Difference between revisions of "Partner machines"
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* [[Partner machine feeding (guide)]] | * [[Partner machine feeding (guide)]] | ||
− | The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. | + | The item [[PM Device ZERO]] is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted [[synthesis boards]] and any [[item synthesis]] that has yet to complete will remain untouched. To use a PM Device ZERO, select ''Give Item'' from the ''P Machinery Function'' menu. If the PM is full, then the player will have to wait until the next feeding opportunity in order to use the item. |
=== Stages of evolution=== | === Stages of evolution=== | ||
Line 104: | Line 104: | ||
PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's. | PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's. | ||
− | As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the [[Photon Fortune]] of a CAST | + | As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the [[Photon Fortune]] of a CAST (female for GH 41X-46X, male for GH 470 and GH 480). |
{| class="wikitable" | {| class="wikitable" |
Revision as of 12:09, 9 April 2008
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
This article describes partner machines as known in Network Mode. For information more specific to Story and Extra Modes, see partner machines (offline).
Description
A partner machine, often abbreviated as PM, is a support machine assigned to each Guardian. A PM can be found in each player's room.
PMs have several functions, including:
- Item storage (300 stacks of items or up to 500 stacks with Nanotranser X).
- Training missions.
- Item synthesis.
- Room features.
- Player shop cashier.
- Partner character (fourth-stage only).
Statistics
Stat Name | Effect |
---|---|
Striking | Used in synthesizing Striking weapons. |
Ranged | Used in synthesizing Ranged weapons. |
TECH | Used in synthesizing TECHNIC weapons. |
Armor | Used in synthesizing line shields. |
Production Level | The sum of the four stats above, caps at 100. PM evolution occurs as this rises. |
Battle Stat (B St) | A PM's efficiency in combat, caps at 200. A requirement for EX Evolution Devices. |
Battle Stat. (B St)
B St is raised through the completion of missions with the partner machine in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of the mission:
Completion Rank | % of a B St level raised |
---|---|
S | 24% |
A | ~15% |
B | ~10% |
C | ~5% |
Production Level
Striking, Ranged, TECH and Armor are raised through the use of the Give Item function. Select Give item from the P Machinery Function menu to show a list of items which the PM can consume. Each consumed item will raise and/or lower synthesis stats by a number of points. One hundred points becomes one production level. Production level cannot be lowered without resetting the PM. There is a limit to the number of items a PM can consume at one time:
- If you feed a PM one item, its "fed" count raises by 1.
- Once a PM's "fed" count reaches 100 it becomes "full" and cannot be fed.
- If a PM has not been fed for 12 hours ("full" or not), its "fed" count resets to 0.
PMs will not accept Synthesis boards, Grinders or Presents.
When the production level reaches twenty, fifty or eighty, the PM will evolve into a new form that varies according to the individual synthesis statistics. These distinct PM evolutions will be proficient at certain forms of item synthesis: Striking, Ranged or TECHNIC weapons, and these given specializations will receive an increase in the success rate of that type of synthesis. No partner machine model can specialize in the production of line shields.
The item PM Device ZERO is used to reset a partner machine: All of its statistics regress to 0 and it reverts to the model GH 101. However, items held in its storage, inserted synthesis boards and any item synthesis that has yet to complete will remain untouched. To use a PM Device ZERO, select Give Item from the P Machinery Function menu. If the PM is full, then the player will have to wait until the next feeding opportunity in order to use the item.
Stages of evolution
Stage | Prod. Lv. | Name | Appearance | Prev. Model | Req. Stats |
---|---|---|---|---|---|
1 | 0-19 | GH 101 | Red Orb | - | - |
2 | 20-49 | GH 201 | Blue Orb with arms | GH 101 | Striking ≥ 10 |
GH 202 | Green Orb with arms | GH 101 | Striking < 10 | ||
3 | 50-79 | GH 301 | Dragon | GH 201 | Striking ≥ 20 |
GH 302 | Cat | GH 201 | Striking < 20 | ||
GH 303 | Angel | GH 202 | TECH < 20 | ||
GH 304 | Bird | GH 202 | TECH ≥ 20 | ||
4 | 80-100 | GH 410 | Maid (Swords) | GH 301 | Striking ≥ 30 |
GH 420 | Gypsy (Claws) | GH 301 GH 302 |
Striking < 30 Ranged < 30 | ||
GH 430 | Farm Girl (Handguns) | GH 302 GH 303 |
Ranged ≥ 30 | ||
GH 440 | Tomboy (Shotguns) | GH 303 GH 304 |
Ranged < 30 TECH < 30 | ||
GH 450 | Magician (Rods) | GH 304 | Technic ≥ 30 |
Partner machines in combat
When PMs evolve to their fourth stage, they will grant their owner their own Partner Card, allowing them to be added to the party as partner characters.
PMs have combat behavior and equipment based on each model. See each partner machine's article for more specific information. A partner machines' production level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle. Their character level is 10 higher than their owner's.
As with all partner characters, only a party leader can call their partner machines into a party. Similarly, the PM is capable of taking damage, being incapacitated and self-reviving. They affect combat in the same way ordinary partner characters do. When in a party, PMs have the Photon Fortune of a CAST (female for GH 41X-46X, male for GH 470 and GH 480).
Evolution | Syn. Trend | Combat behavior | Description | Weapons and Photon Arts |
---|---|---|---|---|
GH 410 | Striking | Near owner. Sticks to owner. |
Always stays near owner, good with 2-handed swords. | Hanzo (7★ GRM Sword) Spinning Break, Sharp Twins (8★ GRM Twin Saber) Assault Crush, Wandra (1★ Yohmei Wand) Resta |
GH 420 | Striking | Independent. Autonomous. |
Wanders around the battle and attacks enemies with claws. | Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga, Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan, Batnara (3★ Yohmei Wand) Resta |
GH 430 | Firearms | With group. Stays with group. |
Team player who enjoys working with her owner. | Burst (8★ GRM Rifle) Frozen Shot, Beamgun (7★ GRM Handgun) Frozen Hit, Septara (4★ Yohmei Wand) Resta |
GH 440 | Firearms | Calculating. Front lines. |
Uses a shotgun to attack enemies with wild abandon. | Shigga Boma (7★ Tenora Shotgun) Barata Inga, Evil Twins (8★ GRM Twin Handgun) Twin Plasma, Canara (5★ Yohmei Wand) Resta |
GH 450 | TECHNIC | Support. Cover fire. |
Heals owner and attacks enemies. TECHNICs: Atk/Heal |
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta, Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta, Crozara (6★ Yohmei Wand) Resta |
Evolutions
The three digits after the GH prefix refer to a PM's stage, series, and model, in that order. All PMs of the same series and same model are the same. For example, all GH 420s made from PM Device GH420s, EX Devices GH420s, GH 301s, or GH 302s, are the exact same GH 420.
PMs fed an upgrade device will change models. All evolution devices require a fourth stage PM, production level of eighty.
Partner machine upgrade devices have a series requirement. A PM Device GH4yx will work on any PM in the y series, not allowing a pm to change series.
Partner machine extra upgrade devices have a B St requirement. A EX Device GH4yx will work on any PM with enough B St, allowing a pm to change series.
Partner machines will not accept devices to become themselves. A GH 4yx cannot be fed a EX Device GH4yx or PM Device GH4yx.
GH 41x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 410 | Striking | Near owner. Sticks to owner. |
Always stays near owner, good with 2-handed swords. | Hanzo (7★ GRM Sword) Spinning Break, Sharp Twins (8★ GRM Twin Saber) Assault Crush, Wandra (1★ Yohmei Wand) Resta |
|
GH 411 | Striking | Near owner. Sticks to owner. |
Fiercely loyal, she never leaves her owner's side. | Calibur (5★ GRM Sword) Tornado Break, Death Dancer (7★ GRM Twin Saber) Splendor Crush, Starra (2★ Yohmei Wand) Resta |
Tero / HP Restore |
GH 412 | Striking | Independent. Autonomous. |
Fights and explores the battlefield to her heart's content. | Rapier (8★ GRM Saber) Rising Strike, Hanzo (7★ GRM Sword) Spinning Break, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster |
GH 413 | Striking | With group. Stays with group. |
Brave... as long as she's with everyone else. | Survivor (6★ GRM Dagger) Shunbu Shouren-zan, Asami-zashi (7★ Yohmei Dagger) Hikai Shuuha-zan, Halp Serafi (10★ Kubara Dagger) Buten Shuren-zan, Scepter (4★ GRM Wand) Resta |
|
GH 414 | Striking | Front lines. Front lines. |
She runs at enemies, and if that doesn't work, tries again. | Double Saber (7★ GRM Double Saber) Tornado Dance, Sweet Death (10★ GRM Double Saber) Gravity Dance, Batnara (3★ Yohmei Wand) Resta |
Hegel Attacker |
GH 42x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 420 | Striking | Independent. Autonomous. |
Wanders around the battle and attacks enemies with claws. | Ga-Misaki (8★ Yohmei Claw) Senten Kanzan-ga, Shintsuki-zashi (7★ Yohmei Twin Dagger) Hishou Jinren-zan, Batnara (3★ Yohmei Wand) Resta |
|
GH 421 | Striking | Support. Support. |
Attacks with claws, and heals friends with items. | Giza-Misaki (9★ Yohmei Claw) Shousen Totsuzan-ga, Mijin-Misaki (8★ Yohmei Twin Claws) Renzan Seidan-ga, Starra (2★ Yohmei wand) Resta |
Tero / HP Restore |
GH 422 | Striking | Front lines. Front lines. |
A plucky fighter who beats down foes with an iron fist. | Gudda Breba (7★ Tenora Fists) Bogga Danga, Gudda Godda (8★ Tenora Fists) Bogga Zubba, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster |
GH 423 | Striking | With group. Stays with group. |
Team player who speaks softly and carries a big spear. | Halbenata (5★ Yohmei Spear) Dus Daggas, Berdys (6★ GRM Spear) Dus Majarra, Mukfet (8★ Tenora Spear) Dus Robado, Misaki (7★ Yohmei Claw) Senten Kanzan-ga, Baton (3★ GRM Wand) Resta |
|
GH 424 | Striking | Independent. Autonomous. |
She'll be someplace in battle, fighting using her axe. | Ank Barde (8★ Tenora Axe) Anga Dugrega, Ank Tomho (7★ Tenora Axe) Anga Jabroga, Neutral-element Ank Dedda (10★ Tenora Axe) Anga Redda, Batnara (3★ Yohmei Wand) Resta |
Rafal Attacker |
GH 43x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 430 | Firearms | With group. Stays with group. |
Team player who enjoys working with her owner. | Burst (8★ GRM Rifle) Frozen Shot, Beamgun (7★ GRM Handgun) Frozen Hit, Septara (4★ Yohmei Wand) Resta |
|
GH 431 | Firearms | Near owner. Sticks to owner. |
Follows her owner, close. Stops only to shoot enemies. | Falchion (6★ GRM Saber) Rising Strike, Raygun (8★ GRM Handgun) Mayalee Hit, Assassin (7★ GRM Rifle) Dark Shot, Septara (4★ Yohmei Wand) Resta |
Tero / HP Restore |
GH 432 | Firearms | Cover fire. Cover fire. |
Lays down cover stop enemies from hurting her owner. | Buster (3★ GRM Saber) Rising Strike, Cubo Dunga (8★ Tenora Crossbow) Yak Maga, Bulletmaster(7★ GRM Twin Handguns) Twin Rising, Septara (4★ Yohmei Wand) Resta |
Sturm Buster |
GH 433 | Firearms | With group. Stays with group. |
Helps the team by mowing foes down with her machinegun. | Meteor Cannon (10★ GRM Laser) Frozen Prism, Battlestopper (12★ GRM Twin Handguns) Twin Freeze, Arb Rega (6★ Tenora Twin Handguns) Twin Mayalee, Slyrod (4★ Yohmei Rod) Resta, Shifta, Deband, Zodial, |
|
GH 434 | Firearms | Support. Support. |
A born sniper, accurate with her gun and healing. | Saiyuhoh (4★ Yohmei Rifle) Rising Shot, Burzaihoh (5★ Yohmei Rifle) Plasma Shot, Falgohoh (6★ Yohmei Rifle) Burning Shot, Killer Elite (12★ GRM Rifle) Mayalee Shot, Blackbull (10★ GRM Rifle) unreleased photon art, W'ganba (3★ Tenora Wand) Resta |
Blitz Attacker |
GH 44x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 440 | Firearms | Calculating. Front lines. |
Uses a shotgun to attack enemies with wild abandon. | Shigga Boma (7★ Tenora Shotgun) Barata Inga, Evil Twins (8★ GRM Twin Handgun) Twin Plasma, Canara (5★ Yohmei Wand) Resta |
|
GH 441 | Firearms | Independent. Autonomous. |
A loose cannon, but still useful. | Partizan (4★ GRM Spear) Dus Daggas, Shigga Brada (8★ Tenora Shotgun) Barada Chamga, Bulletmaster (7★ GRM Twin Handguns) Twin Grav, Canara (5★ Yohmei Wand) Resta |
Tero / HP Restore |
GH 442 | Firearms | Cover fire. Cover fire. |
Backs up her owner by riddling enemies with bullets. | Pike (2★ GRM Spear) Dus Daggas, Hirokteri (10★ Yohmei Bow) Masei-sou, Bulletmaster (7★ GRM Twin Handguns) Twin Rising, Batnara (3★ Yohmei Wand) Resta |
Sturm Buster |
GH 443 | Firearms | Near owner. Sticks to owner. |
Hides her ID with sunglasses and her huge weapon. | Laser Cannon (7★ GRM Laser) Burning Prism, Thunder Cannon (9★ GRM Laser) Plasma Prism, Needle Cannon (11★ GRM Laser) Frozen Prism, Crozier (6★ GRM Wand) Resta |
|
GH 444 | Firearms | Support. Support. |
Holds a big weapon, but better at support than combat. | Gur Bazga (10★ Tenora Grenade) Boma Yoga, Gur Nedac (8★ Kubara Grenade) Boma Riga, Laser Cannon (7★ GRM Laser) Dark Prism, Maser Cannon (8★ GRM Laser) Plasma Prism, Slyrod (4★ Yohmei Rod) Resta |
Grom Attacker |
GH 45x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 450 | TECHNIC | Support. Cover fire. |
Heals owner and attacks enemies. TECHNICs: Atk/Heal |
Hajirod (5★ Yohmei Rod) Foie, Rafoie, Jellen, Resta, Granarod (7★ Yohmei Rod) Foie, Rafoie, Gifoie, Resta, Crozara (6★ Yohmei Wand) Resta |
|
GH 451 | TECHNIC | Independent. Autonomous. |
The self-proclaimed Ice Queen. TECHNICs: Ice |
Majimra (9★ Yohmei Wand) Barta, Gibarta, Cometara (7★ Yohmei Wand) Rabarta, Resta, Halarod (10★ Yohmei Rod) Barta, Gibarta, Rabarta, Resta |
Tero / HP Restore |
GH 452 | TECHNIC | Support. Support. |
A pacifist, but get her angry... TECHNICs: LTNG/support |
Mayrod (8★ Yohmei Rod) Razonde, Gizonde, Shifta, Resta, Majimra (9★ Yohmei Wand) Zonde, Zodial, Batnara (3★ Yohmei Wand) Resta and Rentis |
Sturm Buster |
GH 453 | Firearms | Cover fire. Cover fire. |
Backs up her owner with throwing blades. | Kikami (7★ Yohmei Card) Masei-shiki, Mayrod (8★ Yohmei Rod) Rafoie, Gizonde, Hajirod (5★ Yohmei Rod) Gifoie, Razonde, Rentis, Crozara (6★ Tenora Wand) Resta |
|
GH 454 | TECHNIC | Near owner. Sticks to owner. |
Helps her owner with healing and fighting. TECHNICs: Support |
Mayrod (8★ Yohmei Rod) Diga, Radiga, Gidiga, Resta, Tomoirod (6★ Yohmei Rod) Jellen, Zalure, Zoldeel, W'gasep (4★ Tenora Wand) Resta |
Meteor Attacker |
GH 46x series
Evolution | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 461 | Striking | Independent. Autonomous. |
Flighty and willful, but deadly with blades in each hand. |
Brand (2★ GRM Saber) Rising Strike, Aldaga Rippa (5★ Tenora Twin Daggers) Hishou Jinren-zan, Fuka-Misaki (10★ Yohmei Twin Claws) Renzan Seidan-ga, Luciel (8★ GRM Rod) Resta, |
Gigas Faust |
GH 462 | Striking | Front lines. Front lines. |
Runs around like a kid at the beach... with twin daggers. |
? | ? |
GH 463 | Striking | Near owner. Sticks to owner. |
Can't stand to be far from her owner for too long. |
? | ? |
GH 464 | TECHNIC | Front lines. Front lines. |
A young girl, uses both light and dark. TECHNICs: ATK/Buff |
? | ? |
GH 465 | Firearms | Cover fire. Cover fire. |
Protects her owner with twin handguns. |
Powergun (2★ GRM Handgun) Burning Hit, Dual Beatgun (5★ GRM Twin Handguns) Twin Burning, Mayrod (8★ Yohmei Rod) Zonde, Zoldeel, Resta, Halarod (10★ Yohmei Rod) Barta, Zalure, Resta, Viedima (6★ GRM Rod) Resta, Giresta, |
Gigas Faust |
GH 47x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 470 | none | Support. Support. |
An eager, young GRM helper. | Kohibumiteri (10★ Kubara Bow) Masei-sou, Helixen (2★ GRM Rod) Razonde, Rafoie, Resta, (Rabbit Wand) (?★ Kubara Rod) Foie, Diga, Barta, Megid, Magical Wand (9★ Kubara Wand) Resta, Giresta, |
(Lapia Fluge) |
GH 48x series
Model | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 480 | none | Near owner. Sticks to owner. |
The ideal butler -- loyal and proper, even in battle. |
Bouquet (5★ Kubara Saber) Spinning Strike, Gekitsnata (10★ Yohmei Spear) Dus Majarra, Burst (8★ GRM Rifle) ?, Crozara (6★ Yohmei Wand) Resta, Giresta, |
Paradi Cataract |
GH 49x series
Evolution | Syn. Trend | Combat behavior | Description | Weapons and photon arts | Extra unit |
---|---|---|---|---|---|
GH 490 | ? | ? | ? | ? | ? |
Feeding chart
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restoratives / Booster Items / Foods / PA Fragments |
Striking | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Traps | Ranged | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Melee Weapons | Striking | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Ranged Weapons | Ranged | +4 | +8 | +12 | +15 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 |
Armor | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Casting Weapons | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | +4 | +8 | +12 | +16 | +20 | +24 | +28 | +32 | +36 | +40 | +44 | +48 | |
Armors | Striking | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
Armor | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Units | Ranged | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 |
TECHNIC | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | |
Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | |
Item Type | Stat | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ | 11★ | 12★ |
Clothes | Armor | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
Parts | TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -?? | -6 | -6 | -7 |
Armor | +5 | +8 | +10 | +13 | +15 | +18 | +21 | +23 | +25 | +30 | +33 | +36 | |
Ingredients | Striking | -1 | -1 | -1 | -1 | -2 | -2 | -2 | -2 | -3 | -3 | -3 | -3 |
Ranged | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | |
Skill Disks | Striking | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
TECHNIC | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Bullet Disks | Ranged | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 |
Armor | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 | |
Technique Disks | Striking | -1 | -2 | -2 | -3 | -3 | -4 | -4 | -5 | -5 | -6 | -6 | -7 |
TECHNIC | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +33 | +36 | +39 | |
Ornaments | Armor | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 |
External Links
- PSU-Wiki's article (Japanese)
- Partner Machinery Calculator
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |