Difference between revisions of "PSP:Infection"
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RoloTomassi (talk | contribs) (New page: This page is a work in progress... ==Description== Infection is a damage over time status effect. Infection lasts longer and deals more damage in the long run than Burn, but it applies at...) |
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− | + | __NOTOC__ | |
+ | {{PSP only}} | ||
==Description== | ==Description== | ||
− | + | [[Image:Status_infection.gif]]<br/> | |
+ | This status effect does damage over time, but this damage will never incapacitate the target (it inflicts at most enough damage to reduce the target's HP to 1). Infection cannot overwrite [[PSP:Burn|Burn]] or [[PSP:Poison|Poison]], but it may apply alongside [[PSP:Freeze|Freeze]]. | ||
==Details== | ==Details== | ||
− | + | Infection does a constant (6% of target's total HP) damage at the end of each tick; a tick is 5 seconds, and the total number of ticks varies with the status effect level. | |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! SE Lv !! # of Ticks !! Total Duration !! Total Dmg % | ||
+ | |- | ||
+ | | 1 || 3 || 15 seconds || 18% | ||
+ | |- | ||
+ | | 2 || 4 || 20 seconds || 24% | ||
+ | |- | ||
+ | | 3 || 5 || 25 seconds || 30% | ||
+ | |- | ||
+ | | 4 || 6 || 30 seconds || 36% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Causes== | ||
+ | * Enemy attacks/TECHNICs | ||
+ | * Environment (?) | ||
+ | * [[PSP:Virus Trap G|Virus Trap G]] | ||
+ | * Dark-element [[PSP:Bullets|bullets]] | ||
+ | * [[PSP:Megid|Megid]], [[PSP:Dammegid|Dammegid]] | ||
+ | * Weapons: Dark-element GRM or Tenora [[PSP:RCSMs|RCSMs]], miscellaneous others (e.g., the whip [[PSP:Vish Adan|Vish Adan]]) | ||
+ | |||
+ | ==Counters== | ||
+ | * TECHNICs: [[PSP:Reverser|Reverser]] | ||
+ | * Items: [[PSP:Sol Atomizer|Sol Atomizer]] | ||
+ | * Time | ||
[[Category:Status effects (PSP)]] | [[Category:Status effects (PSP)]] |
Latest revision as of 04:43, 3 May 2009
This article pertains to an item, mission or other feature available exclusively in Phantasy Star Portable. |
Description
This status effect does damage over time, but this damage will never incapacitate the target (it inflicts at most enough damage to reduce the target's HP to 1). Infection cannot overwrite Burn or Poison, but it may apply alongside Freeze.
Details
Infection does a constant (6% of target's total HP) damage at the end of each tick; a tick is 5 seconds, and the total number of ticks varies with the status effect level.
SE Lv | # of Ticks | Total Duration | Total Dmg % |
---|---|---|---|
1 | 3 | 15 seconds | 18% |
2 | 4 | 20 seconds | 24% |
3 | 5 | 25 seconds | 30% |
4 | 6 | 30 seconds | 36% |
Causes
- Enemy attacks/TECHNICs
- Environment (?)
- Virus Trap G
- Dark-element bullets
- Megid, Dammegid
- Weapons: Dark-element GRM or Tenora RCSMs, miscellaneous others (e.g., the whip Vish Adan)
Counters
- TECHNICs: Reverser
- Items: Sol Atomizer
- Time