Difference between revisions of "Stats"

From PSU Cyril Wiki
Jump to: navigation, search
(Overhaul.)
m (Modified stats: +Tech)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Phantasy Star Universe is an RPG. As such, the characters within (playable or otherwise) predictably house a number of statistics to represent character power/ability in one form or another.
+
Like with all RPGs, the characters of ''Phantasy Star Universe'' have various stats which determine how well they perform in different aspects of battle. These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.
  
This article is to give a brief outline of the various statistics within Phantasy Star Universe.
+
==Base stats==
 +
A character's base stats are completely dependent upon their race, gender, Guardian type and level.  Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.
  
== (Playable) Character Statistics ==
+
===ATA===
 +
Attack accuracy.  Determines the chances of a physical strike or ranged attack hitting its target.
  
Simply put, these are the stats linked directly to your character's combat ability. They come in two forms: base stats and modified stats.
+
ATA serves as a stat requirement for equipping ranged weapons.
  
===Base Stats===
+
A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's accuracy.
  
These stats are the "raw" stats of your character before more liquid modifiers such as [[Weapons]], [[Line Shields]] and [[Units]] are taken into account.
+
===ATP===
 +
Attack power.  Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.
  
They are worked out based on your character's [[Race]], [[Sex]], [[Level|Experience Level]], [[Types|GUARDIAN Type]] and the level of the GUARDIAN Type.
+
ATP serves as a stat requirement for equipping striking weapons.
  
For the most part, they can be seen listed using Menu -> Stats -> Stats.
+
A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride.  Jellen will temporarily decrease a character's attack power.
  
====HP====
+
===DFP===
 +
Defensive power.  This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.
  
A staple statistic of all RPGs, HP means "Hit Points" or occasionally "Health Points". The more of it you have, the greater your ability to survive.
+
DFP serves as a stat requirement for equipping line shields.
  
"HP" typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will obviously not be at its maximum. Should HP fall to 0 your character will become [[Status_Effect#Special_Effects|incapacitated]] and will require some form of revival or a temporary retreat from the mission field to heal up.
+
A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride. Zalure will temporarily decrease a character's defense.
  
Finally, HP is the only statistic that cannot (currently) be increased by the use of weapons, line shields or units. Thus it does not have a "modified" name.
+
===EVP===
 +
Evasive power.  This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.
  
====ATP====
+
A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's evasion.
  
Essentially meaning "ATack Power". This statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using [[Skills]], with the obvious positive correlation of higher ATP -> greater damage inflicted.
+
===HP===
 +
Hit points or health points.  HP is a measure of how much damage a character can withstand before being incapacitated. Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units.  Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.
  
ATP is also a required stat to equip Melee Weaponry.
+
===MST===
 +
Mental strength.  This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.
  
When increased by Weapons, Units and on occasion Line Shields, this statistic is used in the calculation of total "Att."
+
A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.
  
====ATA====
+
===STA===
 +
Stamina (also endurance).  This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.
  
"ATtack Accuracy" is a statistic that is - like most stats - self-explanatory. It is largely related to ATP in that when one is used, the other tends to be too. Namely, when making a direct physical attack or using a [[Skills|Skill]] or [[Bullets|Bullet]] photon art, ATA is used to hit the monster and ATP plays a part in damaging it.
+
===TP===
 +
TECHNIC power. This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.
  
ATA is the required stat to equip and use Ranged Weaponry.
+
TP serves as a stat requirement for equipping casting weapons.
  
When increased by Weapons, Units and sometimes Line Shields, this statistic is used in the calculation of total "Acc."
+
A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.
  
====TP====
+
==Modified stats==
 +
Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units.  A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.
  
"TECHNIC Power" is effectively the "magic version" of ATP. When the user casts an offensive TECHNIC (Phantasy Star Universe's name for what is essentially magic) it helps increase the damage caused.
+
===Acc.===
 +
Attack accuracy.  Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.
  
TP is the required stat to equip TECHNIC Weaponry. When increased by such weaponry, or by Units or Line Shields, it forms the final stat "Tech."
+
===Att.===
 +
Attack power.  Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.
  
====DFP====
+
===Def.===
 +
Defensive power.  Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.
  
"DeFense Points" or "DeFense Power" is what its name claims. It allows a character to take less direct HP damage from an enemy's attack. It is used this way for most forms of threat including enemy melee attacks and gunshots. It is also used occasionally when hit by threatening terrain. It is however not used when hit by TECHNIC-based attacks or by some forms of offensive terrain.
+
===End.===
 +
Endurance (also stamina).  Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.
  
DFP is required to equip [[Line Shields]], which in turn help out defensively, as do the Units they can hold. Collectively the stat is known as "Def."
+
===Eva.===
 +
Evasive power.  Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.
  
====EVP====
+
===Ment.===
 +
Mental strength.  Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.
  
What ATA is to ATP, this stat could be for DFP. "EVasion Power" or "EVasion Points" allow your character to completely avoid an enemy attack, rendering them (mostly) harmless. It can take effect for almost any attack that DFP can decrease the damage of. However it does not affect some forms of terrain (most notably the "stampers" in [[Bruce's Dungeon]]) and cannot assist a character being hit with TECHNIC attacks.
+
===Tech.===
 +
TECHNIC points.  Directly related to TP, this stat is the sum of a character's base TECHNIC points plus any added through the use of certain weapons, line shields or units.
  
If EVP is successfully used in evading an attack, the line shield emits a minor flash of light and sound to indicate this. However it  also causes your character to "flinch" when this occurs which cancels whatever the character was doing at the time (such as repositioning or even attacking) and can leave them open to additional attack. Resultantly this stat is argued to be the only statistic with negative effects and has received notable criticism for this.
+
==Other stats==
 +
There are other stats which apply to characters in ''Phantasy Star Universe'' but are not considered base nor modified stats.
  
EVP is not required to equip or use anything, but is always raised by Line Shields and sometimes by Units. The result is called "Eva."
+
===EXP===
 +
Experience points.  A character's total EXP is the measure of the number of enemies they have defeated.  After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.
  
====MST====
+
===LVL===
 +
Level.  (Sometimes abbreviated ''LV''.)  This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).
  
DFP cannot defend against TECHNIC-based attacks. Instead, this stat does. "MST" likely abbreviates "Mental STrength" as when added to by equipment it is called "Ment." after the "Mental" theme.
+
===MP===
 +
Mission points.  Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S. Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.
  
MST is not required to equip anything and is thus not "the identical twin" of DFP which plays the arguably important role of being used to equip Line Shields.
+
===PP===
 +
Photon points.  PP is not tied directly to a character, but to individual weapons.  Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged.  Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.
  
====STA====
+
PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field.  It can also be recharged through the use of a [[Photon Charge]] or [[PhotonChargeCosmo]] or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.
  
STA is "STAmina". It is used in the resistance of status effects caused by enemy attacks. If successful, an attack that has the potential to cause a harmful status effect - normally found in the form of TECHNICs used by an enemy - does not do so. If not, however, the negative effect lands on your character which subsequently has another problem to deal with.
+
In the [[Ambition of Illuminus]] expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (automatic critical hits) regenerating more pp than standard attacks.
 
 
Outside of equipment and type influence, STA is notable as a base stat because it is affected solely by character gender: Males all have 10 STA and Females all get 12.
 
 
 
STA is not used as a requirement to equip or use anything. When increased by type and equipment it is named "End." meaning "Endurance".
 
 
 
====CHR====
 
 
 
CHR is the Critical Hit Rate of a character. It does '''not''' show up in the character's stats screen and is actually not documented within the game at all. It is a largely unknown bonus that increases your characters odds at scoring a critical hit (additional damage) onto an opponent with any attack that uses ATP and ATA, be it attacking regularly or using Skills or Bullets.
 
 
 
CHR has no modified stat, is predictably not called on as a requirement to equip anything, and is typically only increased if the character is using a [[Ranger]]-based type.
 
 
 
===Modified Stats===
 
 
 
These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.
 
 
 
====(HP)====
 
 
 
There is no HP modified stat. The HP base stat is all a character gets.
 
 
 
====Att.====
 
 
 
Att. is the modified name for ATP. It is found on all non-TECHNIC weapons as well as some [[Arm Units]] and occasionally even on [[Line Shields]].
 
 
 
====Acc.====
 
 
 
Acc. is the modified name of ATA. It is found on all non-TECHNIC weapons as well as some [[Arm Units]] and occasionally even on [[Line Shields]].
 
 
 
====Tech.====
 
 
 
Tech. is the modified name of TP. It is found on all TECHNIC weapons as well as some [[Head Units]] and occasionally on [[Line Shields]].
 
 
 
====Def.====
 
 
 
Def. is the modified name of DFP. It is found on all [[Line Shields]] as well as some [[Body Units]].
 
 
 
====Eva.====
 
 
 
Eva. is the modified name of EVP. It is found on all [[Line Shields]] as well as some [[Body Units]].
 
 
 
====Ment.====
 
 
 
Ment. is the modified name of MST. It is found on all [[Line Shields]] as well as some [[Head Units]].
 
 
 
====End.====
 
 
 
End. is the modified name of STA. It is possible to have a full set of equipment and not provide any End. at all as it is found only on some [[Extra Units]] and very rarely on [[Line Shields]].
 
 
 
====(CHR)====
 
 
 
There is no CHR modified stat. The CHR base stat is all a character gets.
 
 
 
===Other Stats===
 
 
 
There are other stats directly relating to a character's overall ability:
 
 
 
====EXP====
 
 
 
"EXP" is as with most RPGs: "EXPerience" (or "EXperience Points"). For defeating an enemy you gain an amount of EXP generally relating to the species, situational boosts and level of that enemy. At predetermined break points your character gains a level and the natural increase in most stats (bar STA and CHR) that comes with it.
 
 
 
====Level====
 
 
 
Increased by raising EXP enough. Character level consistently grows and is unaffected by influences such as changing [[Types|type]].
 
 
 
====Type Level====
 
 
 
Your character can choose to play as one of (currently) 10 character types. Each of these types can be increased in overall ability through the gaining of Mission Points similar to the way EXP is used to increase Level.
 
 
 
====MP====
 
 
 
"Mission Points" are gained for the successful completion of a mission assuming that the player participated and performed well enough as judged by the quantified results. The amount of mission points awarded is affected by the difficulty of the mission and how well it was accomplished.
 
 
 
The amount of Mission Points needed to increase Type Level typically increases the higher a character's type level is. However there are exceptions to that rule of thumb.
 
 
 
====PP====
 
 
 
"Photon Points" are not directly related to the character. Instead they are to be found directly linked with a weapon of some form. Photon Points are consumed in the use of Photon Arts in the form of Skills, Bullets or TECHNICs. They naturally restore over time at a gradual pace while in a mission field, or they can be restored instantly through the use of a [[Photon Charger]] device (found both inside and outside of missions) or consumable items that go by a similar name.
 
 
 
====Meseta====
 
 
 
Like PP these are not really a statistic, though they are another quantifiable part of a character. Meseta is the currency of Phantasy Star Universe.
 
 
 
==Other Stats==
 
 
 
===Partner Machinery===
 
 
 
<Add this in later.>
 
  
 
{{Gameplay}}
 
{{Gameplay}}
{{Expansion}}
 

Latest revision as of 06:43, 21 July 2009

Like with all RPGs, the characters of Phantasy Star Universe have various stats which determine how well they perform in different aspects of battle. These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.

Base stats

A character's base stats are completely dependent upon their race, gender, Guardian type and level. Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.

ATA

Attack accuracy. Determines the chances of a physical strike or ranged attack hitting its target.

ATA serves as a stat requirement for equipping ranged weapons.

A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's accuracy.

ATP

Attack power. Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.

ATP serves as a stat requirement for equipping striking weapons.

A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride. Jellen will temporarily decrease a character's attack power.

DFP

Defensive power. This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.

DFP serves as a stat requirement for equipping line shields.

A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride. Zalure will temporarily decrease a character's defense.

EVP

Evasive power. This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.

A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's evasion.

HP

Hit points or health points. HP is a measure of how much damage a character can withstand before being incapacitated. Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units. Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.

MST

Mental strength. This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.

A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

STA

Stamina (also endurance). This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.

TP

TECHNIC power. This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.

TP serves as a stat requirement for equipping casting weapons.

A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

Modified stats

Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units. A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.

Acc.

Attack accuracy. Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.

Att.

Attack power. Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.

Def.

Defensive power. Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.

End.

Endurance (also stamina). Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.

Eva.

Evasive power. Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.

Ment.

Mental strength. Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.

Tech.

TECHNIC points. Directly related to TP, this stat is the sum of a character's base TECHNIC points plus any added through the use of certain weapons, line shields or units.

Other stats

There are other stats which apply to characters in Phantasy Star Universe but are not considered base nor modified stats.

EXP

Experience points. A character's total EXP is the measure of the number of enemies they have defeated. After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.

LVL

Level. (Sometimes abbreviated LV.) This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).

MP

Mission points. Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S. Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.

PP

Photon points. PP is not tied directly to a character, but to individual weapons. Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged. Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.

PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field. It can also be recharged through the use of a Photon Charge or PhotonChargeCosmo or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.

In the Ambition of Illuminus expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (automatic critical hits) regenerating more pp than standard attacks.


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune