Difference between revisions of "SEED-Ardite"
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m (Added information about the SEs Ardite can inflict and when.) |
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* SEED-Ardites are capable of casting [[Megistar]] on themselves. | * SEED-Ardites are capable of casting [[Megistar]] on themselves. | ||
* Will cast [[Barta]] by slamming its fist against the ground. | * Will cast [[Barta]] by slamming its fist against the ground. | ||
− | * Pulls off body slams with little time to react. This is made more dangerous by its habit of performing this move after dashing towards a player. | + | * Pulls off body slams with little time to react. This is made more dangerous by its habit of performing this move after dashing towards a player, and even more dangerous by its ability to inflict [[Status Effects|Stun]] on the victim. |
− | * | + | * Can perform two types of punches; standing and charging. The standing punch is very fast and difficult to avoid, but naturally will only hit at short range; This range is longer than might be expected, however, due to the Ardite's size. Both types of punch will inflict [[Lower DFP|Zalure]] SE if they connect. |
− | * It is best to distance yourself from a knocked down SEED-Ardite since it will perform a spinning kick as it gets up. | + | * It is best to distance yourself from a knocked down SEED-Ardite since it will perform a spinning kick as it gets up. This attack can sometimes inflict [[Infection]]. |
== Stats == | == Stats == |
Latest revision as of 19:42, 17 May 2009
SEED-Ardite | |
---|---|
Version | Ambition of the Illuminus |
Enemy type | SEED-Form |
Enemy size | Extra large |
Classification | Normal enemy |
Elements |
Abilities
- SEED-Ardites are capable of casting Megistar on themselves.
- Will cast Barta by slamming its fist against the ground.
- Pulls off body slams with little time to react. This is made more dangerous by its habit of performing this move after dashing towards a player, and even more dangerous by its ability to inflict Stun on the victim.
- Can perform two types of punches; standing and charging. The standing punch is very fast and difficult to avoid, but naturally will only hit at short range; This range is longer than might be expected, however, due to the Ardite's size. Both types of punch will inflict Zalure SE if they connect.
- It is best to distance yourself from a knocked down SEED-Ardite since it will perform a spinning kick as it gets up. This attack can sometimes inflict Infection.
Stats
Stat modifiers | Boosts | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 350% | ATP | 200% | ATA | 120% | -- | ||||||
TP | 100% | DFP | 150% | EVP | 100% | -- | ||||||
MST | 100% | STA | 130% | EXP | 400% | -- | ||||||
Status effect susceptibility | ||||||||||||
- | - | - | ✔ | ✔ | - | - | - | - | - | ✔ | ✔ | ✔ |
Half damage | ||||||||||||
- | - | - |
Item drops
LV | Ambition of the Illuminus | |
---|---|---|
Drop items | Missions | |
1-9 | Histacle | -- |
10-19 | Brassacle | SEED Express C, (Distant Memory) C |
20-29 | Wirecle | Electronic Brain C, AMF HQ Recovery C, Despair and Hope 2 C, Farewell to Mother 1 C |
30-39 | Rivetacle | AMF HQ Recovery B, Despair and Hope 2 B, Farewell to Mother 2 C, SEED Express B |
40-49 | Gratacle | Electronic Brain B, Farewell to Mother 1 B, Farewell to Mother 2 B, (Distant Memory) B |
50-59 | Brebacle | Despair and Hope 2 A, Farewell to Mother 1 A |
60-69 | Brebacle | AMF HQ Recovery A, Farewell to Mother 2 A, SEED Express A |
70-79 | Gotsdacle | (Distant Memory) A |
80-99 | Grentacle | Electronic Brain A |
100-124 | [B] Gudda Skela | Electronic Brain S, AMF HQ Recovery S, SEED Express S, (The Eternal Cycle), (Distant Memory) S |
125-149 | [B] Gudda Skela | (Distant Memory) S2 |
150-174 | Ank Buti | Electronic Brain S2, SEED Express S2 |
175-189 | [B] Ank Buti | (Distant Memory) S3 |
190-199 | Bloodspear Vlad Bram | -- |
200 | ? | -- |
Special drops |
-- | All missions listed above. |
Image gallery
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