Difference between revisions of "Bullets"

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(Relative Bullet ranges)
(PA Fragment bullet statistics)
Line 155: Line 155:
 
| SE || PP || SE || PP || SE || PP || SE || PP || SE || PP
 
| SE || PP || SE || PP || SE || PP || SE || PP || SE || PP
 
|-
 
|-
| rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 48/38/57 || 4 || -/-/57 || May incapacitate.
+
| rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 48/38/57 || 4 || 57 || May incapacitate.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || -/-/30 || Inflicts Sleep.
+
| [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || 30 || Inflicts Sleep.
 
|-
 
|-
| rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || -/-/25 || Inflicts Charm.
+
| rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || 25 || Inflicts Charm.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || -/-/50 || Inflicts EVP/ATA down.
+
| [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || 50 || Inflicts EVP/ATA down.
 
|-
 
|-
| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || - || 12/-/- || - || 15/-/- || - || 18/-/- || - || 21/-/- || ? || ?/-/- || Extra dam./acc., less range, slower firing rate.
+
| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || x || 12 || x || 15 || x || 18 || x || 21 || - || - || Extra dam./acc., less range, slower firing rate.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Masei-sou]] || 75 || 1 || 16/-/- || 2 || 20/-/- || 2 || 24/-/- || 2 || 28/-/- || ? || ?/-/- || Inflicts Stun, causes Knockback, less range, much slower firing rate.
+
| [[Masei-sou]] || 75 || 1 || 16 || 2 || 20 || 2 || 24 || 2 || 28 || - || - || Inflicts Stun, causes Knockback, less range, much slower firing rate.
 
|-
 
|-
| rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32/- || 2 || 45/36/- || 2 || 50/40/- || 2 || 55/44/- || ? || ?/-/- || Higher damage, HP Reflect damage.
+
| rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32 || 2 || 45/36 || 2 || 50/40 || 2 || 55/44 || - || - || Higher damage, HP Reflect damage.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Boma Maga]] || 90 || 1 || 50/40/- || 1 || 55/44/- || 1 || 60/48/- || 1 || 65/52/- || ? || ?/-/- || Hits 1~3 (3 from L21). Extra acc., 100% freeze.
+
| [[Boma Maga]] || 90 || 1 || 50/40 || 1 || 55/44 || 1 || 60/48 || 1 || 65/52 || - || - || Hits 1~3 (3 from L21), 100% freeze. Extra acc.
 
|-
 
|-
| rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || 3 || 30/24/36 || 3 || -/-/40 || Inflicts Sleep.
+
| rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || 3 || 30/24/36 || 3 || 40 || Inflicts Sleep.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Mayalee Prism]] || 90 || - || 36/28/43 || - || 40/32/48 || - || 44/35/52 || - || 48/38/57 || - || -/-/62 || Blow away (Knockback). Low range.
+
| [[Mayalee Prism]] || 90 || x || 36/28/43 || x || 40/32/48 || x || 44/35/52 || x || 48/38/57 || x || 62 || Blow away (Knockback). Low range.
 
|-
 
|-
| rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || - || 16/12/19 || - || 20/16/24 || - || 24/19/28 || - || 28/22/33 || - || -/-/38 || Hits all targets in a line.<br>Range reduced to 70% of normal.
+
| rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || x || 16/12/19 || x || 20/16/24 || x || 24/19/28 || x || 28/22/33 || x || 38 || Hits all targets in a line.<br>Range reduced to 70% of normal.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Twin Mayalee]] || 60 || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || 2 || 27/21/32 || 2 || -/-/36 || Inflicts DFP down.
+
| [[Twin Mayalee]] || 60 || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || 2 || 27/21/32 || 2 || 36 || Inflicts DFP down.
 
|-
 
|-
| rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || - || 10/8/- || - || 12/9/- || - || 14/11/- || - || 16/12/- || ? || ?/-/- || Penetrates, low range.
+
| rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || x || 10/8 || x || 12/9 || x || 14/11 || x || 16/12 || - || - || Penetrates, low range.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Mayalee Hit]] || 60 || 1 || 18/14/- || 2 || 21/16/- || 3 || 24/19/- || 3 || 27/21/- || ? || ?/-/- || Hits two targets. Steals HP (7%, 11%, 15%).
+
| [[Mayalee Hit]] || 60 || 1 || 18/14 || 2 || 21/16 || 3 || 24/19 || 3 || 27/21 || - || - || Hits two targets. Steals HP (7%, 11%, 15%).
 
|-
 
|-
| rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9/- || 2 || 16/12/- || 3 || 20/16/- || 3 || 20/16/- || ? || ?/-/- || HP Reflect damage, low range.
+
| rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9 || 2 || 16/12 || 3 || 20/16 || 3 || 20/16 || - || - || HP Reflect damage, low range.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Yak Maga]] || 60 || 2 || 12/9/- || 2 || 16/12/- || 2 || 20/16/- || 3 || 24/19/- || ? || ?/-/- || Inflicts ATP Down, low range.
+
| [[Yak Maga]] || 60 || 2 || 12/9 || 2 || 16/12 || 2 || 20/16 || 3 || 24/19 || - || - || Inflicts ATP Down, low range.
 
|-
 
|-
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 28/-/- || 2 || 32/-/- || 3 || 36/-/- || 3 || 40/-/- || ? || ?/-/- || HP Drain.
+
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 28 || 2 || 32 || 3 || 36 || 3 || 40 || - || - || HP Drain.
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
| [[Masei-shiki]] || 60 || 1 || 10/-/- || 2 || 12/-/- || 3 || 14/-/- || 3 || 16/-/- || ? || ?/-/- || Causes DFP Down.
+
| [[Masei-shiki]] || 60 || 1 || 10 || 2 || 12 || 3 || 14 || 3 || 16 || - || - || Causes DFP Down.
 
|-
 
|-
| rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || - || 15/12/- || - || 18/14/- || - || 21/16/- || - || 24/19/- || ? || ?/-/- || Launch, short range, very low accuracy.
+
| rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || x || 15/12 || x || 18/14 || x || 21/16 || x || 24/19 || - || - || Launch, short range, very low accuracy.
 
|}
 
|}
  

Revision as of 19:10, 12 November 2009

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.

Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Bullet cap 10 20 10 30 40 20 20 40 30 40 30 20 -- 50 --

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:

Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga
  • Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP E% SE Lv. NoB PP
Rifles
20% 2 1 8/6/9 26% 3 1 10/8/12 32% 4 1 12/9/14 40% 4 1 14/11/16 48% 5 1 19
Shotguns
5% 2 3 9/7/10 11% 2 4 12/9/14 17% 2 5 15/12/18 23% 2 5 18/14/21 30% 2 5 25
Longbows
19% 2 1 8 25% 3 1 10 30% 4 1 12 38% 4 1 14 - - - -
Grenades
9% 1 1 20/16 12% 2 1 25/20 18% 3 1 30/24 27% 3 1 35/28 - - - -
Laser cannons
30% 2 1 12/9/14 35% 2 1 15/12/18 40% 2 1 18/14/21 45% 3 1 21/18/25 50% 3 1 28
Twin handguns
4% 2 2 8/6/9 12% 2 2 10/8/12 24% 2 2 12/9/14 36% 2 2 14/11/16 44% 2 2 19
Handguns
5% 1 1 6/4 13% 2 1 7/5 19% 3 1 8/6 23% 3 1 9/7 - - - -
Crossbows
3% 1 1 6/4 9% 2 2 9/7 15% 3 3 12/9 18% 3 3 15/12 - - - -
Cards
17% 2 2 7 21% 2 3 10 25% 2 3 12 29% 2 3 14 - - - -
Machineguns
10% 1 1 5/4 16% 1 1 6/4 20% 1 1 7/5 24% 1 1 8/6 - - - -

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Ranger, Fortegunner and Gunmaster, respectively (if available).
  • Rifles also gain Knockdown effect for elemental bullets from L31 on.
Weapon
LV1~10
LV11~20
LV21~30
LV31~40
LV41~50
Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc Att F/G/D Acc
Att I/L/L Att I/L/L Att I/L/L Att I/L/L Att I/L/L
Rifles
141~150 56
~65
151~160 66
~75
162~180 76
~85
182~200 85 202~220 85
136~145 146~155 157~175 177~195 197~215
Shotguns
131~140 46
~55
146~155 61
~70
161~170 70 176~185 70 191~200 70
126~135 141~150 156~165 171~180 186~195
Longbows
141~150 53
~62
156~165 63
~72
171~180 72 186~195 72 - -
-
126~135 141~150 156~165 171~180 -
Grenades
152~170 41
~50
172~190 51
~60
192~210 62 213~240 62 - -
-
147~165 167~185 187~205 208~235 -
Laser cannons
132~150 54
~63
152~170 64
~73
172~190 73 193~220 73 223~250 73
127~145 147~165 167~185 185~215 218~245
Twin handguns
111~120 56
~65
126~135 66
~75
142~160 75 161~170 76
~85
171~180 86
~95
106~115 121~130 137~155 156~165 166~175
Handguns
116~125 56
~65
131~140 66
~75
147~165 75 171~180 75 - -
-
111~120 126~135 142~160 166~175 -
Crossbows
116~125 41
~50
126~135 51
~60
136~145 60 146~155 60 - -
-
111~120 121~130 131~140 141~150 -
Cards
121~130 51
~60
131~140 61
~70
146~155 70 161~170 70 - -
-
116~125 126~135 141~150 156~165 -
Machineguns
116~125 58
~67
131~140 68
~77
146~155 78
~87
161~170 87 - -
-
111~120 126~135 141~150 156~165 -
  • Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.

Relative Bullet ranges

Weapon LV1~10 LV11~20 LV21~30 LV31~40 LV41~50
Range (%) Range (%) Range (%) Range (%) Range (%)
Rifles
167 173 180  ?  ?
Shotguns
93 100 107  ?  ?
Longbows
160 167 173  ? -
Grenades
60 60 60  ? -
Laser cannons
120 127 133  ?  ?
Twin handguns
100 107 113 119  ?
Handguns
100 107 113 119 -
Crossbows
87 93 100  ? -
Cards
107 113 120  ? -
Machineguns
67 73 80  ? -

PA Fragment bullet statistics

Weapon Bullet PAFs LV1~10 LV11~20 LV21~30 LV31~40 LV41~50 Effect
SE PP SE PP SE PP SE PP SE PP
Rifles
Killer Shot 90 2 32/25/38 3 40/32/48 4 48/38/57 4 48/38/57 4 57 May incapacitate.
Mayalee Shot 50 2 13/10/15 3 16/12/19 4 19/15/22 4 22/17/26 5 30 Inflicts Sleep.
Shotguns
Barada Chamga 25 4 9/7/10 4 12/9/14 4 15/12/18 4 18/14/21 4 25 Inflicts Charm.
Barada Maga 60 1 18/14/21 2 24/19/28 3 30/24/36 3 36/28/43 3 50 Inflicts EVP/ATA down.
Longbows
Chousei-sou 75 x 12 x 15 x 18 x 21 - - Extra dam./acc., less range, slower firing rate.
Masei-sou 75 1 16 2 20 2 24 2 28 - - Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 50 2 40/32 2 45/36 2 50/40 2 55/44 - - Higher damage, HP Reflect damage.
Boma Maga 90 1 50/40 1 55/44 1 60/48 1 65/52 - - Hits 1~3 (3 from L21), 100% freeze. Extra acc.
Laser cannons
Phantasm Prism 25 2 18/14/21 2 22/17/26 2 26/20/31 3 30/24/36 3 40 Inflicts Sleep.
Mayalee Prism 90 x 36/28/43 x 40/32/48 x 44/35/52 x 48/38/57 x 62 Blow away (Knockback). Low range.
Twin handguns
Twin Penetration 90 x 16/12/19 x 20/16/24 x 24/19/28 x 28/22/33 x 38 Hits all targets in a line.
Range reduced to 70% of normal.
Twin Mayalee 60 1 18/14/21 2 21/16/25 2 24/19/28 2 27/21/32 2 36 Inflicts DFP down.
Handguns
Penetrating Hit 90 x 10/8 x 12/9 x 14/11 x 16/12 - - Penetrates, low range.
Mayalee Hit 60 1 18/14 2 21/16 3 24/19 3 27/21 - - Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 75 1 12/9 2 16/12 3 20/16 3 20/16 - - HP Reflect damage, low range.
Yak Maga 60 2 12/9 2 16/12 2 20/16 3 24/19 - - Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 60 1 28 2 32 3 36 3 40 - - HP Drain.
Masei-shiki 60 1 10 2 12 3 14 3 16 - - Causes DFP Down.
Machineguns
Mayalee Fury 75 x 15/12 x 18/14 x 21/16 x 24/19 - - Launch, short range, very low accuracy.

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune