PS0 Photon Arts
Photon Arts in Phantasy Star Zero work differently than in the PSU series games. They are an aspect of the weapon (like how special abilities were in the Online days). Certain Weapons will have a random PA on them (or none at all). Certain weapons will always have a specific Photon Art attached. They cannot be added to a weapon that you find without one, and they cannot be leveled up. Each class of weapon has 3 Photon Arts possible to use with it. You activate a Photon Art by charging the weapon in question (holding Attack or Strong Attack), how long a charge takes is dependent on the Photon Art.
Saber
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Cross Rave |
13 |
160% |
120% |
1.2s |
3 |
Slash in a X and flip kick.
|
Force Ride |
15 |
125% |
100% |
1.5s |
5 |
Slash in all directions.
|
Zeta Cutlass |
19 |
130% |
140% |
1.2s |
4 |
Thrust forward then slash in a Z shape.
|
Sword
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Dynamo Spin |
21 |
80% |
80% |
3s |
4 |
Jump up spinning toward enemies.
|
Over End |
45 |
250% |
255% |
9.5s |
3 |
Extend blade and slashing causing shockwave.
|
Sonic Raid |
23 |
120% |
75% |
5.5s |
4 |
?????
|
Daggers
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Air Ride |
19 |
95% |
80% |
2s |
5 |
Spin 3 times while going up and slash downward in a X.
|
Huge Cross |
22 |
90% |
130% |
2s |
3 |
Slash vertically then horizontally, forming a big +.
|
Reverse Kill |
25 |
80% |
80% |
3s |
4 |
Throw both daggers in arcs back to you.
|
Spears
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Hopping Run |
24 |
90% |
130% |
2s |
4 |
Hop up and down on your spear.
|
Spear Rider |
20 |
145% |
160% |
2s |
3 |
Thrust forward riding spear.
|
Speed Rain |
32 |
80% |
70% |
3s |
7 |
Spin spear above head, jump up and rapidly thrust, then ending with a huge slash.
|
Claws
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Bite Stamp |
26 |
180% |
75% |
3s |
3 |
Throw claw into ground causing shockwave.
|
Serpent Air |
18 |
115% |
80% |
3s |
5 |
Spiral upward in a huge circle.
|
Slide End |
21 |
75% |
120% |
3s |
4 |
Large sideway slash then downward stab.
|
Shields
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Barrier Shift |
20 |
- |
- |
1s |
- |
Grants very short temporary invincibility.
|
Bull Smash |
18 |
210% |
200% |
3s |
2 |
Smash downward then bash forward.
|
Linear Shake |
18 |
160% |
160% |
2s |
4 |
Spiral around on shield.
|
Double Sabers
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Cyclone Run |
20 |
100% |
80% |
2s |
5 |
Slash around then spiral with double saber in ground.
|
Million Rave |
25 |
135% |
100% |
3s |
3 |
Slash sideways three times.
|
Tornado Dance |
30 |
130% |
120% |
2.5s |
4 |
Spiral forward.
|
Ranged Weapons
Handguns
Name |
PP cost |
Att |
Acc |
Charge time |
nr. of hits |
Description
|
Flame Hit |
19 |
145% |
100% |
2s |
3 |
Eat fire trap then breath fire out of mouth.
|
Quick Draw |
24 |
80% |
75% |
3s |
9 |
Fire 8 times quickly then spin and shot once.
|
Thriller Combo |
15 |
150% |
120% |
2s |
4 |
Fire twice, throw a grenade, and fire again.
|
- Thriller Combo
- Cost: 15 PP
- Hits: 4
- Power: 150%
- Accuracy: 120%
- Charge Time: 2 Seconds
- Description: Fire twice, throw a grenade, and fire again
Rifles
- Hollow Snipe
- Cost: 21 PP
- Hits: 9
- Power: 80%
- Accuracy: 255%
- Charge Time: 3 Seconds
- Description: shoot 6 times kneeling then 3 times crawling
- Mine Sneak
- Cost: 18 PP
- Hits: 4
- Power: 160%
- Accuracy: 200%
- Charge Time: 1.5 Seconds
- Description: Crawl forward while explosions around you
- Wipeout
- Cost: 21 PP
- Hits: 11
- Power: 75%
- Accuracy: 80%
- Charge Time: 3.5 Seconds
- Description: Shoot ten times in a semi-circle then throw a grenade
Gunslashes
- Bullet Dance
- Hits: 2 in each directions
- Power: 125%
- Accuracy: 70%
- Charge Time: 1.5 Seconds
- Description: Spin while shooting in all directions
- Cost: 18 PP
- Earth Bullet
- Cost: 20 PP
- Hits: 3
- Power: 170%
- Accuracy: 150%
- Charge Time: 2 Seconds
- Description: Slash blade upward while fire comes from ground
- Impact Zero
- Cost: 17 PP
- Hits: 2
- Power: 180%
- Accuracy: 135%
- Charge Time: 2 Seconds
- Description: Lunge forward then fly backward by explosion
Mechguns
- Acro-Step
- Cost: 24 PP
- Hits: 8
- Power: 85%
- Accuracy: 100%
- Charge Time: 3.5 Seconds
- Description: Shoot four times forward, backflip, then shoot four times again
- Cool Style
- Cost: 23 PP
- Hits: 10
- Power: 80%
- Accuracy: 80%
- Charge Time: 3.5 Seconds
- Description: Shoot three times in each direction then shoot in a semi-circle
- Spinning Death
- Cost: 20 PP
- Hits: 12
- Power: 85%
- Accuracy: 150%
- Charge Time: 3 Seconds
- Description: Shoot forward six times then slowly rotate while shooting
Bazooka
- Crush Bomb
- Cost: 24 PP
- Hits: 1
- Power: 210%
- Accuracy: 100%
- Charge Time: 2.5 Seconds
- Description: jump up then shoot an explosion downward
- Crazy On
- Cost: 19 PP
- Hits: 2
- Power: 130%
- Accuracy: 200%
- Charge Time: 1.5
- Description: Shoot twice while riding on bazooka
- Wild Blow
- Cost: 28 PP
- Hits: 4
- Power: 120%
- Accuracy: 90%
- Charge Time: 2.5 Seconds
- Description: Smash Bazooka into ground twice, kick, then fire a rocket
Lasers
- Bio-Panic
- Cost: 16 PP
- Hits: 4
- Power: 100%
- Accuracy: 180%
- Charge Time: 2.5 Seconds
- Description: Shoot laser then fire poison bomb
- Divine Ray
- Cost: 24 PP
- Hits: 1
- Power: 250%
- Accuracy: 200%
- Charge Time: 2.5 Seconds
- Description: Jump upward and fire concentrated beam
- Sector Line
- Cost: 22 PP
- Hits: 1
- Power: 150%
- Accuracy: 80%
- Charge Time: 3 Seconds
- Description: Shoot a beam in a semi-circle