Difference between revisions of "Meseta"
(→Item Meseta values) |
(→Item Meseta values) |
||
Line 23: | Line 23: | ||
! [[Item]] type !! [[Selling Rate | SR]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ | ! [[Item]] type !! [[Selling Rate | SR]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ | ||
|- | |- | ||
− | | [[Weapons]] || 15% || 350 || 800 || 2000 || 8600 || 18500 || 35000 || 90000 || | + | | [[Weapons]] || 15% || 350 || 800 || 2000 || 8600 || 18500 || 35000 || 90000 || 180000 || ? || ? |
|- | |- | ||
| [[Armors]] || 20% || 1000 || 2400 || 6000 || 18000 || 45000 || 95000 || 210000 || ? || ? || ? | | [[Armors]] || 20% || 1000 || 2400 || 6000 || 18000 || 45000 || 95000 || 210000 || ? || ? || ? |
Revision as of 23:36, 31 January 2007
Meseta is the standard unit of monetary currency used in Phantasy Star Universe.Obtaining Meseta
Meseta can be obtained currently in one of four ways.
- Finding it in Missions - sometimes enemies may drop Meseta, represented by a yellow box.
- Selling Items, both at normal Shops and Player Shops
- Completing Missions, Meseta is then rewarded at the end.
- Events
Uses of Meseta
Meseta is currently used to buy items from shops (both run by the server and other players). Possible other uses of Meseta may be released in the future. Meseta appears to be more useful than in Phantasy Star Online, however, and it is possible that it will be a viable trading currency, although other currencies (an equivalent of the Photon Drops in PSO, perhaps) might appear as well. It also appears to be found much less than in PSO.
Limits on Meseta
The carrying limits on Meseta, both on your person and in your Partner Machinery's storage are expected to be 99,999,999, based on the maximum prices in player shops in the Beta.
Item Meseta values
Items that can be bought and sold to NPCs for Meseta, have Meseta values associated with them. These values seem to depend on both the item type and the star rarity value. Items can be sold to NPCs for 5~50% of their actual value, depending on their item type. For instance, a two star weapon purchased from an NPC store for 800 meseta can be sold back to the store for 120, and a 2000 meseta weapon yields 300 from the NPC buyers. The rate at which they can be resold is called the selling rate. This does not apply to starting equipment, which can only be sold for 4-5 Meseta a piece. As for prices in player shops, in most cases it would be wise for the sellers to price items higher than they can sell to the NPCs for, yet lower than the rate players can buy from NPC stores at. The two sided positive benefit should encourage use of the store system by both buyers and sellers. The relatively small amounts offered by NPC stores likely encourages use of the store system, as well.
Item type | SR | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ |
---|---|---|---|---|---|---|---|---|---|---|---|
Weapons | 15% | 350 | 800 | 2000 | 8600 | 18500 | 35000 | 90000 | 180000 | ? | ? |
Armors | 20% | 1000 | 2400 | 6000 | 18000 | 45000 | 95000 | 210000 | ? | ? | ? |
Non-Extra Units | 10% | 400 | 1500 | 6000 | 18000 | ? | ? | ? | ? | ? | ? |
Extra Units | 10% | Custom | |||||||||
Skill/Bullet Photon Art Disks | 10% | Custom | |||||||||
Technique Photon Art Disks | 10% | Custom | |||||||||
Recovery Items | 10% | Custom | |||||||||
Traps | 5% | 100 | |||||||||
G-Traps | 5% | 500 | |||||||||
Attire | 10% | ||||||||||
Clothes/Parts | 10% | Custom | |||||||||
Ornament | 25% | ||||||||||
Reform Tickets | 25% | 1000 | ? | 3000 | 4500 | ? | ? | 15000 | ? | ? | ? |
Room Goods | 25% | 300 | 700 | 1000 | ? | ? | 2000 | ? | ? | ? | ? |
Synthesis Boards | 5% | ||||||||||
Synthesis Boards: Weapons | 5% | 180 | 350 | 1000 | 4300 | 9250 | 23400 | 60000 | 110000 | ? | ? |
Synthesis Boards: Armors | 5% | 400 | 960 | 2400 | 6000 | 15000 | 31500 | 52500 | 90000 | ? | ? |
Synthesis Boards: Grinders | 5% | 300 | ? | ? | 1000 | ? | ? | ? | ? | ? | ? |
Synthesis Boards: ? | 5% | Custom | |||||||||
Synthesis Ingredients | 5% | ||||||||||
Ores | 5% | 50 | 100 | 300 | 600 | 1200 | 2000 | 4000 | 6000 | ? | ? |
Photons | 5% | ? | 200 | 500 | ? | ? | ? | ? | ? | ? | ? |
Metals | 5% | 100 | ? | ? | 800 | ? | ? | 2500 | ? | ? | ? |
Wood | 5% | ? | 150 | ? | ? | 1000 | ? | 5000 | 4000 | ? | ? |
Materials | 5% | ? | 500 | ? | ? | 2500 | ? | ? | ? | ? | ? |
Special Materials | 5% | 100 | ? | 200 | ? | ? | ? | ? | ? | ? | ? |
High-Quality Materials | 5% | ? | ? | ? | ? | ? | ? | 5000 | ? | ? | ? |
Grinder Materials | 5% | 100 | X | X | 1500 | X | X | ? | X | X | ? |
Chemicals | 5% | 50 | 100 | 200 | 800 | ? | ? | ? | ? | ? | ? |
Natural Materials | 5% | Custom |
See Also
- Template:Meseta_Values: This page is the template version of the above table. The one in this page would mostly serve as a source of information for that one, because it is needed for the database.
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |