Difference between revisions of "SEED-Ardite"
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|Classification= Normal enemy | |Classification= Normal enemy | ||
|Elements= {{Dark}} | |Elements= {{Dark}} | ||
− | }} | + | }}'''SEED-Ardites''' are SEED-forms that resemble large, heavily deformed CASTs. Despite their size, they move at an alarmingly fast rate, so it is advised to dispose of them before they start causing more havoc than one can handle. |
== Abilities == | == Abilities == | ||
− | * SEED-Ardites are capable of casting Megistar on themselves. | + | * SEED-Ardites are capable of casting [[Megistar]] on themselves. |
+ | * Will cast [[Barta]] by slamming its fist against the ground. | ||
+ | * Pulls off body slams with little time to react. This is made more dangerous by its habit of performing this move after dashing towards a player, and even more dangerous by its ability to inflict [[Status Effects|Stun]] on the victim. | ||
+ | * Can perform two types of punches; standing and charging. The standing punch is very fast and difficult to avoid, but naturally will only hit at short range; This range is longer than might be expected, however, due to the Ardite's size. Both types of punch will inflict [[Lower DFP|Zalure]] SE if they connect. | ||
+ | * It is best to distance yourself from a knocked down SEED-Ardite since it will perform a spinning kick as it gets up. This attack can sometimes inflict [[Infection]]. | ||
== Stats == | == Stats == |
Latest revision as of 19:42, 17 May 2009
SEED-Ardite | |
---|---|
Version | Ambition of the Illuminus |
Enemy type | SEED-Form |
Enemy size | Extra large |
Classification | Normal enemy |
Elements |
Abilities
- SEED-Ardites are capable of casting Megistar on themselves.
- Will cast Barta by slamming its fist against the ground.
- Pulls off body slams with little time to react. This is made more dangerous by its habit of performing this move after dashing towards a player, and even more dangerous by its ability to inflict Stun on the victim.
- Can perform two types of punches; standing and charging. The standing punch is very fast and difficult to avoid, but naturally will only hit at short range; This range is longer than might be expected, however, due to the Ardite's size. Both types of punch will inflict Zalure SE if they connect.
- It is best to distance yourself from a knocked down SEED-Ardite since it will perform a spinning kick as it gets up. This attack can sometimes inflict Infection.
Stats
Stat modifiers | Boosts | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 350% | ATP | 200% | ATA | 120% | -- | ||||||
TP | 100% | DFP | 150% | EVP | 100% | -- | ||||||
MST | 100% | STA | 130% | EXP | 400% | -- | ||||||
Status effect susceptibility | ||||||||||||
- | - | - | ✔ | ✔ | - | - | - | - | - | ✔ | ✔ | ✔ |
Half damage | ||||||||||||
- | - | - |
Item drops
LV | Ambition of the Illuminus | |
---|---|---|
Drop items | Missions | |
1-9 | Histacle | -- |
10-19 | Brassacle | SEED Express C, (Distant Memory) C |
20-29 | Wirecle | Electronic Brain C, AMF HQ Recovery C, Despair and Hope 2 C, Farewell to Mother 1 C |
30-39 | Rivetacle | AMF HQ Recovery B, Despair and Hope 2 B, Farewell to Mother 2 C, SEED Express B |
40-49 | Gratacle | Electronic Brain B, Farewell to Mother 1 B, Farewell to Mother 2 B, (Distant Memory) B |
50-59 | Brebacle | Despair and Hope 2 A, Farewell to Mother 1 A |
60-69 | Brebacle | AMF HQ Recovery A, Farewell to Mother 2 A, SEED Express A |
70-79 | Gotsdacle | (Distant Memory) A |
80-99 | Grentacle | Electronic Brain A |
100-124 | [B] Gudda Skela | Electronic Brain S, AMF HQ Recovery S, SEED Express S, (The Eternal Cycle), (Distant Memory) S |
125-149 | [B] Gudda Skela | (Distant Memory) S2 |
150-174 | Ank Buti | Electronic Brain S2, SEED Express S2 |
175-189 | [B] Ank Buti | (Distant Memory) S3 |
190-199 | Bloodspear Vlad Bram | -- |
200 | ? | -- |
Special drops |
-- | All missions listed above. |
Image gallery
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