Difference between revisions of "TECHNICs"
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Revision as of 20:47, 29 April 2007
TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.
TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Contents
About TECHNICS
There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Ra-class TECHNICS hit up to 3 targets in an area a certain distance away from your character.
- Gi-class TECHNICS hit up to 6 targets in an area around your character.
- Dam-class TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICS: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.
TECHNIC Stacking
If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Offline Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |
Online Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Reverser |
#2 | 72 | 30 | 2070 | 372 | 60 | ? | ? | 120 | ? | Foie, Diga |
#3 | 64 | 20 | 1540 | ? | ? | ? | ? | ? | ? | Noszonde, Nosmegid |
#4 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Megistar |
#5 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Nosdiga |
#6 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Jellen, Zalure, Zoldeel |
#7 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 140 | 60 | 4100 | 740 | 120 | ? | ? | 240 | ? | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Resta |
#10 | 128 | ? | ? | ? | ? | ? | 1024 | ? | ? | Shifta, Deband, Zodial, Gizonde, Rentis, Retier |
#11 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Gifoie |
#12 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Giresta, Megiverse |
- Based on Foie lv1-11, values appear 3x for online.
- TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.
- Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
- Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.
List of TECHNICS
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
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