Difference between revisions of "Bil De Vear"

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[[Image:Billy_the_hater.png |thumb|Bil De Vear]]
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{| class="wikitable" style="float:right; width:320px; text-align: left;"
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|- style="background:#CCCCFF"
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| colspan=2 style="text-align:center; border-bottom:0" | '''Bil De Vear'''
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|-
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| colspan=2 | [[Image:Billy_the_hater.png|center]]
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|-
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| '''JP Name''' || ビル・デ・ビア ''Bil De Bear''
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|-
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| '''Version''' || ''PSU''
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|-
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| '''Type''' || Native
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|-
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| '''Size''' || Big
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|-
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| '''Native planet''' || [[Moatoob]]
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|-
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| '''[[Elements]]''' || Earth, Ice, Fire
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|-
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| '''Boss?''' || No
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|-
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| '''Rare monster?''' || No
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|}
  
==Description==
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'''Bil De Vears''' are massive bipedal monsters with a horned head resembling that of a triceratops. They are extremely powerful enemies often found on Moatoob. They are a homage to the ''Hildebear'' from ''Phantasy Star Online'', both in name and in their ability to jump large distances.
Bil De Vear is a large triceratops humanoid. Bil is found in Moatoob and only in the missions [[System Defense]], [[Desert Terror]] and [[Tunnel Recapture]]. It has two punching attacks, a regular one which causes [[Zalure]] and a lunging high power punch that has a charge up period.  It can jump large distances and inflict damage to anyone it lands near, inflicting stun.  The Bil De Vear is also capable of performing a belly flop may stun anyone struck by it.  It also has a particularly devastating spinning attack which is capable of delivering a barrage of damage to anyone caught in the area of effect, inflicting grievious damage in a short period of time.  It takes half damage from ranged attacks excluding technics.
 
  
The Bil De Vear is completely devoid of any ranged threat. It is entirely possible to to get it caught on various parts of terrain where it will continue to repeat its jumping maneuver to little effect. At this point, the player may defeat the creature via ranged assault with little or no threat.
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== Abilities ==
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* Bil De Vears have two punch attacks. The first one is weaker but has no charge-up period and can cause [[Zalure]]. The second is a charged dashing punch that is extremely powerful.
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* They possess the ability to jump great distances, similar to ''Hildebears'' from ''PSO''. The landing can cause damage and stun in a small radius. Like Hildebears, it is possible to trap them as their jumps cannot take them outside the boundaries of the map. They can then be picked off at range as they continue to jump on the spot.
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* They can also bellyflop, an extremely dangerous move as it is difficult to avoid and can stun players.
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* Bil De Vears can also spin on the spot with their arms outstretched, dealing massive damage to anyone caught in the attack. They usually do this after being staggered, so it is wise to exercise caution when using weapons or [[Photon Arts]] that can launch, blow away or wipeout enemies as these will almost always provoke the spinning.
  
== Other Pictures ==
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===Fire===
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* Fire Bil De Vears can cast [[Foie]] at range. They often cast several consecutive Foies, and being hit by one can make it difficult to avoid the others.
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* They cast [[Gifoie]] close up.
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===Ice===
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* Ice Bil De Vears cast low-level [[Barta]] at range.
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* Close up they use low-level [[Gibarta]].
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== Stats ==
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{{enemy
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|HP  =400%
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|ATP =200%
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|DFP =140%
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|ATA =100%
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|EVP =150%
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|TP  =150%
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|MST =150%
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|STA =150%
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|EXP =400%
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|LeaderBoost=Takes half damage from all attacks
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|SwordBoost =200% ATP, 200% ATA, 120% STA, 200% TP
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|ShieldBoost=150% DFP, 130% EVP, 150% MST
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|StatusImmunities = Shock, silence, confusion, incapacitation
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|HalfDamageFrom =  Bullets
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}}
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== Drops ==
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{{Enemy Drops
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|SpecialDrop1= [[Bil De Vear Horn]]
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|DropLv1to9= [B] [[Sodad]]
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|DropLv10to19= [B] [[Soda Gigassa]]
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|DropLv20to29= [B] [[Soda Brekka]]
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|DropLv30to39= [B] [[Soda Clayma]]
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|DropLv40to49= [B] [[Soda Caliba]]
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|DropLv50to59= [B] [[Soda Accas]]
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|DropLv60to69= [B] [[Ank Tomho]]
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|DropLv70to79= [B] [[Ank Barde]]
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|DropLv80to99= [B] [[Ank Pikor]]
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|DropLv100up = [B] [[Bil De Axe]]
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}}
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== Sightings ==
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{|class="wikitable" style="text-align:center"
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|-
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! rowspan="2" | Mission name !! rowspan="2" | Type !! rowspan="2" | Version !! rowspan="2" | Element !! rowspan="2" | Ranks !! colspan="5" | Monster level
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|-
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! C !! B !! A !! S !! S2
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|-
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| [[Bruce's Dungeon]] || Party || {{PSU version}} || style="background:#FFCCAA" | Earth || C-A || 16 || 46 || 81 || - || -
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|-
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| [[Desert Terror]] || Free || {{PSU version}} || style="background:#FFCCAA" | Earth || C-S2 || 15 || 35 || 45 || 70 || 105
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|-
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| [[Rogues' Shortcut]] || Co-op || {{PSU version}} || style="background:#FFCCAA" | Earth || C-S2 || 15 || 25 || 40 || 55 || 85
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|-
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| [[System Defense]] || Free || {{PSU version}} || style="background:#FFCCAA" | Earth || C-S2 || 11 || 36 || 41 || 71 || 96
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|-
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| [[Tunnel Recapture]] || Free || {{PSU version}} || style="background:#FFCCAA" | Earth || C-S2 || 15 || 35 || 45 || 75 || 95
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|}
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== Images ==
 
<gallery>
 
<gallery>
Image:Bil_De_Vear.jpg|
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Image:Billy_Puncher.png|Bil De Vear punching.
Image:Billy_Puncher.png|
 
 
</gallery>
 
</gallery>
  
 
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[[Category: Enemies]]
----
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[[Category: Native creatures]]
 
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[[Category: Moatoob enemies]]
[[Category:Monsters]]
 
[[Category:Moatoob Monsters]]
 

Revision as of 15:59, 23 September 2007

Bil De Vear
Billy the hater.png
JP Name ビル・デ・ビア Bil De Bear
Version PSU
Type Native
Size Big
Native planet Moatoob
Elements Earth, Ice, Fire
Boss? No
Rare monster? No

Bil De Vears are massive bipedal monsters with a horned head resembling that of a triceratops. They are extremely powerful enemies often found on Moatoob. They are a homage to the Hildebear from Phantasy Star Online, both in name and in their ability to jump large distances.

Abilities

  • Bil De Vears have two punch attacks. The first one is weaker but has no charge-up period and can cause Zalure. The second is a charged dashing punch that is extremely powerful.
  • They possess the ability to jump great distances, similar to Hildebears from PSO. The landing can cause damage and stun in a small radius. Like Hildebears, it is possible to trap them as their jumps cannot take them outside the boundaries of the map. They can then be picked off at range as they continue to jump on the spot.
  • They can also bellyflop, an extremely dangerous move as it is difficult to avoid and can stun players.
  • Bil De Vears can also spin on the spot with their arms outstretched, dealing massive damage to anyone caught in the attack. They usually do this after being staggered, so it is wise to exercise caution when using weapons or Photon Arts that can launch, blow away or wipeout enemies as these will almost always provoke the spinning.

Fire

  • Fire Bil De Vears can cast Foie at range. They often cast several consecutive Foies, and being hit by one can make it difficult to avoid the others.
  • They cast Gifoie close up.

Ice

  • Ice Bil De Vears cast low-level Barta at range.
  • Close up they use low-level Gibarta.

Stats

Stat modifiers Boosts
HP 400% ATP 200% Crown.png Takes half damage from all attacks
DFP 140% ATA 100% Sword.png 200% ATP, 200% ATA, 120% STA, 200% TP
EVP 150% TP 150% Shield.png 150% DFP, 130% EVP, 150% MST
MST 150% STA 150% Boot.png Unknown
EXP 400% Ele. N/A Staff.png Unknown
Status
SE immunities Shock, silence, confusion, incapacitation
Half damage from Bullets

Drops

Special drops Level drops
Bil De Vear Horn 1-9 [B] Sodad 50-59 [B] Soda Accas
- 10-19 [B] Soda Gigassa 60-69 [B] Ank Tomho
- 20-29 [B] Soda Brekka 70-79 [B] Ank Barde
- 30-39 [B] Soda Clayma 80-99 [B] Ank Pikor
- 40-49 [B] Soda Caliba 100+ [B] Bil De Axe

Sightings

Mission name Type Version Element Ranks Monster level
C B A S S2
Bruce's Dungeon Party Phantasy Star Universe Earth C-A 16 46 81 - -
Desert Terror Free Phantasy Star Universe Earth C-S2 15 35 45 70 105
Rogues' Shortcut Co-op Phantasy Star Universe Earth C-S2 15 25 40 55 85
System Defense Free Phantasy Star Universe Earth C-S2 11 36 41 71 96
Tunnel Recapture Free Phantasy Star Universe Earth C-S2 15 35 45 75 95

Images