GUARDIANS advanced missions
GUARDIANS advanced missions (GAMs) are a unique set of challenging missions all accessed from the Resident Security Department on the 3rd floor of Clyez City. Excellent teamwork is vital in these missions, as each one has a set of restrictions in place which will limit the abilities of all players. For example, certain weapon or unit categories may not be allowed, or the use of support TECHNICs may be banned. Also, player levels are reduced to predetermined caps (all party members must be at least at that cap in order to play a GAM), though type and photon art levels are retained. Due to this, it is suggested that all players keep some low-grade equipment on-hand for use in these missions. Furthermore, party member incapacitation plays a role in determining the final grade of a completed mission. Even if a player has a Scape Doll or is revived by another player following incapacitation, the death will count against the party. The following chart details the number of deaths allowed to stay within range of each grade.
Grade | Incap. range |
---|---|
S | 0-4 deaths |
A | 5-7 deaths |
B | 8-10 deaths |
C | 11+ deaths |
While playing GUARDIANS advanced missions, you will earn advanced experience points (AEXP) from defeating enemies and advanced mission points (AMP) from clearing the missions. As AEXP accumulates and reaches predetermined milestones, your advanced point (AP) level will increase. AP can then be used in the mission GAS to go toward various type and style customizations. AMP, on the other hand, can be used in the item exchange mission (RSD Trading Station) to trade for numerous items such as synthesis materials, clothing, parts and units.
GUARDIANS advanced missions are divided into different tiers based on your current "stage." Your stage is determined by the amount of AMP you possess. This designation (first, second, third, etc.) will grant you access to different GAMs. For example, while a first stage player can access only first stage missions, a second stage player will have access to both first and second stage missions. However, if your current stage is above the minimum requirement to enter a mission, the final AMP payout will be slightly reduced for you. Also keep in mind that after reaching a higher stage, if enough AMP is used in the exchange mission to bring you below your current stage's threshold, you will level down. Reference the following chart for the current stage tiers based on AMP quantities.
Stage | Req. AMP |
---|---|
First | 0-499 |
Second | 500-999 |
Third | 1000-3000 |