Difference between revisions of "Skills"
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+ | == Overview == | ||
+ | |||
Skills can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows: | Skills can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows: | ||
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* [[Fortetecher]]: level 1 | * [[Fortetecher]]: level 1 | ||
* [[Protranser]]: level 30 | * [[Protranser]]: level 30 | ||
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== Offline Experience Patterns == | == Offline Experience Patterns == | ||
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− | == | + | == Skill List == |
− | + | {| style="border-collapse: collapse;" border="1" class="wikitable" | |
− | + | |- | |
− | + | | rowspan=5| <b>Name</b> || rowspan=5| <center># of<br>Combos</center> | |
− | + | |- | |
− | + | | colspan=3| LV1~LV10 || colspan=3| LV11~LV20 || colspan=3| LV21~LV30 | |
− | + | |- | |
− | + | | PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA | |
− | + | |- | |
− | + | | colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3) | |
− | + | |- | |
− | + | | colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3) | |
− | + | |- | |
− | + | | Price || <center>Rarity</center> || colspan=10| Description | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Axe === | |
− | + | {{Skill Info | |
− | + | |skillname=Anga Dugrega |combolength=3 | |
− | + | |PP_C=20(16) | ATP_C=126~135% | ATA_C=46~55% |targets_C=2 | hits_C=1 | effect_C=Knockback | |
− | + | |PP_B=20(16) | ATP_B=136~145% | ATA_B=56~65% |targets_B=2 | hits_B=1 | effect_B= | |
− | + | |PP_A=20(16) | ATP_A=146~155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Knockback on 2nd Hit | |
− | + | |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward. | |
− | + | }} | |
− | == | + | |- |
− | + | ! colspan=12 | | |
− | + | === Claw === | |
− | + | {{Skill Info | |
− | + | |skillname=Shousen Totsuzan-ga |combolength=2 | |
− | + | |PP_C=25(20) | ATP_C=121~130% | ATA_C=55~64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit | |
− | + | |PP_B=25(20) | ATP_B=131~140% | ATA_B=65~74% |targets_B=2 | hits_B=4 | effect_B=Knockback on 4th Hit | |
− | + | |PP_A=25(20) | ATP_A=141~150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A | |
− | + | |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Dagger === | |
− | + | {{Skill Info | |
− | + | |skillname=Buten Shuren-zan |combolength=2 | |
− | + | |PP_C=16(12) | ATP_C=131~140% | ATA_C=61~70% |targets_C=2 | hits_C=4 | effect_C=Knockdown on 4th Hit | |
− | + | |PP_B=16(12) | ATP_B=141~150% | ATA_B=71~80% |targets_B=3 | hits_B=4 | effect_B=Knockback on 4th Hit | |
− | + | |PP_A=16(12) | ATP_A=151~160% | ATA_A=81~90% |targets_A=0 | hits_A=0 | effect_A=N/A | |
− | + | |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Double Saber === | |
− | + | {{Skill Info | |
− | + | |skillname=Spiral Dance |combolength=3 | |
− | + | |PP_C=15 | ATP_C=116~125% | ATA_C=55~64% |targets_C=2 | hits_C=3 | effect_C=Knockdown on 3rd Hit | |
− | + | |PP_B=15 | ATP_B=126~135% | ATA_B=65~74% |targets_B=2 | hits_B=2 | effect_B=Knockdown on 1st Hit<br>Knockback on 2nd Hit | |
− | + | |PP_A=15 | ATP_A=136~145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Knockback on 1st Hit | |
− | + | |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies. | |
− | == | + | }} |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Knuckles === | |
− | + | {{Skill Info | |
− | + | |skillname=Bogga Danga |combolength=3 | |
− | + | |PP_C=18(14) | ATP_C=121~130% | ATA_C=55~73% |targets_C=2 | hits_C=3 | effect_C= | |
− | + | |PP_B=18(14) | ATP_B=131~140% | ATA_B=73~87% |targets_B=2 | hits_B=3 | effect_B=Flinch | |
− | + | |PP_A=18(14) | ATP_A=141~150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Knockback | |
− | + | |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Saber === | |
− | == | + | {{Skill Info |
− | + | |skillname=Rising Strike |combolength=2 | |
− | + | |PP_C=15(12) | ATP_C=131~140% | ATA_C=52~70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit<br>Launch on 2nd Hit | |
− | + | |PP_B=15(12) | ATP_B=141~150% | ATA_B=75~84% |targets_B=2 | hits_B=2 | effect_B=Knockback | |
− | + | |PP_A=15(12) | ATP_A=151~160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A | |
− | + | |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Spear === | |
− | + | {{Skill Info | |
− | + | |skillname=Dus Daggus |combolength=3 | |
− | + | |PP_C=18(14) | ATP_C=161~170% | ATA_C=51~69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit | |
− | + | |PP_B=18(14) | ATP_B=171~180% | ATA_B=77~86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit | |
− | + | |PP_A=18(14) | ATP_A=181~190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit | |
− | + | |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Sword === | |
− | + | {{Skill Info | |
− | + | |skillname=Tornado Break |combolength=3 | |
− | + | |PP_C=16(12) | ATP_C=131~140% | ATA_C=55~64% |targets_C=3 | hits_C=1 | effect_C=Flinch | |
− | + | |PP_B=16(12) | ATP_B=141~150% | ATA_B=66~75% |targets_B=3 | hits_B=1 | effect_B=Flinch | |
− | + | |PP_A=16(12) | ATP_A=151~160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Knockback | |
− | + | |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Twin Claws === | |
− | == | + | {{Skill Info |
− | + | |skillname= Rensan Senshou-ga |combolength=3 | |
− | + | |PP_C=20(16) | ATP_C=121~130% | ATA_C=58~67% |targets_C=1 | hits_C=4 | effect_C= | |
− | + | |PP_B=20(16) | ATP_B=131~140% | ATA_B=68~77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit<br>Knockdown on 2nd Hit | |
− | + | |PP_A=20(16) | ATP_A=141~150% | ATA_A=78~87% |targets_A=3 | hits_A=1 | effect_A= | |
− | + | |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Twin Dagger === | |
− | + | {{Skill Info | |
− | + | |skillname=Renkai Buyou-zan |combolength=3 | |
− | + | |PP_C=12(9) | ATP_C=136~145% | ATA_C=50~59% |targets_C=2 | hits_C=3 | effect_C= | |
− | + | |PP_B=12(9) | ATP_B=146~155% | ATA_B=74~83% |targets_B=3 | hits_B=2 | effect_B= | |
− | == | + | |PP_A=12(9) | ATP_A=156~165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Knockback |
− | + | |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies. | |
− | + | }} | |
− | + | |- | |
− | + | ! colspan=12 | | |
− | + | === Twin Saber === | |
− | + | {{Skill Info | |
− | + | |skillname=Rising Crush |combolength=3 | |
− | + | |PP_C=20(16) | ATP_C=166~175% | ATA_C=52~70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit<br>Launch on 2nd Hit | |
− | + | |PP_B=20(16) | ATP_B=176~185% | ATA_B=75~84% |targets_B=2 | hits_B=3 | effect_B=Launch | |
− | + | |PP_A=20(16) | ATP_A=186~195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit<br>Knockback on 2nd and 3rd Hit | |
− | A quick | + | |price=1000 | sr=1 |endesc=A series of upward and spinning attacks. |
− | + | }} | |
− | + | |} | |
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== External Links == | == External Links == |
Revision as of 00:38, 28 December 2006
Contents
Overview
Skills can be used to attack with a special animation using increased ATP and ATA, in exchange for PP. Skills can be taught to characters using Skill Disks, and can only be used by attaching them to a Melee Weapon of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When PA level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the PA button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:
- Hunters: level 20
- Rangers: level 10
- Forces: level 1
- Fighgunner: level 30
- Guntecher: level 10
- Wartecher: level 20
- Fortefighter: level 30
- Fortegunner: level 10
- Fortetecher: level 1
- Protranser: level 30
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Members Pattern |
---|---|---|---|---|---|---|---|
#1 | 26 | 64 | 194 | 234 | 836 | 3006 | Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga |
#2 | 36 | 108 | 276 | 324 | 1332 | 4356 | Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga |
#3 | 52 | 156 | 416 | 468 | 1924 | 5824 | Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan |
#4 | 56 | 168 | 448 | 504 | 2072 | 6272 | Moubuseirenzan |
Skill List
Name | Combos | ||||||||||
LV1~LV10 | LV11~LV20 | LV21~LV30 | |||||||||
PP | ATP | ATA | PP | ATP | ATA | PP | ATP | ATA | |||
Attack Pattern (1) | Attack Pattern (2) | Attack Pattern (3) | |||||||||
Effects of Attack (1) | Effects of Attack (2) | Effects of Attack (3) | |||||||||
Price | |
Description | |||||||||
Axe | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Anga Dugrega | |
20(16) | 126~135% | 46~55% | 20(16) | 136~145% | 56~65% | 20(16) | 146~155% | 65% | |
2 Targets / 1 Hits | 2 Targets / 1 Hits | 2 Targets / 2 Hits | |||||||||
Knockback | Knockback on 2nd Hit | ||||||||||
10000 | |
A forward change that can evolve to add further attacks afterward. | |||||||||
Claw | |||||||||||
Shousen Totsuzan-ga | |
25(20) | 121~130% | 55~64% | 25(20) | 131~140% | 65~74% | 25(20) | 141~150% | 75% | |
1 Targets / 3 Hits | 2 Targets / 4 Hits | 0 Targets / 0 Hits | |||||||||
Launch on 3rd Hit | Knockback on 4th Hit | N/A | |||||||||
10000 | |
Rotates the claw to pierce the enemy. | |||||||||
Dagger | |||||||||||
Buten Shuren-zan | |
16(12) | 131~140% | 61~70% | 16(12) | 141~150% | 71~80% | 16(12) | 151~160% | 81~90% | |
2 Targets / 4 Hits | 3 Targets / 4 Hits | 0 Targets / 0 Hits | |||||||||
Knockdown on 4th Hit | Knockback on 4th Hit | N/A | |||||||||
1000 | |
Attacks multiple enemies with amazing speed. | |||||||||
Double Saber | |||||||||||
Spiral Dance | |
15 | 116~125% | 55~64% | 15 | 126~135% | 65~74% | 15 | 136~145% | 74% | |
2 Targets / 3 Hits | 2 Targets / 2 Hits | 2 Targets / 3 Hits | |||||||||
Knockdown on 3rd Hit | Knockdown on 1st Hit Knockback on 2nd Hit |
Knockback on 1st Hit | |||||||||
10000 | |
A flurry of hits that can hit multiple enemies. | |||||||||
Knuckles | |||||||||||
Bogga Danga | |
18(14) | 121~130% | 55~73% | 18(14) | 131~140% | 73~87% | 18(14) | 141~150% | 87% | |
2 Targets / 3 Hits | 2 Targets / 3 Hits | 3 Targets / 2 Hits | |||||||||
Flinch | Knockback | ||||||||||
1000 | |
A quick combination attack that hits multiple enemies in quick succession. | |||||||||
Saber | |||||||||||
Rising Strike | |
15(12) | 131~140% | 52~70% | 15(12) | 141~150% | 75~84% | 15(12) | 151~160% | 84% | |
2 Targets / 2 Hits | 2 Targets / 2 Hits | 0 Targets / 0 Hits | |||||||||
Flinch on 1st Hit Launch on 2nd Hit |
Knockback | N/A | |||||||||
1000 | |
A quick pair of slashes that knocks enemies upward. | |||||||||
Spear | |||||||||||
Dus Daggus | |
18(14) | 161~170% | 51~69% | 18(14) | 171~180% | 77~86% | 18(14) | 181~190% | 87% | |
2 Targets / 2 Hits | 2 Targets / 3 Hits | 2 Targets / 2 Hits | |||||||||
Flinch on 2nd Hit | Flinch on 3rd Hit | Knockback on 3rd Hit | |||||||||
1000 | |
A quick succession of attacks that can hit more enemies than a standard. | |||||||||
Sword | |||||||||||
Tornado Break | |
16(12) | 131~140% | 55~64% | 16(12) | 141~150% | 66~75% | 16(12) | 151~160% | 75% | |
3 Targets / 1 Hits | 3 Targets / 1 Hits | 4 Targets / 1 Hits | |||||||||
Flinch | Flinch | Knockback | |||||||||
1000 | |
Hits multiple surrounding enemies with a horizontal slashing attack. | |||||||||
Twin Claws | |||||||||||
Rensan Senshou-ga | |
20(16) | 121~130% | 58~67% | 20(16) | 131~140% | 68~77% | 20(16) | 141~150% | 78~87% | |
1 Targets / 4 Hits | 1 Targets / 2 Hits | 3 Targets / 1 Hits | |||||||||
Launch on 1st Hit Knockdown on 2nd Hit |
|||||||||||
10000 | |
Uses a series of attacks and the nano transformer to hit enemies. | |||||||||
Twin Dagger | |||||||||||
Renkai Buyou-zan | |
12(9) | 136~145% | 50~59% | 12(9) | 146~155% | 74~83% | 12(9) | 156~165% | 83% | |
2 Targets / 3 Hits | 3 Targets / 2 Hits | 3 Targets / 4 Hits | |||||||||
Knockback | |||||||||||
1000 | |
A spinning attack that slashes at surrounding enemies. | |||||||||
Twin Saber | |||||||||||
Rising Crush | |
20(16) | 166~175% | 52~70% | 20(16) | 176~185% | 75~84% | 20(16) | 186~195% | 84% | |
2 Targets / 2 Hits | 2 Targets / 3 Hits | 2 Targets / 4 Hits | |||||||||
Flinch on 1st Hit Launch on 2nd Hit |
Launch | Launch on 1st Hit Knockback on 2nd and 3rd Hit | |||||||||
1000 | |
A series of upward and spinning attacks. |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |