Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.
Mission requirements and rewards
LV |
Req. LV |
Enemy LV |
S-rank reward |
Rank S |
Rank A |
Rank B |
Rank C
|
Meseta |
Points |
Meseta |
Points |
Meseta |
Points |
Meseta |
Points
|
A |
40 |
60+ |
Junaline x3 |
9050 |
81 |
? |
? |
? |
? |
0 |
0
|
S |
50 |
120+ |
Terseline x2 |
17550 |
151 |
? |
100 |
? |
? |
0 |
0
|
Enemy spawn chart
- Map C-X is accurate, all other map patterns will be edited further upon confirmation.
Map route |
Pattern |
Block 1 details |
Block 2 details |
Block 3 details |
Rare spawn
|
|
A-1 |
Third spawn: Bal Soza x2 & Volfu x2 |
Initial spawn: Golmoro x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
A-2 |
Third spawn: Bal Soza x2 & Golmoro x? |
Initial spawn: Vahra x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
A-3 |
Third spawn: Bal Soza x2 & Vahra x? |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
A-X |
Third spawn: Bal Soza x2 & Vahra x2 |
Initial spawn: Volfu x3 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2
|
|
B-1 |
Second spawn: Go Bajilla x6 → Vahra x5 |
Second spawn: Volfu x3+2 |
Initial spawn: Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2 |
|
B-2 |
Second spawn: Go Bajilla x6 → Volfu x5 |
Second spawn: Golmoro x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
B-3 |
Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
B-X |
Second spawn: Go Bajilla x6 → Golmoro x5 |
Second spawn: Vahra x3+2 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x2
|
|
C-1 |
Second spawn: Golmoro x6 |
Initial spawn: Bal Soza x3 & Vahra x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
C-2 |
Second spawn: Vahra x6 |
Initial spawn: Bal Soza x3 & Volfu x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
C-3 |
Second spawn: Volfu x6 |
Initial spawn: Bal Soza x3 & Golmoro x1+5 |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
C-X |
Initial spawn: Go Bajira→ Distova x6→Jarba x2 |
Initial spawn: Go Bajira x3→ Jarbax2 |
Initial spawn: Go Bajira x3 → Grass Assassin x3 |
Block 3: Rappy x6
|
- Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
- Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
- Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
- Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
- Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
- Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn. As of 11-17-09 I can confirm that for mission lvl S2 there is not 3 Bal Sosa, only 2 for rappy spawn.
- All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.