Talk:Casino Voloyal
Rotational item status
- I'd meant to check this when home over the weekend - is it still the Goth series that's available? It'd have been around for 1.5 months if that were the case. - Miraglyth 08:13, 27 February 2008 (CST)
- I've been meaning to check, too, but I never remember to do it whenever I go to Voloyal. I always grab my silver and run. If no one else does it before I get home from work, I'll try to remember to check. I'm sure the set has changed by now. - EspioKaos 09:28, 27 February 2008 (CST)
- Come to think of it, I know it was Berry/Sweet (why couldn't they have kept that consistent?) when I got my CAS-oyal Set. - Miraglyth 09:40, 27 February 2008 (CST)
- Cool; I've updated accordingly. Also fixed a copy-pasta error I noticed. <_<; By the way, do we really want to keep up with the dates of availability for these sets? I mean, they really don't serve much of a purpose that I can see (aside from random historical reference). Maybe it'd be better to identify them as rotation set 1, set 2, etc., since they seem to rotate in the same order. (And agreed on the Sweet/Berry thing. I was a little surprised that the names were changed to those when they were known originally as the Romance series in Japan.) - EspioKaos 10:03, 27 February 2008 (CST)
- We don't really need to keep up with the dates, no. I'd included those as a record of when we got what so we could determine the order, and I'd done that before the order was known. We know it now, so simply stating A -> B -> C -> A should suffice, perhaps also noting which is active at the time (I'm not fond of constantly updating the main reward table every other week, as that's clearly not working). On another note, I can kinda agree about the renaming overall. The goods seem too childish/tacky to be considered remotely romantic, after all. - Miraglyth 06:43, 28 February 2008 (CST)
- Cool; I've updated accordingly. Also fixed a copy-pasta error I noticed. <_<; By the way, do we really want to keep up with the dates of availability for these sets? I mean, they really don't serve much of a purpose that I can see (aside from random historical reference). Maybe it'd be better to identify them as rotation set 1, set 2, etc., since they seem to rotate in the same order. (And agreed on the Sweet/Berry thing. I was a little surprised that the names were changed to those when they were known originally as the Romance series in Japan.) - EspioKaos 10:03, 27 February 2008 (CST)
- Come to think of it, I know it was Berry/Sweet (why couldn't they have kept that consistent?) when I got my CAS-oyal Set. - Miraglyth 09:40, 27 February 2008 (CST)
- I've been meaning to check, too, but I never remember to do it whenever I go to Voloyal. I always grab my silver and run. If no one else does it before I get home from work, I'll try to remember to check. I'm sure the set has changed by now. - EspioKaos 09:28, 27 February 2008 (CST)
- Yeah, I've kind of questioned the necessity of us keeping up with which set is available and which of them aren't. It was a good idea at first, but now I'm leaning more toward it adding more work than it's worth. For the time being, though, I've updated the table with what I noticed this morning when I got my coin before work: the Modern series is back in. - EspioKaos 12:52, 28 February 2008 (CST)
Idea
- Just a minor suggestion, but what would everyone think about the possibility of using a "grayed-out" background color for items that have been available at one time but have since been rotated out? --Qwerty 00:12, 13 December 2007 (CST)
- Might be good. I'd also like to see a "Rotation" section that divides sets of items into the time period they were available in. - Miraglyth 01:44, 13 December 2007 (CST)
- I like the grayed-out cell idea. I know of some others places something like that could be put to use, too. With the rotation of items, I could either section off the table we have now with each period's items, or just make brand new tables for each period. Which do you guys think would work/look better? - EspioKaos 10:15, 13 December 2007 (CST)
- OK, I set up a light gray template for this purpose (
{{Rotational item}}
). And since the Modern series should be rotated out tomorrow, I've gone ahead and used this template on those so we can see how it looks. - EspioKaos 11:55, 13 December 2007 (CST)
Music discs
Would it be at all proper to add samples of the PSU Discs to their respective item pages? People are always asking for some place where they can listen to the music before they buy it. Just a thought. Sekani 22:12, 10 January 2008 (CST)
- I love the idea, however a large number of music files (even short clips) would put a pretty nice load on the server after a while. I'm not certain how we stand as far as bandwidth consumption and space, though, so I should leave it up to someone who knows for sure. - EspioKaos 22:20, 10 January 2008 (CST)
- I'm not sure about bandwidth issues, but I doubt it would be a problem, assuming we only used short (like 10-15 seconds) snippets. While we're on the subject, what audio files are even supported on a wiki for upload? The upload page shows .ogg in an example, so I suppose I could use Audacity to export some short Ogg Vorbis snippets of the tracks I have. Not for a while, though, busy with schoolwork at the moment. --Qwerty 22:28, 10 January 2008 (CST)
- On bandwidth: they don't necessarily have to be uploaded to this server (or do they?), and low bit rate MP3s (32kbps) should be good enough for sampling purposes without causing too much server load. Sekani 22:36, 10 January 2008 (CST)
- Well, we could use external links, I suppose, but they have to be uploaded somewhere. If uploading them in the wiki framework is the problem, then anyone with FTP access could just dump them in a different directory. Come to think of it, I've had two whole .mp3s in my directory for quite some time, and no one has ever said anything about it causing bandwidth issues. Of course, they probably aren't accessed too frequently. --Qwerty 22:39, 10 January 2008 (CST)
- Just tried to upload this to test it out, and it's telling me that the only allowed file types are png, gif, and jpg. However, don't see why we couldn't just create a separate directory (psupedia.info/audio?) for linking short snippets of tracks. Also: whoops, guess in-browser media players don't support .ogg, duh. At any rate, mp3s will work just as well; better really, for size. --Qwerty 23:21, 11 January 2008 (CST)
- I wouldn't think this to be a good idea without Hitomi's approval. Until then, it's probably a better idea to use an external source. - Miraglyth 14:15, 12 January 2008 (CST)
- In the meantime, if anyone can e-mail me some samples, I can provide the external source, at least until the site admins decide to enable audio uploads. - Sekani 17:07, 12 January 2008 (CST)
- On that note, I probably could enable it (if it can be enabled at all), I just don't know how. I honestly doubt Hitomi would mind us uploading them to a directory here, but I guess it couldn't hurt to ask. --Qwerty 18:28, 12 January 2008 (CST)
- In the meantime, if anyone can e-mail me some samples, I can provide the external source, at least until the site admins decide to enable audio uploads. - Sekani 17:07, 12 January 2008 (CST)
- And it is done; check the additions to the various PSU Disc pages. The only ones I don't have on my PC at the moment are PSU Disc 69, FTM Disc, and NIGHTS Disc. - Sekani 08:59, 13 January 2008 (CST)
- Awesome, thanks. If I get time tonight (don't think I will though), I can try to dig out the rest of the files. Alternatively, I can just play the songs in-game and have Audacity record the output. --Qwerty 12:44, 13 January 2008 (CST)
- --Beatrixkiddo 13:04, 13 January 2008 (CST)
- Went ahead an Audacity'd Choose to Fight and Dreams Dreams. Don't have FTM, or I'd do it too. --Qwerty 01:07, 14 January 2008 (CST)
- I actually have an audio rip of the entire game, including every piece of music that is, ever was, and ever will be (wait, isn't that a quote from somewhere?) in the game. Let me know what format/length you'd like some sample songs to be and I can provide links to my own webspace.
Also, does the wiki support flash? Maybe we can upload a SWF file to act as a music player per song. I'm sure someone's done it before and all that needs to be added is the title and the actual audio portion.
--Kit 09:55, 19 January 2008 (CST)
- I actually have an audio rip of the entire game, including every piece of music that is, ever was, and ever will be (wait, isn't that a quote from somewhere?) in the game. Let me know what format/length you'd like some sample songs to be and I can provide links to my own webspace.
- Awesome, thanks. If I get time tonight (don't think I will though), I can try to dig out the rest of the files. Alternatively, I can just play the songs in-game and have Audacity record the output. --Qwerty 12:44, 13 January 2008 (CST)
- I know this is old and hardly important, but I recently came across a couple wiki extensions (primarily this one) that can imbed audio files within the page itself. Anyone think it would be worth looking into installing this? --Qwerty 13:26, 3 February 2008 (CST)
- I think it'd be worth looking into. Having an actual media player embedded on the disc pages would look pretty nice, I think. - EspioKaos 14:04, 3 February 2008 (CST)
- Any way we can see what it looks like? -Sekani 14:21, 3 February 2008 (CST)
- I tried, but I was unable to find any images. Only way would be to install it, and I'm hesitant about messing with the code of those files. --Qwerty 14:26, 3 February 2008 (CST)
- You can see it here: http://web125.burns.kundenserver42.de/rockinchina/wiki/index.php?title=Tookoo - EspioKaos 14:31, 3 February 2008 (CST)
- I'm not going to ask you how you found that. Anyway, I checked that page's code, and that's the lastfm style for the player, which we probably wouldn't use, so it might look a little different. --Qwerty 14:37, 3 February 2008 (CST)
- You can see it here: http://web125.burns.kundenserver42.de/rockinchina/wiki/index.php?title=Tookoo - EspioKaos 14:31, 3 February 2008 (CST)
- I tried, but I was unable to find any images. Only way would be to install it, and I'm hesitant about messing with the code of those files. --Qwerty 14:26, 3 February 2008 (CST)
- Any way we can see what it looks like? -Sekani 14:21, 3 February 2008 (CST)
- I think it'd be worth looking into. Having an actual media player embedded on the disc pages would look pretty nice, I think. - EspioKaos 14:04, 3 February 2008 (CST)
Vol Coin icons
If anyone has or can make icons of the gold, silver, and bronze coins, that would be awesome. -Sekani 08:17, 19 January 2008 (CST)
- Propagandist made this test image: . Each coin just needs to be split up for individual use. - EspioKaos 09:31, 19 January 2008 (CST)
Rollover time
I've changed the page to list the rollover time for new coins in GMT. While "Pacific Time" is likely fine for most residents of America, I for one do not know, nor do I give two ****s about, American timezones. GMT, by comparison, is a basic standard. All other timezones are defined relative to GMT, so if somebody doesn't know what their timezone is relative to GMT, they can easily find out. Finding out what your timezone is relative to Pacific Time, by comparison, can be an exercise in frustration. DaWrecka 10:32, 8 April 2008 (CDT)
- PST is GMT-8, duh. If you're a European playing an American online game, you should kinda know this stuff. XP - Tycho 10:59, 8 April 2008 (CDT)
- Kinda the point, heh. It's GMT-8, not PST+0. That said, we need to hurry up and adopt UTC. Far less confusing a base point for conversion. In any case, a "insert time to get other time" calculator will likely see poor use the same way people fail to correctly convert timezones at the moment. To be honest, your best bet for being idiot-proof is some kind of Voloyal clock page as that would leave almost no room for the user to mess up. - Miraglyth 11:24, 8 April 2008 (CDT)
- Erk. I just changed it back to PST/PDT to go by the game server time. I included a new converter link that notes daylight saving/summer time observance. Universal time might be good to go by, so feel free to make alterations as you see fit. As I noted in my latest edit note thinger, no matter what we go with, we'll always have some people who simply won't be happy with it. - EspioKaos 11:35, 8 April 2008 (CDT)
- tbh I agree that if any time needs putting in the article it may as well be that of the server for accuracy. That said, this coming weekend I'll look at making a "Casino Clock" page since I do believe one that forces the user to know when the coin changes will prevent them making a mistake. - Miraglyth 11:43, 8 April 2008 (CDT)
- Erk. I just changed it back to PST/PDT to go by the game server time. I included a new converter link that notes daylight saving/summer time observance. Universal time might be good to go by, so feel free to make alterations as you see fit. As I noted in my latest edit note thinger, no matter what we go with, we'll always have some people who simply won't be happy with it. - EspioKaos 11:35, 8 April 2008 (CDT)
- Kinda the point, heh. It's GMT-8, not PST+0. That said, we need to hurry up and adopt UTC. Far less confusing a base point for conversion. In any case, a "insert time to get other time" calculator will likely see poor use the same way people fail to correctly convert timezones at the moment. To be honest, your best bet for being idiot-proof is some kind of Voloyal clock page as that would leave almost no room for the user to mess up. - Miraglyth 11:24, 8 April 2008 (CDT)