World of Illusion: Alpha ミッション名が不明
|
|
Start lobby |
Clyez City
|
Start counter |
Special event room
|
End lobby |
Clyez City
|
Version |
Ambition of the Illuminus
|
Field |
VR Field
|
Mission type |
Event mission
|
Party size |
1-4 players
|
Enemy elements |
|
(Large groups of monsters are attacking one after another!! The further you make it in, the tougher the enemies become! Now you've got to put your life on the line to see if you can make it through!)
Mission requirements and rewards
Req. LV |
Enemy LV |
Rank S |
Rank A |
Rank B |
Rank C
|
Meseta |
Points |
Meseta |
Points |
Meseta |
Points |
Meseta |
Points
|
1 |
70+ |
25000 |
500 |
-- |
-- |
-- |
-- |
10000 |
350
|
Zon Fragment x13
|
Mission details
- This mission will be available initially from January 23 through February 5. Starting February 6, it will be replaced temporarily by World of Illusion: Beta, but will return for the duration of the Mission Carnival on February 20.
- This mission requires 240 Carnival Tickets to participate. However, this cost will be split among all party members, meaning that each member of a full party of four players would be required to pay only 60 Carnival Tickets. Likewise, the cost per player of a two-person party would be 120 Carnival Tickets, while a three-person party would pay 80 Carnival Tickets per player.
- With the initial release of this mission, only the first six stages will be available. Subsequent stages will be released as the event progresses. Grayed-out cells in the enemy chart below represent stages that have not been released yet.
- As the Mission Carnival progresses and new stages are added to this mission, the Zon Fragment reward for receiving a grade of S will increase. The maximum reward will be 25 Zon Fragments with the release of stage 11.
- This is a survival mission. Enemy HP is low, however their attack power is very high. Any party members who are incapacitated will be removed from the mission while the remaining players continue.
- EX traps are limited to one of each type per player. Also, CASTs' blast gauges are reset at the start of each stage.
- At the end of each stage, the party leader is given the choice to continue on to the next stage or not. If the leader elects to end the mission, a set of reward boxes will appear. The number of stages completed determines the number of boxes that will appear.
- A switch must be pressed at the beginning of each stage to initiate the battle. This gives party members time to sort out their items and equipment to prepare for the enemy onslaught.
Enemy information
Item drops