |
Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | Def Down. | |
Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | Launch |
PA Fragment costs
Weapon | Bullet | PA Fragments needed |
---|---|---|
Killer Shot | 90 | |
Mayalee Shot | 50 | |
Barada Maga | 60 | |
Barada Chamga | 25 | |
Chousei-Sou | 75 | |
Masei-sou | 75 | |
Boma Maga | 90 | |
Boma Duranga | 50 | |
Mayalee Prism | 90 | |
Phantasm Prism | 25 | |
Twin Mayalee | 60 | |
Twin Penetration | 90 | |
Mayalee Hit | 60 | |
Penetrating Hit | 90 | |
Yak-Zangenga | 75 | |
Yak Maga | 60 | |
Kyumeisei-shiki | 60 | |
Masei-shiki | 60 | |
Mayalee Fury | 75 |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |