Difference between revisions of "Elements"

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(Elemental Damage)
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== Elemental Damage ==
 
== Elemental Damage ==
  
In general, attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.
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In general, *butt munch* attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.
  
 
== Elemental Properties ==
 
== Elemental Properties ==

Revision as of 00:18, 22 October 2006

An image showing a Saber without or with any of the six elements.

Elements in PSU are a basic property of Melee Weapons (only through Item Synthesis by using elemental Photons), Bullets, Techniques, Armors (only applicable to some of them), and Monsters. They are based off the four Greek classical elements - Fire, Earth, Air (Thunder in PSU), and Water (Ice in PSU), with two additions - Light and Dark. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct Status Effects associated with them. Since due to the use of Bullets and Techniques all weapon types are capable of using elemental attacks, this will complicate combat strategy for all classes.

Elemental Damage

In general, *butt munch* attacks purely of one element will deal double damage to monsters of the opposite element, but none to monsters of the same one. This variance will be lower for Melee Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element.

Elemental Properties

Element: None Fire Ice Thunder Earth Dark Light
Opposite: n/a Ice Fire Earth Thunder Light Dark
Status Effect: n/a Burn Frost Shock Silence Infection Confusion
Photon Color: Green Red Blue Yellow Orange Purple White
Photons: Photon
Elphoton
Imuphoton
Banphoton Reiphoton Zonphoton Daiphoton Megiphoton Graphoton

Also See


External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune