Difference between revisions of "Bullets"
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Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows: | Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows: | ||
* [[Rangers]]: level 20 | * [[Rangers]]: level 20 |
Revision as of 21:42, 7 August 2006
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:
- Fire: Burn
- Ice: Freeze
- Electricity: Shock
- Gravity: Silence
Their effectiveness may vary, depending on the Bullet's Special Effect level.
The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.
Rifles
1★ Rifle Bullets
Burning Shoot
- Element: Fire
- PP: 8-10
- level 1-10: 8
- level 11-20: 10
- ATP: 121-141%
- (PA level + 120)%
- ATA: 52-81%
- level 1-11: (2 * PA level + 50)%
- level 11-20: (PA level + 61)%
SE level: 2-3
- level 1-10: 2
- level 1-10: 3
Frozen Shoot
- Element: Ice
Plasma Shoot
- Element: Electricity
Grabtaa Shoot
- Element: Gravity
Shotguns
1★ Shotgun Bullets
Barata Banga
- Element: Fire
Barata Reiga
- Element: Ice
Barata Inga
- Element: Electricity
Barata Diiga
- Element: Gravity
Longbows
1★ Longbow Bullets
Enseisou
- Element: Fire
Reiseisou
- Element: Ice
Raiseisou
- Element: Electricity
Jiseisou
- Element: Gravity
Twin Handguns
1★ Twin Handgun Bullets
Twin Burning
- Element: Fire
Twin Frozen
- Element: Ice
Twin Plasma
- Element: Electricity
Twin Grabtaa
- Element: Gravity
Handguns
1★ Handgun Bullets
Burning Hit
- Element: Fire
Frozen Hit
- Element: Ice
Plasma Hit
- Element: Electricity
Grabtaa Hit
- Element: Gravity
Machineguns
1★ Machinegun Bullets
Burning Fever
- Element: Fire
Frozen Fever
- Element: Ice
Plasma Fever
- Element: Electricity
Grabtaa Fever
- Element: Gravity