Difference between revisions of "Bullets"
(This article is freaking ancient. Just challenged myself to see what I could do in 5 minutes. Really, this thing would be better off remade from scratch...) |
(Iconification, added second set of PA Fragment bullets to the cost table (but not the stats table).) |
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− | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet | + | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. |
− | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. | + | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31. |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT | ! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT | ||
|- | |- | ||
Line 9: | Line 9: | ||
|} | |} | ||
− | The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. | + | The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below: |
== Statistics == | == Statistics == | ||
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
! Element !! Status Effect !! G.R.M. Name !! Yohmei Name !! TENORA Name | ! Element !! Status Effect !! G.R.M. Name !! Yohmei Name !! TENORA Name | ||
|- | |- | ||
Line 29: | Line 29: | ||
|} | |} | ||
− | * | + | * Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts. |
− | |||
− | {| class="wikitable" | + | == Offline experience patterns == |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types | ! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types | ||
|- | |- | ||
− | | #1 || 28 || 78 || 134 || 252 || 982 || 2266 || | + | | #1 || 28 || 78 || 134 || 252 || 982 || 2266 || {{Rifle icon}} {{Handgun icon}} |
|- | |- | ||
− | | #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || | + | | #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || {{Longbow icon}} {{Twin handgun icon}} |
|- | |- | ||
− | | #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser | + | | #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || {{Laser cannon icon}} {{Card icon}} |
|- | |- | ||
− | | #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || | + | | #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || {{Crossbow icon}} |
|- | |- | ||
− | | #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || | + | | #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || {{Shotgun icon}} {{Grenade icon}} |
|- | |- | ||
− | | #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || | + | | #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || {{Machinegun icon}} |
|} | |} | ||
− | == | + | |
+ | |||
+ | == Elemental bullet statistics == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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| E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP | | E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP | ||
|- | |- | ||
− | | | + | | {{Rifle icon}} || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9) |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Shotgun icon}} || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12) |
|- | |- | ||
− | | | + | | {{Longbow icon}} || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12 |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Grenade icon}} || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40) |
|- | |- | ||
− | | | + | | {{Laser cannon icon}} || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32) |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Twin handgun icon}} || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9) |
|- | |- | ||
− | | | + | | {{Handgun icon}} || 5% || 1 || 15 || 1 || 6(4) || 13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Crossbow icon}} || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9) |
|- | |- | ||
− | | | + | | {{Card icon}} || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12 |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | | + | | {{Machinegun icon}} || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7) |
|} | |} | ||
− | == PA Fragment | + | |
+ | |||
+ | == PA Fragment bullet statistics == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! SE Lv. !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP | ! SE Lv. !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP !! SE LV !! Rng(m) !! NoB !! PP | ||
|- | |- | ||
− | | Rifle || [[Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate. | + | | {{Rifle icon}} || [[Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate. |
|- | |- | ||
− | | Shotgun || [[Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down. | + | | {{Shotgun icon}} || [[Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down. |
|- | |- | ||
− | | Longbow || [[Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate. | + | | {{Longbow icon}} || [[Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate. |
|- | |- | ||
− | | Grenade | + | | {{Grenade icon}} || [[Boma Maga]] || 1 || 9 || 1 || 90(72) || 1 || 9 || 1 || 120(96) || 1 || 9 || 1 || 150(120) || Hits 1-3. 100% freeze. |
|- | |- | ||
− | | Laser | + | | {{Laser cannon icon}} || [[Mayalee Prism]] || - || ?? || 1 || 36(28) || - || ?? || 1 || 42(33) || - || ?? || 1 || 48(38) || Blow away (Knockback). |
|- | |- | ||
− | | rowspan=2|Twin | + | | rowspan=2| {{Twin handgun icon}} || [[Twin Mayalee]] || 1 || 8 || 2 || 18(14) || 2 || 8 || 2 || 21(16) || 2 || ?? || 2 || 24(19) || Inflicts DFP down. |
|- | |- | ||
| [[Twin Penetration]] || - || 8 || 2 || 16(12) || - || 9 || 2 || 20(16) || - || 10 || 2 || 24(19) || Hits all targets in a line. | | [[Twin Penetration]] || - || 8 || 2 || 16(12) || - || 9 || 2 || 20(16) || - || 10 || 2 || 24(19) || Hits all targets in a line. | ||
|- | |- | ||
− | | Handgun || [[Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%). | + | | {{Handgun icon}} || [[Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%). |
|- | |- | ||
− | | Crossbow || [[Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 20(16) || HP affects power. | + | | {{Crossbow icon}} || [[Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 20(16) || HP affects power. |
|- | |- | ||
− | | rowspan=2| Card || [[Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP. | + | | rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
|- | |- | ||
Line 111: | Line 116: | ||
|- style="background-color:#009900;" | |- style="background-color:#009900;" | ||
|- | |- | ||
− | | Machinegun || [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch | + | | {{Machinegun icon}} || [[Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch |
|} | |} | ||
− | == PA Fragment | + | |
+ | |||
+ | == PA Fragment costs == | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Weapon !! | + | ! Weapon !! Bullet !! PA Fragments needed |
+ | |- | ||
+ | | rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 | ||
+ | |- | ||
+ | | [[Mayalee Shot]] || 50 | ||
+ | |- | ||
+ | | rowspan=2| {{Shotgun icon}} || [[Barada Maga]] || 60 | ||
+ | |- | ||
+ | | [[Barada Chamga]] || 25 | ||
+ | |- | ||
+ | | rowspan=2| {{Longbow icon}} || [[Chousei-Sou]] || 75 | ||
+ | |- | ||
+ | | [[Masei-sou]] || 75 | ||
+ | |- | ||
+ | | rowspan=2| {{Grenade icon}} || [[Boma Maga]] || 90 | ||
+ | |- | ||
+ | | [[Boma Duranga]] || 50 | ||
+ | |- | ||
+ | | rowspan=2| {{Laser cannon icon}} || [[Mayalee Prism]] || 90 | ||
|- | |- | ||
− | | | + | | [[Phantasm Prism]] || 25 |
|- | |- | ||
− | | | + | | rowspan=2| {{Twin handgun icon}} || [[Twin Mayalee]] || 60 |
|- | |- | ||
− | | | + | | [[Twin Penetration]] || 90 |
|- | |- | ||
− | | | + | | rowspan=2| {{Handgun icon}} || [[Mayalee Hit]] || 60 |
|- | |- | ||
− | | | + | | [[Penetrating Hit]] || 90 |
|- | |- | ||
− | | | + | | rowspan=2| {{Crossbow icon}} || [[Yak-Zangenga]] || 75 |
|- | |- | ||
− | | | + | | [[Yak Maga]] || 60 |
|- | |- | ||
− | | | + | | rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 |
|- | |- | ||
− | | | + | | [[Masei-shiki]] || 60 |
|- | |- | ||
− | | Machinegun || Mayalee Fury || 75 | + | | {{Machinegun icon}} || [[Mayalee Fury]] || 75 |
|} | |} | ||
Revision as of 14:04, 9 April 2008
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30 | 40 | 20 | 20 | 40 | 30 | 40 | 30 | 20 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
- Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
Offline experience patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 |
Elemental bullet statistics
Weapon | |||||||||||||||
E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | |
6% | 2 | 25 | 1 | 8(6) | 13% | 3 | 26 | 1 | 10(8) | 23% | 4 | 27 | 1 | 12(9) | |
4% | 2 | 14 | 3 | 9(7) | 9% | 2 | 15 | 4 | 12(9) | 13% | 2 | 16 | 5 | 15(12) | |
19% | 2 | 24 | 1 | 8 | 25% | 3 | 25 | 1 | 10 | 30% | 4 | 26 | 1 | 12 | |
9% | 1 | 9 | 1 | 30(24) | 13% | 2 | 9 | 1 | 40(32) | 18% | 3 | 9 | 1 | 50(40) | |
6% | 1 | 18 | 1 | 24(19) | 11% | 1 | 19 | 1 | 32(25) | 16% | 1 | 20 | 1 | 40(32) | |
4% | 2 | 15 | 2 | 8(6) | 12% | 2 | 16 | 2 | 10(8) | 24% | 2 | 17 | 2 | 12(9) | |
5% | 1 | 15 | 1 | 6(4) | 13% | 2 | 16 | 1 | 7(5) | 19% | 3 | 17 | 1 | 8(6) | |
3% | 1 | 13 | 1 | 6(4) | 9% | 2 | 14 | 2 | 9(7) | 15% | 3 | 15 | 3 | 12(9) | |
17% | 2 | 16 | 2 | 7 | 21% | 2 | 17 | 3 | 10 | 25% | 2 | 18 | 3 | 12 | |
10% | 1 | 10 | 1 | 5(4) | 16% | 1 | 11 | 1 | 6(5) | 20% | 1 | 12 | 1 | 9(7) |
PA Fragment bullet statistics
Weapon | Bullet | LV1~10 | LV11~20 | LV21~30 | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SE Lv. | Rng(m) | NoB | PP | SE LV | Rng(m) | NoB | PP | SE LV | Rng(m) | NoB | PP | |||
Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | May incapacitate. | |
Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | Inflicts EVP/ATA down. | |
Chousei-Sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | Extra damage, slower firing rate. | |
Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | Hits 1-3. 100% freeze. | |
Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | Blow away (Knockback). | |
Twin Mayalee | 1 | 8 | 2 | 18(14) | 2 | 8 | 2 | 21(16) | 2 | ?? | 2 | 24(19) | Inflicts DFP down. | |
Twin Penetration | - | 8 | 2 | 16(12) | - | 9 | 2 | 20(16) | - | 10 | 2 | 24(19) | Hits all targets in a line. | |
Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | Hits two targets. Steals HP (7%, 11%, 15%). | |
Yak-Zangenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | HP affects power. | |
Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | Steals HP. | |
Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | Def Down. | |
Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | Launch |
PA Fragment costs
Weapon | Bullet | PA Fragments needed |
---|---|---|
Killer Shot | 90 | |
Mayalee Shot | 50 | |
Barada Maga | 60 | |
Barada Chamga | 25 | |
Chousei-Sou | 75 | |
Masei-sou | 75 | |
Boma Maga | 90 | |
Boma Duranga | 50 | |
Mayalee Prism | 90 | |
Phantasm Prism | 25 | |
Twin Mayalee | 60 | |
Twin Penetration | 90 | |
Mayalee Hit | 60 | |
Penetrating Hit | 90 | |
Yak-Zangenga | 75 | |
Yak Maga | 60 | |
Kyumeisei-shiki | 60 | |
Masei-shiki | 60 | |
Mayalee Fury | 75 |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |