Difference between revisions of "Changes in Ambition of the Illuminus"
(Sorry for the double edit, just added a bug.) |
Beatrixkiddo (talk | contribs) m (My Neiclaw is 34%, I've seen a 27% Yiel Line, and on JP I saw a 29% Feril Line.) |
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− | + | Listed below are the changes in detail. For information on the Japanese updates, please see [[Ambition of the Illuminus Japanese Updates]]. | |
− | + | ==System changes== | |
− | + | ===Lobby warping=== | |
− | + | Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The NPC now gives three options: travel via the old method (i.e. where a party member is), travel with meseta, and an explanation of the service, as well as the cancel option. | |
− | + | The player must have visited the lobby beforehand to be able to travel there. Notably, the lobby must be visited '''after''' the update or it will not be available to travel to. | |
− | + | ===Battle type changes=== | |
− | + | Battle type equipment and PA levels will be changed to their new ''Ambition of the Illuminus'' versions. In general, this means Guardian types get more weapons, at higher ranks, and higher level [[Photon Arts]]. | |
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− | + | Characters playing regular PSU cannot use [[Shadoogs]], [[Madoogs]], [[Photon Whips]] and [[Slicers]] even if their type can. See [[Ambition of the Illuminus#New types|here]] for more information on the new weapons and Photon art limits. | |
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− | + | Players of regular PSU get the level 40 Photon Arts, just like players of ''Ambition of the Illuminus'' do. | |
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− | + | The Level Cap will be raised to 110 at launch. | |
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− | == | + | ===Protranser traps detection=== |
+ | Protransers now have the ability to see traps without the use of goggles. However they will still need to use goggles to be able to destroy traps. | ||
− | + | ===Photon Art Disc conversion=== | |
− | + | Players of ''Ambition of the Illuminus'' are able to convert their Photon Arts back into discs. These discs retain their level and can be transferred to different characters on the account via the Common Box. They cannot be traded or transferred to other players. | |
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− | == | + | ===Auto-run and follow modes=== |
+ | Players can press a key to auto-run forward, and can also target another player in order to follow them. A line connecting the player following and the player being followed will be shown. For obvious reasons, you can't follow NPCs. | ||
− | + | ===Mouse movement=== | |
− | + | Players can move using their mouse in ''Ambition of the Illuminus''. | |
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− | == | + | ===Simple Mail changes=== |
+ | In the expansion, players can send Simple Mail straight from the Partner Card menu. In addition, the default option when replying to a Simple Mail is now 'Reply (no quote).' | ||
− | + | ===Partner Card changes=== | |
− | + | The Partner Card list now shows the current number of cards you have and the maximum number of cards you can have, in an x/y format. NPC cards do not count towards the limit, as before. | |
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− | == | + | ===First-person view changes=== |
+ | Players of both versions can now activate the first-person view mode while sitting down. | ||
− | + | ===Above head data changes=== | |
− | + | Changes have been made to the information that appears above every player characters' head. Aside from; Player name, Player name & Level & Player ID Number. Character type and level & Online status flags have also been added. See the next topic for ''Online status flags''. | |
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− | == | + | ===Online status flags=== |
+ | A new feature whereby players can choose a flag to designate their online status has been added to ''Ambition of the Illuminus''. This is accessed through the Community portion of the menu and is displayed within the status text cycle above the player character's head. | ||
− | + | Options include ''Absent'', ''Briefly absent'', ''Playing solo'', ''Members wanted'' & ''Beginners guide''. | |
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− | == | + | ===Conditional shop search=== |
+ | Players of both versions have an additional option when searching for a shop - ''conditional search''. This is a powerful system that allows players to search for items with the qualities and criteria that they want. Search criteria include: max/min price, max/min rarity, item category, and a item description box where players can enter things such as the exact name of the item, the manufacturer or even the element they want. For example, setting category to Swords and entering 'GRM Fire' would bring up a list of [[GRM]]-made, fire-element [[Swords]]. Some items, however, will not show up when searched for by exact name. These items must be located through a combination of the other search criteria or by using the "Search by item" function from the main search menu. | ||
− | + | When searching for items, the items appear in a list without you leaving your room, so you can check out the item before you decide which one to buy. When you select an item you are taken to the seller's shop to buy it. Note that players of regular PSU cannot search for 13š+ items, nor can they search for new weapon categories. In addition, regular PSU players cannot enter rooms with expansion-exclusive decorations or styles, but these are not filtered out. | |
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− | == | + | ==My Room, synthesis and grinding changes== |
− | + | ===Synthesis rate changes=== | |
+ | Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too. | ||
− | + | {|class="wikitable" | |
− | + | ! ★ !! Item type !! Old base rate !! New base rate !! Lv100 PM old rate !! Lv100 PM new rate | |
− | + | |- | |
− | + | | rowspan="2" | 6★ || Melee Weapons (Kubara copies) || ? || ? || 37% || 65% | |
− | + | |- | |
− | + | | Line Shields (standard) || ? || ? || 53% || 60% | |
− | + | |- | |
− | + | | rowspan="2" | 7★ || Melee Weapons (standard) || 38% || 50% || 60% || 74% | |
− | + | |- | |
+ | | Line Shields (standard) || ? || ? || 45% || 48% | ||
+ | |- | ||
+ | | rowspan="2" | 8★ || Melee Weapons (standard) || ? || ? || 55% || 70% | ||
+ | |- | ||
+ | | Line Shields (standard) || ? || ? || ? || ? | ||
+ | |- | ||
+ | | rowspan="6" | 10★ || Melee Weapons (standard) || ? || ? || 85% || 88% | ||
+ | |- | ||
+ | | Ranged Weapons (standard) || ? || ? || 75% || 80% | ||
+ | |- | ||
+ | | Line Shields (standard) || ? || ? || 56% || 75% | ||
+ | |- | ||
+ | | Svaltus Sword || ? || ? || 52% || 91% | ||
+ | |- | ||
+ | | Gaozoran Rod || ? || ? || 68% || 84% | ||
+ | |- | ||
+ | | Crea Doubles || ? || ? || ? || 91% | ||
+ | |- | ||
+ | | rowspan="2" | 11★ || Melee Weapons (standard) || ? || ? || 85% || 91% | ||
+ | |- | ||
+ | | Bil De Axe || ? || ? || 52% || 91% | ||
+ | |} | ||
− | == | + | '''Note:''' A glitch on the servers meant that boards already inserted into PMs did not have the correct success rates after the update. Some of these values ''may'' be inaccurate. |
− | + | ||
− | * | + | In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources state that in 10 trial synths of a [[Saber]], 8 were between 18% and 28%, and the other two were 38% and 42%. |
− | * | + | |
+ | ===Synthesis failure items=== | ||
+ | Items received upon failing a synthesis will be changed. Players may receive materials, even materials not used in the synthesis, back. For example, failing a [[Saber]] may return [[Par Ash]], or even [[Zepotite]] or [[Giganite]]. | ||
+ | |||
+ | Failing high grade items appears to give even more unusual items. For example, failing a [[Halarod]] may give you an [[Okiku Doll]] room decoration. | ||
+ | |||
+ | ===Grinding system change=== | ||
+ | The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable. | ||
+ | |||
+ | ===Item distribution change=== | ||
+ | The default item distribution method is now set to ''random'' instead of ''give finder''. | ||
+ | |||
+ | ==Battle changes== | ||
+ | ===Just Attack=== | ||
+ | This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons. In order to execute a Just Attack, you must first use a normal attack, and at the end of a normal attack's animation use another normal attack or Photon Art. If executed correctly, the circle that appears in the lower-right of the screen when you press a button will be doubled in size and you will score a critical hit. PP recovery also works for normal attacks. | ||
+ | |||
+ | Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in ''Ambition of the Illuminus''). | ||
+ | ===Just Counter=== | ||
+ | This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't. | ||
+ | |||
+ | The current edition of PSU will not have a special effect for Just Counter. | ||
+ | |||
+ | ===Melee PP recovery=== | ||
+ | Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more. | ||
+ | |||
+ | ===Elemental formula changes=== | ||
+ | Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before. | ||
+ | |||
+ | ===Character status adjustment=== | ||
+ | Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes. | ||
+ | |||
+ | Known changes: all types appear to have boosted [[ATP]], [[DFP]], [[TP]] and [[MST]]. Some types have other boosted stats as well. Exact stat modifiers and base stat changes are not known yet. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Type Lvl !! colspan=10|Level 10 | ||
+ | |- | ||
+ | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT | ||
+ | |- | ||
+ | | [[HP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[ATP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[ATA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[TP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[DFP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[EVP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[MST]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[STA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |- | ||
+ | | [[CHR]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? | ||
+ | |} | ||
+ | |||
+ | ===SUV and Nanoblast changes=== | ||
+ | Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts. | ||
+ | |||
+ | ===Weapon and line shield drop changes=== | ||
+ | Completed weapons and line shields will drop with random elements and element %, from 7% to 29%. Weapons or line shields with fixed elements can drop with even higher percentages. Additionally, some S-Ranks now seem to drop premade, including [[Two-headed Ragnus]] and [[Gekitsnata]]. | ||
+ | |||
+ | ===Meseta drop changes=== | ||
+ | The amount of Meseta that drops will increase with bigger parties. | ||
+ | |||
+ | In addition, Meseta distribution will be changed. Under the ''random'' or ''set order'' distribution systems, Meseta will be equally divided among all party members. Under ''give finder'', whoever picks it up will get it all, as before. | ||
+ | |||
+ | ===Photon Art rebalance=== | ||
+ | Photon Arts are being rebalanced (and mostly boosted). Known changes are listed below. All figures are for the Photon Art at level 30 unless stated otherwise. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! [[Skills]] || ATP || ATA || PP || Notes | ||
+ | |- | ||
+ | | Assault Crush || 185% -> 245% || - || - || | ||
+ | |- | ||
+ | | Bogga Danga || 150% -> 180% || - || - || | ||
+ | |- | ||
+ | | Bogga Zubba || 160% -> 260% || - || - || | ||
+ | |- | ||
+ | | Dus Robado || 150% -> 230% || - || - || | ||
+ | |- | ||
+ | | Gravity Strike || 140% -> 150% || - || - | ||
+ | |- | ||
+ | | Moubu Seiren-zan || 145% -> 165% || - || - || | ||
+ | |- | ||
+ | | Renkai Buyou-zan || - || 83% -> 93% || - || | ||
+ | |- | ||
+ | | Renzan Seidan-ga || 150% -> 220% || - || - || | ||
+ | |- | ||
+ | | Rising Strike || 160% -> 210% || - || - || | ||
+ | |- | ||
+ | | Shousen Totsuzan-ga || 150% -> 100% || 75% -> 84% || - || | ||
+ | |- | ||
+ | | Spinning Break || 168% -> 205% || - || - || | ||
+ | |- | ||
+ | | Tornado Break || 160% -> 170% || 75% -> 85% || - || First part hits 4 targets instead of 3. | ||
+ | |- | ||
+ | | Tornado Dance || 180% -> 220% || - || - || | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! [[Bullets]] || ATP || ATA || PP || Element || Notes | ||
+ | |- | ||
+ | | Shotguns || +10% || - || - || 17% || Elemental bullets only. | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! [[TECHNICs]] || Tech || PP || Notes | ||
+ | |- | ||
+ | | Barta || 120% -> 130% (Lv20) || - || Flinches now. | ||
+ | |- | ||
+ | | Damdiga || 130% -> 140% || 9 -> 14 (FT) || | ||
+ | |- | ||
+ | | Damfoie || - || 9 -> 14 (FT) || Flinches like Dambarta now. | ||
+ | |- | ||
+ | | Dammegid || 140% -> 150% || 9 -> 14 (FT) || Flinches like Dambarta now. | ||
+ | |- | ||
+ | | Gibarta || 125% -> 130% (Lv20)<br>135% -> 140% (Lv30) || - || | ||
+ | |- | ||
+ | | Gidiga || 135% -> 150% (Lv20) || - || | ||
+ | |- | ||
+ | | Gifoie || 140% -> 150% || - || | ||
+ | |- | ||
+ | | Giresta || - || 160 -> 48 (FT) || Casts slightly faster? | ||
+ | |- | ||
+ | | Megid || - || 64 -> 24 (FT) || Flinches now. | ||
+ | |- | ||
+ | | Nosdiga || - || 52 -> 32 (FT) || | ||
+ | |- | ||
+ | | Noszonde || - || 57 -> 40 (FT) || Hits three targets. | ||
+ | |- | ||
+ | | Zonde || 125% -> 145% (Lv20) || - || Flinches now. | ||
+ | |} | ||
+ | |||
+ | ===Monster stat changes=== | ||
+ | The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them. | ||
+ | |||
+ | In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as [[Delsaban]]). Values for new EXP and the % change are approximates. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! Monster level !! Old EXP value !! New EXP value !! Approx. % change | ||
+ | |- | ||
+ | | 1 || 4 || 6 || +50% | ||
+ | |- | ||
+ | | 5 || 8 || 14 || +75% | ||
+ | |- | ||
+ | | 10 || 13 || 24 || +84% | ||
+ | |- | ||
+ | | 15 || 18 || 34 || +88% | ||
+ | |- | ||
+ | | 20 || 23 || 44 || +91% | ||
+ | |- | ||
+ | | 25 || 28 || 54 || +92% | ||
+ | |- | ||
+ | | 30 || 33 || 64 || +88% | ||
+ | |- | ||
+ | | 35 || 38 || 74 || +94% | ||
+ | |- | ||
+ | | 40 || 43 || 86 || +100% | ||
+ | |- | ||
+ | | 45 || 48 || 94 || +95% | ||
+ | |- | ||
+ | | 50 || 55 || 104 || +89% | ||
+ | |- | ||
+ | | 55 || 65 || 119 || +83% | ||
+ | |- | ||
+ | | 60 || 75 || 134 || +78% | ||
+ | |- | ||
+ | | 65 || 85 || 152 || +78% | ||
+ | |- | ||
+ | | 70 || 95 || 167 || +75% | ||
+ | |- | ||
+ | | 75 || 105 || 179 || +70% | ||
+ | |- | ||
+ | | 80 || 115 || 194 || +68% | ||
+ | |- | ||
+ | | 85 || 125 || 209 || +67% | ||
+ | |- | ||
+ | | 90 || 135 || 224 || +65% | ||
+ | |- | ||
+ | | 95 || 145 || 230 || +58% | ||
+ | |- | ||
+ | | 100 || 165 || 254 || +53% | ||
+ | |} | ||
+ | |||
+ | ==Item changes== | ||
+ | ===NPC shop changes=== | ||
+ | Weapons will now sell for more to the NPC shops up to 75% more. Traps are now cheaper to buy. | ||
+ | |||
+ | ===Item capacity changes=== | ||
+ | The following items have had their carrying capacity increased to 20: | ||
+ | |||
+ | * [[Sol Atomizer]] | ||
+ | * [[Agtaride]] | ||
+ | * [[Defbaride]] | ||
+ | * [[Zodiaride]] | ||
+ | * [[Retaride]] | ||
+ | * [[Megistaride]] | ||
+ | |||
+ | ===Item color key=== | ||
+ | Items in the palette are now color-coded, as opposed to all being green; | ||
+ | |||
+ | * Heal items are Green. ([[Monomate]], [[Star Atomizer]]) | ||
+ | * Resurrection items are Yellow. ([[Moon Atomizer]], [[Moon Atomizer X]]) | ||
+ | * Status cure items are Blue. ([[Antimate]], [[Sol Atomizer]]) | ||
+ | * Photon recharges are Red. ([[Photon Charge]], [[PhotonChargeCosmo]]) | ||
+ | * Status boost items are Purple. ([[Agtaride]], [[Megistaride]]) | ||
+ | |||
+ | ===New weapon categories=== | ||
+ | The following weapon categories are available for players of ''Ambition of the Illuminus'': [[Madoogs]], [[Shadoogs]], [[Photon Whips]], and [[Slicers]]. | ||
+ | |||
+ | Players of regular ''PSU'' will not see these weapons at all, nor will they see the animations of their wielders. They will only see damage numbers. | ||
+ | |||
+ | ===New weapons in existing categories=== | ||
+ | New weapons have been added in existing categories. In general, weapons are available from more manufacturers than before. For example, [[Yohmei]] now make A and S-grade [[Rifles]]. NPCs initially sell up to 7★ weapons and 8★ weapon boards. | ||
+ | |||
+ | ===Ambition of the Illuminus mission drops=== | ||
+ | * Kubara copy boards drop in the new missions. These include new Kubara copies such as [B] [[Doric]] as well as Kubara copies of existing weapons such as [B] [[Sweet Deathic]]. These all appear to be area drops, with S-Rank Kubara boards dropping in Lv100+ missions. | ||
+ | * Completed S-grade weapons, such as [[Gekitsnata]], [[Shura-hiken]], and including previously available weapons such as [[Two-headed Ragnus]] and [[Daiga-Misaki]], drop. Like all weapon drops they drop with a random % if melee (although if the element is fixed, it will always be of that element). | ||
+ | * 13★ and above items, mostly [[synthesis materials]], drop. | ||
+ | * Existing monsters can drop different items in ''Ambition of the Illuminus'' missions - this is because the [[Area Drops]] for the new areas are different. Their normal level drops remain the same in any mission. | ||
+ | |||
+ | ===New units added to shops=== | ||
+ | The following B-grade [[Units]] have been added to the NPC shops: [[Gi / Magic]], [[Tero / Hit]], [[Tero / Guard]], [[Tero / Legs]]. | ||
+ | |||
+ | ===New clothes and parts=== | ||
+ | ''Ambition of the Illuminus'' introduces several new outfits, including costumes from ''PSO'', which will be released over time. In addition, several outfits from the original ''PSU'' now have new colors exclusive to Ambition of the Illuminus. | ||
+ | |||
+ | Players of regular PSU will see basic starter clothes, as they do not have the graphics data for the new clothes. | ||
+ | |||
+ | ===New Photon Arts=== | ||
+ | New [[Photon Arts]] appear in ''Ambition of the Illuminus''. The current launch Photon Arts are [[Chikki Kyoren-jin]] for [[Slicers]] and [[Visshi Grudda]] for [[Photon Whips]]. Existing weapon types will also receive new [[Skills]], for example [[Absolute Dance]] for the [[Double Saber]]. | ||
+ | |||
+ | ===New SUV weapons=== | ||
+ | New [[SUVs]] will appear in ''Ambition of the Illuminus''. At launch [[Gigas Espada]] and [[Gigas Faust]] are available at the NPC shops. Other known SUVs include [[Paradi Cataract]], [[Ascension Gift]] (available from the [[Casino Voloyal]] at launch) and [[Rapia Fluge]]. | ||
+ | |||
+ | Players of regular PSU will not see these SUVs at all, and will not even see players summoning an SUV. | ||
+ | |||
+ | ==Feature list and backwards compatability== | ||
+ | This is a list of changes to PSU that either occur in the [[Ambition of the Illuminus]] expansion pack or have been changed in regular PSU to ensure compatibility with the expansion. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! Change !! Implemented in<br>regular ''PSU''? !! Change !! Implemented in<br>regular ''PSU''? | ||
+ | |- | ||
+ | | Lobby warping || style="background:#CCFFCC" | Yes || Battle type changes || style="background:#FFFFCC" | Partially | ||
+ | |- | ||
+ | | Protranser trap detection || style="background:#CCFFCC" | Yes || Photon Art disc conversion || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | Auto-run and follow modes || style="background:#FFCCCC" | No || Mouse movement || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | Simple Mail changes || style="background:#FFCCCC" | No || Partner Card changes || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | First-person view changes || style="background:#CCFFCC" | Yes || Online status flag || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | Conditional shop search || style="background:#FFFFCC" | Partially || Synth rate changes || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Synth failure items || style="background:#CCFFCC" | Yes || Grinding system change || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Item distribution change || style="background:#CCFFCC" | Yes || Just Attack || style="background:#FFFFCC" | Partially | ||
+ | |- | ||
+ | | Just Counter || style="background:#FFFFCC" | Partially || Melee PP recovery || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Elemental formula changes || style="background:#CCFFCC" | Yes || Character stat adjustment || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | SUV & Nanoblast changes || style="background:#CCFFCC" | Yes || Weapon and line shield drop changes || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Meseta drop changes || style="background:#CCFFCC" | Yes || Photon Art rebalance || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Monster stat changes || style="background:#CCFFCC" | Yes || NPC shop changes || style="background:#CCFFCC" | Yes | ||
+ | |- | ||
+ | | Item capacity changes || style="background:#CCFFCC" | Yes || New weapon categories || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | New weapons in existing categories || style="background:#FFCCCC" | No || AotI mission drops || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | New units added to shops || style="background:#CCFFCC" | Yes || New clothes and parts || style="background:#FFCCCC" | No | ||
+ | |- | ||
+ | | New Photon Arts || style="background:#FFCCCC" | No || New SUV weapons || style="background:#FFCCCC" | No | ||
+ | |} |
Latest revision as of 04:40, 19 January 2009
Listed below are the changes in detail. For information on the Japanese updates, please see Ambition of the Illuminus Japanese Updates.
Contents
- 1 System changes
- 1.1 Lobby warping
- 1.2 Battle type changes
- 1.3 Protranser traps detection
- 1.4 Photon Art Disc conversion
- 1.5 Auto-run and follow modes
- 1.6 Mouse movement
- 1.7 Simple Mail changes
- 1.8 Partner Card changes
- 1.9 First-person view changes
- 1.10 Above head data changes
- 1.11 Online status flags
- 1.12 Conditional shop search
- 2 My Room, synthesis and grinding changes
- 3 Battle changes
- 4 Item changes
- 5 Feature list and backwards compatability
System changes
Lobby warping
Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The NPC now gives three options: travel via the old method (i.e. where a party member is), travel with meseta, and an explanation of the service, as well as the cancel option.
The player must have visited the lobby beforehand to be able to travel there. Notably, the lobby must be visited after the update or it will not be available to travel to.
Battle type changes
Battle type equipment and PA levels will be changed to their new Ambition of the Illuminus versions. In general, this means Guardian types get more weapons, at higher ranks, and higher level Photon Arts.
Characters playing regular PSU cannot use Shadoogs, Madoogs, Photon Whips and Slicers even if their type can. See here for more information on the new weapons and Photon art limits.
Players of regular PSU get the level 40 Photon Arts, just like players of Ambition of the Illuminus do.
The Level Cap will be raised to 110 at launch.
Protranser traps detection
Protransers now have the ability to see traps without the use of goggles. However they will still need to use goggles to be able to destroy traps.
Photon Art Disc conversion
Players of Ambition of the Illuminus are able to convert their Photon Arts back into discs. These discs retain their level and can be transferred to different characters on the account via the Common Box. They cannot be traded or transferred to other players.
Auto-run and follow modes
Players can press a key to auto-run forward, and can also target another player in order to follow them. A line connecting the player following and the player being followed will be shown. For obvious reasons, you can't follow NPCs.
Mouse movement
Players can move using their mouse in Ambition of the Illuminus.
Simple Mail changes
In the expansion, players can send Simple Mail straight from the Partner Card menu. In addition, the default option when replying to a Simple Mail is now 'Reply (no quote).'
Partner Card changes
The Partner Card list now shows the current number of cards you have and the maximum number of cards you can have, in an x/y format. NPC cards do not count towards the limit, as before.
First-person view changes
Players of both versions can now activate the first-person view mode while sitting down.
Above head data changes
Changes have been made to the information that appears above every player characters' head. Aside from; Player name, Player name & Level & Player ID Number. Character type and level & Online status flags have also been added. See the next topic for Online status flags.
Online status flags
A new feature whereby players can choose a flag to designate their online status has been added to Ambition of the Illuminus. This is accessed through the Community portion of the menu and is displayed within the status text cycle above the player character's head.
Options include Absent, Briefly absent, Playing solo, Members wanted & Beginners guide.
Conditional shop search
Players of both versions have an additional option when searching for a shop - conditional search. This is a powerful system that allows players to search for items with the qualities and criteria that they want. Search criteria include: max/min price, max/min rarity, item category, and a item description box where players can enter things such as the exact name of the item, the manufacturer or even the element they want. For example, setting category to Swords and entering 'GRM Fire' would bring up a list of GRM-made, fire-element Swords. Some items, however, will not show up when searched for by exact name. These items must be located through a combination of the other search criteria or by using the "Search by item" function from the main search menu.
When searching for items, the items appear in a list without you leaving your room, so you can check out the item before you decide which one to buy. When you select an item you are taken to the seller's shop to buy it. Note that players of regular PSU cannot search for 13š+ items, nor can they search for new weapon categories. In addition, regular PSU players cannot enter rooms with expansion-exclusive decorations or styles, but these are not filtered out.
My Room, synthesis and grinding changes
Synthesis rate changes
Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too.
★ | Item type | Old base rate | New base rate | Lv100 PM old rate | Lv100 PM new rate |
---|---|---|---|---|---|
6★ | Melee Weapons (Kubara copies) | ? | ? | 37% | 65% |
Line Shields (standard) | ? | ? | 53% | 60% | |
7★ | Melee Weapons (standard) | 38% | 50% | 60% | 74% |
Line Shields (standard) | ? | ? | 45% | 48% | |
8★ | Melee Weapons (standard) | ? | ? | 55% | 70% |
Line Shields (standard) | ? | ? | ? | ? | |
10★ | Melee Weapons (standard) | ? | ? | 85% | 88% |
Ranged Weapons (standard) | ? | ? | 75% | 80% | |
Line Shields (standard) | ? | ? | 56% | 75% | |
Svaltus Sword | ? | ? | 52% | 91% | |
Gaozoran Rod | ? | ? | 68% | 84% | |
Crea Doubles | ? | ? | ? | 91% | |
11★ | Melee Weapons (standard) | ? | ? | 85% | 91% |
Bil De Axe | ? | ? | 52% | 91% |
Note: A glitch on the servers meant that boards already inserted into PMs did not have the correct success rates after the update. Some of these values may be inaccurate.
In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources state that in 10 trial synths of a Saber, 8 were between 18% and 28%, and the other two were 38% and 42%.
Synthesis failure items
Items received upon failing a synthesis will be changed. Players may receive materials, even materials not used in the synthesis, back. For example, failing a Saber may return Par Ash, or even Zepotite or Giganite.
Failing high grade items appears to give even more unusual items. For example, failing a Halarod may give you an Okiku Doll room decoration.
Grinding system change
The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable.
Item distribution change
The default item distribution method is now set to random instead of give finder.
Battle changes
Just Attack
This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons. In order to execute a Just Attack, you must first use a normal attack, and at the end of a normal attack's animation use another normal attack or Photon Art. If executed correctly, the circle that appears in the lower-right of the screen when you press a button will be doubled in size and you will score a critical hit. PP recovery also works for normal attacks.
Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in Ambition of the Illuminus).
Just Counter
This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't.
The current edition of PSU will not have a special effect for Just Counter.
Melee PP recovery
Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more.
Elemental formula changes
Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before.
Character status adjustment
Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes.
Known changes: all types appear to have boosted ATP, DFP, TP and MST. Some types have other boosted stats as well. Exact stat modifiers and base stat changes are not known yet.
Type Lvl | Level 10 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT |
HP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
ATP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
ATA | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
TP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
DFP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
EVP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
MST | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
STA | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
CHR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
SUV and Nanoblast changes
Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts.
Weapon and line shield drop changes
Completed weapons and line shields will drop with random elements and element %, from 7% to 29%. Weapons or line shields with fixed elements can drop with even higher percentages. Additionally, some S-Ranks now seem to drop premade, including Two-headed Ragnus and Gekitsnata.
Meseta drop changes
The amount of Meseta that drops will increase with bigger parties.
In addition, Meseta distribution will be changed. Under the random or set order distribution systems, Meseta will be equally divided among all party members. Under give finder, whoever picks it up will get it all, as before.
Photon Art rebalance
Photon Arts are being rebalanced (and mostly boosted). Known changes are listed below. All figures are for the Photon Art at level 30 unless stated otherwise.
Skills | ATP | ATA | PP | Notes |
---|---|---|---|---|
Assault Crush | 185% -> 245% | - | - | |
Bogga Danga | 150% -> 180% | - | - | |
Bogga Zubba | 160% -> 260% | - | - | |
Dus Robado | 150% -> 230% | - | - | |
Gravity Strike | 140% -> 150% | - | - | |
Moubu Seiren-zan | 145% -> 165% | - | - | |
Renkai Buyou-zan | - | 83% -> 93% | - | |
Renzan Seidan-ga | 150% -> 220% | - | - | |
Rising Strike | 160% -> 210% | - | - | |
Shousen Totsuzan-ga | 150% -> 100% | 75% -> 84% | - | |
Spinning Break | 168% -> 205% | - | - | |
Tornado Break | 160% -> 170% | 75% -> 85% | - | First part hits 4 targets instead of 3. |
Tornado Dance | 180% -> 220% | - | - |
Bullets | ATP | ATA | PP | Element | Notes |
---|---|---|---|---|---|
Shotguns | +10% | - | - | 17% | Elemental bullets only. |
TECHNICs | Tech | PP | Notes |
---|---|---|---|
Barta | 120% -> 130% (Lv20) | - | Flinches now. |
Damdiga | 130% -> 140% | 9 -> 14 (FT) | |
Damfoie | - | 9 -> 14 (FT) | Flinches like Dambarta now. |
Dammegid | 140% -> 150% | 9 -> 14 (FT) | Flinches like Dambarta now. |
Gibarta | 125% -> 130% (Lv20) 135% -> 140% (Lv30) |
- | |
Gidiga | 135% -> 150% (Lv20) | - | |
Gifoie | 140% -> 150% | - | |
Giresta | - | 160 -> 48 (FT) | Casts slightly faster? |
Megid | - | 64 -> 24 (FT) | Flinches now. |
Nosdiga | - | 52 -> 32 (FT) | |
Noszonde | - | 57 -> 40 (FT) | Hits three targets. |
Zonde | 125% -> 145% (Lv20) | - | Flinches now. |
Monster stat changes
The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them.
In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as Delsaban). Values for new EXP and the % change are approximates.
Monster level | Old EXP value | New EXP value | Approx. % change |
---|---|---|---|
1 | 4 | 6 | +50% |
5 | 8 | 14 | +75% |
10 | 13 | 24 | +84% |
15 | 18 | 34 | +88% |
20 | 23 | 44 | +91% |
25 | 28 | 54 | +92% |
30 | 33 | 64 | +88% |
35 | 38 | 74 | +94% |
40 | 43 | 86 | +100% |
45 | 48 | 94 | +95% |
50 | 55 | 104 | +89% |
55 | 65 | 119 | +83% |
60 | 75 | 134 | +78% |
65 | 85 | 152 | +78% |
70 | 95 | 167 | +75% |
75 | 105 | 179 | +70% |
80 | 115 | 194 | +68% |
85 | 125 | 209 | +67% |
90 | 135 | 224 | +65% |
95 | 145 | 230 | +58% |
100 | 165 | 254 | +53% |
Item changes
NPC shop changes
Weapons will now sell for more to the NPC shops up to 75% more. Traps are now cheaper to buy.
Item capacity changes
The following items have had their carrying capacity increased to 20:
Item color key
Items in the palette are now color-coded, as opposed to all being green;
- Heal items are Green. (Monomate, Star Atomizer)
- Resurrection items are Yellow. (Moon Atomizer, Moon Atomizer X)
- Status cure items are Blue. (Antimate, Sol Atomizer)
- Photon recharges are Red. (Photon Charge, PhotonChargeCosmo)
- Status boost items are Purple. (Agtaride, Megistaride)
New weapon categories
The following weapon categories are available for players of Ambition of the Illuminus: Madoogs, Shadoogs, Photon Whips, and Slicers.
Players of regular PSU will not see these weapons at all, nor will they see the animations of their wielders. They will only see damage numbers.
New weapons in existing categories
New weapons have been added in existing categories. In general, weapons are available from more manufacturers than before. For example, Yohmei now make A and S-grade Rifles. NPCs initially sell up to 7★ weapons and 8★ weapon boards.
Ambition of the Illuminus mission drops
- Kubara copy boards drop in the new missions. These include new Kubara copies such as [B] Doric as well as Kubara copies of existing weapons such as [B] Sweet Deathic. These all appear to be area drops, with S-Rank Kubara boards dropping in Lv100+ missions.
- Completed S-grade weapons, such as Gekitsnata, Shura-hiken, and including previously available weapons such as Two-headed Ragnus and Daiga-Misaki, drop. Like all weapon drops they drop with a random % if melee (although if the element is fixed, it will always be of that element).
- 13★ and above items, mostly synthesis materials, drop.
- Existing monsters can drop different items in Ambition of the Illuminus missions - this is because the Area Drops for the new areas are different. Their normal level drops remain the same in any mission.
New units added to shops
The following B-grade Units have been added to the NPC shops: Gi / Magic, Tero / Hit, Tero / Guard, Tero / Legs.
New clothes and parts
Ambition of the Illuminus introduces several new outfits, including costumes from PSO, which will be released over time. In addition, several outfits from the original PSU now have new colors exclusive to Ambition of the Illuminus.
Players of regular PSU will see basic starter clothes, as they do not have the graphics data for the new clothes.
New Photon Arts
New Photon Arts appear in Ambition of the Illuminus. The current launch Photon Arts are Chikki Kyoren-jin for Slicers and Visshi Grudda for Photon Whips. Existing weapon types will also receive new Skills, for example Absolute Dance for the Double Saber.
New SUV weapons
New SUVs will appear in Ambition of the Illuminus. At launch Gigas Espada and Gigas Faust are available at the NPC shops. Other known SUVs include Paradi Cataract, Ascension Gift (available from the Casino Voloyal at launch) and Rapia Fluge.
Players of regular PSU will not see these SUVs at all, and will not even see players summoning an SUV.
Feature list and backwards compatability
This is a list of changes to PSU that either occur in the Ambition of the Illuminus expansion pack or have been changed in regular PSU to ensure compatibility with the expansion.
Change | Implemented in regular PSU? |
Change | Implemented in regular PSU? |
---|---|---|---|
Lobby warping | Yes | Battle type changes | Partially |
Protranser trap detection | Yes | Photon Art disc conversion | No |
Auto-run and follow modes | No | Mouse movement | No |
Simple Mail changes | No | Partner Card changes | No |
First-person view changes | Yes | Online status flag | No |
Conditional shop search | Partially | Synth rate changes | Yes |
Synth failure items | Yes | Grinding system change | Yes |
Item distribution change | Yes | Just Attack | Partially |
Just Counter | Partially | Melee PP recovery | Yes |
Elemental formula changes | Yes | Character stat adjustment | Yes |
SUV & Nanoblast changes | Yes | Weapon and line shield drop changes | Yes |
Meseta drop changes | Yes | Photon Art rebalance | Yes |
Monster stat changes | Yes | NPC shop changes | Yes |
Item capacity changes | Yes | New weapon categories | No |
New weapons in existing categories | No | AotI mission drops | No |
New units added to shops | Yes | New clothes and parts | No |
New Photon Arts | No | New SUV weapons | No |