Difference between revisions of "Gameplay"

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Game play wise, Phantasy Star Universe plays very much like its predecessor Phantasy Star Online.
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Game play wise, Phantasy Star Universe plays very much like its predecessor Phantasy Star Online. If you want to jump right in, read the [[Beginner walkthrough]].
  
 
=Combat=
 
=Combat=
Physical combat features three basic commands for encounters.
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Combat features two basic commands for encounters.
  
 
These are:
 
These are:
*Simple Attack - This is the fastest attack, and does little damage. Its effect depends on what weapon you are using; for example, if you were using a handgun, this would quickly fire off a shot doing little damage.
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*Attack - Your character uses their weapon to attack a foe or foes  (depending on your weapon). With timing you can use the three variations of attack to perform what is known as a Combo, which are only possible now with Melee weapons. The advantages to performing combos is chaining the attacks in rapid succession which gives greater damage over time and different variances/angles to most follow-up swings.
*Hard Attack - These, while looking exactly the same as simple attacks, are slower (they have a charge time before swinging/shooting) but much more powerful.
 
*Special Attack - The availability of this depends on if your weapon has a special attack on it. These normally have the same animation as simple / hard attacks but instead have an Attribute (i.e. fire) associated with them.
 
  
With timing you can use the three variations of attack to perform what is known as a Combo. The advantages to performing combos is chaining the attacks in rapid succession, which not only increases the accuracy rating of a following hit, but has different variances/angles to most follow-up swings. For example: Hard -> Special -> Special would have a lower chance of connecting than Simple -> Hard -> Special.
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*Photon Arts - Rangers have a PA called "Bullet." "Bullets" simply adds elemental damage to your Attack. Forces have "Technics" which allows them to cast magic spells, depending on technic(s) attached to the Staff or Wand. Hunters use the PA called "Skill." These skills are a special attacks that inflict more damage to enemies. "Technics" and "Skills" require the immediate use of Photon Points (PP), similar the the TP gauge in PSO or "magic bar" in other games. Guns use PP for attacking normally (Acts like an ammo guage), so "Bullets" simply drain more PP per shot.
  
 
==Techniques==
 
==Techniques==
Techniques are in essence Phantasy Star Universe’s ‘magic’. Each [[Technique]] has an associated [[Element]] and comes in a variety of uses. Among them are ‘Nukes’ such as Foie (Fire attribute Attack), Barta (Ice attribute attack) and etc. However, unlike physical attacks they cannot be chained and they cannot strike critical hits.
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Techniques are in essence Phantasy Star Universe’s ‘magic’. Each [[Technique]] has an associated [[Element]] and comes in a variety of uses. Among them are ‘Nukes’ such as Foie (Fire attribute Attack), Barta (Ice attribute attack) and etc. However, unlike physical attacks they cannot be chained together to form combos.
  
 
=Online=
 
=Online=
  
When you login, you will be transported into a lobby area where other online players gather. Here you can chat, meet friends and organize games.
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When you login, you will be transported into a lobby area where other online players gather. Here you can chat, meet friends, and organize games.
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{{General Info}}
 
{{General Info}}
{{Expansion}}
 
{{Verification}}
 
{{Deletion}}
 

Latest revision as of 05:28, 30 June 2008


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Game play wise, Phantasy Star Universe plays very much like its predecessor Phantasy Star Online. If you want to jump right in, read the Beginner walkthrough.

Combat

Combat features two basic commands for encounters.

These are:

  • Attack - Your character uses their weapon to attack a foe or foes (depending on your weapon). With timing you can use the three variations of attack to perform what is known as a Combo, which are only possible now with Melee weapons. The advantages to performing combos is chaining the attacks in rapid succession which gives greater damage over time and different variances/angles to most follow-up swings.
  • Photon Arts - Rangers have a PA called "Bullet." "Bullets" simply adds elemental damage to your Attack. Forces have "Technics" which allows them to cast magic spells, depending on technic(s) attached to the Staff or Wand. Hunters use the PA called "Skill." These skills are a special attacks that inflict more damage to enemies. "Technics" and "Skills" require the immediate use of Photon Points (PP), similar the the TP gauge in PSO or "magic bar" in other games. Guns use PP for attacking normally (Acts like an ammo guage), so "Bullets" simply drain more PP per shot.

Techniques

Techniques are in essence Phantasy Star Universe’s ‘magic’. Each Technique has an associated Element and comes in a variety of uses. Among them are ‘Nukes’ such as Foie (Fire attribute Attack), Barta (Ice attribute attack) and etc. However, unlike physical attacks they cannot be chained together to form combos.

Online

When you login, you will be transported into a lobby area where other online players gather. Here you can chat, meet friends, and organize games.


General Info

Gameplay | Release | Requirements | FAQ | Differences | Story | Story characters | Scripts | Organizations | Glossary | Alphabet | Merchandise | Importing | Events | Updates | Maintenance | Translation errors