Difference between revisions of "Door to Subspace (guide)"

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{{Guide}}
 
{{Guide}}
 
[[Passport to Subspace]] is a [[Side story missions|side story mission]] which takes place after the events of ''Episode 3'', but before ''Phantasy Star Portable 2''.  In this mission, you must work your way through a strange RELICS site which seemingly changes into different locations of its own free will.  Hidden deep within the site is a control unit which may be behind these transformations, and may very well hold the key that scientists need to complete their subspace theory!
 
[[Passport to Subspace]] is a [[Side story missions|side story mission]] which takes place after the events of ''Episode 3'', but before ''Phantasy Star Portable 2''.  In this mission, you must work your way through a strange RELICS site which seemingly changes into different locations of its own free will.  Hidden deep within the site is a control unit which may be behind these transformations, and may very well hold the key that scientists need to complete their subspace theory!
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== Mission overview ==
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The object of this mission is to advance as far into the depths of the RELICS site as possible within the allotted time.  Each block is extremely short; more akin to a single room than a block from a normal mission.  After clearing 20 blocks, you are returned to the mission counter (though you cannot exit to the lobby); clear 40 blocks and the mission will successfully end.  A time limit is placed on you when you begin the mission.  The amount of time allotted depends on the mission's difficulty; the time given for difficulty A is much greater than that given on difficulty C.  Though there are ways to increase (and decrease) the amount of time remaining, occasionally the RELICS will begin to quake around you.  When this happens, the amount of time you have left is decreased.
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Scattered throughout each block, you will run across many different traps.  These traps cannot be identified with [[Goggles]], however.  Protransers can't even see them!  Some types you will encounter include turrets, columns of fire, heavily-damaging bombs, access data destroyers and cage traps.  Avoiding these traps can be fairly difficult at times, so be wary of your HP!  Furthermore, special conditions can come into play on difficulties B and A which temporarily disable the use of recovery items ([[Trimate]]s, [[Sol Atomizer]]s, [[Photon Charge]]s, etc.) and recovery TECHNICs ([[Resta]], [[Reverser]], etc.).
  
 
== Access data ==
 
== Access data ==
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Each floor is dotted with glowing yellow discs.  These are known as access points.  By activating an access point, you will collect access data.  Certain data when collected may grant you additional time, or in some cases, do nothing at all.  There are two types of access data:  analyzed and unanalyzed.
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You can hold up to 20 pieces of unanalyzed data at one time, and these data can be used in the computer terminals found at the start of each block.  But be careful!  Unanalyzed data often have negative side effects including inflicting incredible amounts of damage, decreasing your remaining time and filling rooms with traps.  When you clear the mission successfully, however, Maya will analyze all of the data you bring back and throw out all of the dangerous ones.  If the mission ends unsuccessfully (abandonment, death or time running out), all access data you collected will be lost.
  
 
=== Analyzed data ===
 
=== Analyzed data ===

Revision as of 18:19, 24 May 2011

ドーホホッ! This article is a guide and may contain opinions or other subjective information. The PSUPedia is not responsible for any inaccuracies or mistakes.

Passport to Subspace is a side story mission which takes place after the events of Episode 3, but before Phantasy Star Portable 2. In this mission, you must work your way through a strange RELICS site which seemingly changes into different locations of its own free will. Hidden deep within the site is a control unit which may be behind these transformations, and may very well hold the key that scientists need to complete their subspace theory!

Mission overview

The object of this mission is to advance as far into the depths of the RELICS site as possible within the allotted time. Each block is extremely short; more akin to a single room than a block from a normal mission. After clearing 20 blocks, you are returned to the mission counter (though you cannot exit to the lobby); clear 40 blocks and the mission will successfully end. A time limit is placed on you when you begin the mission. The amount of time allotted depends on the mission's difficulty; the time given for difficulty A is much greater than that given on difficulty C. Though there are ways to increase (and decrease) the amount of time remaining, occasionally the RELICS will begin to quake around you. When this happens, the amount of time you have left is decreased.

Scattered throughout each block, you will run across many different traps. These traps cannot be identified with Goggles, however. Protransers can't even see them! Some types you will encounter include turrets, columns of fire, heavily-damaging bombs, access data destroyers and cage traps. Avoiding these traps can be fairly difficult at times, so be wary of your HP! Furthermore, special conditions can come into play on difficulties B and A which temporarily disable the use of recovery items (Trimates, Sol Atomizers, Photon Charges, etc.) and recovery TECHNICs (Resta, Reverser, etc.).

Access data

Each floor is dotted with glowing yellow discs. These are known as access points. By activating an access point, you will collect access data. Certain data when collected may grant you additional time, or in some cases, do nothing at all. There are two types of access data: analyzed and unanalyzed.

You can hold up to 20 pieces of unanalyzed data at one time, and these data can be used in the computer terminals found at the start of each block. But be careful! Unanalyzed data often have negative side effects including inflicting incredible amounts of damage, decreasing your remaining time and filling rooms with traps. When you clear the mission successfully, however, Maya will analyze all of the data you bring back and throw out all of the dangerous ones. If the mission ends unsuccessfully (abandonment, death or time running out), all access data you collected will be lost.

Analyzed data

JP English Effect
(Jump) Transports you to the next block. (Does nothing if used in block 20.)
(Treasure) Increases the number of boxes and access points for that block.
(Judge) Kills all enemies in that block.
(Solution) Disarms all traps in that block.
(Record) Establishes a relay point and ends the mission.
(Knowledge) Analyzes all unanalyzed access data you have collected.
調 (Time) Increases your remaining time by 3 minutes.

Unanalyzed data

JP English Effect
(Absolute) Inflicts heavy damage to you.
(Explosion) Sets off a damage trap.
(Pain) Sets off a damage trap.
(Prison) Sets off a gas trap.
(Phantom) All access points and boxes for that block disappear.
(Cruelty) That block becomes filled with traps.
(Lost) Decreases your remaining time by 3 minutes.

Conversations with Maya

At the beginning of the mission, you have the option to talk to Maya. By doing so, you have the opportunity to learn various developments related to story characters and happenings across Gurhal since the end of Episode 3. Text listed in parentheses is translated directly from the Japanese version and needs to be updated with official English translations.

No information

  • Maya: (Well... I don't really have any new information to pass on.)

Tonnio and Liina

Laia

Lou

Karen

AMF

Ancient civilization

Moatoob

  • Maya: (I heard something interesting from a fellow doctor. Apparently there is an area of Moatoob that was completely unknown until now and the people living there have thrived on their own completely separate of our civilization. I heard that they have a much more keen sense than we do when it comes to photons, and apparently they even possess special photon-manipulation techniques! Something about summoning guardian deities with this skill. Our photon researchers really want to get their hands on this technology to study it thoroughly! Oh...! I'm sorry, this really doesn't have much to do with our subspace research.)

Clad 6

Lumia

Dragon Sakai

  • Maya: (It seems that someone has entered the RELICS without permission. How frustrating... If we end up unable to locate him before we finish investigating the RELICS site... oh, I hate to think of what they'll do with me for my negligence! Hmm? What kind of person is it? Well... from what little data we have... He's a very boisterous man who wears a flashy suit and glasses. No one in the GUARDIANS or at GRM have any clue who he is! If you happen to come across him, please be careful!)

After getting this conversation once, you may randomly happen across a rare block (identified only as "???") in the mission. Here you will encounter Dragon Sakai. After speaking with him, he will toss a present to you and disappear. The contents of the gift depend on the difficulty of the mission being played. On C, you will receive a De Ragan Tail; on B, a De Ragnus Dorso; on A, a Dragon Scale.

Once Maya has discussed Dragon Sakai with you at least one time, Dragon Sakai can appear for you even if you fail or abandon the mission in which the discussion occurred, have a discussion with Maya on a different topic, or skip the discussion sequence altogether. Keep in mind, however, that Dragon Sakai's appearances are completely random. Even if Maya has just told you about him, it does not guarantee that he will appear in that same run.

Special reward

In the Japanese PC version of Passport to Subspace, you can receive a special reward by importing your Ambition of the Illuminus character data to Phantasy Star Portable 2. If you are playing the Xbox 360 version of this mission, the character import step can be skipped as the function does not exist for that version of the game.

  1. Log in to the character data download site to download a file which can be loaded onto your MemoryStick Duo. (This step applies only to those playing the Japanese PC version.)
  2. Complete Passport to Subspace after clearing at least 20 blocks.
  3. Maya will present you with an Exam in a special scene separate from the normal mission rewards. You can receive only one Exam per character by this method.